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Pala

New Member
Jun 26, 2017
1
0
Ho! Look like eratohok, interesting that people still make this kind of game with really no visual, i hope it's features make up for it and not fall in boringness, this genre of text-based games really have potential to do very great, if they keep enough freedom and meaningfull gameplay.
 

zertyx23

Newbie
Jan 16, 2020
65
27
Ho! Look like eratohok, interesting that people still make this kind of game with really no visual, I hope its features make up for it and not fall into boringness, this genre of text-based games have potential to do very great, if they keep enough freedom and meaningfull gameplay.
Do not fear, I have played era games, good games I must say. I can say that this game is probably one of the greatest. The only problem is that it's not finished and without a guide, it's really hard to know the fuck you are doing.
 
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zertyx23

Newbie
Jan 16, 2020
65
27
It's my degenerate part that is talking here, but in the future, could we see some all the way through scene without tentacle. I'm pretty sure that magical girl metabolism can let them survive. Maybe some ultimate training for forsaken.
 
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cloudmoon

Newbie
Jun 1, 2017
60
199
Noob question: What's the difference between Single Play & Campaign?

I lost my first time through playing the Campaign and I was wondering if Single Play is somehow more beginner friendly. Also, can you get forsaken in both modes?

I tried searching for the answer, but couldn't easily find it.
 

zertyx23

Newbie
Jan 16, 2020
65
27
Noob question: What's the difference between Single Play & Campaign?

I lost my first time through playing the Campaign and I was wondering if Single Play is somehow more beginner friendly. Also, can you get forsaken in both modes?

I tried searching for the answer, but couldn't easily find it.
Campaigns get more difficult as you win in it. You can get forsaken and train them. Single-player is like the first battle in campaign mode. At some point, in campaign, you will fight stronger chosen with less time. I'll wait a little before doing a true campaign as I wait for the forsaken to be more worth to train.
 

theirl

Newbie
Jul 25, 2018
75
37
What happens if you max out all of a girl's bars in combat? Like to the point where it's all red and filled out?
nothing... like i put all of them in the P and i can surely say that after a while the only text that appear is lust going up cause of reasons and girls having ceasures i think
 

theirl

Newbie
Jul 25, 2018
75
37
What happens if you max out all of a girl's bars in combat? Like to the point where it's all red and filled out?
nothing... like i put all of them in the P and i can surely say that after a while the only text that appear is lust going up cause of reasons and girls having ceasures i think
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,046
1,131
F95 won't allow me to upload my (admittedly shoddy) representation of Madoka, Homura, and Mami in the game, but here's an early picture pack for them. As of right now, none of the three have anything outside of regular Chosen portraits, except for Madoka who has a couple that never showed up when I played with them. The folder names are "Madoka", "Homura", and "Mami", without quotes, so that's how to get them into your game.

I take exactly zero credit for the artwork and indeed my cropping job is probably bad, but the pics work regardless. Note that these portraits, unlike the default ones, are not necessarily SFW - most of the Struggle pics for example involve pictures of the girls giving head. That said, it's a porn game so nobody should expect SFW anyway.
 

picobyte

Active Member
Oct 20, 2017
639
677
(Plz give me a few pointers :()
There are a lot of good guides here, just search, but a few pointers:

In the first battles you can only do damage, somewhat useful because the damage you inflict increases (log2) with total anxiety. Focus on the chosen with least or close to a power of 2 in total anxiety. Sometimes it's good to extend the battle, but not always to maximize damage. Be conservative with spending evil energy. Try to spend it on developments that improve battle in general, extending it, giving damage multipliers. Wait with commanders a bit.

Once you have all Chosen, and have an extra capture and can extend battles once or twice then sometimes there's a way to really affect a chosen or two badly when invoking a commander. Commander upgrades are rarely useful in the beginning. Save before a battle, learn the keyboard shortcuts and write down what you do for the battle. I do it like below, the numbers are the keystrokes I press:

Code:
Day 7: Picked development: Weakness sense, battle with Commander, Target: Silence
1 4 3 1 23 32 3z 1z 13 12 14 2z 1z 14 13 11 12 31 33 33 14 14 14
=> I also write down the result of the battle; total anxiety per chosen, breaks and evil energy gained.
If it almost works, then there's usually a step that you can change that lets you overcome the hurdle. I load very often until I get the best out of the battle, but it may be more fun without.

Capture or surround chosen before the extermination is complete, inflict enough damage for them to gain another opening once they release themselves. Try to time it so that one is still surrounded when the other is released. The best schemes interleave two or three chosen with surrounds and damage one in turn so the battle can continue. If you want to drive the chosen apart, make them less helpful to one another, try not to break their minor weaknesses
 
Last edited:

mannice431

Well-Known Member
Jun 14, 2017
1,007
1,074
There are a lot of good guides here, just search, but a few pointers:

In the first battles you can only do damage, somewhat useful because the damage you inflict increases (log2) with total anxiety. Focus on the chosen with least or close to a power of 2 in total anxiety. Sometimes it's good to extend the battle, but not always to maximize damage. Be conservative with spending evil energy. Try to spend it on developments that improve battle in general, extending it, giving damage multipliers. Wait with commanders a bit.

Once you have all Chosen, and have an extra capture and can extend battles once or twice then sometimes there's a way to really affect a chosen or two badly when invoking a commander. Commander upgrades are rarely useful in the beginning. Save before a battle, learn the keyboard shortcuts and write down what you do for the battle. I do it like below, the numbers are the keystrokes I press:

Code:
Day 7: Picked development: Weakness sense, battle with Commander, Target: Silence
1 4 3 1 23 32 3z 1z 13 12 14 2z 1z 14 13 11 12 31 33 33 14 14 14
=> I also write down the result of the battle; total anxiety per chosen, breaks and evil energy gained.
If it almost works, then there's usually a step that you can change that lets you overcome the hurdle. I load very often until I get the best out of the battle, but it may be more fun without.

Capture or surround chosen before the extermination is complete, inflict enough damage for them to gain another opening once they release themselves. The best schemes interleave one, two or twee chosen with surrounds and damage one in turn so the battle can continue. If you want to drive the chosen apart, make them less helpful to one another, try not to break their minor weaknesses
This is really detailed, thank you! (y)
 
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3.80 star(s) 52 Votes