- Aug 24, 2019
- 1,261
- 6,441
Sometimes... size really does matter
someone speaks from experience
Sometimes... size really does matter
Seems like a waste of a perfectly good lewd scene. Oh well, onto the next.The initial name can't be changed, only when you're assigned the mission, you're given the opportunity to continue with the old name or change to a new one.
Only on my computer that the torrent is in "Finding peers''?ColorOfMySound-CH1EnhancedEdition
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Doctor will be back very soon.Just like I thought, blume is a she
It's a shame we cannot see the doctor again
Try re-logging to rpdl website, restarting your torrent client or try using the torrent file instead of the magnet link.Only on my computer that the torrent is in "Finding peers''?
I recommend starting over; the new enhanced Chapter 1 is a much better experience. Your call, though.Recommended to start over from the EE, or will we be fine going forward??
If you're only here for the pictures and think that pacing and atmosphere don't matter...
Fair comments and you make good points. I didn't mean to offend. I fully accept the motivations and need for some players with limited bandwidth/disc space etc. I appreciate the work that you and the other repacker's do, and also take advantage of it myself for some games.Not really, the encode is focused on quality yet still reducing the size considerably with little to no quality loss. If i made another repack with 95% quality ratio for images and it will be virtually identical to original but the size reduction is not that good, the whole repack would be maybe 2-3 times bigger (aka prolly below 1GB).
Nope... not at all actually Don't believe me... try it yourself and compare the original image and one for my UQ Edition repack... you'll see Be aware that this difference will be far more noticeable if you have big monitor/resolution so this is quite relative. I have small monitor/resolution so even encode done with 70% quality ratio for an image looks "decant" on my end.
This is not how this works tho... These repacks (aka compressed versions as they are more widely known here on f95zone) are focused on size reduction by sacrificing quality aka encoding the files and optimizing to find a good balance between quality and size. Mind you that these are not losseless repacks with pure compression on files (you know like fitgirl and dodi make them for aaa games) but we encode the files (images, videos and audio) themselves in favor to size reduction therefor they are lossy repacks. Sooner or later all devs will hit a reality check with size and they will either have to split the project (not a real solution imho) or optimized it cuz 1MB+ images, 10MB+ bitrate videos is really really unnecessary... unless you have big monitor/resolution and tons of HDD space where you really do not care about the file size... just know that there are some of us that do care
Sometimes... size really does matter
It's a visual novel, not a movie. It feels like you're driving down the road and hitting every single red light. Using hard=True only guarantees that the user can't move forward when they want to. They force your "pacing and atmosphere" upon the player instead of leaving it up to their choice.If you're only here for the pictures and think that pacing and atmosphere don't matter...
In general, using hard pauses is rude. When the user clicks to advance the game, it's an explicit request - the user wishes the game to advance. To override that request is to assume you understand what the player wants more than the player does.
Calling renpy.pause guarantees that whatever is on the screen will be displayed for at least one frame, and hence has been shown to the player.
tl;dr - Don't use renpy.pause with hard=True.
Can I ask how you decided what the "recommended" choices should be? As far as I understand the consequences of nearly all of the choices are still very unclear....I've made a small walkthrough mod for this game. This mod will highlight some recommended choices. Enjoy!!
Download: MEGA
I think just like when I saw the command sentence True or False, I will make the recommendationCan I ask how you decided what the "recommended" choices should be? As far as I understand the consequences of nearly all of the choices are still very unclear....
Renpy was initially designed for traditional eroge made with sprites and background art. The games in this genre have changed, evolved. I added those hard stops to control the pacing so I can show the vision I wanted to present. If you don't like it, feel free to mod it as you see fitIt's a visual novel, not a movie. It feels like you're driving down the road and hitting every single red light. Using hard=True only guarantees that the user can't move forward when they want to. They force your "pacing and atmosphere" upon the player instead of leaving it up to their choice.
TheYou must be registered to see the linksback me up: