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Someone402

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Feb 19, 2024
22
13
Does it just insta crash or is there an error?

Code:
I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object (u'\u2026Path/Meg4/m4_32.webp') at 0x000000000c4eae50>:
IOError: Couldn't find file 'DarkPath/Meg4/m4_32.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 1131, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1049, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3906, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2605, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 495, in renpy.display.render.render_screen
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transition.py", line 378, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/screen.py", line 704, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 1337, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 1060, in render
    surf = render(d, rw, height - y, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 1337, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 1847, in render
    cwidth, cheight = sizeit('c', width, height, 0, 0)
  File "renpy/display/layout.py", line 1844, in sizeit
    rend = renpy.display.render.render_for_size(pos_d[pos], width, height, st, at)
  File "render.pyx", line 318, in renpy.display.render.render_for_size
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/viewport.py", line 256, in render
    surf = renpy.display.render.render(self.child, child_width, child_height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 1105, in render
    surf = render(d, width - x, rh, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/viewport.py", line 629, in render
    surf = renpy.display.render.render(c, cw, ch, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/behavior.py", line 876, in render
    rv = super(Button, self).render(width, height, st, at)
  File "renpy/display/layout.py", line 1337, in render
    st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transform.py", line 747, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/im.py", line 627, in render
    return cache.get(self, render=True)
  File "renpy/display/im.py", line 295, in get
    surf = image.load()
  File "renpy/display/im.py", line 723, in load
    raise e
IOError: Couldn't find file 'DarkPath/Meg4/m4_32.webp'.

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.1.22070801
Corrupted Love 0.8.7a
Tue Jun 11 09:12:00 2024
 

RIC0H

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Code:
IOError: Couldn't find file 'DarkPath/Meg4/m4_32.webp'.
I'm not sure why yours is looking for it there as it's coded like:

Code:
$ gallery_scene_list.append(["Scene9","Days/Day4/m4_32.webp"])
It used to be 'DarkPath/Meg4/m4_32.webp', however that was changed with the file/folder cleanup and placed into it's correct location 'Days/Day4/m4_32.webp'.

The only way that I can think of that happening is if you used the old gallery unlocker mod for 0.8.6 with 0.8.7 (as that would have had the old paths).
But as you didn't, I'm not sure what the issue is.

You could try a reset to see if that fixes it (the reset button is on the top right of the load/save menu)
Note the reset button does exactly "what it says on the tin", it'll reset your game, all saves/custom ages/custom names/character paths will be reset/wiped.
 
Last edited:

RIC0H

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What is it when I open a save game, it throws me into the main menu.
The only save that would do that would be a save at the end of day8 (as that's content end)
A broken save will cause an error or put you on Day1 start.

If it's a save from anywhere else other than the end of Day8, then I'm not sure why it would put you back to the main menu.
 

Mr. Bob

Member
Dec 27, 2023
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The only save that would do that would be a save at the end of day8 (as that's content end)
A broken save will cause an error or put you on Day1 start.

If it's a save from anywhere else other than the end of Day8, then I'm not sure why it would put you back to the main menu.
This is a save where I had sex with holly and after that I get thrown into the main menu when I load the saves in this version.
 
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RIC0H

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This is a save where I had sex with holly and after that I get thrown into the main menu when I load the saves in this version.
Yep, that would be right (as holly's sex scene is at the end of Day8).

You have sex with her > go to bed > game ends.
 

RIC0H

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So, what you're saying, there's no extra content ?
The extra content is on day7 with April. the game's story does not continue from the end of day8.

This was noted in yellow text as soon as you start the game:

screenshot0067.png

It's literally the first thing you see when running the game.

It's also why the version number has the 8 in it: 0.8.7

The 2nd number in my version numbers represents the day the game is currently on.

0.7.x = Day7
0.8.x = Day8
0.9.x = Day9
and so on.
 
Last edited:

ramvivat

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Jun 28, 2022
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Hope DEV doe's not Ruin game on next update - i hate to start from 0 (that could change if Dev Adds more sex options) :KEK:(y)
Aged up April not bad but Age can be changed from menu - Ask Dev to Allow changes on age some are closed :cool:
April looks 10 now looks 18 :p meh looks 15 :LOL:
does your CTRL button does not work for you heh? =)
 

RIC0H

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Ask Dev to Allow changes on age some are closed :cool:
Some are tied to Lauren for story reasons, others can be altered by enabling the custom ages (via the top right of the character menu)


April looks 10 now looks 18 :p meh looks 15 :LOL:
All character have to pass for the AOC in the country they are created.
The AOC here is 16 and as such all characters have to look (or pass for) at least 16.

AOC = Age of consent.
 
Last edited:

RIC0H

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I should start a new game every time a new update ? is released, or only in this one.
Well the last few times you had too :/

But there are now day jumps in the Path menu (located on the quick menu) that will allow you to jump to any day you wish and with any character you wish "to play with".

screenshot0056.png > screenshot0059.png

So no need to start from scratch ever again. :)
 

Mr. Bob

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Dec 27, 2023
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Well the last few times you had too :/

But there are now day jumps in the Path menu (located on the quick menu) that will allow you to jump to any day you wish and with any character you wish "to play with".

View attachment 3726763 > View attachment 3726767

So no need to start from scratch ever again. :)
Clearly, I started a new game for fear of missing the content, since there are cages with locks in the replay.
 

Skrotum

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Apr 12, 2020
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The letter at the end is just for bug fixes to the main update (spelling fixes, etc)
Thanks, for letting us know. Maybe you would consider using SemVer? Then you would just increase the PATCH version number. Somehow some developers are hesitant to use use the first number in the version scheme.
 

RIC0H

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I can't see the photo how to go to day 7, I do not know what scene.
Press here:
screenshot0056.png

Then here:
screenshot00591.png

And skip until you get to here:
screenshot0063.png

Thanks, for letting us know. Maybe you would consider using SemVer? Then you would just increase the PATCH version number. Somehow some developers are hesitant to use use the first number in the version scheme.
The first number usually represents a finished game (v1.0) with AVNs, which is why people do not tend to use it.
 
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3.90 star(s) 60 Votes