Thank you very much for your in-depth reply!
It helped me quite a bit!
And it's very nice of you to have spent the time to answer me.
One question remains for me though:
It seems the main goal is to attack their core vulnerabilites.
But in order to do that, you need to raise their circumstance damage to level two,
but their core vulnerabilities are very resistant to that particular cicrumstance damage!
I can barely reach 200 circ damage, even while deploying my commander with special circ modifications and capturing my victim of choice several times.
What am I doing wrong?
If I don't break their first vulnerabilites soon, then I'm missing out on all the evil energy, falling behind even further.
I don't know what to do.
I tried stripping another heroine first, or increasing the chosen victims lust first, but nothing seems to work.
You need to make use of circumstance multipliers. Before you start along this path, you need the ability to make a 4-turn 2-capture Commander. Don't put any other special abilities on it--this allows you to direct the minions that surround after the capture, rather than being reliant on your Commander itself. No Suppressor.
There are 3 ways to increase circumstance damage on a Chosen.
1) Each level of INJU on that chosen triples the circumstance damage.
2) Each level of HATE on that chosen doubles the circumstance damage.
3) Each level of EXPO on the
other chosen with the most EXPO doubles the circumstance damage to the other two chosen.
So, you need to stack these together.
My suggestion is that the easiest Core Vulnerability to break will be whatever Core is on the chosen that is weakest to INJU. Ambush that Chosen with your Commander, and in order:
Turn 1: Pummel
T2: Grind
T3: Caress
T4: Humiliate
The rest is going to depend heavily on what turns the other Chosen come in on, and how strong their resistance to EXPO is, so it's not easy to give a turn-by-turn. But some basic principles might help:
1) If there's a big difference between the two other Chosen's weakness to EXPO, pick the one that's weaker to it and do your second capture on that Chosen on the turn she arrives (or not much later). If there's not much difference just get the one that arrives closest to turn 5.
2) On this second Chosen, you want to raise surround turns and EXPO, so your order should be (Pummel or Grind, whichever hits her more)--Caress--Humiliate.
3) You want to surround the first Chosen a second time before your Extermination gauge fills up, so you get a third surround later. Try to get circumstances up, make sure that you are benefiting from Pain in your surround turns. You are going for a long surround here so Caress is important this time.
4) When second Chosen breaks free, surround her again. Raise (whichever move you didn't use vs. her the first time)--Humiliate first. Your goal is to maximize EXPO. You can't get a third surround vs her, so Caress is not important at all. You may benefit from using some basic attacks vs. first Chosen when she breaks free during this surround--you want as many turns on first Chosen as possible, so look for this opportunity, but don't sacrifice a level of EXPO on the second chosen that you could be earning for this--multipliers are key in this game.
5) Before second Chosen escapes a second time, surround first Chosen again. Make sure HATE and INJU are both above 1000, then you should have plenty of multipliers. HATE lvl 2 * INJU lvl 2 * EXPO lvl 1 gives you 4 * 9 * 2 = 72x multipliers. If you get level 2 EXPO on the second Chosen, which is very possible, that's 144x multipliers. Of course you won't actually be doing that much damage but it should total out to around x24 after penalties, plenty of time to raise all but the most stubborn Cores into a T1 break.