Unity Condemned [D0.2] [Dos Arracachas]

4.10 star(s) 16 Votes

Azrail26232

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Jan 15, 2019
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Is there some sort of template for games like these? Where are they coming from, and why are they so similar
As someone who is looking into creating a h-game myself, I think a big part of the appeal is the simplicity for the dev. Most 2d sidescrollers pick between either being fully pixelart sprites - that is, the creator has to manually create each frame of every animation (think kurovadis). Or they go the spine/bone animation route with higher definition art- think Mission Mermaiden or Hachina.
Problem is, both of those require a good bit of artistic talent that I, and quite possibly a good few other prospective devs, simply don't have, and both routes also have large timesinks associated with them (manually creating sprite art for each frame of animation, creating detailed sprites to animate with bone animation).

The Captivity artstyle however, is simplistic enough that putting entities together is far faster and easier than the alternatives. You're using bone animation, so you don't have to manually make each frame of the animation, and the detail is low enough that creating the art to animate is relatively fast too. Especially if you're reusing body types - making a lot of humanoids, or canids, or whatever - at that point you're basically just reskinning old assets to get a new base model to animate, and can potentially reuse basic animations like walking too.

So the style is simple to learn, and fast to create assets with, which makes it great for 1man bands or small teams, because you can churn out a fair bit of work in a small number of hours. The quality is pretty good too - one issue I have with smaller sprite-d games like Kurovadis is that the detail of the animations is often a little lacking due to the limitations of the low pixel count, but with the captivity style you've got a fair bit of detail to work with, and going by the popularity of the original people definitely like it.

So yeah, TLDR is that the Captivity style is decent looking yet very simple/fast to work with relative to alternatives, which works great for scaling up to larger rosters of enemies or multiple animations. Makes h-game development easier for amateurs like me who CBA to learn how to actually make art.
 
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sugubepilef

Member
Dec 10, 2022
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The Captivity artstyle however, is simplistic enough that putting entities together is far faster and easier than the alternatives. You're using bone animation, so you don't have to manually make each frame of the animation, and the detail is low enough that creating the art to animate is relatively fast too. Especially if you're reusing body types - making a lot of humanoids, or canids, or whatever - at that point you're basically just reskinning old assets to get a new base model to animate, and can potentially reuse basic animations like walking too.
TLDR flash animation is peak solodev
 
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Severthe

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Aug 17, 2019
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I fail to see how that has any relevance. There's already an options menu with volume sliders. Allowing resizing is easy as pie. What's your point?
The point is that you've clearly been alerted to the fact you're downloading what is effectively a concept demo. So it's silly to get upset about missing feature this or that.

And if you do seriously think that the devs might have forgotten resolution options in their plan for the game, you could always just suggest it politely without demanding it like a Karen causing a scene at the clothing store returns department
 

posilepton

Newbie
Jun 5, 2017
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The point is that you've clearly been alerted to the fact you're downloading what is effectively a concept demo. So it's silly to get upset about missing feature this or that.

And if you do seriously think that the devs might have forgotten resolution options in their plan for the game, you could always just suggest it politely without demanding it like a Karen causing a scene at the clothing store returns department
Right. So no point at all except trying to white knight a random dev. Gotcha. Thanks for your input. Very valuable.
 

Rizzoning

Newbie
May 7, 2025
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Played it for 10 minutes. There isn't much to judge the game by right now. Only 2 enemy types and a small level. A handgun with infinite ammo and infinite HP.
The monsters, the player character and their animations are all very simple, the character doesn't even hold the gun differently when aiming down.

Gameplay-wise I think there are 2 fundamental problems:
1. It sucks when H-games make you use both hands to play, especially if it is an action game.
2. Enemies attack in waves, but you often have to search for stragglers to start the next wave. Running back and forth through an empty area gets boring real fast.
 

SinfulFantasy

Member
Jul 31, 2021
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1. It sucks when H-games make you use both hands to play, especially if it is an action game.
Well, when the alternative is a single "aim up" and single "aim down" button that give set angles of "aiming," sure you get one handed play. But, the caveat to that is how many times do you think you'll find yourself in a situation where the aim down isn't quite "down" enough or aim up isn't quite "up" enough, leading to you lose a run all because you couldn't hit the enemy baring down on you with one of 3 baked-in aim locations? For an infuriating example of this, see Vivid Dead.

I'd much, much, much rather have the left hand move, right hand aim with the mouse control scheme because the walk animation surely isn't so unbelievably sexually stimulating, you simply MUST touch yourself while moving from one side of the level to the other, while still being able to fire your weapon in one of three predetermined aiming directions, two of which miss the intended target more often than not. Unless wasting the ammo is also part of the kink, in which case, no judgement here, but it does seem like such a niche and specific circumstance that it wouldn't justify completely overhauling the tried, tested, and proven successful Captivity controls.

Also, the part you're supposed to be peeling the carrot to, the struggle mechanic to escape the H-Grapples, is already controlled one-handed. Don't let some mythical "perfect" be the enemy of good. Why fix what clearly isn't broken? Source: Captivity
 

sugubepilef

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Dec 10, 2022
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it would be incredibly based if a captivity clone made so smaller enemies dont trigger a qte, and you had to mash while the game was still running and still being able to run & gun, the two enemies on the demo would be perfect candidates, just make her non-facial reaction animations only play when standing still
 

Rizzoning

Newbie
May 7, 2025
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Also, the part you're supposed to be peeling the carrot to, the struggle mechanic to escape the H-Grapples, is already controlled one-handed.
And then what? Surely you don't put your dirty hand back on the mouse so you can start aiming again once the animation is over... right?
 
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sugubepilef

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Dec 10, 2022
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And then what? Surely you don't put your dirty hand back on the mouse so you can start aiming again once the animation is over... right?
dude ive never seen a 2d shooter with one handed controls with good gameplay, concessions must be made, a galery would suffice, if someone really wants to they can buy one of those mice with numpad and change the keys
 
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SinfulFantasy

Member
Jul 31, 2021
173
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And then what? Surely you don't put your dirty hand back on the mouse so you can start aiming again once the animation is over... right?
As a left-handed jerker, I can assure you, there are ways to adapt and overcum. Strategies to adopt that don't involve getting splooge and Jergens all over your devices. You don't NEED one-handed controls. How about making use of the pause button? You know, pause the game for the twelve seconds it takes to slap a paper towel or two? If I can play porn games without getting my WASD keys pregnant when not one single game in existence has one-handed controls that I would benefit from, then surely you can figure out a way to do it too. Preferably one that doesn't completely ruin an incredibly popular game format for the rest of us.

Imagine if a bunch of whiners got Activision to delete the left stick movement controls from COD just because THEY prefer to camp, so don't need the left stick. How fun would that be, a first person shooter without the ability to move?
 

EmDotRand

Well-Known Member
Sep 7, 2020
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As a left-handed jerker, I can assure you, there are ways to adapt and overcum. Strategies to adopt that don't involve getting splooge and Jergens all over your devices. You don't NEED one-handed controls. How about making use of the pause button? You know, pause the game for the twelve seconds it takes to slap a paper towel or two? If I can play porn games without getting my WASD keys pregnant when not one single game in existence has one-handed controls that I would benefit from, then surely you can figure out a way to do it too. Preferably one that doesn't completely ruin an incredibly popular game format for the rest of us.

Imagine if a bunch of whiners got Activision to delete the left stick movement controls from COD just because THEY prefer to camp, so don't need the left stick. How fun would that be, a first person shooter without the ability to move?
Not to mention there's other means to pop one off besides your hands. Wear some silk boxers and hump your chair/bed/pillow. Prop your dick up and rub with your belly. Sandwich your member between your thighs. Kneel and use your calves. Sit so your heel massages your pelvic floor. Attach a vibrator for all I care.
 
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Fappingfox

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Sep 30, 2018
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Not to mention there's other means to pop one off besides your hands. Wear some silk boxers and hump your chair/bed/pillow. Prop your dick up and rub with your belly. Sandwich your member between your thighs. Kneel and use your calves. Sit so your heel massages your pelvic floor. Attach a vibrator for all I care.
*JD Vance has entered the chat*
 

Nirr Herr

New Member
Dec 30, 2021
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pretty good artstyle... That's all I can say... If I wanted to play a more baked game than this I might as well just play Hong Kong 97 and wait further till either this one gets abandoned or actually peaks
 
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4.10 star(s) 16 Votes