1. Game Development Cycle
As a player, do you prefer completed games or the ones with progressive content updates?
It depends more on you than your audience.
Why are you doing a game? I bet you want to monetize it. Sadly it is not that easy get money doing adult games, the "market" is pretty much saturated.
I bet that everybody prefers a completed game, but if you want an income through donations (patreon and such) you should think about a modular game whose development can be influenced by the audience, with survey, suggestion and such. It builds audience loyalty to your game and make your audience feels as it is part of the project.
2. Game Progression
What kind of content progression captivates you?
(a) Linear story with static dialogue script
(b) Linear story with branching dialogue tree and multiple endings
(c) Open-world type content where player can choose multiple side quests but main story is either (a) or (b)
(d) Complete sandbox where the game world is static and player chooses, how to make their own story
B, but only for one reason: open-world and pure sandbox are really hard to make, usually they never become as good as the developer thought at beginning.
3. Player management system
Do people like games with heavy stat/inventory/time management systems or no management at all? Or, what is an acceptable balance between the two?
(Basically I want to know if people play adult games simply to relieve themselves, or are they engaged in it for something more)
Can you build a nice game?
What do you want to do? An immersive interactive story?
A satisfying combat game with some erotic parts?
It is up to you, but you should think what you want to achieve, an heavy gameplay can break immersion and the erotic component of the game, you should think well about the pacing of everything.
4. Graphic style
Does anime or 3d graphics make a huge impact on whether people will play your game?
I think that the preference between styles of 2d are more divisive than the preference between 2d and 3d.
Consider one thing about anime: it is full of game with that style, mostly coming from Japan. Do you think you can compete with that amount of games? I suggest you, if you want to go with 2d arts, to find a good artist with an unique style, it can be inspired by anime style, but it has to have its own personality.
By the way average 3d art due the good assets and the good software that anybody can use, is usually more appealing than an average 2d art that requires a really skilled artist.
Check
Sorry for my potato english
As a player, do you prefer completed games or the ones with progressive content updates?
It depends more on you than your audience.
Why are you doing a game? I bet you want to monetize it. Sadly it is not that easy get money doing adult games, the "market" is pretty much saturated.
I bet that everybody prefers a completed game, but if you want an income through donations (patreon and such) you should think about a modular game whose development can be influenced by the audience, with survey, suggestion and such. It builds audience loyalty to your game and make your audience feels as it is part of the project.
2. Game Progression
What kind of content progression captivates you?
(a) Linear story with static dialogue script
(b) Linear story with branching dialogue tree and multiple endings
(c) Open-world type content where player can choose multiple side quests but main story is either (a) or (b)
(d) Complete sandbox where the game world is static and player chooses, how to make their own story
B, but only for one reason: open-world and pure sandbox are really hard to make, usually they never become as good as the developer thought at beginning.
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3. Player management system
Do people like games with heavy stat/inventory/time management systems or no management at all? Or, what is an acceptable balance between the two?
(Basically I want to know if people play adult games simply to relieve themselves, or are they engaged in it for something more)
Can you build a nice game?
What do you want to do? An immersive interactive story?
A satisfying combat game with some erotic parts?
It is up to you, but you should think what you want to achieve, an heavy gameplay can break immersion and the erotic component of the game, you should think well about the pacing of everything.
4. Graphic style
Does anime or 3d graphics make a huge impact on whether people will play your game?
I think that the preference between styles of 2d are more divisive than the preference between 2d and 3d.
Consider one thing about anime: it is full of game with that style, mostly coming from Japan. Do you think you can compete with that amount of games? I suggest you, if you want to go with 2d arts, to find a good artist with an unique style, it can be inspired by anime style, but it has to have its own personality.
By the way average 3d art due the good assets and the good software that anybody can use, is usually more appealing than an average 2d art that requires a really skilled artist.
Check
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which game are the most liked, but consider that it doesn't represent exactly an audience willing to pay.
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instead you can see which game are the most supported on patreon, and you can notice that the two top rankings doesn't match. Sure, there are similarities, but in the patreon ranking you can see how many games are pretty much unique and take different audiences.You don't have permission to view the spoiler content.
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Sorry for my potato english