Tomfooleryer

New Member
Dec 20, 2020
4
11
Thank you for posting this! I was able to narrow down where the bug was happening. The problem was that new loops in campaign mode are effectively treated as new "saves," and the copying over of the current roster and sacrifice list was happening when the city was generated, rather than when the player moves to the new city. It should be fixed in the next version.

Also, congrats on reaching Loop 10. That's as far as I went in my own playtesting of the game, and it's planned that players will have access to other powerful Forsaken species in order to make it to that point, so getting there with normals and superiors alone is quite impressive!
Heh, cheers. Got pretty lucky on the city spawns to be honest. Nothing exceedingly brutal until this and the one just passed, and uhhhh, didn't think I could make that one. Only broke the final tier vulnerabilities by chaining the most bullied Chosen into hitting the next using the incoming achievement reduction and picking up the last with a Forsaken that reduced the progress enough to squeak by. Took a looooooooot of loading to win since I ended up with so little EE coming in only a cascade of relationship changes at the end gave me enough to buy Antipathy AND Threaten+. Bloody glad I turned Pride into an absolute Trauma Machine, since she just...wins...in the final fights.
...I also may have put too much time into this game
 
Apr 1, 2021
71
45
I actually like the idea that the Chosen can take a beating both physically and mentally. As a demon lord, it's basically required for you to be more than the average hentai villain where everything goes your way for plot reasons. Winning is completely a result of your own skill rather than any RNG.
 
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Aizion

Newbie
Jul 26, 2019
27
7
A total of six are planned, four are currently implemented, and the last two are being saved for later because Dev wants to work on other stuff for now.
Is there 1 where the Chosen gets overwhelmed by their own desire that they sort of submits to the demon lord without turning into Forsaken?
You see, I've read this manga called "Gushing over Magical Girls" Chapter 10, the chapter where the Magical girl fully succumbs to her Masochism side and willingly submit to the Villain. This manga is like a very-very-very tame version of Corrupted Savior, except that it's just Magical Girls Vs Magical Girls. There are some ideas that the Dev can take from it if they are willing to read it. (I would love to see a bunch of description of their daily-life going wrong or into a pervy direction just cause 1 of them secretly joined the Demon side)

I hope that in the future, more and more variety of Magical girl tropes for both Non-hentai and Hentai gets added to this game
 

MoarDakka123

Active Member
Jul 7, 2020
924
1,229
I don't remember seeing anything like that at least, this is more like Love Mary for example, as seen in /g/268393/.
 

BerglorMan94

Member
Apr 10, 2021
179
150
Is there 1 where the Chosen gets overwhelmed by their own desire that they sort of submits to the demon lord without turning into Forsaken?
You see, I've read this manga called "Gushing over Magical Girls" Chapter 10, the chapter where the Magical girl fully succumbs to her Masochism side and willingly submit to the Villain. This manga is like a very-very-very tame version of Corrupted Savior, except that it's just Magical Girls Vs Magical Girls. There are some ideas that the Dev can take from it if they are willing to read it. (I would love to see a bunch of description of their daily-life going wrong or into a pervy direction just cause 1 of them secretly joined the Demon side)

I hope that in the future, more and more variety of Magical girl tropes for both Non-hentai and Hentai gets added to this game
Hm... The closest to that would be the coercion(iirc) path. They end up becoming forsaken at the end, but they do it willingly to try and "convince the demon lord to become a better person" while doing the whole forsaken shtick anyways. So not quite what youre looking for, and honestly its one of the tougher distortions to complete.
 
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Arachnofiend

Newbie
Jul 22, 2017
32
18
Aversion and Tempt are the softest distortions we'll get I'm pretty sure, the remaining combo is PLEA/HATE which doesn't lend itself well to that.
 

Acidwriter

New Member
May 3, 2022
6
23
Man, I love this game so much it motivated me to stop lurking and write this essay. Completely divorced from the pornographic content, Corrupted Saviors represents an impressive achievement just as a 'tactical making the number bigger' game. Reloading the same turn for way too long only to finally put together a commander and decision tree combo that produces a jumbo exponential multiplier and trauma numbers that need to be expressed in scientific notation is an endorphin rush that puts mere pornography to shame. The game being so good makes the fact that it’s also damn sexy and presents an excellent sampling of some truly high-quality fetish content all that much more impressive.

Did CSdev study game theory to come up with this originally, or was this cribbed from some mainstream game series/genre I'm just not familiar with? Most games that nakedly pander to the monkey brain with buttons that make number go up have ankle-deep mechanics, I’ve never seen the concept combined with tactical decision making before. I mean, this is just extremely well-conceived and executed. Like, if you were to sanitize the flavor content surrounding the number-embiggening core for mass consumption and add real graphics and sound, you could have a hit indie game on your hands. Like, if you told me this was a fan project to mod porn into a beloved classic puzzle game, I would never doubt it long enough to double-check, it’s just that well done. CSdev has my utmost compliments for this impressive and entertaining game.

Now that I'm done gushing, I'm going to criticize a bunch of stuff, too.

Mainly, the documentation and in-game tutorial are woefully insufficient. Its kind of remarkable, because all the necessary information is there, but its spread out between the tutorial, the text files, and the tips, and inconsistently wrapped in obfuscating language in some places while explicitly spelled out elsewhere. The obvious intent is to have players explore the game and learn its mechanics by practicing them, but when the core of the game is a logic puzzle featuring undisguised math, ON A TIME LIMIT, its difficult to put up with having to switch between so many different sources to learn the mechanics. Even the promise of niche hentai isn’t enough to mitigate the intimidation and confusion/inconvenience. I was ready to give up on this myself before I read Tomfooleryer’s advice posts, which finally bridged the gap for me between a heap of inscrutable mechanics and an actual strategy I could approach the game with and refine through practice. Well, that and learning how to activate the cheat menu to finally relieve the agonizing FOMO that comes from feeling like the EE resource isn’t being spent efficiently.

I think I read somewhere that overhauling this was on CSdev’s to-do list, so great. Might I recommend including a strategy guide, or a least a hyperlink to advice threads like this one somewhere in the new in-package documentation? Perhaps simply the single sentence ‘Focus on stacking as many multipliers as possible, while preventing divisors--its geometric growth, you dumbass’ in the tips section somewhere? That certainly would have helped me. My only other suggestion would be a ‘free play’ mode, which would be as simple as taking the time limit off single play and making it so that the only way to trigger the final battle is the EE purchase. An alternative would be a (single play only, obviously) EE purchase that extends the time limit. 50 days is already a plenty generous time limit, but any limit at all is a huge buzzkill for someone who wants to enjoy the game casually or learn the mechanics without feeling punished by the sinister brain chemistry of FOMO. Right now, I feel like the cheat menu is the real tutorial, which is fine, honestly, except that it’s hidden by default.

Other than that, I have to say, I’m really impressed by the way CSdev assembled the flavor text from variable-linked strings to produce descriptions that change dynamically with your current score. Considering the scale of the game and the sheer number of variations that need to be fit together, its amazing how few issues arise where the variable text doesn’t parse correctly. With that said, for a game that encourages obsessive replay, only having 4-6 descriptions that loop can be a bit underwhelming. The space between T3 and T4 breaks where you are waiting for chosen to become corrupt enough for a punisher to trigger is an especially tiresome slog, particularly when compared to the amazing variety of content in the T2 double-chosen breaks. Its funny because T2 breaks are so well done that triggering the comparatively bare Orgy descriptions seems like a downgrade you are forced to put up with for the score multipliers. And then, the absurd amount of work that must have gone into the variable descriptions for the mix-and-match commanders leaves me feeling bad for wondering why there is no double-capture or capture-orgy or capture-surround interactivity. Evidently that was set aside to focus on forsaken content? Acceptable trade, then.

I’m not going to beg for content in a free game, especially when implementing it represents geometrically increasing work on the programing side, regardless of the effort to write it all. I’m doubly not going to do so since I’m already skipping the text after only 20 or so hours of playing so I can focus obsessively on trying to make the number bigger. However, I do have a list of content suggestions, because I think this game is delightful and can only get better.

Modding tools / templates would be amazing. Something to allow the replacement of current chosen descriptions or hell why not entire content blocks from the assembled sex flavor text. The repetitive nature of the content would be effectively crowdsourced by creating and trading custom text mods. Even recognizing how obnoxious it would be to write porn that adheres to a template of countless variable text strings, I’d like to take a crack at overhauling, at the very least, the depressingly lackluster ‘tickle’ events universe. That stuff doesn’t seem to have even been aimed at people with an actual tickling fetish, and instead appears to be little more than a placeholder for people who aren’t into over-the-top ryona/guro/despair porn of the Pummel event universe.

Speaking of which, its great that the tickle option is in there, even if it is a content desert. Not to kinkshame anyone who is into despair porn, the pummel events are really well written, they are just tonally dissonant with the ‘corruption through pleasure and shame’ theme of the other content trees. Sodomize as a source of high-octane agony in the t2 single + combo events and pummel commanders is strongly at odds with the regular buttsex it becomes when it combos with morality events. Descriptions of bones shattered to flinders and thoroughly destroyed internal organs don’t mesh with ‘orgasming continuously,’ not even within the context of the game.

It really seems to me like the theme of confidence-crushing levels of pain can be achieved through sadomasochism tropes of a more reasonable degree, such as spanking, canning, whipping, electrocution, piercing, and trampling. The initial stages of slapping and punching wouldn’t even need any changes. I’m just saying that there is a masochism fetish middle ground between the hard ryona/guro fetish of ‘she exploded herself in a suicide blast to escape the agony and was sad when her immortality reconstituted her from dust because the torment can continue’ and the ‘tickle’ fetish of ‘someone kinda touched her armpits a bit’ that could do with exploration.

More quickly then, and keeping in mind I haven’t looked into any of the forsaken content yet, sorry if I mention something covered there

-needs more tentacles and tentacle vore. The Pleasure commanders are great, also parasitism punisher—fantastic, but tentacles otherwise being restricted to a handful of vignettes and repetitive high-corruption sin collection blurbs is just a bit sad for magical girl corruption genre. I’m just saying the tentacle fetish enjoyers are jealous of the love shown to the futa dick enjoyers

-its amazing that there are male/trap chosen and TSF content, thank you so much for that CSdev, you absolute connoisseur. However, TS magical girls just switching over to the unaltered female event track really sucks the air out of the fetish, to the point where you might as well just leave them male and get some bi-sub thrills and variety of content. I understand the expediency of programming involved, but if there is any reference to the TF after the actual transformation event itself outside the char profile, I didn’t see it yet, which is a shame.

-is this really an entire lust corruption thing that never once features a single lewd crest / estrus crotch tattoo? Talk about abandoning a genre staple. Well, I haven’t seen all the content yet, it must be in here somewhere.

-Some kind of highly visible message beside the ‘choose your action’ prompt, informing you that a new vulnerability break took place in the current session already, would be hugely helpful. When you start skipping all the text to trial-and-error you way to a better score, its really annoying to realize you accidentally triggered a break you were attempting to avoid only 5-6 turns later, because you weren’t reading the text and were already up way too late from hours of trying to make the numbers bigger. If the game ever gets sound, vulnerability breaks would be a great place for an audio cue.

-sounds would be great. Even stock hentai soundboard classics playing once on each flavor text generation and such would go a long way to upping the eroticism to the next level, even if number-embiggening addicts would just disable them

-As someone noted earlier, when a chosen has a minor and core vulnerability that happen to be the paired set from a surround action, that makes breaking the core vulnerability first really much harder. The chosen will use the amoral defense of the minor vulnerability to protect against the core vulnerability growth if you start attacking the core while the minor has a higher score and she anticipates the core will reach the break limit--even if the minor vulnerability score is not currently rising. I get wanting each tactic to protect two stats so that they can double up, but maybe adjust their logic so they pick the primary defense tactic of the stat being attacked first, when both the core and minor would each reduce the damage, and the minor is not being attacked?

No comment on distortions since I haven’t tried them at all yet. Except to say how brilliant it is to put in the rivalry system and distortions. A weakness of this kind of game is the urge to devise and settle on a META for creating big numbers, such that you quickly must give yourself artificial challenges to keep the logic puzzle interesting. Built-in goals and content rewards for especially challenging alternate logic solutions to the core number-enlarging process is Apex game design, bravo.
 
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zertyx23

Newbie
Jan 16, 2020
65
27
Ok, just began a new campaign. Day 29 and I have a rampage and a tempt distortion that are friends. I'm quite happy.
 

onimer

Newbie
Oct 5, 2018
57
73
As a usability improvement, it would be great if I can tell from this screen cs.png
which Trauma/Circumstance pair are her core/significant/minor vulnerabilities. As it stands, I have to click the examine button, but that scrolls up the damage list. So I have to keep at least one of the two tables in my working memory. I'd like it if there was some kind of icon or symbol next to each damage type for core/significant/minor after maybe an upgrade.
 

Sonsuka

Member
Aug 29, 2017
181
64
I dont know if I missed a mechanic but on day 43 I suddenly lost a capture so I have 2 extra captures, but Im only able to do to do the original ambush and then 1 extra capture. I can see it says I have 1 action, but no capture option.
 

zertyx23

Newbie
Jan 16, 2020
65
27
I dont know if I missed a mechanic but on day 43 I suddenly lost a capture so I have 2 extra captures, but Im only able to do to do the original ambush and then 1 extra capture. I can see it says I have 1 action, but no capture option.
It's the action of the third dignity break. the chosen self-explode when taken by a special commander
 

Sonsuka

Member
Aug 29, 2017
181
64
Anyone got a good explanation for the forsaken system. Trying figure it out. From what I understand higher % make training easier, but higher is in a way worse? Everything looks worse higher u level besides maybe hostility for deployment, but even then its still reducing damage. Couldnt find forsaken reputation modifier also
 

Kalloi

Member
Mar 20, 2019
458
519
Anyone got a good explanation for the forsaken system. Trying figure it out. From what I understand higher % make training easier, but higher is in a way worse? Everything looks worse higher u level besides maybe hostility for deployment, but even then its still reducing damage. Couldnt find forsaken reputation modifier also
Your initial understanding a good one honestly, it's good to train forsaken to medium-high % for training and expertise purposes but too high % can "break" a forsaken in more ways than one

higher hostility doesn't reduce damage, but the trade off is that the forsaken will meltdowns or "tantrums" more because if it their motivation gets really lower than their hostility they'll flip out, restoring their own motivation at the cost of everyone else's. and if you have a lot of forsaken with high hostility then it has a chance of a chain reaction of forsaken flipping out each day and dragging everyone's motivation to the ground, forcing you to either waste a day training a forsaken in the chain to restore motivation or sacrificing a forsaken to restore order to your roster

In my experiences there are some times where its fine with getting high % on some of your forsaken-

High Obedience- If this is a really high cost forsaken and you don't plan on deploying them very often, its fine to give them high obedience since by the time you use them again they should have regained their stamina. ie. 80-90% obedience on a forsaken that costs 300+ EE to deploy is fine since you're only using them once or twice in the end game of a loop.

High Hostility- In a similiar sense with high obedience if they are a high cost forsaken, deploying them once or twice should be fine but instead of waiting on their regen, you have to be willing to spend a training them to restore motivation

High Deviancy- I would only consider this once you believe you are "done" training a forsaken, or at least got them to the level of expertise they can do decent damage and you don't want to change their fighting style too much, should be a gradual process to prevent being stuck in a style it will take awhile to transition out of.

High Disgrace- This one is the most varied in terms of usefulness because in order to have a decent campaign you should a wide variety of forsaken for the different stages of the game, this means having them at different stages of disgrace, disgrace should also be looked at when you're thinking about a forsaken's obedience or hostility. If your forsaken cost 5-10 EE to deploy and you plan on sending them out very often, you should probably keep their hostility mid % so they don't require a lot of motivation to deploy, but keep obedience low-mid % since you want them to regen stamina quickly for redeployment.

That being said there are some ways to get away with high % without breaking your forsaken too much and that mostly come into play 3 different ways, A forsaken's punisher abilities, the punishers you used on the forsaken back when they were a chosen, and distortions.

So if a forsaken has a punisher ability where she increases her stamina regen each drain she does on a chosen, then having high obedience on her wouldn't be much of a problem since it's offset by her ability,

Alternatively, if one of your forsaken has a punisher ability that adds max stamina or stamina regen to the chosen they've drained, then you don't need to worry about high obedience drawbacks on those forsaken you've drained.

And for the distortion example, one of the traits of the Negotiation Distortion-based forsaken is they regen based on the better between their hostility and obedience, meaning even if you raise their obedience to like 100%, they'll still regen a lot of their stamina as long as you keep their hostility low
 
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