- Jun 25, 2019
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The point I was trying to get at is the fact that the MC doesn't even know about the existence of the society until he's literally told about it, so there's a lot more freedom to split it than if he was already aware of the existence of the society prior to being told.
I feel that "the proofs" are an important part, as they demonstrate the scale/power of the society (it's a lot easier to believe in something that you can see than something you merely hear about after all).
In the end it's your game and like I mentioned before, if you don't agree with suggestions then it's better to just stick to your own vision of the game or it will become less and less of the game that you envisioned and you could lose motivation.
Keep up the good work.
The thing is that MC even if he says that he has no proofs about it, even in real life you only need one loose end to get into a secret organization like that. For example: The FIFA Gate and Panama Papers both started because one single person was found. There is a line in the game that says "The thing we have to hurry up is you". That sentence summarizes how serious this is for them.I certainly don't mind something to set one game apart from the rest. All of these harem games do sorta blend together an awful lot, and something like that will certainly make a difference. But for me as of right now, it's rather a negative difference.
I don't presume to know the dev's plan for the future of the game, but I feel that if you put so much thought and effort into introducing a secret society, only to have it basically stand on the sidelines and lending some sort of support here and there, for something the MC could probably achieve on his own, albeit maybe slower, then that's useless. And for now, that seems to be the way this is going.
On the other hand, I think the idea behind CS might work in a game that's actually about the society itself, where the MC gets involved with them by accident, kinda like we've seen here, and then tries to milk this for all it's worth, getting involved with the society more and more. That might be interesting, though I personally don't know if it's quite my kind of game... depends on the way it's done I suppose.
Either way, an organization that brings snipers - even if they're not supposed to shoot to kill - to a meeting with a relatively harmless teen, is not an organization I would trust one bit, regardless of their purpose. Because it makes it seem like the people calling the shots are fucking maniacs.
About the snipers, to be honest I might sound like a 9 years old kid but I think those are very cool and I do think that the situation is that serious and MC isn't a harmless teen (he is 20-22 so he isn't a teen btw) to them. My idea with CS in that scene is what most of you thought (that feeling of "Dude... I'm afraid") and by the time MC realises that he is already so involved (he was taped and he thinks he was drugged) that he can't just run away but in the end he knows that Cody and Cadence aren't bad people and that his best option is to trust in them.
I guess that the reason why it feels that way is because we only saw how "serious and dangerous" CS can be (and because I must have done a good job at writing, yay me!) but we still didn't see the sweet sweet results we will get from them.