• To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.

HTML Community opinions on corruption and/or sissification HTML games?

tunknownusert

Member
Aug 3, 2020
152
132
I think most of that just applies to HTML games in general. For me the difference between a good and a bad HTML game comes down to two things. Whether it has too much annoying grind and whether it has hot writing. I really don't get those HTML games that are basically glorified porn gif dispensers with barely any writing.
This doesn't apply to just htlm games either. Many different engines people use to build their game often make them far too grindy (in my opinion). Which is why I make sure to have a host of tools to remove aspects of grindyness to some degree.
 

Callowayaway

Newbie
Dec 9, 2019
97
143
Why resort to HTML, when Japan has made an art of making corruption games. Are you some sort of xenophobe? Not that I'm judging.
 

Callowayaway

Newbie
Dec 9, 2019
97
143
Why play badly translated Japanese games with cringy anime art and maybe even censorship if there are plenty of good western games to play?
Because there aren't (plenty of good western games to play)? I grew up with newgrounds trash too. I even had 2adultflashgames.com, thought I was super special because hentaikey was made available to me.
 

Diconica

Well-Known Member
Apr 25, 2020
1,092
1,138
Sorry, but I find this needlessly hostile and over the top.
There is a difference between visiting a therapist in a game 5 times before the next scene unlocks and having to visit them 25 times to get your first new event. This makes it even more exhausting when you don't know at what point the actual content for the therapist is over... have fun doing another 25 visits (includig over 7 unneeded clicks for each visit) just to not get a new event - Maybe the new content takes longer to unlock this time? So you do another 25 visits. Imagining this, my fingers itch out of frustration already.

Grind doesn't have to be bad. A lot of times though, it is.
That's an issue with the game mechanic not the Genre of the game.

He titled his post as if it was about the Genre. When 99% of his complaints and yours as well are about the game mechanics and the game engine.

As for your comment regarding going to a therapist I understand your point as that you want to know it isn't going to go on for ever or at least some semblance of a time frame. But have you ever been to a therapist. I've done counseling and sent plenty of people therapist. They don't give you a time frame because they don't know how long it will take. There is no guarantee what worked for one person will work for another.

I also understand that was just an example there are other aspects in the game beside going to a therapist that can be that way. Just making the point that's not a good example because not giving a time frame throws in a bit of realism. Who knows maybe they do or don't have more content intended. They could block going to therapist or create a dialog that lets you know its at an end to or even a dialog that question you as to why you showed back up. That's all developer choices and again not an issue with the genre of corruption games.

In fact you can find stupid stuff like that in all sorts of game.
 
Last edited:

Silvsilv

Newbie
Game Developer
Sep 12, 2017
34
79
That's an issue with the game mechanic not the Genre of the game.
I did not say its about the genre. I literally talked about grinding and grinding is no genre.
Edit: Very simplified. I suppose there is a case to be made for grinding being a genre, but it would not apply to the kind of grinding we are talking about.

yours as well are about the game mechanics and the game engine.
I did not complain about the game engine at all?

I also understand that was just an example there are other aspects in the game beside going to a therapist that can be that way. Just making the point that's not a good example because not giving a time frame throws in a bit of realism. Who knows maybe they do or don't have more content intended.
You would have a point there if each of the 25 therapist visits (and the ones afterwards) are unique - Just the realism you would want. Or do you call it realistic that each of 25 therapist visits results in the same 2-4 encounters? I find it interesting that you seemingly find more realism in repeating a session in exactly the same way with exactly the same problems and exactly the same results with zero growth, differences or other apparent insights of your character, compared to having actual meaningful content in a lower timeframe.

I mean, sure, I get it - The invested time does add realism. It is a fair point. I just, I don't know - To keep with the example, I would prefer 5 detailed therapist encounters that grow with the story and maybe are even able to reference what happened inbetween, compared to 25-times of clicking through text I already read.
Edit2: And I'm allowing myself to enhance the lower number of therapist visits with detailed encounters, because noone is going to fill grind content with meaningful content. It's a grind, after all.

To each their own, but not wanting to read 25 copy pastes and clicking through hundreds of pages of nothingness, designed to be wasting time (even if you personally like it) does not make anyone seek instant gratification. And they are allowed to look for more meaningful content in the pletora of samey pages without needing to be told that they should get their instant-transformation potion content.
 

Diconica

Well-Known Member
Apr 25, 2020
1,092
1,138
I did not say its about the genre. I literally talked about grinding and grinding is no genre.
Edit: Very simplified. I suppose there is a case to be made for grinding being a genre, but it would not apply to the kind of grinding we are talking about.



I did not complain about the game engine at all?



You would have a point there if each of the 25 therapist visits (and the ones afterwards) are unique - Just the realism you would want. Or do you call it realistic that each of 25 therapist visits results in the same 2-4 encounters? I find it interesting that you seemingly find more realism in repeating a session in exactly the same way with exactly the same problems and exactly the same results with zero growth, differences or other apparent insights of your character, compared to having actual meaningful content in a lower timeframe.

I mean, sure, I get it - The invested time does add realism. It is a fair point. I just, I don't know - To keep with the example, I would prefer 5 detailed therapist encounters that grow with the story and maybe are even able to reference what happened inbetween, compared to 25-times of clicking through text I already read.
Edit2: And I'm allowing myself to enhance the lower number of therapist visits with detailed encounters, because noone is going to fill grind content with meaningful content. It's a grind, after all.

To each their own, but not wanting to read 25 copy pastes and clicking through hundreds of pages of nothingness, designed to be wasting time (even if you personally like it) does not make anyone seek instant gratification. And they are allowed to look for more meaningful content in the pletora of samey pages without needing to be told that they should get their instant-transformation potion content.
He complained about aspects of the engine and mechanics you complained about mechanics of the game decided by the developer of the game. Which is why the sentence is written the way it was.

However, the title of the post is, "Community opinions on corruption and/or sissification HTML games?"
My point is very little of what either of you are complaining about has to do with the Corruption/ sissification genre.

Hell for that matter non of it has crap to do with the game being HTML.

Your specific complaint you voiced to me is specifically dealing with choices the developer made. His is similar but includes direct issues with the "Twine" engine which he named in his post.

Do you know how long people often take to open up and talk with therapist or hold back on what they say because that trust isn't built yet. People go years some times to therapist and hardly change. That said not saying the game should be that way.
However, that can be fairly realistic. One therapist I talked know describes it as running your nails along the tape trying to find that near invisible edge of tape when clear tape folds over and you are just needing to get in.

In reality when you try to get people to change for the long term. Its a fairly lengthy drawn out process. I think a game could make it were you at least some sort of increment a session or at least every other session.
Lets use an imaginary scenario. Female she's from a very strict family was left in the care of her grandmother after her parents passed away. Home schooled wasn't given any real opportunities to socialize with other children. That being primarily do to her grandmothers age and health not being able to do much. Her Grandmother had her mom out of wedlock and was chastised in the community and so brings up the issue excessively in away to instill fear into her.

She ends up in the ER do to a panic attack from having moved to the big city. She's shocked by what she sees and has trouble accepting the differences. She can't even open a fashion magazine without being put back. So she's stressed and had a panic attack ending up in the ER. The ER staff suggest she goes to a therapist.

The Therapist is going to have to get her to 1. Open up about what is causing the stress and panic attack. 2. Then she they are going to have to confront it and admit what it is. 3. Acknowledge her behavior isn't normal and that it needs to change. 4. Then start addressing it and changing.

If it was me doing the game. The first session would cover 1 and 2. The second session would be about admitting it and then acknowledging she needs to change. In between those sessions she would go around and visibly take note of the differences between how she reacts to stuff vs other people and how it is affecting her. After the second session she would start actively trying to break down the learned behavior caused by the grandmother. After that I would have each new therapy session create another small increase in the level of what she wants to do. That said, given a therapist is supposed to be helping a patient and not manipulating or taking advantage of and so on, there should be a point they stop. However, maybe he or she isn't that good of person as a therapist and wants to see what they can get this person to do.

I hope that shows I'm not against what you are specifically saying. I side with you on the grind is to much. My point is it has ZERO to do with it being a corruption / sissification game or HTML. It simply has to do with shitty game mechanics and engines that the developer chose. In truth there is no reason for a game even if it was entirely based around a person going to a therapist to feel grindy or it to be purely copy and paste. There is crap loads of content. There isn't really a limit to the amount of content you can come up with when it involves therapists and psychiatrists. There is a reason they have a high suicide rate it isn't do to boredom. Miss diagnoses. Improper medication subscriptions over & under dose, shouldn't have it at all. Who else you can end up meeting waiting to go in. It's a literal cocktail for a shit storm of drama and problems. If you are a writer and can't come up with good content surrounding a therapist, psychologist or psychiatrists office you should just quit writing.

A few examples: Cops, Fire fighters, EMTS, doctors end up going to therapist for various reasons related to work. Lawyers also.
Then lots of normal people who have family issues and so on go. Then people with mental health issues. Drug addicts, sex offenders, and a crap load of other people with their problems such as sex addicts.

I'm sure that you know when addressing an issue with multiple people it isn't necessary to break down the accusation as to individual involvement. Example: Tom robs a bank and James commits murder. "Both Tom and James are criminals committing bank robbery and murder." That's what, I did with this, " He titled his post as if it was about the Genre, when 99% of his complaints and yours as well are about the game mechanics and the game engine." That period I had in between should have been a comma.
 

Silvsilv

Newbie
Game Developer
Sep 12, 2017
34
79
He complained about aspects of the engine and mechanics you complained about mechanics of the game decided by the developer of the game. Which is why the sentence is written the way it was.

...

He titled his post as if it was about the Genre, when 99% of his complaints and yours as well are about the game mechanics and the game engine.
Sure, but I only referred to a specific game mechanic (And just in doing so doesn't mean I agree with the game engine being faulty), and my whole point from the start in replying to you in specific is that I don't like how you equated his grind hate to instant gratification love. There was no inbetween and it was written in a hostile manner - Which I pointed out, with an example of why he can feel justified in his opinion.

My point is very little of what either of you are complaining about has to do with the Corruption/ sissification genre.
Hell for that matter non of it has crap to do with the game being HTML.
Again you are saying that I too am of the opinion that this has to do with the genre or engine. I never said this.


People go years some times to therapist and hardly change. That said not saying the game should be that way.
However, that can be fairly realistic.
We are on the same page then.

I side with you on the grind is to much
Great, same page once again.

My point is it has ZERO to do with it being a corruption / sissification game or HTML. It simply has to do with shitty game mechanics and engines that the developer chose.
Yeah. I never said otherwise. And I did not fault you for saying that.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,332
9,960
Reducing clicks should be the top priority imo. A lot of devs try to do that but don't go far enough. For example, we'll be given the option to set the MC's outfits in the wardrobe so that we don't have to select shirt, trousers, underwear, socks and shoes every single time but will still force us to go into the wardrobe menu to select outfits for different situations (work uniform, gym, etc). Better imo to just assume that the MC would know to wear their uniform and gym clothes when going to work or the gym and have that handled automatically once the outfit has been set.
 
  • Like
Reactions: Silvsilv

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,140
4,277
Reducing clicks should be the top priority imo.
Secretary does something I don't see enough games doing, every day when you wake up you get a menu with all the tasks you need to do before going out, what outfit to wear, if you want to shower, eat breakfast etc, so you can basically all do it with one click if you don't want to change anything. If you're going to put a lot of "life tasks" type stuff in your game, this is a good way to make it less annoying and repetitive.
 
  • Like
Reactions: Staimh

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,332
9,960
Secretary does something I don't see enough games doing, every day when you wake up you get a menu with all the tasks you need to do before going out, what outfit to wear, if you want to shower, eat breakfast etc, so you can basically all do it with one click if you don't want to change anything. If you're going to put a lot of "life tasks" type stuff in your game, this is a good way to make it less annoying and repetitive.
Right, that's a good example. On the flipside, take The Good Son which forces the MC, as a requirement for one of the jobs, to wear a chasity cage. If you turn up to work without it you can't work as a waitress so have to click all the way back to the wardrobe to put it on; why not instead have the MC put it on when they get to work if they're not already wearing it (TGS is actually pretty good about clicks which is why that one stands out)
 

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,140
4,277
Right, that's a good example. On the flipside, take The Good Son which forces the MC, as a requirement for one of the jobs, to wear a chasity cage. If you turn up to work without it you can't work as a waitress so have to click all the way back to the wardrobe to put it on; why not instead have the MC put it on when they get to work if they're not already wearing it (TGS is actually pretty good about clicks which is why that one stands out)
I like The Good Son, but from what I remember it has multiple issues of that sort. You can't wear this here, but you have to wear that there and the wardrobe is a pretty clunky system with submenus. Add to that the fact that you can only do certain things on certain days and it's a little too much work to actually get to the good bits.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,332
9,960
I like The Good Son, but from what I remember it has multiple issues of that sort. You can't wear this here, but you have to wear that there and the wardrobe is a pretty clunky system with submenus. Add to that the fact that you can only do certain things on certain days and it's a little too much work to actually get to the good bits.
There's room for improvement but compare it to something like futaland. Click to leave bedroom, click to go downstairs, click to leave the house, click to go to town, click workplace on the map, click to go into the building, click to go into the lab. 7 clicks for something that could be acchieved with 2 :cautious:

EDIT - the latest version of futaland has been tidied up somewhat and has fewer clicks required
 

dexter111

Member
May 31, 2017
150
166
My pet peeves:

Heavy gif animations are useless. Use stills or webms. I'd actually prefer pictures to webms but it's harder to work with them and find something suitable, I guess.
Terrible mismatch between some of the pictures (different actresses or some object that shouldn't be in a setting of a game).
Low quality pictures next to high quality.
 

Lobsterman9999

Member
Game Developer
Jul 4, 2019
142
498
Right, that's a good example. On the flipside, take The Good Son which forces the MC, as a requirement for one of the jobs, to wear a chasity cage. If you turn up to work without it you can't work as a waitress so have to click all the way back to the wardrobe to put it on; why not instead have the MC put it on when they get to work if they're not already wearing it (TGS is actually pretty good about clicks which is why that one stands out)
I’d love to make the inventory system less clunky. The chief virtue of the system today is that it works, partly because it’s so low-tech.

As for the chastity at work issue, I think I could easily add a ‘quickly put on cage’ button to the offending passage.
 
D

Deleted member 3145675

Guest
Guest
I’d love to make the inventory system less clunky. The chief virtue of the system today is that it works, partly because it’s so low-tech.

As for the chastity at work issue, I think I could easily add a ‘quickly put on cage’ button to the offending passage.
hi,
since you so willingly try to better your game and are open to suggestions - I would suggest some form of compression (or another format for vids) because 2.2Gb is kinda enormous for (any) html game.
Good game btw
tc
 

Lobsterman9999

Member
Game Developer
Jul 4, 2019
142
498
hi,
since you so willingly try to better your game and are open to suggestions - I would suggest some form of compression (or another format for vids) because 2.2Gb is kinda enormous for (any) html game.
Good game btw
tc
I definitely want to reduce the file size. I was thinking about converting all gifs to mp4s, but I can't see a way to automate it, or automate the revisions that would need to be made to the code in Twine. Any resources you would recommend to help?
 
D

Deleted member 3145675

Guest
Guest
I definitely want to reduce the file size. I was thinking about converting all gifs to mp4s, but I can't see a way to automate it, or automate the revisions that would need to be made to the code in Twine. Any resources you would recommend to help?
Sadly this is beyond my abilities and knowledge - but here are 3 compressors who surely will be happy to help you ( I hope)*

https://f95zone.to/members/eyy_b0ss.3006697/
https://f95zone.to/members/jokerleader.1299298/
https://f95zone.to/members/nicestgamer.1220402/

*no guarantees whatsoever tho ;)
 

DarkDawgYT

New Member
Sep 3, 2018
9
1
Reducing clicks should be the top priority imo. A lot of devs try to do that but don't go far enough. For example, we'll be given the option to set the MC's outfits in the wardrobe so that we don't have to select shirt, trousers, underwear, socks and shoes every single time but will still force us to go into the wardrobe menu to select outfits for different situations (work uniform, gym, etc). Better imo to just assume that the MC would know to wear their uniform and gym clothes when going to work or the gym and have that handled automatically once the outfit has been set.

This so much. It's like the game assumes the protagonist is a dumbass or something who can't be bothered to pick out his own clothes. Young Maria for example, eliminates this issue by having the "put on your uniform and go to school" button, rather than have you go into the wardrobe menu, pick each individual article of clothing, go back out into your room, into the living room, and then going to school(Especially cuz the game expects you to do the school thing regularly, otherwise you lose progress points with the family members).
 

DarkDawgYT

New Member
Sep 3, 2018
9
1
My pet peeves:

Heavy gif animations are useless. Use stills or webms. I'd actually prefer pictures to webms but it's harder to work with them and find something suitable, I guess.
Terrible mismatch between some of the pictures (different actresses or some object that shouldn't be in a setting of a game).
Low quality pictures next to high quality.
Honestly, I kinda like the gifs, so long as they fit the scene and don't seem out of place. But yeah it's weird having a blond skinny bio male main character and have the gif be this buff brown haired guy getting railed.