Is the java scrip required to be run for the media? For some reason I get an error when I start it. Talking about the not online version. Also it would be nice if we'd know item stats. Is the suitcase better or is the backpack better? Suitcase is costier, but for what reason?
Node is only needed if you want to add your own scenes to the game. You run the game with an HTML file.
Maybe give something for companions to do at home like building a greenhouse to produce food or something similar?
I agree we need a better way to provide food and water.
It doesn't make a lot of sense that we have a working shower that we can upgrade, but we still need to search for water to drink. I'd suggest a new upgrade of water filtration and purification system to provide drinkable water as well. It should require a high intelligence and maybe a new resource, like filters or charcoal, to be found and crafted.
I get the impression that you're misunderstanding the genre of this game a little. I don't want to turn it into a sandbox. It's supposed to be a typical survival game, which has to have some level of difficulty. Of course, different difficulty levels may appear over time, but it will still be a survival game. I wanted to make an NSFW version of a mix of the games 60 Seconds! and This War of Mine. Introducing the mechanic of adding space for companions would completely kill the point of replayability. I was thinking more about introducing additional spaces as rewards for subsequent playthroughs. As for the narrative gap with the shower, I solved it in version 0.04. In version 0.04, I added looting enemies after combat and options for repairing a new class of “broken” weapons, so players have more opportunities to somehow get along with the trader. I'm not saying your ideas are bad, but I can't imagine how I could implement them without turning the game into a sandbox.
I believe the problem with weapon selection only happens when weapon was received on game start. If it bought from trader or looted during the raid, then everything works.
That's possible, I'll look into it. Thank you for letting me know.
Just depends on where the dev wants to go with it. There's already a basically near complete game in there, but if they want to expand it then there's a lot of scope for where they could go.
The game has a playable core, but it's not even 10% finished. However, there's a big question mark over which direction to take it in. I definitely dream of a hazmat suit, going to the surface during the day, managing radiation, fighting mutants, etc.
Don't know if this has been mentioned, but the background music should not be 3x louder than sex scene sfx. I have to turn the volume up to even know there's sounds in the sex scenes then get my ears blasted as soon as they end.
The game is alright though. Could use a couple extra ways to incorporate sexy companions into the gameplay loop.
I'll try to normalize it.
Responding to the rest of the comments.
When it comes to companions, don't forget that they are still women, not walking killing machines. If you send her to a location where there are four bandits, there's a slim chance she'll come back safe and sound. In general, I had an idea for a night raid on the bunker when the player leaves it, and then on the way back, you might encounter another fight or simply realize that something is missing. The remaining companions could narratively resolve this by staying and defending the base. Tomorrow I'm starting work on version 0.05, and I'll take all your comments to heart and try to improve the gameplay a bit. Maybe it would be worth introducing more items, better weapons, some armor, and thus the companions and the player would have a better chance against difficult opponents. I will think about all these issues. Thank you all for your feedback.