subli

Member
Jul 30, 2020
473
292
Yeah, big orgies are insane. I remember getting something like 1 500 000 000 000 trauma from a single 10 turn orgy once.
 

KrazyBob

New Member
Oct 2, 2019
3
0
What do you mean by raw numbers if you don't mind me asking?
The amount of angst and trauma removed by the +15 energy downtime activity following a tempt action. I assume its A LOT.

Orgy doesn't actually count towards any t2 break, so as long as you plan it out, you can trigger the conditions for tempt and aversion.
For some reason I thought Orgy was just a name given for having all chosen in the same defiler action, rather than its own button.

Going for multiple distortions on prebroken chosen in my first playthrough was always going to be a challenge.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,678
2,081
I typically aim for corrupting all 3 chosen in playthroughs as well and while it definitely seems like an hard challenge at first, the difficulty lessens significantly as you continue to play, especially if all you want is to corrupt the 3 chosen on a team, in that sense the playstyles have the potential to be formulaic since you can just promote a rivalry between all three chosen and pick up antipathy for a easy final battle.

But the difficulty picks up significantly again once you begin pursuing more and more specific goals.
Having specific objectives like defeating an uncorrupted chosen, defiling a chosen solely by your own commander or defeating a team when they're all friends are the sort of things that reinvent the difficulty curve and your overall playstyles, at least for me anyway.


Personally the mid-late game is always interesting if I aim for a distortion with one or two chosen, doing this makes some upgrades I typically ignore far more viable than even the go to one's like networked consciousness. basically it encourages different playstyles in that sort of way,

For training forsaken and deciding when you have time for it, it also coincides with how comfortable you get with the game,
When you're stockpiling EE for a particular upgrade or commander, a lot of the days in that time feel like fodder days where it's basically a waste to use a commander since you know you're not going to get any good breaks or angst in that time and that could potentially mean one more day of waiting, why not spend those days training your forsaken instead? That's how I see it at least. Same for when a chosen has a large chunk of angst that will lead to a base damage increase, I might as well use that day for training so the next day that extra base damage will payoff. And if I want to focus on training forsaken, I'll just aim for an imago quickening as fast as I can, not expecting convert all 3 for that loop.

In my experiences, try to get the training in early in a campaign, either with an imago quickening or otherwise, later loops do give you more time, but mostly because you're going up against 2 superior chosen at once with increased damage mitigation and you realize you can't do anything until you have some decent EE.

From your recent screenshot and advice, I think you're getting to the point where you have a good grasp of the game so its only a matter of time before you start to optimize your runs and

I would definitely like to see other people's strategies/videos on here or in general because tbh some of the strategies I got was from here, even if it only a small change to my own playstyle.


tl;dr As you get more comfortable with the game, game becomes incredibly easy. But with that ease your objectives will be more specific and in turn, difficult. And from there the difficulty and different playstyles will come from how you can accomplish these objectives without fucking yourself over :D
I have a pretty hard time wasting a turn training Forsaken with how much unresolved trauma girls can recover at certain points in the game. It's not just losing a turn, it's potentially losing EE income, that bugs me. Makes for an even smaller window where training Forsaken is a viable alternative to building trauma. Anybody know the exact math for all the EE income from unresolved trauma btw? If I knew what numbers I don't want the girl to fall under, it would be easier to decide if I can get away with training Forsaken instead. I'm always too scared the EE income is going to drop (Especially starting at the +15 landmark).

I was going to suggest an upgrade that reduces the amount of unresolved trauma the girls heal by at end turn, but that could also fuck up them reducing minor vuln trauma you might want them to reduce... Bleh.

I do wait for Networked Consciousness, that's about the only mid game upgrade I find exciting, the rest are meh. I mean, in some comps Reality Sealing can get up to 20% or so reliably, but it's usually more like 5-10% if you're trying to train all 3 girls at the same time in every battle. I usually don't reserve my EE completely for anything else until end game. I mean, I only spend about 5-7 EE a turn mid game, so I still have an income coming in and get to all the shit eventually.
 
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wibblywarble

Member
Aug 3, 2018
114
19
I can't for the life of me seem to get a 10 turn orgy going. The highest I've gotten is 7. I'm going for a innocence/dignity distortion. Any general advice for getting one that lasts that long? I've given them SO much trauma, I have a +47 damage bonus and pretty much all the upgrades. I just can't get a 10 turn orgy going.
 

subli

Member
Jul 30, 2020
473
292
I can't for the life of me seem to get a 10 turn orgy going. The highest I've gotten is 7. I'm going for a innocence/dignity distortion. Any general advice for getting one that lasts that long? I've given them SO much trauma, I have a +47 damage bonus and pretty much all the upgrades. I just can't get a 10 turn orgy going.
A strong commander with 2 extra captures, and networked consciousness. Use the extra captures on the other two chosen, prioritize keeping all three surrounded all the time, even at the expense of not doing all the surround actions you might want with each one.
 

wibblywarble

Member
Aug 3, 2018
114
19
A strong commander with 2 extra captures, and networked consciousness. Use the extra captures on the other two chosen, prioritize keeping all three surrounded all the time, even at the expense of not doing all the surround actions you might want with each one.
I tried that but I couldn't quite get it to work. I made sure to hit each of them with a strong commander and tried to keep them as tied up as possible constantly, they barely had any time to do anything. I'm not quite sure how the duration of the orgy is calculated.
 

subli

Member
Jul 30, 2020
473
292
I tried that but I couldn't quite get it to work. I made sure to hit each of them with a strong commander and tried to keep them as tied up as possible constantly, they barely had any time to do anything. I'm not quite sure how the duration of the orgy is calculated.
When you start doing the same defiler action that's already in use (whether with two girls or a full orgy) they all escape when the first one would escape. So if there's 12 turns left until one escapes, 10 turns until one and 8 turns until the third escapes then it would be 8 turns until they all escape.
 
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wibblywarble

Member
Aug 3, 2018
114
19
When you start doing the same defiler action that's already in use (whether with two girls or a full orgy) they all escape when the first one would escape. So if there's 12 turns left until one escapes, 10 turns until one and 8 turns until the third escapes then it would be 8 turns until they all escape.
Gotcha, I think I was under the incorrect assumption that it merged the total surround durations into a lower number or something. That knowledge should help.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,678
2,081
When you start doing the same defiler action that's already in use (whether with two girls or a full orgy) they all escape when the first one would escape. So if there's 12 turns left until one escapes, 10 turns until one and 8 turns until the third escapes then it would be 8 turns until they all escape.
I was wondering why the fuck they'd all cancel so quickly. I thought there was just a naturally high chance for them to cancel it or it could automatically cancel when extermination was finished or something. Add it to the list of things not explained well, damn. Combine that with some of the girls being able to break out of surrounds with detonate or reduce the amount of time the other girls are surrounded for, and orgies are a nightmare to pull off later on. I'm sure there's some condition or exception with how those abilities work I'm not aware of as well : p

This bullshit, 3+7 surround turns gone.

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Did this just for how obnoxious it is to make these 3 have a long term orgy. I think I'm going to break shit I don't want broken yet so I can't keep the save, but it was worth it. Actually it might work out since I've already started working on breaking Vassal's final Innocence Core, wow. I was just trying to be a dick here, I didn't realize I'd pretty much already set up the finale with rivalries already, lmao. Hopefully she beats her current friend to breaking it cause I want to keep this.

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Did I break the game or is there some limit to how many T3's can unlock per day to be broken? All the girls should have unlocked the ability to break their T3 from that, but they're still showing "Reach 10.0G", even though they have 10.0P+, lol. Is this what happens when you completely skip over G's and go to P's in unresolved trauma in one day? Shit, now I don't want to continue in case this is a bug. Well at least now I know turn end EE is tied into the highest level of vuln broken because all these girls still only get +15 EE each instead of +30 EE even with all that unresolved trauma (Unless it's tied to the remaining days or something, who knows).

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P.S: Not sure if it's a bug, but the back button can disappear in some cases. Might have something to do with the other two girls being captured and not having moves, but I'd like to examine the captured girls sometimes. Gotta check if I need to retreat/cancel the gangbang before they break stuff sometimes.

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daru

Newbie
Oct 5, 2017
42
16
Read guide, read tips, played 3 campaigns, failed all of them...
Every time I play this I get tilted, idk what I'm supposed to do.
 

wibblywarble

Member
Aug 3, 2018
114
19
How do you increase the resolve damage multiplier before the final battle? I noticed some have things like 1% and some have 4%, but I have no idea how to increase it.
 

Kalloi

Member
Mar 20, 2019
460
525
Damn, because I have a character that has a tier 4 morality break but the only resolve damage her info shows is 1% attack, so I don't know why she doesn't have any threaten resolve damages present.
What upgrades have you unlocked so far? The only things that does only 1% resolve damage is “Attack +” for chosen you haven’t done a t4 confidence break on them
 

wibblywarble

Member
Aug 3, 2018
114
19
What upgrades have you unlocked so far? The only things that does only 1% resolve damage is “Attack +” for chosen you haven’t done a t4 confidence break on them
I'm doing a cheat mode to shake off the dust once and check out some new content before I do a regular mode. I have all upgrades besides Imago quickening. Here's some screenshots.

For reference, Light is the one in question.
 

Kalloi

Member
Mar 20, 2019
460
525
I'm doing a cheat mode to shake off the dust once and check out some new content before I do a regular mode. I have all upgrades besides Imago quickening. Here's some screenshots.

For reference, Light is the one in question.
Ohhh I see now! ty for the screenshots I can see what's what now.

The reason why light only has 1% resolve damage is from the "attack +" that's unlocked but the reason why the other chosen on the team has 4% is threaten +/impregnation break affects the other chosen on the team, not the chosen that you impregnated.

So when you impregnate Fairy, Light will have the resolve damage from threaten + like the others, and at the same time Reaper's resolve damage will increase again from threaten + since both of her teammates are now impregnated
 
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