Control of your internship department - Control of the whole company - Internationalization
In these last two phases, the core gameplay of “corrupting and controlling women” that the game demonstrated at the beginning of the game is disappointingly deviated and disappeared in a stepwise manner. As the core gameplay disappears, the character's significance to the player ceases to exist and becomes merely an object. To be precise, the positive feedback that the player can use the character for various erotic interactions after actively corrupting her through various tactics has disappeared, and everything has turned into some kind of really uninteresting puzzle solving and then watching pornographic videos, which is a shame, because if the plot and game design of the first stage had been continued, the game could have taken the top spot in the live-action text-porn games of the last few years.
Out of pity for the game and the ten hours I wasted on it, I must point out where the play experience started to completely fall apart, and hopefully this will help the author understand some of the points that need to be changed.
In the first stage, the game establishes a simple but appropriate numerically-triggered corruption through the player's “ego” and the character's “ambition” and “pride” in the game. In the game, this is manifested by using the Ego to engage in “(office politics + conversation)” to gradually learn about the character's background and lower her “ambition” to take “control” of the character. control”, and begin to use ‘(training + fun)’ to trigger interactions and lower the character's ‘pride’ to eventually ‘break’ the character. The end result is that the character goes from being a “standalone character” to becoming the player's “harem character” and can unlock more “(Training + Fun)”. “This gameplay process is exact and complete for the characters in the first stage of the game, so much so that the three values of “Ego,” “Ambition,” and “Pride” are set. “ are three value settings that are very, very simple, but have enough feedback to keep the player playing.
And then what is the exact manifestation of this game's breakdown in the second stage? First of all, a large number of the characters' “Pride” values are practically abandoned, which directly results in the player not being able to have decent sexual interactions with these characters for a long period of time. The fact that the character's “pride” value and steps are still in use at that stage adds to the frustration of the design, as the player spends a lot of time doing “(talking + office politics)” to get the character under the player's control, only to be rewarded with a character that is almost impossible for the player to control. “control”, only to be rewarded with a character that can barely interact with anything. Up to this point, we can still use the game's plot that the player doesn't “actually have control of the department + the other linked departments are not yet in control” as an explanation and continue the long process of taking control of all the company's extended departments. But as the control came to an end, with “pride” and sexual interaction still missing, the author chose to fill in the missing content of these “many” characters in the worst possible way, apparently because he wanted to fix so much missing content at once! The result is that we recruit a bunch of male characters and then give them to the men who have already finished “mastering” them and watch them start “mastering” and “breaking” the women, while we are left to our own devices to “master” and “break” the women. “And we still can't interact sexually with these women? Even the “very few” characters we do interact with sexually in Phase 2 are forced to “resign” and “give away” in the course of the plot to become unable to interact or even disappear. interaction or even disappear.” What the fuck is this, dude. ”
By the time I got to this point, I inevitably felt that the first stage of the beautiful gameplay experience felt like a trap with bait placed on it to get me to step into it and not be able to pull myself out of it after getting my calf pierced by various wooden spikes. Resulting in a place where all I can do is angrily type letters and wail as a way of mourning my vanished ten hours.