The HS2 demo is officially done. All let's left is compression. I spent the weekend adding sound and sfx to both demos. Based on the previous review of the Daz edition, we went back through and added some new animations. We added 4 new scenes with 3 different pov's each for a total of 12 animations. It's still half of what HS2 has, but hopefully the quality is better. We'll have to see based on feedback. On the Daz side, we're still waiting for post-processing to get completed. We've tried a few different people and the results have been rather mixed based on initial feedback. I found some bullet wounds files and tried getting some the MATs and geoshells from 8.1 to work in 9, but it just caused too many issues for it to be viable.
For those interested in playing, I'm going to wait until the Daz version is completed before releasing them both. If we can't find a good use of post-post processing, that's something that will have to be taken in consideration for the evaluation.
Without community feedback, I feel pretty mixed on which route I want to go. HS2 is faster, cheaper, and gets the job done, but it leans toward a very eastern stylization. Daz is the exact opposite. It takes longer to render, animations require a third-party, but damn it looks great when you get a really nice shot. I also feel more comfortable in Daz than HS2 studio which allows me to trial things and tweak things the artist gives me.
I personally like both flavors of renders, else I wouldn't have done the two demos in the first place. They both have their own charm.
Now onto some new shares:
I love the main menu scene that Xutora put together on the HS2 side to match what we had on the Daz side. It's super cool, and hints at what's to cum
We also have our first look at what Sarah and Ava would look like in HS2