Dargondo

Member
Mar 3, 2018
293
629
Have you tried reading the text files that came with the download?
Oh shit, I read the Tips file because it was the only one that really stood out to me.
Thank you for pointing that out, because those basically have almost everything I was talking about (I think).
 

anonwk3

Newbie
Oct 25, 2021
71
86
Hey is the reletionsship custom option bugged? As none of the custom chosen I set as reletions appear
 

Necromemer

New Member
Dec 30, 2021
12
2
I don't think so. It also depends heavily on the stats of the chosen you face.

I'll give you a very rough guide. I think one of the things with this game is that it's hard to tell when you're doing well or badly (the first 1-2 runs you don't really know until you hit the end of a run, day 50, if you've been doing well or not).


Tip 1: Ignore distortions until you've at least beat a 50 day run once.


Goal 1: Attacks and surrounds
Day 1-9

Ideally a girl generates EE every day after you've met her, though if you're new it's alright if you miss maybe the day you've met her, or once or twice after. It's alright if you're not getting much to happen the first couple of days. Spend the EE to develop research.

To do this, you must learn what attacks each girl is vulnerable to: threaten/slime/attack/taunt.
You also get to learn the basic surround mechanics.



Goal 2: Circumstance damage
Day 10-17

Get every girl to generate 2 EE every day. To get there, you have to break vulnerabilities. There are rare instances where a particular girl is hard to break and you'll have to make do with only 2 girls at 2 EE per day, but most of the time this is doable.

To break vulnerabilities you must do enough circumstance damage (grind, caress, pummel, humiliate).
If you focus on breaking a particular girl:

grind and caress help deal more trauma damage
grind and pummel help deal more circumstance damage
humiliate on one of the other girls help deal circumstance damage to this one



Goal 3: Tier 3 break and friendship
Day 17-26

Besides the daily 6 EE you're getting, you're also getting EE from breaks and events as you've noticed.

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Getting the Tier 3 breaks depends on having sufficient circumstance damage so that you unlock a specific action when a girl is surrounded. The typical way to get there is to have a commander that costs somewhere of about 10-15 EE to create. Non-special commanders are easier to manage than the specialised ones, because they capture a girl even if they just captured another one.

Once you get commanders that can do 3 surrounds the game becomes a lot easier because you can surround each girl as soon as they show up and do them enough damage so you can surround them again when they escape, setting up longer days with lots of damage.


Goal 4: Tier 4 break
Day 27-40

Do enough damage to each girl to get them to T4 breaks where they start to use unethical methods to fight back, opening them up to deeper breaks. The easy way to get there is through multiturn orgies, as the trauma (and therefor angst) builds up incredibly fast from them.

The two drawbacks to long orgies are that this might do enough damage to open up multiple T4's, which can be hard to deal with when you haven't figured them out well enough. And the other is that it generally goes past distortions: but we were going to ignore distortions. Therefor I often stop orgies early at specific points if I want an easier end game.

Get at least one T4 break on each girl. Plan which you want to develop to 1000 so that you can do tier 5 breaks

Learning how each T4 operates can be part of the fun. You need to get their vulnerability to 1000. You don't need to get to 1000 in this period, but some progress is helpful.


Goal 5: The last day
Day 35-50


The easiest end game is if you break at least 1 T5 on each girl. The more the better.

Though there are also a number of ways to win without this. The research and girl profiles are updated to give some insight in how to win the last day. How to do the last day well depends more on the preparation than how you do the day itself.
Thank you very much for your in-depth reply!
It helped me quite a bit!
And it's very nice of you to have spent the time to answer me.

One question remains for me though:

It seems the main goal is to attack their core vulnerabilites.
But in order to do that, you need to raise their circumstance damage to level two,
but their core vulnerabilities are very resistant to that particular cicrumstance damage!

I can barely reach 200 circ damage, even while deploying my commander with special circ modifications and capturing my victim of choice several times.

What am I doing wrong?
If I don't break their first vulnerabilites soon, then I'm missing out on all the evil energy, falling behind even further.

I don't know what to do.
I tried stripping another heroine first, or increasing the chosen victims lust first, but nothing seems to work.
 

Ragsmu

Member
May 22, 2018
388
286
Thank you very much for your in-depth reply!
It helped me quite a bit!
And it's very nice of you to have spent the time to answer me.

One question remains for me though:

It seems the main goal is to attack their core vulnerabilites.
But in order to do that, you need to raise their circumstance damage to level two,
but their core vulnerabilities are very resistant to that particular cicrumstance damage!

I can barely reach 200 circ damage, even while deploying my commander with special circ modifications and capturing my victim of choice several times.

What am I doing wrong?
If I don't break their first vulnerabilites soon, then I'm missing out on all the evil energy, falling behind even further.

I don't know what to do.
I tried stripping another heroine first, or increasing the chosen victims lust first, but nothing seems to work.
Do not use commanders with damage types. Due to how modifiers work you want to use basic commander in your initial breaks. Specialized will be used much later.
 

dekeche

Member
Aug 5, 2018
136
55
Thank you very much for your in-depth reply!
It helped me quite a bit!
And it's very nice of you to have spent the time to answer me.

One question remains for me though:

It seems the main goal is to attack their core vulnerabilities.
But in order to do that, you need to raise their circumstance damage to level two,
but their core vulnerabilities are very resistant to that particular circumstance damage!

I can barely reach 200 circ damage, even while deploying my commander with special circ modifications and capturing my victim of choice several times.

What am I doing wrong?
If I don't break their first vulnerabilities soon, then I'm missing out on all the evil energy, falling behind even further.

I don't know what to do.
I tried stripping another heroine first, or increasing the chosen victims lust first, but nothing seems to work.
I suppose the question is - what tool aren't you using? I'd expect that a basic 4/2 commander would afford you the bandwidth to capture one chosen for 4 turns, another for 3, then cycle between the two for another ~3 surrounds. should have enough time to break the initial T0 core vulnerability.

Something like this; Start Battle via capture (4 turns): Pummel->Caress->Grind->Humiliate (Aiming for Lv.2 in every trauma category). Capture next chosen (Pick three actions, probably pummel->Caress->Grind). Surround initial again, attempt same pattern. Once all selected, surround second again, focus on increasing Grind. Finally, surround the first. If all goes well, you should be able to deal enough damage to break some T1 vulnerabilities. If the stars align, you might get a T2 break, but I find that those are more likely with a 5-6/3 commander.
 
Jul 14, 2018
118
161
Thank you very much for your in-depth reply!
It helped me quite a bit!
And it's very nice of you to have spent the time to answer me.

One question remains for me though:

It seems the main goal is to attack their core vulnerabilites.
But in order to do that, you need to raise their circumstance damage to level two,
but their core vulnerabilities are very resistant to that particular cicrumstance damage!

I can barely reach 200 circ damage, even while deploying my commander with special circ modifications and capturing my victim of choice several times.

What am I doing wrong?
If I don't break their first vulnerabilites soon, then I'm missing out on all the evil energy, falling behind even further.

I don't know what to do.
I tried stripping another heroine first, or increasing the chosen victims lust first, but nothing seems to work.
Can you share a screenshot or savegame? Then I can evaluate whether they have really good defense on their core vulnerabilities, or whether you aren't playing things right. Sometimes their cores are just not that easy to break. But maybe you are overlooking some methods of play.
 

SuperSkippy

Member
Oct 25, 2017
218
119
Thank you very much for your in-depth reply!
It helped me quite a bit!
And it's very nice of you to have spent the time to answer me.

One question remains for me though:

It seems the main goal is to attack their core vulnerabilites.
But in order to do that, you need to raise their circumstance damage to level two,
but their core vulnerabilities are very resistant to that particular cicrumstance damage!

I can barely reach 200 circ damage, even while deploying my commander with special circ modifications and capturing my victim of choice several times.

What am I doing wrong?
If I don't break their first vulnerabilites soon, then I'm missing out on all the evil energy, falling behind even further.

I don't know what to do.
I tried stripping another heroine first, or increasing the chosen victims lust first, but nothing seems to work.

You need to make use of circumstance multipliers. Before you start along this path, you need the ability to make a 4-turn 2-capture Commander. Don't put any other special abilities on it--this allows you to direct the minions that surround after the capture, rather than being reliant on your Commander itself. No Suppressor.

There are 3 ways to increase circumstance damage on a Chosen.

1) Each level of INJU on that chosen triples the circumstance damage.
2) Each level of HATE on that chosen doubles the circumstance damage.
3) Each level of EXPO on the other chosen with the most EXPO doubles the circumstance damage to the other two chosen.

So, you need to stack these together.

My suggestion is that the easiest Core Vulnerability to break will be whatever Core is on the chosen that is weakest to INJU. Ambush that Chosen with your Commander, and in order:

Turn 1: Pummel
T2: Grind
T3: Caress
T4: Humiliate

The rest is going to depend heavily on what turns the other Chosen come in on, and how strong their resistance to EXPO is, so it's not easy to give a turn-by-turn. But some basic principles might help:

1) If there's a big difference between the two other Chosen's weakness to EXPO, pick the one that's weaker to it and do your second capture on that Chosen on the turn she arrives (or not much later). If there's not much difference just get the one that arrives closest to turn 5.
2) On this second Chosen, you want to raise surround turns and EXPO, so your order should be (Pummel or Grind, whichever hits her more)--Caress--Humiliate.
3) You want to surround the first Chosen a second time before your Extermination gauge fills up, so you get a third surround later. Try to get circumstances up, make sure that you are benefiting from Pain in your surround turns. You are going for a long surround here so Caress is important this time.
4) When second Chosen breaks free, surround her again. Raise (whichever move you didn't use vs. her the first time)--Humiliate first. Your goal is to maximize EXPO. You can't get a third surround vs her, so Caress is not important at all. You may benefit from using some basic attacks vs. first Chosen when she breaks free during this surround--you want as many turns on first Chosen as possible, so look for this opportunity, but don't sacrifice a level of EXPO on the second chosen that you could be earning for this--multipliers are key in this game.
5) Before second Chosen escapes a second time, surround first Chosen again. Make sure HATE and INJU are both above 1000, then you should have plenty of multipliers. HATE lvl 2 * INJU lvl 2 * EXPO lvl 1 gives you 4 * 9 * 2 = 72x multipliers. If you get level 2 EXPO on the second Chosen, which is very possible, that's 144x multipliers. Of course you won't actually be doing that much damage but it should total out to around x24 after penalties, plenty of time to raise all but the most stubborn Cores into a T1 break.
 
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dekeche

Member
Aug 5, 2018
136
55
I don't know if this is a bug or not, but I've got a chosen in loop 2 that's not taking any FEAR damage on day 1. (Seems like I can damage it if they've got some angst built up.)

City stats are:
Damage Mitigation: 3% per level
Preparedness: Final Battle on Day 47
Luxuries: 160% Trauma resolution speed

1684295227981.png

Relevant save is C2-Start, it's the day 1 start of the new city.
I'm basically starting the fight with a can of orgasm Whoop-ass, hit slime,attack,threaten - surround - caress,pummel,force orgasm. You know, the standard early EE gen rush before early 2EE forsaken are available. I feel like that x64 damage to Fear would do... something.... but it's still net 0 damage. Kind of odd. Makes me feel like there's a multiply by zero going on here.
 

Nobody032

Newbie
Sep 6, 2021
85
26
I don't know if this is a bug or not, but I've got a chosen in loop 2 that's not taking any FEAR damage on day 1. (Seems like I can damage it if they've got some angst built up.)

City stats are:
Damage Mitigation: 3% per level
Preparedness: Final Battle on Day 47
Luxuries: 160% Trauma resolution speed

View attachment 2627556

Relevant save is C2-Start, it's the day 1 start of the new city.
I'm basically starting the fight with a can of orgasm Whoop-ass, hit slime,attack,threaten - surround - caress,pummel,force orgasm. You know, the standard early EE gen rush before early 2EE forsaken are available. I feel like that x64 damage to Fear would do... something.... but it's still net 0 damage. Kind of odd. Makes me feel like there's a multiply by zero going on here.
Pretty sure that if they don't have any effectiveness(the "-" in the chosen info) in a trauma or circumstance they will take 0 Damage in that till you build up angst.Also if you are in day 1 why use threaten? Fear only gives opening when 1 other chosen is surrounded or if you have a specific item.
 

Nobody032

Newbie
Sep 6, 2021
85
26
Just defeated Victory on loop 10 of campaign. Honestly i never thought I would beat her. Got Negotiation on her with all t4 breaks too. Was wondering if there will be a "Boss" achievement in the future. I mean the trait is nice but i think it would be better if there was something else which helped in future loops or in beating bosses, or maybe an item drop?.Just a forsaken trait seems a bit lackluster Or maybe it's just me since before this fight i didn't exactly use many of my forsaken.
Also found a bug while i was doing breaks. If an animalistic chosen reduces the commander damaged by 100% through frenzy,this happens if you have a active commander:
Capture-1.JPG
Here Victory reduced the commander damage by 100% THIS turn and when Fang's turn came it got stuck here.Clicking continue just repeats this line.

On a side note, I think deep-fried rotor isn't giving any energy with defiler action, can someone confirm this?
 
Last edited:
Aug 27, 2018
32
9
I would like to suggest a way of sorting the Forsaken so we don't have to scroll through increasing pages of them to train useful new additions. Call me weird, but I never end up sacrificing any Forsaken, even the ones I know will never get used, so every loop I end up having to scroll even more if I want to start training the few additions that are worthwhile, such as distorted Undead or Animalistics. I understand that the point of most Forsaken is to just get sacrificed immediately or when a better replacement is found, I just don't like removing them from the game that way.

I think having the ability to reorder the forsaken list would be beneficial even for those that keep their rosters small and specialized, though.
 

ShadowBlaze94

Newbie
Aug 22, 2018
20
0
So, I'm at the point in my No Cheats save where I'm trying to break the girls T2 cores. I was wondering if anyone here had any insight into what my next few goals should be. Should I focus on Rebel because she has a core that's easier to damage (thanks ot Orgasm-in-a-Can) or should I go for 1 of the other 2 since they are weaker to INJ/PLE?Also,any tips on where to next spend EE is appreciated (I may have wasted some picking up Spite when I probably don't need it yet)
 

HeraTicks

Newbie
Jun 25, 2019
40
57
The game is hard af in the beginning. Learning all terms and obscure rules takes a while, but learning what in which order press takes much more time. Especially learning to count turns. How many turns you have left before they escape and when to capture to get another capture. After memorizing button order it's quite easy, but at this point it's hard to look at this as a corruption game.
 

Ragzul

Newbie
Oct 15, 2019
63
69
Thank you to everybody who posted bug reports for R41 and R41b. I do quickly check in on this thread during the bugfix phase after every release, and it's always helpful for tracking down crashes.

Typo reports are definitely welcome here too. Incidentally, I find it pretty funny that a typo which has been in the game for so long ended up getting reported by two different players in such a short time period.
Did you happen to note the bug I mentioned within the typo report?
 

CSdev

Member
Game Developer
Oct 14, 2020
159
535
Thanks for the reply, would the compatibility issue be fixed in the future or should i just delete my current save?
I believe that the fix should make it possible for saves which didn't work in R41 to start working correctly again in R42.
One thought for this might be a replacement of Antipathy that allows chosen to sacrifice themselves, instead of their enemies, either to free an ally or just hasten the end of the battle. Not sure how this would be balanced with the boss chosen but it's an idea.
I've considered this, but the main issue is that having any Chosen die in the first place is generally a sub-optimal result. An upgrade that makes it more likely for the Chosen to die might make it easier to win that loop, but it'll slow down the player's overall strength progression.
I found a minor bug

if you are targeting a flying champion with the temptation distortion
using a flying commander with no suppressors
and have the Networked Consciousness upgrade
You can not tempt a chosen on captureas the tempt option dose not appear,
You can however tempt her on the next turn.
Thanks for catching this. It'll be fixed in the next version.
Did the chosen downtime logic change in 41? I'm noticing that sometimes when I pass time, the chosen choose to do an action that generates no EE, when in the past they would have generated at least 1.
View attachment 2611786
If they have over 200 angst, shouldn't they be generating EE?
R41 included a bugfix that was causing some weird decisions for Chosen group actions, but that bug had also been concealing an underlying issue with low-tier sinful downtimes. Apparently, back in Release 1, I had decided that ANGST should only be a factor when deciding whether to perform downtime actions worth +2EE and up (i.e. Chosen currently only consider FEAR, DISG, PAIN, and SHAM when deciding whether to perform +1EE actions). R42 will properly have ANGST be a factor for those actions as well (each point of ANGST will be worth 1/10 of 1 point of trauma, which is similar to how other downtime action decisions work, so 2000 ANGST will guarantee +1EE even if all trauma has been resolved).
Hey is the reletionsship custom option bugged? As none of the custom chosen I set as reletions appear
I wasn't able to reproduce this bug. If you can upload a save where it happens, I'll take a look.
I don't know if this is a bug or not, but I've got a chosen in loop 2 that's not taking any FEAR damage on day 1. (Seems like I can damage it if they've got some angst built up.)

City stats are:
Damage Mitigation: 3% per level
Preparedness: Final Battle on Day 47
Luxuries: 160% Trauma resolution speed

View attachment 2627556

Relevant save is C2-Start, it's the day 1 start of the new city.
I'm basically starting the fight with a can of orgasm Whoop-ass, hit slime,attack,threaten - surround - caress,pummel,force orgasm. You know, the standard early EE gen rush before early 2EE forsaken are available. I feel like that x64 damage to Fear would do... something.... but it's still net 0 damage. Kind of odd. Makes me feel like there's a multiply by zero going on here.
Chosen base susceptibility to trauma and damage ranges from 0-100. The bonus from ANGST normally makes it so that a value of 0 isn't much worse than a value of 1, but this is an edge case where it is. It's not a bug, but it might be something that should be rebalanced.
Just defeated Victory on loop 10 of campaign. Honestly i never thought I would beat her. Got Negotiation on her with all t4 breaks too. Was wondering if there will be a "Boss" achievement in the future. I mean the trait is nice but i think it would be better if there was something else which helped in future loops or in beating bosses, or maybe an item drop?.Just a forsaken trait seems a bit lackluster Or maybe it's just me since before this fight i didn't exactly use many of my forsaken.
As of R41, I agree that the bonuses for beating bosses are a bit lackluster. But once the advanced species are implemented, beating bosses is how you'll unlock them, so I think that will make them feel a bit more significant. And more importantly, the second boss sort of acts as a "boss achievement" dispenser herself - she'll start off resisting and applying penalties even as Forsaken, but as you beat other bosses, you'll be able to flip those penalties into equivalent bonuses.
Also found a bug while i was doing breaks. If an animalistic chosen reduces the commander damaged by 100% through frenzy,this happens if you have a active commander:
View attachment 2628006
Here Victory reduced the commander damage by 100% THIS turn and when Fang's turn came it got stuck here.Clicking continue just repeats this line.

On a side note, I think deep-fried rotor isn't giving any energy with defiler action, can someone confirm this?
Thanks for the bug reports. They'll both be fixed in R42.
I would like to suggest a way of sorting the Forsaken so we don't have to scroll through increasing pages of them to train useful new additions. Call me weird, but I never end up sacrificing any Forsaken, even the ones I know will never get used, so every loop I end up having to scroll even more if I want to start training the few additions that are worthwhile, such as distorted Undead or Animalistics. I understand that the point of most Forsaken is to just get sacrificed immediately or when a better replacement is found, I just don't like removing them from the game that way.

I think having the ability to reorder the forsaken list would be beneficial even for those that keep their rosters small and specialized, though.
Being able to rearrange Forsaken would make sense. In addition, the Angel species of Forsaken (which will be unlocked by beating Victory) will provide you with options to "retire" Forsaken for various passive bonuses, which will allow you to interact with the happily-retired Forsaken if you feel like it, but will also reduce clutter on the main Forsaken list.
Did you happen to note the bug I mentioned within the typo report?
Yes, it was related to a bug in the custom sex scene code which was causing some other reported crashes as well. They should all be fixed in R42.
Man I want do a new run but new undead boss looks cool dont want restart T.T
For what it's worth, the new boss will also be available as soon as Loop 10, and she'll have a single play scenario too (although the scenario version won't involve all the post-"defeat" effects unique to her).
 

Sonsuka

Member
Aug 29, 2017
181
64
Wo
For what it's worth, the new boss will also be available as soon as Loop 10, and she'll have a single play scenario too (although the scenario version won't involve all the post-"defeat" effects unique to her).
Would it be possible to continue a save onto the next version or do you think the version change differences would be too much? I read the first quote/response earlier, but unsure
 

Nemo de Nemo

Member
Jul 30, 2020
110
61
Wo

Would it be possible to continue a save onto the next version or do you think the version change differences would be too much? I read the first quote/response earlier, but unsure
Best I can tell from asking this question previously is that the save should work properly across versions, but the bigger the differences between the version it was created on (say version 30) the more likely it is to break in some way after transferring to current number. Whether it's game breakingly bad or just amounts to a typo depends on the save, but it's a risk you'll want to consider if you want to transfer saves.

I could be horribly mistaken, but I believe this is the way it works based on the answers I remember getting.
 
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CSdev

Member
Game Developer
Oct 14, 2020
159
535
Wo

Would it be possible to continue a save onto the next version or do you think the version change differences would be too much? I read the first quote/response earlier, but unsure
It should be possible. I can't guarantee that there won't be a compatibility issue in the initial release of R42, but if there is, then just upload your save so I can figure out what's breaking and I should be able to manage a quick bugfix release. Then, Splendor will be able to show up in the next loop that meets her conditions.
 
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