f95. I'll try the authors website thanksWhen you say redownload did you get it from f95 or from the author's website? I ask mostly as the f95 link is out of date, the most recent version is release 55b
f95. I'll try the authors website thanksWhen you say redownload did you get it from f95 or from the author's website? I ask mostly as the f95 link is out of date, the most recent version is release 55b
Usually commander are just commanders. You could customize demon lord when you meet them. But otherwise not really. You don't actually meet them on the battlefield more of a commander than a fighter.I wonder if Sentai-like heroines will be implemented (yes i am aware they are magical girls but we did have wizard rangers & kamen riders before) + a way to to put a gender to your commanders, like futanari stallion demon or even your avatar on the battlefield.
Best drop a save for us to see. Never had that happen before.Does anyone else have the problem that the game crashes when you try and deploy a rampage forsaken? I even tried redownloading the game and starting another run, but I get a rampage forsaken, try and deploy, and game just freezes and doesn't start again.
Otherwise game's been a lot of fun
Correction, I'm not sure if it crashes, since the text generates for the next section, but the buttons remain on the forsaken screen and I can't select anything
While a whole 5-7 person sentai squad isn't very likely to be implemented unless someone does so once the source code is released, however I think its very possible to make a sentai-styled roster of custom chosen that fit that theme and with the recent features you could even lock in specific teams in order to keep your theming on point. With the custom clothing descriptions and even color text changes you could make something really worthwhile, and I think a lot of people on the forum wouldn't mind giving it a go tooI wonder if Sentai-like heroines will be implemented (yes i am aware they are magical girls but we did have wizard rangers & kamen riders before)
a way to to put a gender to your commanders, like futanari stallion demon or even your avatar on the battlefield.
I won't go too much into detail since it's quite a ways away but CSdev and I have discussed alternate commander types and a humanoid demon lord commander type. The first thing to be introduced would be the alternate commander type system, after that is implemented I think CSDev would be more than happy to accept commissions for other commander alterations. You can send him a message over on susbcribestar if youre interested!Usually commander are just commanders. You could customize demon lord when you meet them. But otherwise not really. You don't actually meet them on the battlefield more of a commander than a fighter.
| Hostility | Deployment Cost | Deployments until Tantrum (from 100% Motivation) |
|---|---|---|
0% | 50% | 2,00 |
10% | 38% | 2,37 |
20% | 29% | 2,76 |
30% | 23% | 3,04 |
40% | 20% | 3,00 |
50% | 18% | 2,78 |
60% | 16% | 2,50 |
70% | 14% | 2,14 |
80% | 12% | 1,67 |
90% | 11% | 0,91 |
100% | 10% | 0,00 |
| Hostility | Max Tantrum Damage |
|---|---|
30% | 6,3% |
40% | 7,1% |
50% | 8,3% |
60% | 10,0% |
70% | 12,5% |
80% | 16,7% |
| Hostility | Tantrums you can get away with before chain reaction |
|---|---|
30% | 11,2 |
40% | 8,4 |
50% | 6,0 |
60% | 4,0 |
70% | 2,4 |
80% | 1,2 |
Sorry for such a massive delay I was meaning to reply to you sooner but got busy with other life things hahaIs there an easier way to find out when Kalloi updates their pack other than scanning through the more recent posts here every so often? Honestly my favorite art pack for non-custom chosen so I'm looking forward to the next update.
You may be interested in my derivative analysis of disgrace breakpoints.Finally finished my first game, as a reward I have a whole new system to master, why is this game more complicated than my aunts knitting projects?
PS: What the hell, this is only one of four base stats. I'm too tired to explore the other three in detail right now so I'll come back to this later. I wonder what was going through CSDev's head when they designed this.
Sorry for such a massive delay I was meaning to reply to you sooner but got busy with other life things haha
Anyways I'm interested in making a thread for my pack if enough people want it, I don't really know how many people use my pack since there are so many other options out there.
This is a good time to for me to annouce a sort of half-update patch I uploaded today. its nothing too crazy but it carries my theme of "corruption" well enough I suppose. There's also 3 new chosen characters to use! And they even have the new thrall variant that will be implemented in 1.4 for a variety of characters. On top of that Victory has a modified anger(forsaken) focus(forsaken+chosen), and neutral(chosen) expressions that make use of the animation support added to the portrait system awhile ago! Very simple things but considering its my first time animating something I think they turned out quite well!
EDIT: forgot to put the link to the download lmao
CSDev, look at what you've done[this is madness]
I actually disagree. The purpose of the items is to be a a nice benefit, but also allowing people to get more influence by picking harder loops or actively skipping loops. I actually think a shop would actively require a balancing patch for them and also allowing for saving influence goes against the purpose of what CSDEV is doing. As they are now they're nice bonuses, but you aren't "specing" into them like slay the spire how having certain relics. The reality of your statement is that you're going skip out on all the "crap items" and then buy the good items instead of thinking early game loop items, mid game, late game items.It like to suggest a change to how items work. The goal, to give players more choices.
Instead of having an item given for no explained reason every odd loop, instead give players access to a shop with the same number of items.
You can chose what items to buy, or if you want to save your influence for a more expensive item later, or if you have enough influence, buy more then one item, you can even let people sell item for 1/2 it's selling price.
The main inspiration to this came from playing "Slay the Spire" and seeing how it handled items.
I tried using J2ME loader, it didn't work, I searched online and some people said you gotta convert the .jar file of the game into an .APK file extension, idk man shit is confusingIt's written in java right, so it should run on anything that can install the JVM.
That's one possible strategy I was thinking more of buying a lot of the cheaper items early as if I fail it is usaly in cities 3-5 before i get good forsaken.I actually disagree. The purpose of the items is to be a a nice benefit, but also allowing people to get more influence by picking harder loops or actively skipping loops. I actually think a shop would actively require a balancing patch for them and also allowing for saving influence goes against the purpose of what CSDEV is doing. As they are now they're nice bonuses, but you aren't "specing" into them like slay the spire how having certain relics. The reality of your statement is that you're going skip out on all the "crap items" and then buy the good items instead of thinking early game loop items, mid game, late game items.
I'm playing this on Android by running a Linux emulator with my phone using Andronix and Termux.Does anyone have an idea how to run this on Android? Or if it's even possible? Maybe with an Emulator?
Have you tried an 'emulator' app that just bundles the JVM into something you can easily install? There should be a few available.I tried using J2ME loader, it didn't work, I searched online and some people said you gotta convert the .jar file of the game into an .APK file extension, idk man shit is confusing