alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db 'Flash *8 type',0
ByteSize:
dd 4
//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]
//at this point ecx contains the address where the bytes are stored
//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,3 //shift right by 3 bits (divide by 8)
//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]
//at this point edx contains the address to write the value to
//and ecx contains the value
push eax
push edx
mov edx,[edx] //edx now contains the original value
and edx,7 //only save the first 3 bits
mov eax,ecx //eax gets the user input value
shl eax,3 //shift left by 3 bits (multiply by 8)
or eax,edx //add the bits of the original value
pop edx
mov [edx],eax //write the new value into the old value
pop eax
[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]
[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]
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very scripted segments only exist with partners and then the endgame, thats ithow do i get more party members? i feel like im missing something. ive only had the one for a while.
I haven't played the latest versions, but in the one's I played you literally get only one more party member(besides Faye), maybe in the future the whole 'gang' will be back, until then, we can only hope and dreamhow do i get more party members? i feel like im missing something. ive only had the one for a while.
Taken down.where is the download to the OG version that was just Pokemon girls?
herehere the .1155 Mega
*Sighs* Just like with Metroid Prime 2D, this is why we can't have nice things.
Oh I see... Yeah that sounds like the dev made a long series of poor decisions that hurt the game worse than Nintendo... And that is saying a lot.Thanks for the like! I've played Poke-Con up to safari and added its own section into the review!
It's not Nintendo.
There are at least two games here which got similar reboots - Lust Doll (-> Plus) and Strive for Power (-> : Conquest).And anotherMonster Musume Dungeonsone who was renamed and ported to Unity, so also gota new threadhere.Con-Quest sharing the same thread with Poke-Con is a mistake.
The devs had started remaking the game before Nintendo appeared - they changed combat, added Phoebe's dungeon, added Skye, expanded the gallery and so on. They were obviously trying to change the game. And if you look closely at the plot - it vastly differs (I've described it in the review). Nintendo couldn't do anything of that, they were just the final push.
Con-Quest removed all the teamwork Poke-Con had. The devs got older and less joyful, I think. Also they stand still on the "endless new girls" policy, which itself is bad for plot-oriented games (Knightly Passions is flooded with helpless patches because the game already has twice the girls Feyada could handle). This policy, not Nintendo, is the game's biggest problem.
Con-Quest removed all the teamwork Poke-Con had. The devs got older and less joyful, I think. Also they stand still on the "endless new girls" policy, which itself is bad for plot-oriented games (Knightly Passions is flooded with helpless patches because the game already has twice the girls Feyada could handle). This policy, not Nintendo, is the game's biggest problem.
The "endless new girls" thing, is only half right. While we were releasing the smaller updates, we have also been working on a major story update. The first one is Ivy's dungeon which adds Ivy as a partner and has a pretty great story with lots of fun character interactions, similar to in the original game.Oh I see... Yeah that sounds like the dev made a long series of poor decisions that hurt the game worse than Nintendo... And that is saying a lot.
Con-Quest is actually deep, so I might have missed something... (including other people's reasons to prefer Poke-Con, or dev's motives)Oh I see... Yeah that sounds like the dev made a long series of poor decisions that hurt the game worse than Nintendo... And that is saying a lot.
It's few writing decisions that may have damaged the plot. Overall, devs have made decisions on every possible aspect of the game (it is really deep!).Oh I see... Yeah that sounds like the dev made a long series of poor decisions that hurt the game worse than Nintendo... And that is saying a lot.
One chicken dance.How many scenes does Faye have ?
Faye was gonna have a topless portrait then the "DMCA" happened.One chicken dance.
But seriously, I don't think Faye will be sexable for a very long time.
Adding to this as someone who has been here since the beginning, the devs wanted to downplay the Poke aspects and insert OC's before the reboot, around mid-2018. They lost a lot of patrons, including me, and backtracked. A year or so later a not-at-all fabricated DMCA from Nintendo showed up and they went full steam ahead with the reboot. Except nobody liked the OC's so now they're adding other cosplayers. Including, strangely enough, Princess Peach, the most well known female Nintendo character. Hmm.Thanks for the like! I've played Poke-Con up to safari and added its own section into the review!
It's not Nintendo.
There are at least two games here which got similar reboots - Lust Doll (-> Plus) and Strive for Power (-> : Conquest).And anotherMonster Musume Dungeonsone who was renamed and ported to Unity, so also gota new threadhere.Con-Quest sharing the same thread with Poke-Con is a mistake.
The devs had started remaking the game before Nintendo appeared - they changed combat, added Phoebe's dungeon, added Skye, expanded the gallery and so on. They were obviously trying to change the game. And if you look closely at the plot - it vastly differs (I've described it in the review). Nintendo couldn't do anything of that, they were just the final push.
Con-Quest removed all the teamwork Poke-Con had. The devs got older and less joyful, I think. Also they stand still on the "endless new girls" policy, which itself is bad for plot-oriented games (Knightly Passions is flooded with helpless patches because the game already has twice the girls Feyada could handle). This policy, not Nintendo, is the game's biggest problem.