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WarblGarbl

Active Member
Oct 10, 2017
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So... there are a bunch of Sermon upgrades at the computer lab that cost 0 and are done in 0 days... is this where they are supposed to be? Or is this some kind of bug? I have already unlocked the church and converted a girl to the new religion of "Eden" and i have an "Upgrade" option when i talk to Sister Charlotte but it`s grayed out.
Bug, at least they shouldn't be visible. The sermons give a global stat modifier when turned on but the classroom upgrades were the only way I could figure out how to do it. I'll try to fix it. The upgrade is unlocked after a certain progress point in the story, can't remember off the top of head. I'll add a tooltip to that one.


Also, i noticed there are a few duplicated girls in the mod manager with the exact same name, like Janice Griffith and a few others that i can`t remember atm. If i select both for download, which one gets installed? Will both show up for recruitment? Or will they conflict with each other? Elsa Jean is another one but at least they have different names.
And talking about the mod manager, would it be possible to add a "New" button/filter to the "Mod State" section so we could find more easily new mods that we don`t already have installed? Going through a few hundred mods each time just to check if there is something new is a pain in the ass.
For girls with the same internal id, it should combine them. So both Janice Griffiths will be used for her in game. For Elsa Jean, because they have different ids, they're different girls. One is exclusive interracial content, I think the one that's not her normal name.
You can filter off "installed" mods to filter out what you already have and it should show all the stuff you don't have yet. That's what I do.
 

katmandomo

Active Member
Feb 10, 2018
862
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Just keep in mind that many mods are hundreds of MB, and they add up quick. I didn't go too crazy installing mods and my game is already 18GB. I'm sure if you install everything it will be in the hundreds of GB.

As super cool as the church is it is still clearly a work in progress.

Also, the mod that lets you schedule sleepovers with the girls for $100 seems a bit poorly considered. There is this whole thing mechanic how they'll bolt if you ask them to do too much when cooking, cleaning, or doing homework but you can be as outrageous as you want with the sleepover event and just quote the law at them and they'll go "ok". Even for girls with close to 0 corruption, naturalism, etc... they'll hop in your bed naked and let you engage the sex minigame because subsection so and so of the law makes rape legal or something. And then you can do it again in the morining, although amusingly without resetting the stress meter or any of the "I'm tired of this particular sex act" variables, so if you completely wore them out at night you won't be able to do much in the morning.
 

WarblGarbl

Active Member
Oct 10, 2017
560
704
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As super cool as the church is it is still clearly a work in progress.
Mod's done actually.

Even for girls with close to 0 corruption, naturalism, etc... they'll hop in your bed naked and let you engage the sex minigame because subsection so and so of the law makes rape legal or something.
I'll take a look at this, there might be something not properly being checked with the sleepover bit. The whole mod is a bit rushed imo.

And then you can do it again in the morining, although amusingly without resetting the stress meter or any of the "I'm tired of this particular sex act" variables, so if you completely wore them out at night you won't be able to do much in the morning.
The mod only moves the day forward when the event actually ends, not really a way around it right now. The mod was developed before boredom became a mechanic so I didn't know of this during implementation.
 

katmandomo

Active Member
Feb 10, 2018
862
1,880
331
Mod's done actually.
Even the parts with placeholder text?

I have to say that I really appreciate the gameplay mods. The core game mechanic is fun, but gets a bit monotonous after you level up the first tranche of girls. Having a bunch of different mechanics to interact with helps a lot.
 

WarblGarbl

Active Member
Oct 10, 2017
560
704
258
Even the parts with placeholder text?

I have to say that I really appreciate the gameplay mods. The core game mechanic is fun, but gets a bit monotonous after you level up the first tranche of girls. Having a bunch of different mechanics to interact with helps a lot.
Which part is placeholder for the church? Not quite sure what you're referencing here. Likely I did miss something, I'm not entirely well organized.

Gameplay mods are tricky when trying to figure out how to implement things with the existing game. I'm not fully satisfied with how I've done it for my mods to be honest.
 

hrmf

Member
Sep 15, 2016
110
69
197
talking about the mod manager, would it be possible to add a "New" button/filter to the "Mod State" section so we could find more easily new mods that we don`t already have installed? Going through a few hundred mods each time just to check if there is something new is a pain in the ass.
The UI isn't the most obvious, but on the left in the mod manager there are filters. The one you want is the first one, "Mod State / Installed." If you left-click it is shows all the mods you have installed. If you right-click it, it turns red and hides the mods you have installed, which is what you're trying to do.
 
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