mathiau

Member
Aug 4, 2020
330
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R38c (should be last of the r38)
Also, for some reason this game currently shows up as updated one month ago when using Latest updates for some reason
 
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Crashen

New Member
Oct 2, 2017
12
1
Well, with the experiment concluded I didn't exactly determine what I set out discover, but I certainly came upon something amazing. But before we go into the juicy details of my "experiment" let's say 2k trauma is most likely not enough to trigger tier 2 sins. Not sure about the 20k range. I'm sure though that lower tier group activities can override/prevent higher tier sins from happening. After a full 3 member group activity I skipped through a battle and the broken-in heroine finally gave in and gave me my juicy 2 EE.


But let's outline set the stage for my experiment our heroines downfall.

It is day 10. No bonus EE collected so far. All the 1-2 cost non-Commander updates are unlocked. Enough EE to get a single 3-turn ambush Commander. 2 EE left over, but nothing we can unlock that will help us further.

These are the Dastardly Damsels I am working against with. Everything randomly generated except for the team's "name". All acquaintances at this point in the game.
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Fortune is about to make me her namesake in EE. Not sure if it's possible to get a more vulnerable heroine in this game. The pre-broken Confidence is just an open (back-)door invitation. And the weakness to PLEA is the cherry grapefruit on top the delicious cake lodged deep inside her already gaping ass. Time to cash in!

Ambush on Fortune for 3 turns
Turn 1) INJ sets up every other circumstance
-> Pummel
Turn 2) PLEA is needed to get the traumas high enough for subsequent captures
-> Caress
Turn 3) This one is more tricky: EXPO would give us more options on the others later but HATE will give further bonuses on Fortune now
-> Grind

Turn 4) One turn for a trauma attack until reinforcements arrive. Putting a trauma to 1k for a Lv2 opening will help. But beware: DISG is capped to 1 by the 3 def and any Trauma level increase makes it harder to level the corresponding circumstance. Anyway ...
That the following works is bonkers and absolute overkill. Fortunately that's what this game is all about so here we go:
-> Attack!

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Turn 5) Reinforcements arrive but we ignore them for now.
-> Surround (4 turns) on Fortune
Turn 6) We need trauma to make any further surround happen, especially PAIN
-> Pummel
Turn 7) Caress

Turn 8) 2 Turns left we need to prep another heroine. With Morale decreasing trauma and no exposure yet on Fortune hitting on a weakness is imperative.
-> Threaten on Freedom (Slime on Vanilla also works and neither compromises further surrounds on them)
Turn 9) Surround Freedom

Edit: Surrounding Vanilla actually has an impact. On turn 9 the one who isn't surrounded will boost morale thus reducing trauma. Vanilla has the stronger boost (13% vs 7%). This results in a sightly higher trauma. Might be negligible in the grand scheme but Freedom also is even weaker to EXPO making a single turn surround > humiliate last for longer until regenerate kicks it back down.
So (ab-)using Vanilla on turn 8+9 is the better course of action in most cases and absolutely crucial if you want to keep Fortune's minor Innocence intact while getting the final surround off. So many little pieces coming together to create the prefect storm.

Now it is turn 10 on day 10. A poetic time. The extermination is at 192/200 (96%). A freaking miracle just according to my plans. Let's look at Fortune's sorry juicy state:
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With her PAIN barely edging (;)) above 10k we are looking at a pre-extermination surround of 9 turns against a measly defense of 5. There's an even longer surround looming ahead. Even with a moderate understanding of the game it's clear we're looking at the possibility of a Defiler action. It's almost no longer about how much we can wring out of her broken body but about what do we not want to break for story/rivalries/friendships etc.
She still has an unbroken minor Innocence Vulnerability. Any use of caress or humiliate at this point will inevitably break it.

Oh hey, both other heroines also still have a surround remaining. We'll need one to bridge Fortune's surrounds, with a turn or two to spare and push a trauma higher (like PAIN above 100k). The other one we can use to get some early exposure in to intensify Fortunes misery. Or save her for when we're done with Fortune. There's enough time to rack up the trauma to get a 4+ turn surround. With the massive Exposure that should be on Fortune by then getting a break in or two should be absolutely possible.

I'll save myself typing out further turns. There's still plenty to puzzle around with the later turns if you don't just want to go all out on Fortune. I've attached the Export and Save files in case anyone wants play around with it.

View attachment 976592
This post/guide changed helped me break through the wall I've been hitting in my loops. I recommend anyone stuck to take a look at this. I would also like to hear of other combos that help you break out of the 3 to 4 EE daily hell cycle.
 

alex2011

Conversation Conqueror
Feb 28, 2017
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This post/guide changed helped me break through the wall I've been hitting in my loops. I recommend anyone stuck to take a look at this. I would also like to hear of other combos that help you break out of the 3 to 4 EE daily hell cycle.
I mainly just focus down one Chosen at a time with a mix of alternating high level commander captures and thrall surrounds until something breaks or a new action opens up while keeping the other two from having free reign if they've appeared by using surrounds. This tends to get me a good income fairly quickly just from the number of breaks on the one Chosen in a single battle and sometimes I get lucky and one of the others gets a break or two from the surrounds keeping them occupied.

Keep in mind this is not taking into account having to stay away from certain vulnerabilities or levels thereof for distortions, this strategy is mainly for total breaks across the board.
 

mathiau

Member
Aug 4, 2020
330
231
This is going to be a pretty significant amount of work. I'll need to go through most of the code of the game and manually add the appropriate sex-act-incrementing functions wherever they're applicable. But there will be some resulting benefits for custom sex scenes. It'll no longer be necessary to artificially prevent the Chosen from having sex or experiencing orgasm before the relevant Vulnerabilities have been broken, because sex experience and Vulnerability Break will be stored as separate variables. Furthermore, it'll be possible to add different ways of breaking the same Vulnerability. This will allow for things like Rampancy and Aversion Forsaken who are still virgins, or MILF Chosen who start out as non-virgins but haven't suffered Morality Break. It's one big step toward several of the much-requested features I've seen.
I suppose you meant Negotiation?

(this is from the )

Also, for anyone who didn't read the report: "retry fight" button confirmed
there's one feature which I wanted to add at the start of the month this time just because I was tired of putting it off: a "retry" button for battles and training.

This was a bit tricky, because the amateurish way in which I coded saving and loading for Release 1 didn't fit well within loading directly into other scenes. But I just finished implementing and testing it last night, and it all seems to be working properly.
 

Kaitol

Newbie
Jul 29, 2017
89
93
I know some people have been using AI to generate art for portraits, but one of the main problems seems to be keeping consistency. I was looking into it a bit because of a future project I'm thinking of, when I stumbled across Playground AI, which has probably the best tools to edit an existing image, at least as far as I'm aware. You can tell it to add or remove specific things and paint the general area you want it to touch. Plus you get 1000 free generations a month, which should be plenty for most people.

If anyone was thinking about making portraits, but was put off by or struggling with how hard it is to get AI to generate different pictures of the same character, I think it could help a lot.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,456
I know some people have been using AI to generate art for portraits, but one of the main problems seems to be keeping consistency. I was looking into it a bit because of a future project I'm thinking of, when I stumbled across Playground AI, which has probably the best tools to edit an existing image, at least as far as I'm aware. You can tell it to add or remove specific things and paint the general area you want it to touch. Plus you get 1000 free generations a month, which should be plenty for most people.

If anyone was thinking about making portraits, but was put off by or struggling with how hard it is to get AI to generate different pictures of the same character, I think it could help a lot.
So, for example, you could take the existing portraits of Fury, which currently only have normal and animalistic Chosen images, and add the features needed for other forms like undead or superior?
 

Kaitol

Newbie
Jul 29, 2017
89
93
So, for example, you could take the existing portraits of Fury, which currently only have normal and animalistic Chosen images, and add the features needed for other forms like undead or superior?
Quite probably, though it might take some finagling. Changing expressions would be easier, just point it at the face and tell it what you want instead.
 
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hyperk2

Newbie
Jul 26, 2019
98
150
The main thing for me, and why I gave it a try, was that while there are many "different" chosen, the same portraits get used multiple times over. I wanted to try to make the chosen more distinct instead of several of them essentially being the same by virtue of using the same portrait set. It takes a little while, but I think it's definitely doable. Plus, I'm not all that picky, so I thought this level was good enough.
Just for example;
 

zargal

Newbie
Aug 5, 2018
34
68
Hi everyone, I've updated my Football Manager inspired worksheet. It now includes:
-Space to keep track of Chosen and Forsaken stats. New is the capacity to predict each Chosen's punisher bonuses for all your forward planning needs!
-A bunch of quick reference stuff. The idea being that, having read through the official guides, you can quickly glance at one of the tables for a reminder rather than having to open a text file and find that info again. If there's a discrepancy between sources however, definitely go with the official one.
-The same messy research tree. Personally, this is the thing I find most useful, since it keeps me on track for rushing Network/ whatever.
-Vignette tracker and a personality quiz guide (not 100% accurate- feedback welcome).
-More unsolicited tips of dubious quality from me!
-A late game (slightly edited for illustration purposes) example of how I use it.

As with last time, you can feel free to edit/add/delete stuff as you need. I used to set up autofill for opposing vulnerabilities but I find I don't need to anymore for instance. Google will tell you how to autofill and easily drag stuff around in excel.

Finally, a recommendation from CSDev themself:

This is a very nice tool.
What more can be said?
Hope this helps people get into this superb game!
 
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Oct 11, 2021
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I highly recommend reading and following along with the guide.txt in the game folder, the other txt files there will be useful after your first run through. You could look at kalloi's portrait pack, not only are the pics great, there is a handy walkthrough for days 1-12 which steps you through the basics. I also posted a guide/worksheet a while back which may help with terminology. Good luck!

PS Ragsmu beat me to the punch, but I'll still post in case a rewording helps.
Thanks for the reply. Help for sure but I'm hitting an immense wall rn and I have no clue how to get through it. Whenever there is a T2 circ break I need 10K dmg in that circumstance to break it with the corresponding attack (e.g. force orgasm, inseminate etc) However, it really feels like it's almost impossible to get there, if the element is something the Chosen is strong against. So for example, right now I have the quest of sodomizing a chosen at the element they're strongest against (which is INJ). How am I supposed to get there? Is there a trick I'm overlooking?
 

Ragsmu

Member
May 22, 2018
394
292
Thanks for the reply. Help for sure but I'm hitting an immense wall rn and I have no clue how to get through it. Whenever there is a T2 circ break I need 10K dmg in that circumstance to break it with the corresponding attack (e.g. force orgasm, inseminate etc) However, it really feels like it's almost impossible to get there, if the element is something the Chosen is strong against. So for example, right now I have the quest of sodomizing a chosen at the element they're strongest against (which is INJ). How am I supposed to get there? Is there a trick I'm overlooking?
Thing you overlooking is the ability to juggle surrounds most likely. Alternatively extremely resistant chosen. Try posting the save if you don't mind and either me(depending on when) or someone else will be able to look at whats going on and give you some proper advice.

Edit: If you want some general advice - Setup EXPO on other chosen to get multipliers for one you are trying to break. Buy Time extension upgrades, so you can force one extra surround. as mentioned - learn to use 4/5 turn 2 Capture commanders. But save would still be preferable
 
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Oct 11, 2021
47
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Thing you overlooking is the ability to juggle surrounds most likely. Alternatively extremely resistant chosen. Try posting the save if you don't mind and either me(depending on when) or someone else will be able to look at whats going on and give you some proper advice.

Edit: If you want some general advice - Setup EXPO on other chosen to get multipliers for one you are trying to break. Buy Time extension upgrades, so you can force one extra surround. as mentioned - learn to use 4/5 turn 2 Capture commanders. But save would still be preferable
Here's the save. The newest one should be day 31. I gave up on the campaign for now and just play single player because supposedly it continuous even after you fail the final fight.

I always go for pummel -> Caress -> Grind combos and then maybe Humiliate on the chosen I'm focusing. Maybe the order I'm doing it in is wrong? But this combo is what got the most out of any chosen by FAR. And I'm trying to get Humiliation on every chosen if possible but never above lvl 1. Should I try to get the other chosens on level 2? Seems like it would be way harder since even getting the Chosen I'm focusing on 1k on a specific circumstance isn't easy.
 

Ragsmu

Member
May 22, 2018
394
292
Here's the save. The newest one should be day 31. I gave up on the campaign for now and just play single player because supposedly it continuous even after you fail the final fight.

I always go for pummel -> Caress -> Grind combos and then maybe Humiliate on the chosen I'm focusing. Maybe the order I'm doing it in is wrong? But this combo is what got the most out of any chosen by FAR. And I'm trying to get Humiliation on every chosen if possible but never above lvl 1. Should I try to get the other chosens on level 2? Seems like it would be way harder since even getting the Chosen I'm focusing on 1k on a specific circumstance isn't easy.

Pummel Cares Grind Combos are ususally good enough, though it can depend on the girl.

Ok i am looking through the save right now. 31 is really late to be just starting breaking t2 cores (and then again you are trying to break t2 significant there - not even core.

Though with as strong commander as you have - it's really easy to break t2 significant. (6 turns with 2 captures is enough)
Start Pariah with P=>C=>G=>H=> nothing. Capture Steadfast as she appears. next turn Surround Pariah. Humiliate her once. that will give you t2 Expo. You have 4 turn left on Steadfast for P=>C=>G=>H. Surround Steadfast again P=>C=>G=>H you have 3 turns of surround left at this point. Slime at Hope. use 1 turn to threaten Pariah. Surround Hope. Surround Steadfast. At this point you should have 14 turn surround. you can go H=>P=>C=>G. after that it's just a question of couple of turns so you can start working On Pariah by increasing her fear Pain and Shame to 10k each. then surround her and that should be enough to break t2 on her in a couple of turns.

That is to what you already have, even less actually as i removed 1 capture.
Technically should be doable with 5/2 but it'll take a bit more time and i am to sleepy right now to experiment.

But Yes, overall advice - learn to juggle surrounds, and setup expos.
will try some more stuff with this save at a later date
 
Oct 11, 2021
47
53
Pummel Cares Grind Combos are ususally good enough, though it can depend on the girl.

Ok i am looking through the save right now. 31 is really late to be just starting breaking t2 cores (and then again you are trying to break t2 significant there - not even core.

Though with as strong commander as you have - it's really easy to break t2 significant. (6 turns with 2 captures is enough)
Start Pariah with P=>C=>G=>H=> nothing. Capture Steadfast as she appears. next turn Surround Pariah. Humiliate her once. that will give you t2 Expo. You have 4 turn left on Steadfast for P=>C=>G=>H. Surround Steadfast again P=>C=>G=>H you have 3 turns of surround left at this point. Slime at Hope. use 1 turn to threaten Pariah. Surround Hope. Surround Steadfast. At this point you should have 14 turn surround. you can go H=>P=>C=>G. after that it's just a question of couple of turns so you can start working On Pariah by increasing her fear Pain and Shame to 10k each. then surround her and that should be enough to break t2 on her in a couple of turns.

That is to what you already have, even less actually as i removed 1 capture.
Technically should be doable with 5/2 but it'll take a bit more time and i am to sleepy right now to experiment.

But Yes, overall advice - learn to juggle surrounds, and setup expos.
will try some more stuff with this save at a later date

WOW thank you, it definitely works but i still don't 100% understand why it worked. Can you explain your train of thought maybe? Like, why Threaten Pariah in the middle even though I kinda focus Steadfast instead, why surround Hope without Humiliating her (why bother? Doesn't give boni does it?), etc. I feel like I don't understand a lot of boni that I could get. How do you figure that out?
 

Kaitol

Newbie
Jul 29, 2017
89
93
Using the basic attacks to boost a damage up to the next tier for longer surrounds can be useful even late in an encounter, especially if you have the free time and it's the last surround you can do on her, if you can do it in few enough actions.

Never focus on only one girl once you have a two or three capture commander, partly because they'll do stuff to disrupt you, like Distract (some Chosen are better at it than others, I think I've seen up to 42% circ damage reduction? Super annoying), and the more you hit them the easier it is to work on the girl you're aiming at. Subjugation doesn't go up if all three Chosen are captured (though they will start storing power for big hits once freed after evac is complete to stop you stalling forever) so it's always worthwhile to juggle as many of them as you can manage, sometimes just capturing one to stop her doing anything can be the right play, especially since only two girls expo matters.
 

zargal

Newbie
Aug 5, 2018
34
68
I believe the hope surround was purely to make sure steadfast's fear was counted for the surround lengths (it only counts if other chosen are surrounded). It's a tactic you'll get used to, even when you have the extra round researched, you should never not have at least one chosen surrounded until they're all flying. It changes a little with forsaken but the principle remains.


Good on you for sticking with it, I know those T2's can be frustrating! At some stage, everything does start to just click.
 

Ragsmu

Member
May 22, 2018
394
292
WOW thank you, it definitely works but i still don't 100% understand why it worked. Can you explain your train of thought maybe? Like, why Threaten Pariah in the middle even though I kinda focus Steadfast instead, why surround Hope without Humiliating her (why bother? Doesn't give boni does it?), etc. I feel like I don't understand a lot of boni that I could get. How do you figure that out?
Pariah Turn is throwaway turn. There is nothing to do and you might as well skip it - so i use it to build some trauma on Pariah in advance.

Hope slime and 1 turn Surround - this is actually core thing to understand, You see as long as chosen was captured prior to extermination timing reaching 100% - they wont fly away after their surround end and can be captured for 1 more time. But if no one is captured on the field and extermination is 100% the battle will end. so i synchronized 1 turn surround with the moment when Steadfast's surround ends (hence the throwaway turn on Pariah, i needed 1 to slime Hope, and 1 to surround her. but there was 3 turns available) that 1 turns surround prolongs the battle and gives me an opportunity to surround steadfast for the last time.

There is upgrade that prolongs battle by 1 turn and spares you the trouble, but as others mentioned even then that short surround on Hope will make last surround on Steadfast Longer due to how threaten damage works. (only provides surround when someone else is surrounded)
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,456
Using the basic attacks to boost a damage up to the next tier for longer surrounds can be useful even late in an encounter, especially if you have the free time and it's the last surround you can do on her, if you can do it in few enough actions.

Never focus on only one girl once you have a two or three capture commander, partly because they'll do stuff to disrupt you, like Distract (some Chosen are better at it than others, I think I've seen up to 42% circ damage reduction? Super annoying), and the more you hit them the easier it is to work on the girl you're aiming at. Subjugation doesn't go up if all three Chosen are captured (though they will start storing power for big hits once freed after evac is complete to stop you stalling forever) so it's always worthwhile to juggle as many of them as you can manage, sometimes just capturing one to stop her doing anything can be the right play, especially since only two girls expo matters.
Adding to this, whenever possible and no actions directly aiming at the Chosen are available, raise the barrier. The extra percentage in damage does help to mitigate the nullification from Chosen actions to a degree, especially if you can get it above the highest percentage of blocked damage.
 
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