- Oct 1, 2017
- 2,475
- 6,113
How could you? ALL HAIL THE CULT........i see traitors everywhere......Nope. I swear it.
How could you? ALL HAIL THE CULT........i see traitors everywhere......Nope. I swear it.
Could you send me a screenshot?for some reason i cant save the game with the new update. keep getting an exception has occurred
```Could you send me a screenshot?
Yes, thanks. Which one was the last version you played and you were able to save normally?```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Not saved - no valid save locations.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\ast.py", line 900, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\core.py", line 2690, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\core.py", line 3493, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\behavior.py", line 923, in event
return handle_click(self.clicked)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\behavior.py", line 858, in handle_click
rv = run(action)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 372, in __call__
renpy.save(fn, extra_info=save_name)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\loadsave.py", line 437, in save
location.save(slotname, sr)
File "C:\Users\Harley\Desktop\1GAMES1\1games2\2GAMES2\ComplexSociety-0.16b-pc\renpy\savelocation.py", line 429, in save
raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.
Windows-8-6.2.9200
Ren'Py 7.2.2.491
Complex Society 0.16b
Tue Jan 21 22:57:58 2020
```
that work?
Yes, thanks. Which one was the last version you played and you were able to save normally?
Lol. She and Cody are the "informative" characters but people hated Cody for some reason and now it's all on her. I'm adding ways to avoid part of her dialogues and in the next update will appear another character to take her place in the informative rol. Have in mind that every time you listen to her you get points with her, which is always good in these games.I like the style of the characters and the game play isn't bad; but I'm REALLY starting to hate seeing Candice (Cody's mother), because I know it's the start of a 20-minute monologue about "The Deep State" or whatever it is. She looks good, but can she shut up?
Well, now...the game developer has heard us, fellow Cadence fans. "Have in mind that every time you listen to her you get points with her"...that's called foreshadowing. Guess that luscious red head is now suddenly available for more than just being informative and wordy!Lol. She and Cody are the "informative" characters but people hated Cody for some reason and now it's all on her. I'm adding ways to avoid part of her dialogues and in the next update will appear another character to take her place in the informative rol. Have in mind that every time you listen to her you get points with her, which is always good in these games.
P.S. Also, me being super wordy doesn't help her, poor Cadence.
Look .. I just fired it up .. The GUI works fine, there are no hints elsewhere than in the prologue...The update is almost ready
Just lok under the skirts of other games around here ...my coding is amateur at best
I was saying players might get stuck on them quests with certain triggers not necessarily soundnot having acces to the map
At the beginning I planned to do more things like "go to a place, press a button and then continue" but I realized that it was annoying to code and it leaves lots of room for error so I abandoned that after the first update.Lo and behold .. after dev just sounded weirded out .. I stumbled upon them dishes,
did the scripted washing of dishes, out the door and I got The girl standing outside and
the map just sprung on top of the screen.
I was saying players might get stuck on them quests with certain triggers not necessarily sound
- like why would you hold off on showing the map and the way to school only after gamers would
identify the weird looking stack of dishes standing around in some corner of the kitchen hall ??
Here is the save if you can spot something useful ...
Save 1 you can wash the dishes at night and it will always say get changed and go to school.
Save 1 you can follow the dialogue and find your phone which opens up the map when you go outside ..
but actually going anywhere does nothing because you did not wash the dishes and you were not sent off
to school.
Save 2 is when I have no map and no phone - did not click the phone and if you just go outside
there is no map and no phone. You linked going to school and map to doing the dishes
that some players might have a hard time spottting them because your dialogue literally says
you were left doing the dishes - not searching for them, not supposed to, not tasked with them but actually doing them
which implies not looking 4 them at all.
Also .. because your mate left 4 school already, leaving you behind ... why do you insist on scripting the map in
only after hunting on screen 4 the dishes, doing them and then exiting to click on red shirt girl to send you off ?
Anyhow .. I figgured it out eventually .. your strange way of hiding GUI before scripted unlocking events
did frustrate me to leave this game in the earlier build.
Game oN!