I did not say its about the genre. I literally talked about grinding and grinding is no genre.
Edit: Very simplified. I suppose there is a case to be made for grinding being a genre, but it would not apply to the kind of grinding we are talking about.
I did not complain about the game engine at all?
You would have a point there if each of the 25 therapist visits (and the ones afterwards) are unique - Just the realism you would want. Or do you call it realistic that each of 25 therapist visits results in the same 2-4 encounters? I find it interesting that you seemingly find more realism in repeating a session in exactly the same way with exactly the same problems and exactly the same results with zero growth, differences or other apparent insights of your character, compared to having actual meaningful content in a lower timeframe.
I mean, sure, I get it - The invested time does add realism. It is a fair point. I just, I don't know - To keep with the example, I would prefer 5 detailed therapist encounters that grow with the story and maybe are even able to reference what happened inbetween, compared to 25-times of clicking through text I already read.
Edit2: And I'm allowing myself to enhance the lower number of therapist visits with detailed encounters, because noone is going to fill grind content with meaningful content. It's a grind, after all.
To each their own, but not wanting to read 25 copy pastes and clicking through hundreds of pages of nothingness, designed to be wasting time (even if you personally like it) does not make anyone seek instant gratification. And they are allowed to look for more meaningful content in the pletora of samey pages without needing to be told that they should get their instant-transformation potion content.
He complained about aspects of the engine and mechanics you complained about mechanics of the game decided by the developer of the game. Which is why the sentence is written the way it was.
However, the title of the post is, "
Community opinions on corruption and/or sissification HTML games?"
My point is very little of what either of you are complaining about has to do with the Corruption/ sissification genre.
Hell for that matter non of it has crap to do with the game being HTML.
Your specific complaint you voiced to me is specifically dealing with choices the developer made. His is similar but includes direct issues with the "Twine" engine which he named in his post.
Do you know how long people often take to open up and talk with therapist or hold back on what they say because that trust isn't built yet. People go years some times to therapist and hardly change. That said not saying the game should be that way.
However, that can be fairly realistic. One therapist I talked know describes it as running your nails along the tape trying to find that near invisible edge of tape when clear tape folds over and you are just needing to get in.
In reality when you try to get people to change for the long term. Its a fairly lengthy drawn out process. I think a game could make it were you at least some sort of increment a session or at least every other session.
Lets use an imaginary scenario. Female she's from a very strict family was left in the care of her grandmother after her parents passed away. Home schooled wasn't given any real opportunities to socialize with other children. That being primarily do to her grandmothers age and health not being able to do much. Her Grandmother had her mom out of wedlock and was chastised in the community and so brings up the issue excessively in away to instill fear into her.
She ends up in the ER do to a panic attack from having moved to the big city. She's shocked by what she sees and has trouble accepting the differences. She can't even open a fashion magazine without being put back. So she's stressed and had a panic attack ending up in the ER. The ER staff suggest she goes to a therapist.
The Therapist is going to have to get her to 1. Open up about what is causing the stress and panic attack. 2. Then she they are going to have to confront it and admit what it is. 3. Acknowledge her behavior isn't normal and that it needs to change. 4. Then start addressing it and changing.
If it was me doing the game. The first session would cover 1 and 2. The second session would be about admitting it and then acknowledging she needs to change. In between those sessions she would go around and visibly take note of the differences between how she reacts to stuff vs other people and how it is affecting her. After the second session she would start actively trying to break down the learned behavior caused by the grandmother. After that I would have each new therapy session create another small increase in the level of what she wants to do. That said, given a therapist is supposed to be helping a patient and not manipulating or taking advantage of and so on, there should be a point they stop. However, maybe he or she isn't that good of person as a therapist and wants to see what they can get this person to do.
I hope that shows I'm not against what you are specifically saying. I side with you on the grind is to much. My point is it has ZERO to do with it being a corruption / sissification game or HTML. It simply has to do with shitty game mechanics and engines that the developer chose. In truth there is no reason for a game even if it was entirely based around a person going to a therapist to feel grindy or it to be purely copy and paste. There is crap loads of content. There isn't really a limit to the amount of content you can come up with when it involves therapists and psychiatrists. There is a reason they have a high suicide rate it isn't do to boredom. Miss diagnoses. Improper medication subscriptions over & under dose, shouldn't have it at all. Who else you can end up meeting waiting to go in. It's a literal cocktail for a shit storm of drama and problems. If you are a writer and can't come up with good content surrounding a therapist, psychologist or psychiatrists office you should just quit writing.
A few examples: Cops, Fire fighters, EMTS, doctors end up going to therapist for various reasons related to work. Lawyers also.
Then lots of normal people who have family issues and so on go. Then people with mental health issues. Drug addicts, sex offenders, and a crap load of other people with their problems such as sex addicts.
I'm sure that you know when addressing an issue with multiple people it isn't necessary to break down the accusation as to individual involvement. Example: Tom robs a bank and James commits murder. "Both Tom and James are criminals committing bank robbery and murder." That's what, I did with this, " He titled his post as if it was about the Genre, when 99% of his complaints and yours as well are about the game mechanics and the game engine." That period I had in between should have been a comma.