im so behind of the story of this game liberate the city what the hell happenedThere is no final update we didn't even got to confront morgana, or liberate the rest of the city.
Umm... i dont want to spoil anything, so wait till you get to the end of act 2, then you'll understand.im so behind of the story of this game liberate the city what the hell happened
Uhh....the spoilers aren't worth it, trust me, just play the game....im so behind of the story of this game liberate the city what the hell happened
Well, worth it or not, I hate spoiling stuff, I really don't like it.Uhh....the spoilers aren't worth it, trust me, just play the game....
Try explaining your situation a bit bettergame just open then closes... anybody else running into this issue?
C:\My Games\
Try explaining your situation a bit better
- What platform are you using? Windows?
- Running the latest version of the game?
- Are you running it on a potato?
You must be registered to see the links- Did you try extracting the game to a different location? Such as
C:\My Games\
There is a depth limit when Windows starts to get screwy, it gets fussy if you put it in protected locations, special characters in the path could make windows retarded, and if you just been dumping on top of previous versions some internals could be jacked so try a clean install.- Any logs that might help? Next to the game exe are sometimes log.txt and/or traceback.txt
- Check if your AntiVirus scanner didn't mess with it. Sometimes machine learning !ml doesn't like Ren'Py games.
You must be registered to see the linksfor older systems Angle2: DirectX 9 or DirectX 11.
- Hold down Shift while starting Ren'Py, or press Shift+G once Ren'Py has started.
- From the "Graphics Acceleration" menu that appears, choose the renderer to use.
- Choose "Quit", then restart Ren'Py.
- ArcGames apparently has been changing older code without testing it so perhaps report the bug on one of his official channels as he don't come by here no more
You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
1. Windows
2. I am, just downloaded today for the first time
3. no potato, 4090 with all parts up to date. Opened the first time but hasn't opened since. Got my pc last summer.
4. I'll try opening it on my os drive, been opening it on my E: drive
5. attached file is the log file located within the folder
6. Not sure how to go about this one. I have fortect but i closed it. Microsoft Windows Security is active but I don't believe it's flagged the game. Not sure how to check.
7. It's a newer system I hope i hopefully shouldn't run into any issues of that sort.
8. I'll check out the discord, but I have nothing to report as I'm not sure WHY it's crashing. Hopefully you the logs can provide some sort of insight?
controller: '030000006d0400000000000000007200' '(Razer Xbox 360 Controller)' 1
Controller found in blocklist, not using.
You must be registered to see the linkschanged the title Razer Tartaru causes Ren'Py launcher & built games crash upon startup. Razer Tartarus causes Ren'Py launcher & built games crash upon startup.You must be registered to see the links
It opens a menu when the game is running which has some performance settings. Could help if you're experiencing lag and such. But if you can't get the game to run try holding SHIFT and starting the game to also bring up this menu.vilewe7570
I tryed SHIFT+G: what is that for a menu ?
Thanks. I have not changed settings, but let it be as is:It opens a menu when the game is running which has some performance settings. Could help if you're experiencing lag and such. But if you can't get the game to run try holding SHIFT and starting the game to also bring up this menu.
Renderer - Auto, GL2, Angle2
While newer graphics cards can handle OpenGl some integrated graphics work with DirectX much better. If you're a windows user try Angle2 if you're experiencing problems. Looks like Arc set this game to default to Angle2.
Gamepad - While not all Ren'Py games support it you can use a controller in a Ren'Py game.
Not much to this setting but it allows you to try ignoring the Blocklist, keep it as is, or disable.
Powersave - Attempts to throttle framerate if the device isn't plugged in. Having it on reduces performance but saves energy.
Framerate - What your monitor supports, 60, or 30. Old movies use 30 give or take some frames so if your system is a potato this is worth a try.
Tearing - How the game handles if it can't keep up the framerate. Off is it skips frames.
The latest update has been released!
As many of you may know, I've been wrestling with a number of personal and family matters since the beginning of August, and I haven't been in a great place. Story events I tried to write came out twisted and - frankly - unpleasant. So! This update is entirely devoted to a new UI overhaul I've been working on for a while. Partly because I need to set things up for some future mechanics, partly to clean up a lot of stuff that was getting way too messy, partly to make life a lot easier for translators in the future and partly because UI design is one way I cope with crippling depression! Apologies for those of you who were waiting for new story stuff, but I promise - there's tons of content coming in the next update! I hope you enjoy!
NOTE #1: Not all screens have been updated to the UI. If you see a screen using the old UI, don't panic, it's not a bug! I just didn't have time to rework it. All screens should be converted for the next update, plus a long-overdue refurbishment to the Gallery and Fan Art pages (to all the amazing artists who have been waiting for me to add their work to the game, I love you, and I will add everyone's incredible work to the new Fan Art gallery in the next update)!
NOTE #2: There's a decent chance that the new UI/X will have created a few edge cases, so please be patient and report on anything you find! Thank you, and sorry in advance for any inconvenience!
CHANGELOG:
- UI: A huge UI/X overhaul! Details are listed in the bullet points below:
- UI - DIALOGUE: Dialogue boxes are now slightly larger and more ornate to allow for longer dialogue chunks, a cleaner quick menu and to move away from the 'black boxes' aesthetic. New mechanics (coming in the next update) will iterate on the new design and add a fun new toy.
- UI - QUICK MENU: The Quick Menu has been moved from its distracting position at the top of the screen and into the dialogue box to give everyone a more pleasant-looking experience (and make things easier on PC players who had to keep popping open the top nav bar to get access to it)!
- UI - TOP MENU: The old nav bar at the top of the screen has been completely overhauled! The clock has moved to the centre of the screen and been given a sleeker look, and the old buttons in the top-right have been compiled into three new buttons: "Notes", "Inventory" and "Options".
- UI - CLOCK: The clock now has a new position and a new look! It will now be visible any time the general UI is (which will help prevent confusion in people who hid the top bar and then passed time) and will clearly display what time of day it is.
- UI - NOTES: Stats, Powers, Leads and Girls icons have been moved into the "Notes" icon to help keep the main screen looking a little cleaner and to reduce visual clutter.
- UI - OPTIONS: The old preferences screen has been renamed to "options" and given a sleek new look! Options are now divided into "Display", "Audio" and "Extras" categories for quick and easy scrolling to what you're looking for. Additionally, you can now hear preview sounds of Sound Effects, Vocal Effects and Clock Ticks with in the options menu so you can easily adjust each of the volume levels to your personal preference!
- UI - SAVE/LOAD: The Save/Load Screens have been given a massive visual overhaul! Save slots are now clearly numbered, and there are ten to a page. NOTE: I have had to resize the save thumbnails, but Ren'py doesn't apply this change retroactively! Your old saves will look weird until you overwrite them!
- UI - CHOICES: The Choices UI has be overhauled with new button graphics and new positioning. This MIGHT cause some weirdness in older events if there's more than five options on screen, so report any oddness you see!
- UI - SLEEP WITH SOMEONE: New UI added for when you select "sleep with someone"! (In Act Three only - I didn't have time to apply this to Act Two yet, sorry)! Now you'll get a fun little graphical UI which will allow you to pick the location and then the girl. This uses the new Avatar Portrait system that will be showing up in various mechanics in future updates!
- UI - LIVING ROOM: The dialogue options for "garden" and "bathroom" have been moved to "sub-location" icons, visible above the normal navigation icons at the bottom of the screen. This is something I'm experimenting with and may apply to other game areas.
- Bug: The "draggable" error that appeared for some people when trying to engage in combat has been fixed! This required an edit to the Ren'py SDK which SHOULD be fine, but report any weirdness!
- Bug: Wiki link on the main menu has been updated to point to the new and improved wiki. Thanks, team!
- Bug: Typo Hero has decided to give the Dread Arc a break this month and will stay home to sharpen his sowrd. I mean sword! Damnit!
I hope you enjoy this update! Next Early Access update will be Wednesday, 30th of October.
when posting links, don't forget to report your own post with "game update" as the reasonPUBLIC RELEASE - v0.22.0