Also just a note on this, okay...? If you're not looking for Darkest Dungeon, don't play Darkest Dungeon, it's not elitist or anything to say that games don't need to be accessible for everyone. Could CS have options to make the game easier, obviously yes. But this is also a single developer (to my knowledge), so making those kinds of balance adjustments to make the game more accessible to people who aren't interested in "high difficulty, stressful puzzle games", takes development time away from focusing on things that the core intended audience are actually interested in.
Firstly, see, it's understandable to say that not every game is supposed to be acessible to everyone and i honestly agree with it myself, some games do make it very clear at the very beginning what kind of content the game is going to be focusing on. Thing is, this game does everything it can to make sure you understand that this game is here to cater to a wide audience, from difficulty to fetishes and kinks, it even gives you an option to substitute actual violence to tickling so people that hate violence and hardcore abuse scenes can enjoy it as well.
What would really suck however, is when you gathered this many people for your community and then suddenly decided to turn the difficulty curve to a 200% and the stress curve to 186.5% without letting people adjust it without going to extremes or even disabling content (difficulty scaling). I played this game many times without the cheat system on, like i often do to see what the idea of how the battle and sex system is supposed to work, i found them interesting but not really my style, so i used a mix of cheat mode and cheat engine to have control over the time battles take as well as unlocking upgrades and achievements. Imagine for a moment, you love the content, the writing, the inclusion of many kinks and fetishes that you like and how it caters to both straight and gay content, but it's a game that turned stressful, too difficult for you to play and filled with annoying new mechanics that just gets in the way of you enjoying the things that you once liked (before the annoyance was added in). That's a serious punch in the gut, especially for the people that were here for a long time.
Secondly, there was a time when i believed that certain things like difficulty adjustments, inclusion of content that's dependant on several functions, etc, would take development time and great effort from the development team, but then i went into modding things myself. Many times i found that when some devs say that it would be complex, it actually was not that complex. There's tons of examples when i went into that, just to say two though:
Portals of Phereon? Did you know MPreg (or anal preg, apparently it was a body part thing) can be very easily enabled? Apparently a guy in discord did that and even posted some screens of it working, when the dev and chat said that it would take development time to make these compatible. When i went to do it myself, was a simple addition and fast too, took me 2h or so because i was unfamiliar with the code. Did the dev bother to add that in or ask if the mod could be added in the game to save time? Of course not.
Strive for Conquest? Did you know MPreg (or anal preg, also a body part calculation thing, not gender) is also easily added in? As well as same sex marriage? Very easily done, doesn't take long at all to do.
The way i see it, if you're doing things like modifier-based adjustments to base values, you could actually do it using prestige system, it would also give the player more replayability value to the game (i do agree that it would be best to have the game balanced the way you envisioned it first before doing so). Also, i always go for the campaign, i love the loop system, conquering cities, recruiting forsaken, seeing the lore, fighting off the bosses, earning influence so you can get new items, training your forsaken to get stronger and go into another city with them. You can't just exclude people from that, it's a lot of content to just say "Hey, if you're a casual gamer and don't like difficulty, don't do campaign, go single instead". That's not a good thing to tell people, CSDev is doing a great job at writing the main story lore and i'm dead certain there's people always looking for more of that. There's many suggestions up for grabs that were posted here by the community and there's many ways to add alternatives for people looking to even the odds with the ever-increasing difficulty. Hey, personally i would actually like to have the option to disable the "Don't increase difficulty while using cheat mode in campaign". I don't want a one-hit-kill, i don't want a instant win thing, i simply want to adjust how fast my forces gain strength in proportion to the chosen, that's why i said i always use CE with the cheat mode, that way i can control what the cheat mode cannot.
Also, just as a reminder, there are many, many conditions that you must take into consideration while battling against the chosen. You have aversions, you have distortions, you have relationship vignettes that ALSO trigger tier breaks against random chosen. You know, i have many custom chosen that i personally take time to set a story behind, along with carefully customizing their appearances, vulnerabilities and their picture sets as best as i can, as part of the role playing aspect of the game. So when i go into the game, and i meet one of the chosen that i created and customized, i try to go and corrupt them the way i set them with their personal story. Sometimes i wish i could disable distortions because they can get in the way, especially with relationships also being able to trigger breaks on other chosen, but it's okay and i won't bother CSDev with this request, because i know the importance of strategic decisions in a game like this, it's part of its charm.