Doctor Shark

Member
Nov 7, 2019
309
645
Any thoughts on having a fixed item for Loop 1 of campaign? Maybe Unicorn Lard or if Inferno Pepper was buffed to give 2x (Items Owned) EE whenever you summon a Commander? The way it's set up now where you can pick any one of the eight items but there is one choice that's far superior and one that's way inferior seems like an odd design decision.
 

SuperSkippy

Member
Oct 25, 2017
243
124
Any thoughts on having a fixed item for Loop 1 of campaign? Maybe Unicorn Lard or if Inferno Pepper was buffed to give 2x (Items Owned) EE whenever you summon a Commander? The way it's set up now where you can pick any one of the eight items but there is one choice that's far superior and one that's way inferior seems like an odd design decision.
I think it's fine for the items to have different power levels, and I think that Tomorrow's Newspaper is the most complicated item (for players who don't know the game) and for it therefore to have significant upside. If I were trying to design something like it from scratch that's a bit better balanced it would be something like:

Tomorrow's Newspaper: You may spend 3EE to summon a 4-turn 2-Capture Commander with no other special abilities. All Upgrade purchases increasing either maximum Duration or maximum Captures cost 1EE instead of their usual cost.

This item would still be really good for early Loops but would fall off in usefulness once cheap Forsaken are available.

Inferno Pepper: When sending out a Commander, gain x EE, where x is the lower value between the cost of the Commander or double your number of items.

I still wouldn't take it personally but it's at least feasible and opens up different options for Commander-based play.

Unicorn Lard: Whenever a day goes by with no battle taking place, gain Evil Energy equal to the number of items owned, and (if some Chosen haven't appeared yet) guarantee that a new Chosen will arrive the next day. While this item is owned, an option to move to the next day without fighting will always be present. On days with combat where no Defiler action was used, gain an additional 1EE during Downtime.

Now it's free EE to help you get set up at the beginning of Loops, and summon Chosen early during earlier Loops (in later loops they appear so fast that this feature isn't needed). And with these changes all of these are good starting items, as in, they give you a boost in earlier Loops that is gradually succeeded by the tools you develop in later Loops.
 

totallyanalt

New Member
May 10, 2019
8
7
screengrab from my current game to check my understanding here
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So the x2 on Pain is because she's at INJU lvl 1, and that injury is also multiplying overall circumstance damage. Rogue's 2 EXPO is also adding an x4 multiplier to everything (because lewd, I guess?), and because FEAR/DISG and PAIN are above 100, they're halving incoming damage to the corresponding circumstance, right? So what does the 1/2 Highest Circ modifier mean?
 

SuperSkippy

Member
Oct 25, 2017
243
124
screengrab from my current game to check my understanding here
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So the x2 on Pain is because she's at INJU lvl 1, and that injury is also multiplying overall circumstance damage. Rogue's 2 EXPO is also adding an x4 multiplier to everything (because lewd, I guess?), and because FEAR/DISG and PAIN are above 100, they're halving incoming damage to the corresponding circumstance, right? So what does the 1/2 Highest Circ modifier mean?
The "highest Circ" multiplier is equal to (1/2)^C, where C is the highest level among Circumstances. Stalwart's highest level among Circumstances is 1, so it's equal to (1/2)^1 = 1/2. If you were to look at Zenith, her multiplier will be (1/2)^2 = 1/4 since she has at least one at level 2, and Rogue will have a highest Circ multiplier of (1/2)^4 = 1/16.
 

MorpheusTheus

New Member
May 11, 2024
1
0
Is there a guide somewhere that beaks down the basic mechanics? I'm finding this all to be somewhat impenetrable, and I haven't found anything that explains what the information the game provides actually means. There is an included guide, but it's written like it assumes a degree of knowledge I simply don't have.
 

deviantartaaa

Newbie
Sep 21, 2019
92
27
Is there a guide somewhere that beaks down the basic mechanics? I'm finding this all to be somewhat impenetrable, and I haven't found anything that explains what the information the game provides actually means. There is an included guide, but it's written like it assumes a degree of knowledge I simply don't have.
There is one in the game files, I think it's called guide or something like that (a .txt file)
 

totallyanalt

New Member
May 10, 2019
8
7
Is there a guide somewhere that beaks down the basic mechanics? I'm finding this all to be somewhat impenetrable, and I haven't found anything that explains what the information the game provides actually means. There is an included guide, but it's written like it assumes a degree of knowledge I simply don't have.
Okay, so off of my own, incomplete, understanding

PRIMARY OBJECTIVE: Ensure enough chosen are killed or corrupted at day 50, so they don't kill you. I don't know if the game ever tells you you have 50 days or not, but I don't think so.

You set them up for this by inflicting Breaks to their Vulnerabilities over the course of the game.

Every chosen has 4 pairs of attributes, the Vulnerabilities listed in their profile when you examine them. The four pairs (and their associated attributes) are
Morality (Fear and Hate)
Innocence (Disgust and Pleasure)
Confidence (Pain and Injury)
Dignity (Shame and Exposure)

For each of these, the first attribute of a pair is their Trauma, and the second is Circumstance

At the start, every chosen will have 100-ish points divided between the Trauma/Circumstance pairs of each Vulnerability (ie, 40 Fear, 60 Hate in Morality). This is how much damage they'll take, at base value, from your actions in battle.

Initially, you'll only be able to inflict Trauma on them via combat actions (Threaten for fear, slime for disgust, attack for pain, taunt for shame). At certain thresholds (100 - 1,000 - 10,000 etc) of damage to these attributes you open up a Weakness. If you open enough weaknesses during a fight you can then use the Surround actions and start damaging their Circumstances. Once circumstances reach certain thresholds (1,000 - 10,000 - 100,000 etc) you can achieve those Breaks mentioned above.

After Battles, each chosen will try to deal with the Trauma you've inflicted on them by various coping mechanisms. If they can't resolve all of it, they'll start turning to unhealthy coping strategies that will feed you Evil Energy (EE), which is what you use to buy upgrades. As unresolved Trauma builds up and you start inflicting Breaks, they turn to more and more extreme methods which will generate even more EE for you. Then you spend that EE on upgrades so you can inflict larger amounts of Trauma and Circumstance in a given fight, which results in more Breaks, which creates more EE and so it goes in a nice virtuous cycle.

There's some nuances to the system, Shame Trauma won't inflict a weakness unless another Trauma is already inflicting a weakness. Fear also won't inflict a weakness unless another chosen is being hit with Surrounded actions. Vulnerability Breaks seem to also increase the damage a chosen takes. At each level of Hate and Injury, you get a bonus to inflicting more circumstance damage, and at each level all circumstances buff how much damage a chosen takes from the matching Trauma. The highest level of Humiliate on the field between all chosen also gives a buff to inflicting circumstance damage to all chosen.

Chosen also seem to rate certain Vulneabilities as more or less important, but I honestly don't know what the means other than marking which Circumstances are harder or easier to raise.
 

SuperSkippy

Member
Oct 25, 2017
243
124
Is there a guide somewhere that beaks down the basic mechanics? I'm finding this all to be somewhat impenetrable, and I haven't found anything that explains what the information the game provides actually means. There is an included guide, but it's written like it assumes a degree of knowledge I simply don't have.
I'm working on one that may be helpful. Currently it only goes through Day 4. Be sure to download the included saves.sav file or the instructions won't make sense/won't work correctly.

(updated R53)

By loading the game and using the text file as an old GameFAQs step-by-step walkthrough with explanations for each button press, you should be able to learn something about:
The game interface
Traumas
Circumstances
Angst
Demon attacks
Thrall attacks
Evacuation and Extermination
Downtime and Evil Energy
HATEred
Maybe a little about multipliers?
 
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Comiies

Well-Known Member
Aug 27, 2022
1,245
2,175
Is there a guide somewhere that beaks down the basic mechanics? I'm finding this all to be somewhat impenetrable, and I haven't found anything that explains what the information the game provides actually means. There is an included guide, but it's written like it assumes a degree of knowledge I simply don't have.
Fruit Smoothie and Anyone 9999 helped me a while back when i asked the same question.Fruit smoothy especially is usefull since he has 1 whole loop on a post.Just use the search bar and youll be golden.Other than that the most "difficult" thing is learning what each stat does and how each stat interacts with each other(the text file/s in the game folder help but it must be suplemented with your own testing) and finally,the most important thing is getting the hang of using the 5EE commander.After you master your Loop 1s everything else is up to you.
 
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totallyanalt

New Member
May 10, 2019
8
7
Okay, first game completed (on classic) and I managed to nab two Forsaken, one with Megalomania and the other by resolve. Can i bring them into the campaign, or are they limited to other single scenario games?
 
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SuperSkippy

Member
Oct 25, 2017
243
124
Okay, first game completed (on classic) and I managed to nab two Forsaken, one with Megalomania and the other by resolve. Can i bring them into the campaign, or are they limited to other single scenario games?
Chosen defeated in a Scenario are only for that Scenario. The gameplay loop where you make them into Forsaken to help you fight more Chosen only makes sense in a Campaign. You probably learned quite a bit from the experience, though! Try to get all 3 next time.
 
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Vrkkvkrvkkv

New Member
Feb 11, 2023
1
0
I'm working on one that may be helpful. Currently it only goes through Day 4. Be sure to download the included saves.sav file or the instructions won't make sense/won't work correctly.

(updated R53)

By loading the game and using the text file as an old GameFAQs step-by-step walkthrough with explanations for each button press, you should be able to learn something about:
The game interface
Traumas
Circumstances
Angst
Demon attacks
Thrall attacks
Evacuation and Extermination
Downtime and Evil Energy
HATEred
Maybe a little about multipliers?


hey sorry the save it says to download says its locked behind a key
 

SuperSkippy

Member
Oct 25, 2017
243
124
hey sorry the save it says to download says its locked behind a key
Really?

Edit: I just tried it in an incognito browser window and it worked for me.


Edit Edit: Yes, I see somehow the short link got saved instead of the long one in the wiki. All fixed!
 
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Kalloi

Member
Mar 20, 2019
460
525
Really? Can someone confirm whether this is locked? It should be set to "anyone with the link".

Edit: I just tried it in an incognito browser window and it worked for me.
Just tested it the link to your save on here works just fine but trying to access the link from the wiki asks for decryption it seems

Edit: Mostly a quick aside but skimming over your guide I just want to say excellent work on it so far! Such a thorough review of the actions while also instilling in new players what their short goals should look like, Keep up the great work! :D
 
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thelasttruepleb

New Member
Jul 18, 2021
1
4
So I tried this game out weeks ago and after a few days of reading guides and playing the easy mode on single play before I felt like I really understood it, I tried the campaign mode, where I got to the first boss and lost. In hindsight, I realized I probably lost because I avoided the undead chosen, just because I liked the animal girl art better. So I decided to make my own undead girls and match them stylistically to Contemplative Yearning's default girls.

Unfortunately and unsurprising, it seems the AI models have significantly less data to pull from on undead monster anime girls, so I couldn't replicate the style as well as I'd hoped. Had to generate a loooot of images to get what I got (easiest girl pack was 120ish). Ended up having to do loads of manual editing as well, sometimes on every picture in the pack, since the AI couldn't even generate a good starting pic. In the end, I got them to pretty much fit into 2 anime styles that are close enough I'm satisfied with them, and while I wasn't initially planning on it, considering the time I put in I figured I would share. They don't look like Contemplative's, but generally retain similar features, for example hair and eye color.

Anyway sorry for rambling

Couple important things though:
  • Packs have the smug and used but no forsaken, don't see much point in forsaken variant for undead or demons, smug and used is enough imo.
  • The pics for the first two girls (Axiom and Chaos) are way lower quality than the others, so you may not want them. Check before you overwrite.
  • Cheer's pics are of a ghost girl, but she is listed as a reanimated/Frankenstein type, so pics won't match the game flavor text. Axiom demon pics also don't match, I made an oni girl, but game text says sheyd, which Wikipedia says is a Hebrew shapeshifter demon with chicken legs. Others are listed as oni, so you could skip it or use it to replace the oni pics. Every other pack should match the game text. Or at least I intended to match it.
  • There's pics for 21 girls. All have undead packs, then there's 3 devil girls and 1 angel (+forsaken angel). Angel doesn't match and is lower quality so check it first.
  • Tried to keep a balance between cute and creepy, but some girls definitely lean more one way or the other. If you don't like creepy you might want to look through and skip them.
  • I made the struggle pics usually have torn clothes and blood/bruises. If you really don't like blood, don't download or skim through and get the ones without.
  • Don't feel like it needs a disclaimer but used have cum and some also show nipples on lewd/used. If you don't want that close this tab. Or just skip those packs, up to you.
 
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totallyanalt

New Member
May 10, 2019
8
7
When I'm customizing a chosen's outfit, can I also customize what weapon they use? if so, How?

also, are these preview costs actually accurate? I'm hitting Zenith with Negotiation, and Midnight with Megalomania, but I'd like to actually be able to use these girls without breaking out cheat engine
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Also, once you have Forsaken, is it possible to Export their customized outfits for later use in other modes, or when making custom chosen?
 
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SuperSkippy

Member
Oct 25, 2017
243
124
Just tested it the link to your save on here works just fine but trying to access the link from the wiki asks for decryption it seems

Edit: Mostly a quick aside but skimming over your guide I just want to say excellent work on it so far! Such a thorough review of the actions while also instilling in new players what their short goals should look like, Keep up the great work! :D
Thanks! I used your day 1-12 as the basis, but aimed to go deeper into explanations and dig down to what a new player sees when opening this game. The first goal is a comprehensive walkthrough from Day 1 to the Final Battle, which I won't be rushing towards but will probably get to before day 50, in such a way that I can show off many of the major features (not Distortions or Forsaken since it's a Scenario).

After that, maybe, I'll try my hand at doing the same thing with a campaign through Loop 5 or so? Not quite so turn-by-turn, just focusing on major goals that can be accomplished each Day. That one would include Distortions, Forsaken training, and so on.
 
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SuperSkippy

Member
Oct 25, 2017
243
124
also, are these preview costs actually accurate? I'm hitting Zenith with Negotiation, and Midnight with Megalomania, but I'd like to actually be able to use these girls without breaking out cheat engine
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Also, once you have Forsaken, is it possible to Export their customized outfits for later use in other modes, or when making custom chosen?
Those costs take into account their current Vulnerability Breaks in DIG. If you break Midnight's T1, T2, and T3 DIG her cost will go down significantly and be in the range of 40-60 EE, I think. Since you have to avoid breaking any of Zenith's DIG, that cost will be accurate. The cost depends on the Forsaken's Disgrace stat, which is dependent on their starting DIG score (a value that's hidden from you) plus a modifier for each DIG Break.

That means you can bring this cost down through doing Training that increases Disgrace, or by using a Trainer to train her Disgrace specifically. I suspect with that high of a cost she is probably the Core DIG Chosen for this loop, right? And Midnight is the Significant DIG? Anyway, you should expect that you'll need to weaken her through Disgrace training to make her more easily usable. Personally, I'd keep it quite high (but not that high!) and set her in the Publicist position so that she can give that EXPO damage bonus to Forsaken you can recruit later (through the Parasitism Punisher). I'd aim for a cost somewhere close to 200EE, but that's because I'm confident that I can get that much extra EE during early Loops. At 24 Disgrace she'll cost 190EE I believe. If you like rounder numbers, at 25 Disgrace she'll cost 177 EE, and at 30 Disgrace she'll cost 125 EE exactly.

Here's a snip from Desmos of her EE cost at various levels of Disgrace (the number inside parentheses next to g represents her Disgrace, and the number after y = represents her calculated EE cost):

1716837891866.png

You should round all the y-values up, as I recall, so y=203.06 rounds up to an EE cost of 204.

I don't know offhand the answers to your other questions about customizing outfits, as that's not an area of the game that I heavily involve myself with. Sorry.
 
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