- Dec 15, 2018
- 875
- 1,692
Otherwise what would be the point of allowing comments?I was joking about "kinkshaming". Anyway, we can talk about what we want.
Otherwise what would be the point of allowing comments?I was joking about "kinkshaming". Anyway, we can talk about what we want.
I am so totally on board with the cries of our women.This is repeating myself but I can't pass up the opportunity. I'd rather the moans of my women.
I don't think you can take the first scene and say that's what the entire story is about.
game_menu
key rather than K_ESCAPE
; game_menu
binds to escape, right click, and K_MENU
(I assume this is for gamepads), these three keys should all close currently open menus.Forgot about keybinding to the individual cards - I'll have that in for the next update; thanks for letting me know. As for theI am so totally on board with the cries of our women.
See, the impression I got was that what the entire story is about, is making their women our women.
Also ArcGames the key events for the character and property cards need adding on to the individual cards; currently you can use the key to leave the main card screens but not the individual cards. And you really should be using thegame_menu
key rather thanK_ESCAPE
;game_menu
binds to escape, right click, andK_MENU
(I assume this is for gamepads), these three keys should all close currently open menus.
game_menu
key, I've said it before multiple times but I'll say it again one final time: Right-click is used to open the save menu and close system menus. This is what Ren'py players are used to, and it will be staying that way. It will not be changed.The problem with that logic is that Escape is also used to open the save menu and to close menus. If you refuse to bind to Right-click because it's a default binding, shouldn't you also refuse to bind to Escape for the same reason? What I'm saying is why the emphasis on system menus? Why should the menu keys not also close the in-game menus you've added? Surely that's why there is a 'game_menu' binding, so you can bind all the menu keys to your own menus in one single statement.Forgot about keybinding to the individual cards - I'll have that in for the next update; thanks for letting me know. As for thegame_menu
key, I've said it before multiple times but I'll say it again one final time: Right-click is used to open the save menu and close system menus. This is what Ren'py players are used to, and it will be staying that way. It will not be changed.
I've played literally hundreds of Ren'Py games, I'm not unfamiliar with the engine.Cmon guys, play more ren'py games and stop making Arc angry or desperate with the same question.
Emma's back, yayy. I hope she's still a cute little bundle of shy.Update v0.2.3 has just been released to the public. Download links, changelog, etc. all available in the OP as usual
A smaller update this week as we start up Jessica's Act Two storyline, and re-introduce Emma! I have also begun some "under the hood" work to help reduce the file size of the game, which will hopefully come to fruition in the next update.
This will be the last of the "setup" updates for a while. For the next few weeks I'll be focusing on expanding existing storylines, more Awaken Events plus fun little one-shot events.
I hope everyone enjoys!
Who?! Seriously though, it does feel like its been ages since the Emma hunt....and re-introduce Emma!
You can't just yet. I'm racing to get the Jessica content up to the point that you can buy and upgrade the Manor - at which point you can start training the girls' SLUTTINESS stat. Hopefully won't be too long!How do i unlock the SLUT content?
Whoops! Good catch - thanks! FixedJust a minor issue so you know...
You don't have permission to view the spoiler content. Log in or register now.
Heh...no prob...gotta do my part to help keep that quality content comingWhoops! Good catch - thanks! Fixed
You have to ask? SPRINKLES!whatever toppings you want lol