Ok, I did promise here that I would start updating the thread after Loop 15.
I set up some custom Chosen for this run, mainly to avoid breaks being incompatible with my desired Distortions at any given time.
Here's the choice:
Code:
Sagamihara
Damage Mitigation: 37% per level
Preparedness: Final Battle on Day 20
Luxuries: 4385% Trauma resolution speed
Elites: 1 Undead, 2 Animalistic Chosen
11 Influence
Kumamoto
Damage Mitigation: 55% per level
Preparedness: Final Battle on Day 32
Luxuries: 3296% Trauma resolution speed
Elites: 2 Undead, 1 Animalistic Chosen
11 Influence
I'm going to try Sagamihara, as I know from experience that DM over 50 is very, very hard to break through. 20 days is a bit rough, but I have powerful forsaken that'll chew right through 37DM.
I have the following items:
Code:
Barrier Jammer
Once per loop, the target Chosen at the start of battle will begin with 10k HATE damage.
Disintegration Vapor
Once per loop, the target Chosen at the start of battle will begin with 10k EXPO damage.
Tomorrow's Newspaper
All Demon Commander customization options are always unlocked. When purchasing the upgrades which normally unlock those options, an Evil Energy refund is granted with a maximum value equal to half the number of items owned.
Atomic Clock
Gain Impregnation, Hypnosis, Drain, and Parasitism as soon as their respective prerequisites have been bought.
I Got Sent to Another World Which Has Amazing H-Games But I Can't Play Them Because the Harem of Girls Here Won't Leave Me Alone
The daily evacuation requirement is increased by 50.
Omelette du Maléfice
Gain +1 Evil Energy every time one of the Chosen uses an action unlocked by Tier-3 breaks.
Demon's Food Cake
Gain +30 Evil Energy at the end of every day once a Total Break has been achieved this loop.
Broken Psychometer
Deploying one of the Forsaken will never expend more than 100 Evil Energy.
I find Atomic Clock quite useful even though I picked Tomorrow's Newspaper for my starting item. Buying the associated upgrades at no cost allows me to start using Assist Raid actions, guaranteeing me +15EE during time I might otherwise be waiting for Animalistic chosen to come to the right weakness in their cycle. Overall, I don't have a lot of the really good items--much was chosen for me in the early game because of the warp path I picked. Demon's Food Cake is pretty good actually for the late game as with high DM loops it's easy to end up in situations where it's nearly impossible to do enough Trauma/Angst to open up +50EE actions consistently.
I have some awesome Forsaken but I'm still missing a few pieces of a complete strategy.
Massacre
Code:
Massacre (formerly known as Revived Revenant Purgatory)
Real name: Fujimori Otome
Stamina: 100.0%
Motivation: 103.1% (max 136.5%)
Expertise
HATE: 93.5k (x1.227 dmg) (x1.660 dmg from impregnated opponents)
PLEA: 42 (x0.501 dmg)
INJU: 42 (x0.501 dmg)
EXPO: 126k (x1.271 dmg)
x13.860 trauma dmg from parasitized opponents
x8.300 trauma dmg from Ritual's parasitism
Combat Style: Playful (100% HATE/EXPO)
Shows no respect for the target's abilities, directing all attacks at the target's clothing and obviously making no effort to actually defeat the target. Highly distracting to both the target and any teammates.
Training Plan: None
Remains idle when at full Stamina
Defiler Specialty: Rampage (none)
Can end the Capture early and stun self for the remaining duration in order to add opening levels to the next Surround against the target (higher with more remaining Capture duration and greater deployment energy)
Trait: Undead Forsaken
One-third motivation gain, Distortion trait changed
Trait: Demon Knight (Energy Raider)
Motivation lost when idle, gained when deployed, deployment cost and strength depend on Evil Energy, +50% HATE and EXPO damage
Refunds 90% of used Evil Energy after the battle
First Impregnation: Ritual (+36.5% max Motivation)
First Parasitism: Ritual (+730% trauma damage)
Control Center Seized: +21.54% damage in this loop from previous usage
Hostility: 61% (Hateful toward humanity itself)
Deviancy: 27% (Elaborate sexual fantasies)
Obedience: 33% (Obeys when convenient)
Disgrace: 60% (Seen as purely evil)
She's amazing. 115x Trauma damage means she does a notable amount even if I send her out at the beginning of a loop with only my starting EE. When I don't know what to do, I can send her and she'll usually be able to progress something. She returns 90% of spent energy, maxing out at 90 because of the Psychometer. I can send her late in the loop to get a big bonus to whatever I want her to have out of her Trauma damage and/or Hate damage. I f I needed EE, she also has Dutiful Harvester to give me her EE cost back a second time as a possibility (+EE per drain)
Scissa
Code:
Scissa (formerly known as Revived Revenant Return)
Real name: Fujmori Natsuki
Stamina: 100.0%
Motivation: 100.0%
Expertise
HATE: 1 (x0.500 dmg)
PLEA: 26.7k (x1.043 dmg)
INJU: 1 (x0.500 dmg)
EXPO: 372k (x1.430 dmg) (x1.80 dmg from parasitized opponents)
Combat Style: Flashy (1000% EXPO)
Focuses on putting on a show for any onlookers, usually by attacking the target's clothes or by sabotaging a stripped target's attempts at modesty. Can be used to demoralize an entire team.
Training Plan: None
Remains idle when at full Stamina
Defiler Specialty: Tempt (PLEA)
Can switch mid-battle to a high-PLEA combat style with an extra damage multiplier at low Disgrace, can cause and intensify Morality/Confidence Distortion against valid targets
Trait: Undead Forsaken
One-third motivation gain, 1/4 Evil Energy cost, Distortion trait changed
Trait: Eager Partner (Vitality Addict)
Regardless of Obedience, 1/4 Motivation cost to deploy and +50% PLEA and EXPO damage
Restore 1% Stamina per Trauma level inflicted on targets, can spend 100% Stamina to Capture flying target
First Hypnosis: Fingers (+4.6% Fingers's PLEA damage)
First Parasitism: Massacre (+120% Massacre's trauma damage)
Control Center Seized: +10.25% damage in this loop from previous usage
Hostility: 20% (Ambivalent about humanity)
Deviancy: 66% (Fetishizes aberrant actions)
Obedience: 41% (Obeys out of fear)
Disgrace: 60% (Object of base lust)
She's set up to do EXPO then change over to Tempt and she's very adept at it. With this setup, she strips one Chosen, then does a bit of PLEA to keep them locked down. She Parasitizes for +EXPO damage, but not very quickly because she started Tempted (gains 4% EXPO per Parasatize)
I also have some 4EE HATE and INJU commanders, but they aren't very impressive. I'll introduce some of my bigger Forsaken as they come up in this loop.
Currently I have the following Punisher Forsaken setup, and I'll bring them out later:
Code:
Massacre: Braggart Stud (+variable% own HATE damage per Impregnation)
Hypnoqueen: Investigative Hypnotist (+4.0% own PLEA damage per Hypnosis)
Jamie the Fox: Consuming Harvester (+5.9% own INJU damage per Drain)
Scissa: Self-Promoting Publicist (+4.0% own EXPO damage per Parasitism)
I also have an Aversion Victory:
Code:
Dumbbitch (formerly known as Unbending Warrior Victory)
Stamina: 100.0%
Motivation: 100.0%
Expertise
HATE: 30.0k (x1.060 dmg)
PLEA: 20.0k (x1.000 dmg)
INJU: 30.0k (x1.060 dmg)
EXPO: 20.0k (x1.000 dmg)
Combat Style: Unfocused (3% HATE/PLEA/INJU/EXPO)
Attacks with no singular strategy. Deals all damage types, but unlikely to make much progress unless the user has an overwhelming advantage over the target.
Training Plan: None
Remains idle when at full Stamina
Trait: Animalistic Forsaken Leader
One-third motivation gain, +100% damage, Distortion trait changed
Trait: Dissociative Identity (Infamous Lapdog)
Cannot be trained or deployed. Never tantrums. Passively increases all damage to bosses and Animalistic Chosen by +20%
First Impregnation: Massacre (+6.5% Massacre's HATE damage)
First Drain: Demon Lord
Hostility: 41% (Pretending to be hateful toward humanity)
Deviancy: 12% (Pretending to fetishize aberrant actions)
Obedience: 40% (Pretending to be eager to obey)
Disgrace: 26% (Humiliated)
She gives +20% vs bosses and Animalistic, which is very relevant in this loop.
Finally, I have started to corrupt Splendor:
Code:
Splendor
Stamina: 100.0%
Motivation: 100.0%
Expertise
HATE: 20.0k (x1.000 dmg)
PLEA: 20.0k (x1.000 dmg)
INJU: 20.0k (x1.000 dmg)
EXPO: 20.0k (x1.000 dmg)
Combat Style: Ineffective (none)
Gives the target a chance to rest and recuperate while pretending to fight. Deals no damage, target immediately heals all circumstance damage.
Training Plan: None
Remains idle when at full Stamina
Trait: Undead Forsaken Leader
One-third motivation gain, 1/6 Evil Energy cost, Obedience limited to 30%, applies negative traits
Obedience limit and negative traits can be removed by defeating other bosses
Suspiciously Incompetent
Deals no damage in combat, cannot be trained, captured targets immediately heal all circumstance damage
Tales of Terrifying Deeds
Thralls and Forsaken deal decreased damage to target depending on species: 4/5 against Undead, 1/2 against Devil, 1/10 against Mechanical
Social Strategist
Every day, the lowest-Motivation Forsaken restores 20% Motivation, and as long as all Forsaken have at least 100% Motivation, the deployed Forsaken deals +30% damage
Triple Agent
City difficulty modifiers are determined as if the number of loops completed were 10% higher
Hostility: 46% (Pessimistic about humanity)
Deviancy: 43% (Twisted sexual desires)
Obedience: 20% (Obeys when convenient)
Disgrace: 41% (Object of base lust)
I chose Social Strategist because I've got like 20 Forsaken right now and as loops get shorter I'm less able to spend days beating up on one of the shitty Forsaken to make everyone else feel better.
I took a lot of warps, so my Achievements are a bit behind:
Code:
Tempting
Chosen Tempted: 15
Level: 3 (Next: 30 Tempted)
Bonus: Tempt requirement decreases 25% per use
The Chosen are carefully guided by their handlers and by society at large so that they don't even consider the possibility of turning to the side of the Demons. But the more they see other Chosen being treated kindly by the Thralls, the more willing they'll be to think of you as a potential ally.
Mindbreaking
Chosen with Aversion: 13
Level: 3 (Next: 30 with Aversion)
Bonus: Aversion requirement decreases 4 rounds per use
The Thralls you bring with you from city to city will gradually build their skills as they learn how to cause as much suffering as possible to their victims. Every Chosen mindbroken is a useful example of what techniques work best.
Persuasive
Chosen successfully Negotiated with: 9
Level: 2 (Next: 12 Negotiated)
Bonus: Every Negotiation grants triple the Resolve damage to Appeal
A reputation for being reasonable can also be useful for a Demon Lord. As word spreads that Chosen can influence you by more peaceful methods, the idea of fighting will become less attractive.
Provocative
Chosen made to Rampage: 3
Level: 1 (Next: 5 Rampaged)
Bonus: Rampage strength increases 10% per turn
When the Chosen completely give in to their violent impulses, they invite Demonic energy into their bodies, allowing themselves to be corrupted. The more you observe this process first-hand, the more you'll be able to speed it along.
Heroine Hunter
Superior Chosen Broken: 4
Level: 2 (Next: 6 Broken)
Bonus: Notable increase to Resolve damage
The public may not know the difference, but the Chosen themselves are keenly aware that some of their number are far more competent than others. As you prove that you can convert even the best of them to the Demonic cause, they'll all lose hope of ever winning against you.
Animal Tamer
Animalistic Chosen Broken: 10
Level: 3 (Next: 15 Broken)
Bonus: Each instance of circumstance damage deals at least 45 damage
Animalistic Chosen are special in that they draw their psychic energy from two sources: humanity's sense of justice, and humanity's respect for nature. Even after becoming Forsaken, they retain their connection to the latter source, and you can turn that power to your own purposes, undermining the resistance of even your most resolute foes.
Ghost Buster
Undead Chosen Broken: 8
Level: 3 (Next: 15 Broken)
Bonus: Quadruples unresolved trauma when deciding whether to perform downtime activities which generate 2 or more EE
The Undead cause subtle psychic disturbances wherever they go, inducing people to feel subconsciously less secure in their emotions, and therefore more likely to to act out in desperate ways. As you begin to bring more and more Undead Forsaken with you from city to city, even the Chosen defending those cities will begin to feel the effects.
Anyway, let's start the loop.
I immediately buy Focus (Newspaper refund), save, buy Psychic Reading, and look to see what I have.
Code:
Overall corruption progress:
Pounce +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]
Vulnerabilities
Morality: FEAR -|--- HATE <= Minor Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ---|- PLEA <= Significant Vulnerability: Use Caress and Humiliate until 10k dmg
Confidence: PAIN ---|- INJU <= Significant Vulnerability: Use Caress and Pummel until 10k dmg
Dignity: SHAM ----| EXPO <= Core Vulnerability: Reach Lv 2 EXPO
Deployment cost: 871 Evil Energy
Scarring Breeder (+49.0% victim HATE damage as Forsaken)
Wiping Hypnotist (-98% victim anger about loved one mistreatment)
Consuming Harvester (+9.8% own INJU damage per Drain)
Notorious Publicist (+196% own trauma damage per Parasitism)
The last two traits are a pair I've been looking for, actually. I started a few loops ago to run into a bit of diminishing returns with Massacre's Notorious Publicist. INJU is a good pair with this trait as INJU doesn't naturally build up much Trauma damage, meaning follow-up surrounds are weak and trauma is hard to build after heavily damaging INJU. I'd want a Total Break against her for the +75% damage and the ability to set the breaks I want, which are: +max Motivation, -Deviancy, +INJU, +Trauma.
I record her as the first entry in my war room document (lol MSPaint):
I then load my savegame and go after her with Massacre. With only 20 days to go, I'm hoping everyone shows up today and that I can get some breaks, and 4EE should be enough to build up some trauma, possibly getting 2EE.
Notes on the battle: R6 Fantasia shows up, Animalistic with a current cycle of PLEA weakness. I restart and release Pounce T5 to capture Fantasia and spread the trauma around. I'm not walking through the battle turn-by-turn, though--my goal is to lengthen the battle as much as possible to get all 3 Forsaken on the field.
Round 7:
Code:
ounce's Action: Regenerate
Pounce's torn strips of cloth starts to weave itself back together as she absorbs the magical essense of nearby defeated Demons, trying to refresh her physical and mental state!
FEAR [~~~~------] ( 4829 = 4829) shaking with fear
DISG [~~~~~~----] ( 6868 = 6868) looks a bit ill
PAIN [~~~~~~----] ( 6468 = 6468) gasping with pain
SHAM [=~~~~~~~~~] (11.5k = 11.5k) reflexively covering herself
HATE [-------'''] ( 819 - 106 = 713) hating her situation
PLEA [ ] ( 0 = 0)
INJU [ ] ( 0 = 0)
EXPO [-'''''''''] ( 157 - 20 = 137) clothes have some small tears
"Here I come!"
---
Massacre confronts Fantasia on the battlefield, but rather than immediately attacking, she forces Fantasia to shy away with a barrage of cruel words, giving her no respite.
FEAR [~---------] ( 0 + 1204 = 1204) shaking with fear
DISG [~---------] ( 0 + 1631 = 1631) looks a bit ill
PAIN [--''''''''] ( 0 + 285 = 285) wincing in pain
SHAM [---'''''''] ( 0 + 330 = 330) face downturned
HATE ['''' ] ( 0 + 45 = 45) trying to think positively
PLEA [ ] ( 0 = 0)
INJU [ ] ( 0 = 0)
EXPO [''''' ] ( 0 + 51 = 51) clothes slightly disheveled
"She seems desperate... I can't let my guard down."
"You don't have time to talk to yourself! You never should have come out here."
---
Round 7
Evacuation: 120/150 (80%) [################== ]
Extermination: 30/100 (30%) [######== ]
The desperate battle continues...
[ANIMALISTIC] Pounce: Opening Level 8 vs. Defense Level 3
[ANIMALISTIC] Fantasia: Captured for 6 more turns
Round 13, I've managed to get a second surround on Fantasia before Extermination fills up
Code:
Pounce is pushed down on her back, immobilized by countless Thralls groping all over her body. They focus on the increasingly wet spot between her legs, alternating between teasing her with their feet and stomping on her more firmly. She's helpless to protect herself, as other Thralls have piled onto her legs, holding them high up to show off her ass through the tears in her torn strips of cloth. The remaining Thralls take the opportunity to satisfy themselves, grinding up against her legs and feet or masturbating inches away from her hate-filled face.
Pounce just tries to stay calm and present a brave face. However, with the abuse accumulating, this can't last forever.
FEAR [~~~~~~----] ( 5026 + 1462 = 6488) shaking with fear
DISG [~~~~~~~~~-] ( 7161 + 1980 = 9141) looks a bit ill
PAIN [~~~~~~~~--] ( 6927 + 1858 = 8785) gasping with pain
SHAM [=~~~~~~~~~] (12.0k + 1804 = 13.8k) reflexively covering herself
HATE [~---------] ( 1107 + 216 = 1323) strong hatred for the Demons
PLEA [-'''''''''] ( 135 + 45 = 180) blushing and distracted
INJU [--''''''''] ( 180 + 45 = 225) light bruising
EXPO [--''''''''] ( 182 + 45 = 227) clothes have some small tears
"Can't let this beat me...!"
---
Massacre confronts Fantasia on the battlefield, but rather than immediately attacking, she forces Fantasia to shy away with a barrage of cruel words, giving her no respite.
FEAR [=~~~~~~~~~] (11.6k + 2044 = 13.6k) frantic desperation
DISG [=~~~~~~~~~] (10.9k + 1559 = 12.5k) struggling not to be sick
PAIN [~~--------] ( 1801 + 313 = 2114) gasping with pain
SHAM [~~~~------] ( 3349 + 739 = 4088) urge to hide
HATE [---'''''''] ( 270 + 45 = 315) hating her situation
PLEA [ ] ( 0 = 0)
INJU [ ] ( 0 = 0)
EXPO [---'''''''] ( 281 + 45 = 326) clothes have some small tears
Finally, Fantasia manages to successfully flee Massacre and return to the main battlefield.
"I made it out!"
---
Round 13
Evacuation: 150/150 (100%) [####################]
Extermination: 80/100 (80%) [################====]
The district is consumed by an enormous explosion as Fantasia blasts away the Demons!
(Extermination power per Chosen: 75)
[ANIMALISTIC] Pounce: Surrounded for 3 more turns
[ANIMALISTIC] Fantasia: Opening Level 8 vs. Defense Level 3
Massacre: Ready to capture target
Who will you target?
Round 16, Extermination is full, so I do NOT surround Pounce again in order to have more turns and make all 3 appear:
Code:
Round 16
Evacuation: 150/150 (100%) [####################]
Extermination: 100/100 (100%)[####################]
Pounce can't finish clearing out the Demons due to the risk of hitting the trapped Fantasia with friendly fire!
[ANIMALISTIC] Pounce: Opening Level 11 vs. Defense Level 5
[ANIMALISTIC] Fantasia: Surrounded for 6 more turns
Massacre: Ready to capture target
Round 21, I surround Pounce to keep the battle going
Code:
Round 21
Evacuation: 150/150 (100%) [####################]
Extermination: 100/100 (100%)[####################]
Pounce can't finish clearing out the Demons due to the risk of hitting the trapped Fantasia with friendly fire!
[ANIMALISTIC] Pounce: Opening Level 11 vs. Defense Level 5
[ANIMALISTIC] Fantasia: Surrounded until next turn
Round 26, Vigil joins. Now I don't have to delay any further, I can focus on maximizing damage. With only a 4EE Massacre, there's not much chance of anything better than level 2 in a circumstance.
And, after the battle:
Code:
The Demonic forces have been routed, and the stragglers flee back into their underground tunnels. Crisis workers arrive to round up the remaining Thralls for purification. Meanwhile, the Chosen return home to prepare for tomorrow's fight.
"Once again, I have saved the day!"
Strategic Advantage gained: 356k
Izumi mentions offhand that it would be fun to go shopping for lingerie together. Midori latches onto the idea as a chance to help each other practice against losing their composure when stripped by the Demons, and she pressures Rin into coming as well. It's a bit awkward, since they aren't really good friends yet, but they feel a bit more comfortable with each other by the end of the night. However, while the exercise makes them feel a bit better, it ultimately doesn't make the city any safer.
"Aah, I know this was my idea, b-but it's really embarrassing..."
"You look wonderful, Izumi!"
"This is pointless unless we emulate the harassment as well. Prepare yourselves!"
Pounce:
-0 ANGST, -561 FEAR, -561 DISG, -561 PAIN, -11.7k SHAM
Total unresolved trauma: 18.5kFEAR +24.6kDISG +23.2kPAIN +28.1kSHAM = 94.6k added ANGST
Total ANGST: 94.6k
Fantasia:
-0 ANGST, -748 FEAR, -748 DISG, -748 PAIN, -6137 SHAM
Total unresolved trauma: 18.6kFEAR +21.0kDISG +3095PAIN +0SHAM = 42.8k added ANGST
Total ANGST: 42.8k
Vigil:
-0 ANGST, -561 FEAR, -561 DISG, -561 PAIN, -11.7k SHAM
Vigil can't stop thinking about the lewd things done to her during the fight, but her desire to practice her techniques to do better next time isn't enough to overcome her reluctance to let others touch her body. (6% of trauma required for more sinful action.)
Total unresolved trauma: 27.5kFEAR +13.4kDISG +17.1kPAIN +8572SHAM = 66.6k added ANGST
Total ANGST: 66.6k
+3 Evil Energy
+3 Evil Energy (returned by Energy Raider)
Vigil has something pre-broken, we'll find out in a moment.
Save the game before we make big decisions, and then--we can seize a building. I prefer the bottom two that compound over the loop. I'm going to go with my usual of the Control Center:
Code:
Control Center
Requirement: 38.2k Strategic Advantage
Effect: Every time one of the Forsaken is deployed or trained, that Forsaken gains a compounding +5% damage bonus for the remainder of the loop
The military maintains a network of surveillance and analysis equipment all throughout the city in order to determine how well the Chosen's current tactics are working and how those tactics might be improved. By taking control of the hub where all that equipment is operated, it may be used in a similar manner by the Forsaken.
I'll summon Massacre quite a few times this loop, so this will give her another multiplicative source of damage.
I buy Psychic reading and then finish planning out my Forsaken.
Code:
Overall corruption progress:
Pounce +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]
Fantasia +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [ ][ ][ ][ ]
DIG (min) [ ][ ][ ][ ]
Vigil +2 T1 T2 T3 T4
MOR (core) [ ][ ][ ][ ][ ]
INN (min) [X][X][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig) [ ][ ][ ][ ]
Fantasia
Vulnerabilities
Morality: FEAR --|-- HATE <= Significant Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ----| PLEA <= Core Vulnerability: Reach Lv 2 PLEA
Confidence: PAIN |---- INJU <= Minor Vulnerability: Use Caress and Pummel until 10k dmg
Dignity: SHAM |---- EXPO <= Minor Vulnerability: Use Grind and Humiliate until 10k dmg
Vigil
Vulnerabilities
Morality: FEAR ----| HATE <= Core Vulnerability: Reach Lv 2 HATE
Innocence: DISG ---|----- PLEA <= Minor Vulnerability: Reach 100M Unresolved DISG
Confidence: PAIN ----| INJU <= Core Vulnerability: Reach Lv 2 INJU
Dignity: SHAM -|--- EXPO <= Significant Vulnerability: Use Grind and Humiliate until 10k dmg
Pounce
Deployment cost: 871 Evil Energy
Scarring Breeder (+49.0% victim HATE damage as Forsaken)
Wiping Hypnotist (-98% victim anger about loved one mistreatment)
Consuming Harvester (+9.8% own INJU damage per Drain)
Notorious Publicist (+196% own trauma damage per Parasitism)
Fantasia
Deployment cost: 134 Evil Energy
Protective Breeder (+7.1% own max Stamina per Impregnation)
Loyal Hypnotist (+35 victim training consent modifier)
Dutiful Harvester (+134 EE per Drain)
Rising Publicist (-2% own Disgrace per Parasitism)
Vigil
Deployment cost: 42 Evil Energy
Charming Breeder (+40.0% victim max Motivation)
Resourceful Hypnotist (-213% Hypnosis Effectiveness required for Hypnosis)
Memorable Harvester (+40.0% victim INJU damage as Forsaken)
Practical Publicist (+40.0% victim EXPO damage as Forsaken)
I already have Forsaken with better abilities than Fantasia and Vigil, so time to add them to the war room.
I don't know if 20 days will be enough time to do all of this with 2 Animalistic Forsaken. My day 2 goal will be maximizing EE gain through breaks. I believe that the break vignettes and the EE you get from them can't come in until we've seen the intro paragraph for all 3, so I'll have that EE on Day 4. I'd also like to set up my Animalistic so they're on the same cycle. Next time! Generally I'll do more than a day in a post, but there was a lot to talk about for Day 1. The more EE I gain, the better I can feed Massacre, and feeding her is how I reach the +2 EE downtime actions and some of the +5 EE.
After trying a bunch of different day 3 and 4 stuff, I become convinced that trying to get that tempt on Vigil means we're waiting too long for some EE that really needs to come in now, as it delays 2 Core Breaks on her. I give up on that plan and decide to be greedy, right now. I grab the Control Center, break open the Barrier Jammer, and send my little INJU killer after Vigil with the intent of breaking both MOR and CON today as hard as possible.
Speaking of her, here's Breaker:
Code:
Breaker (formerly known as Flawless Avenger Spice)
Real name: Wakimoto Yuki
Stamina: 100.0%
Motivation: 136.5% (max 136.5%)
Expertise
HATE: 1 (x0.500 dmg)
PLEA: 1 (x0.500 dmg)
INJU: 354k (x1.422 dmg) (x1.335 dmg from Domina's drain)
EXPO: 1 (x0.500 dmg)
Combat Style: Desperate (1000% INJU)
Lacking confidence in own abilities, acts with singleminded focus to disable the target. Useful early in the battle to increase future circumstance damage taken.
Training Plan: None
Remains idle when at full Stamina
Defiler Specialty: Orgy (all)
Can throw a target into an existing Defiler+ action to create a weaker Orgy (stronger with lower Disgrace), so long as the target has at least 10k HATE or INJU
Trait: Dissociative Identity
While consenting, training can only increase Disgrace. +50% HATE and INJU damage
First Impregnation: Ritual (+36.5% max Motivation)
First Drain: Domina (+33.5% INJU damage)
Hostility: 68% (Pretending to be hateful toward humanity)
Deviancy: 10% (Pretending to fetishize aberrant actions)
Obedience: 51% (Pretending to be eager to obey)
Disgrace: 80% (Viewed with contempt)
What would you like to speak to Breaker about? Note that training her will take the entire day.
I take Psychic Reading and Fast Breeders, leaving me 4 EE to send the standard human forsaken out.
Vigil's not looking good around Round 8:
Code:
R1:
Breaker thrusts right through Vigil's dress and leather straps, staining them red with the blood of her defloration. Her eyes are wide with disbelief and full of tears, and Breaker leans down to lick them from her cheeks, grinning with sadistic glee.
R8:
HATE: 21.2k [Lv 3] x8(HATE) x27(INJU) x1/4(FEAR) x1/8(highest Circ.) = x6.75 Total
PLEA: 0 [Lv 0] x8(HATE) x27(INJU) x1/2(DISG) x1/8(highest Circ.) = x13.5 Total
INJU: 19.8k [Lv 3] x8(HATE) x27(INJU) x1/2(PAIN) x1/8(highest Circ.) = x13.5 Total
EXPO: 0 [Lv 0] x8(HATE) x27(INJU) x1/8(highest Circ.) = x27 Total
Vigil's only got 4 turns on her next Surround, so I send Breaker off to bother Fantasia, who is weak to INJU this fight. This activates Vigil's Level 3 Fear giving me 7 turns instead. Grind, Pummel, and Humiliate are all rewarded with T1 breaks, and then I'm hitting all 4 circumstances with Caress.
At this point, R14, I have the ability to Torture Fantasia with Breaker, but I don't do it, preferring instead to get the EE from making Vigil and Fantasia enemies. I will break Fantasia's T1 CON in R16 after Breaker has let her go, and a MOR T1 break presents itself R17. Since Fantasia is Significant in that area, I take it for the +3EE, then return to Surrounding Vigil and Sodomizing her for that T2 break.
Now in Round 20, the best way to maximize my remaining turns is going to be to Capture Fantasia as late as possible to allow me to use some basic attacks vs Vigil:
[CODE}
Round 20
Evacuation: 150/150 (100%) [####################]
Extermination: 140/140 (100%)[####################]
Fantasia can't finish clearing out the Demons due to the risk of hitting the trapped Vigil with friendly fire!
[UNDEAD] Vigil: Sodomized for 9 more turns
[ANIMALISTIC] Pounce: Opening Level 1 vs. Defense Level 1
[ANIMALISTIC] Fantasia: Flying Above Battlefield
[/CODE]
That brings us to Round 29, and now Vigil looks like this:
Code:
FEAR: 106k [Lv 4] x64(HATE) x16(PLEA) = x1024 Total
DISG: 22.8k [Lv 3] x8(HATE) x64(PLEA) = x512 Total
PAIN: 246k [Lv 4] x8(HATE) x16(PLEA) x8(INJU) = x1024 Total
SHAM: 46.7k [Lv 3] x8(HATE) x16(PLEA) x4(own EXPO) = x512 Total
HATE: 21.6k [Lv 3] x8(HATE) x27(INJU) x1/2(FEAR) x1/8(highest Circ.) = x13.5 Total
PLEA: 1519 [Lv 2] x8(HATE) x27(INJU) x1/8(highest Circ.) = x27 Total
INJU: 23.1k [Lv 3] x8(HATE) x27(INJU) x1/2(PAIN) x1/8(highest Circ.) = x13.5 Total
EXPO: 6452 [Lv 2] x8(HATE) x27(INJU) x1/8(highest Circ.) = x27 Total
I have no more surrounds, so I wail on her with Attack and Threaten until the day ends.
Now we're here:
Code:
Pounce +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]
Fantasia +2 T1 T2 T3 T4
MOR (sig) [X][ ][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [X][ ][ ][ ]
DIG (min) [ ][ ][ ][ ]
Vigil +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (sig) [X][ ][ ][ ]
Since the girls' introduction scenes are not all done, I know I will have to wait on the EE from the Core/Minor vuln interactions. In the meantime, I have 12EE, not enough Strategic Advantage to seize the Broadcast Tower, and a desire to avoid breaking Vigil's CON T2 and Pounce's MOR T2. Let's update the strategic plan:
With 12EE now (no break vignettes), I'm going to spend just a bit past efficiency, taking Psychic Reading and Weakness Sense, along with associated free upgrades. This brings me to 9EE, which I'll just invest in Massacre again. Spending 9 is only slightly less good than spending 10, Is I'll get 8EE back from her. I may be able to get a DIG break on Vigil, but I doubt it with all the Damage Resistance they have. My major goal is enough trauma on Vigil that she starts doing the 2EE action. and that I get into the Transmission Tower. I send Massacre out after Vigil.
I release Vigil R7 to capture Fantasia R8 when she comes in., then re-surround Vigil R9 to start hitting her other circumstances.. Soon, I am able to get Fantasia above 1k EXPO, meaning extra damage to Vigil. THen, when I recapture Vigil again after extermination:
Code:
FEAR [XXXXXXX===] ( 203k + 547k = 750k) blind panic
DISG [XXXX======] (62.7k + 374k = 437k) trying to ignore everything
PAIN [XXXXXX====] (91.8k + 566k = 658k) cowering from the pain
SHAM [XXX=======] ( 114k + 279k = 394k) tears of shame
HATE [=~~~~~~~~~] ( 3492 + 7084 = 10.5k) overpowering hatred for the world
PLEA [~~~-------] ( 3859 = 3859) panting with arousal
INJU [~~--------] ( 2442 = 2442) bleeding from several cuts
EXPO [~~~~~~~~--] ( 3344 + 5223 = 8567) clothes torn across her hips and chest
Round 15 Fantasia's capture is over, and I send out Massacre against her again, noticing that it'll finish the same time as the current surround against Vigil. I don't want Fantasia to Regenerate away the EXPO damage, and this does far more Trauma than a regular Surround due to Massacre's massive Trauma multiplier.
When I recapture Vigil R22 it becomes very clear that I will easily surpass 10k EXPO damage.
Code:
FEAR [XXXXXXX===] ( 203k + 547k = 750k) blind panic
DISG [XXXX======] (62.7k + 374k = 437k) trying to ignore everything
PAIN [XXXXXX====] (91.8k + 566k = 658k) cowering from the pain
SHAM [XXX=======] ( 114k + 279k = 394k) tears of shame
HATE [=~~~~~~~~~] ( 3492 + 7084 = 10.5k) overpowering hatred for the world
PLEA [~~~-------] ( 3859 = 3859) panting with arousal
INJU [~~--------] ( 2442 = 2442) bleeding from several cuts
EXPO [~~~~~~~~--] ( 3344 + 5223 = 8567) clothes torn across her hips and chest
I have Massacre break her EXPO and then on the final turn of the battle:
Vigil
Code:
FEAR ['#########] (10.8M + 951k = 11.7M) consumed by fear
DISG [####XXXXXX] (4.08M + 497k = 4.58M) overwhelming disgust
PAIN [######XXXX] (6.15M + 777k = 6.93M) feels nothing but pain
SHAM [########XX] (7.27M + 1.10M = 8.38M) mind paralyzed by shame
This battle marks the end of the post-battle introduction. Vignettes should start earning me EE after the next battle, and I've got 3 ready to go already.
I don't bother updating my strategic plan. The Animalistic are on EXPO now, so I've got a chance to break Pounce, but I think I'll need Scissa for that. Since she only costs 4EE, I'll want to spend down to avoid losing EE to Siphon. I do take the Transmission Tower. With 2 Animalistic, I'll want High-Rises next to store up some damage for the types they can't. Paid upgrades are Coordinated Deployment, Eager Breeders, Nursery Hives. The free upgrades finish off the 2EE and 3EE Commander upgrades.
I send Scissa against Fantasia, with the goal of switching to Pounce after building up EXPO on another Chosen. Overarching goal is to get Pounce's T2 DIG broken and possibly Fantasia's T1 DIG to keep them together, but if I miss the second of those goals it's all right.
The fight goes just as expected, resulting in:
Code:
+10 Evil Energy
+6 Evil Energy
+4 Evil Energy
+10 Evil Energy
+10 Evil Energy
from scenes, and +4EE from their downtime actions.
Updating the document:
And, that's a good place to leave it for now. Both Animalistic are in their EXPO weakness phase. I can try for either a Defiler+ on them or summon a much bigger Massacre to try to get Vigil to +5EE and Pounce/Fantasia to +2EE. Both options will want some upgrades, and I'll figure those out when I get back to this.
Returning--I decide to get Human Collaborators to bring me to 41EE, then buy Intelligence, which only costs 1EE after the 4EE refund. 40EE seems like a good number for Massacre, sent after Vigil to start. I end up breaking Fantasia's T2 DIG, and Pounce's T1 DIG and INN , and getting both of them to produce +2EE. The extra T1 DIG on Pounce is timely, because this is the interview day--I get 4EE from Vigil, 2EE from Pounce, and nothing from Fantasia for this scenee that happens after day (maxday/4). This plus the extra vuln break vignette brings me to 55EE after Massacre returns 36EE to me. I only get a few M more trauma, so it's not enough to seize any Objectives.
I think it may be time to set up an Orgy and try for the big numbers.
I rush Passion Release and am left with 24EE. Normally I'd take Networked Connsciousness, however this particular game I need a big surround right now. I open the Disintegration Vapor and send Massacre after Vigil, as she doesn't seem to Regenerate like the others. I think that's a function of her much preferring to Blast due to her HATE being a Core Vuln. I manage a 6-turn Orgy off of this, enough to get Vigil into the G trauma range, meaning that she'll unlock her first two T3 moves. I also get a couple more T1 breaks vs Fantasia. For some reason, during an Orgy, her INN +2 doesn't unlock despite going quite a bit higher than 1k PLEA--I suspect this is a bug
CSdev Unfortunately, it looks like they'll be Enervate and Consume Vitality. Fortunately, I won't ahve to let her use those moves very much because of the achievements I already have.
That brings us here, where I can unlock both High Rises and the Entertainment District. This is an excellent turn to unlock High Rises after an Orgy--their Circumstances will be high next day. Trauma dealt during the current day also counts for more.
Again, I have multiple options--I can spend today training one of my innumerable garbage Forsaken to unlock +5 EE daily on all of them. Pounce and Fantasia are only about 15-25% of the way there according to the after-battle report.
But I feel that what we really need to do is open up everyone's T2s as we go through the cycle. Also, opening Fantasia's remaining T1s put them off cycle from each other. I have 34EE. I get Causal Projection and Dominance, opening Networked Consciousness but not taking it. Pounce is Territorial, Fantasia is Playful this round, so we need to break Pounce once to set them back in line. It'd also be pretty nice to go ahead and get Vigil set up with Enervation, so I need another medium-size Massacre summon.
R6 I release Vigil. She immediately Enervates:
Code:
Dignity Break
Vigil had always gotten the impression that the public appreciated her efforts to do the right thing, and even though she should have known better than to base her self-worth on something so fickle, that's exactly what she did. She had grown used to being viewed as the most important figure on the battlefield, and now when she thinks about other Chosen getting more attention from the Demons, she actually feels envious.
Vigil's Action: Enervation
Vigil begins undressing in earnest. The vast majority of the Thralls are so deeply entranced that their very souls are affected. At first, they'll only begin to have recurring dreams about Vigil, but with repeated exposure, they'll soon be able to think of nothing but worshipping her body.
FEAR [#XXXXXXXXX] (1.09M = 1.09M) consumed by fear
DISG [XXXX======] ( 446k = 446k) trying to ignore everything
PAIN [XXXXXX====] ( 644k = 644k) cowering from the pain
SHAM [XXXXXXXX==] ( 883k = 883k) tears of shame
HATE [=~~~~~~~~~] (11.1k = 11.1k) overpowering hatred for the world
PLEA [--''''''''] ( 280 = 280) blushing and distracted
INJU [-'''''''''] ( 100 = 100) light bruising
EXPO [X=========] (10.9k + 89.0k = 100k) essentially naked
EXPO up! Vigil's heavy breasts are completely exposed as she removes her torn dress to reveal her pussy. She makes no effort to cover herself, and that only causes the Thralls to pay even more attention to her.
(EXPO Lv 4: decreases damage to surrounded Chosen by 2.0% for the remainder of the loop (currently 98.0%). +60% Parasitism effectiveness: 160% total.)
"I will take my proper place at the center of the fight."
+1 Evil Energy (sinful action)
I leave her alone R7, capturing Pounce R8. On that turn Vigil Enervates again. This is fine with me as it increases my bonus damage against Pounce. Enervating again again at Round 10 means she's only a little bit away from being able to get the T4 break once I can afford Ritual. That is also the turn that I can have Massacre rape Pounce. R14 Vigil is at 415% Parasitism effectiveness, so I want her to stop Enervating as from this point it only hurts me.
During this process I manage to pull an Orgy out, 9 turns. This nearly breaks the Animalistic Chosen.
Code:
Pounce +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [X][ ][ ][ ]
CON (sig) [X][ ][ ][ ]
DIG (core) [X][X][X][ ][ ]
Fantasia +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (core) [ ][X][ ][ ][ ]
CON (min) [X][ ][ ][ ]
DIG (min) [X][X][ ][ ]
Vigil +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (min) [X][X][/][ ]
CON (core) [X][X][X][ ][ ]
DIG (sig) [X][X][X][/] 415%
Which information do you want to view?
I also get up to +15EE from all 3. My Animalistic are still a cycle apart from each other.
At this point, with a T4 break ready, I'm mostly trying to save EE for my expensive Punisher Forsaken. I want a t4 break as soon as reaonably possible, though, because with Demon's Food Cake, it's +30EE per day.
Time for Networked Consciousness and a bigger Orgy.