CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

ara1111

Active Member
Apr 6, 2019
751
2,617
Personally I'd want to see more control over the girls archetypes and growth/corruption before really adding much more detail to these blurb things. Maybe I want all 3 girls to be sadistic assholes instead of being fondled by some random dude in a party? Can't do that currently. Can have 1 girl be like that, another be submissive and the third be... forgettable
 

05841035411

Member
Jan 10, 2018
445
624
Personally I'd want to see more control over the girls archetypes and growth/corruption before really adding much more detail to these blurb things. Maybe I want all 3 girls to be sadistic assholes instead of being fondled by some random dude in a party? Can't do that currently. Can have 1 girl be like that, another be submissive and the third be... forgettable
Alternate paths for corruption are already planned after the final battle is implemented; since I'm just a commenter, I'm not privy to the details of the roadmap, but I'm under the impression that it's one of the earlier things on the dev's list.

As for the archetypes, the friendship/rivalry system somewhat limits the options in that respect... Since there must be one Major/Significant/Minor Vulnerability of each type for it to function properly, it'd break an important part of the game if significant contrasts weren't required.

That said, though, I don't really see this as an either/or thing. It's the writing that separates this from a pure numbers game; any new forms of corruption, as well as their consequences, will naturally require a fair amount of additional writing.
 

ara1111

Active Member
Apr 6, 2019
751
2,617
It's the writing that separates this from a pure numbers game
Yeah that's why I said in my review the writing is the best and worst part of this game.
'Cause to be honest the core gameplay loop is inherently flawed at the moment, literally being steam rolling enemies who's ability to fight back doesn't matter at all.
 

kained

Newbie
Jul 7, 2020
63
77
I for one would love to see a storyline with just the one heroine. She would represent all that is good and innocent, because she's the only one maybe she's physically tougher, braver, but has all the further to fall. Her loneliness can be accentuated. She can still have friends and colleagues perhaps in her personal life who can be made to betray her. As the solo-heroine story progresses she realizes more and more just how badly the odds are stacked against her with hordes of enemies with only her to focus on and no other distractions. The weight of the world on her shoulders alone and a world full of people aroused by her failures. A vessel for physical and emotional suffering who can be broken and return from her broken state over and over.
 
  • Like
Reactions: satoriandy

05841035411

Member
Jan 10, 2018
445
624
Yeah that's why I said in my review the writing is the best and worst part of this game.
'Cause to be honest the core gameplay loop is inherently flawed at the moment, literally being steam rolling enemies who's ability to fight back doesn't matter at all.
I... Think we're talking past each other here. All I meant was that implementing new methods of corruption like you stated would not be incompatible with expanding the writing in certain areas. If a new form of corruption naturally plays into a Chosen's social network, then expanding the writing around their friends and family would still be part of expanding the mechanics.
 

CSdev

Member
Game Developer
Oct 14, 2020
169
558
New release is now out and is available on the blog. Haven't played it yet but changelog says it adds final tier of upgrades and a new event for day 45. Also means front page needs updating.
Thanks for reporting it here. However, the release last night had a major bug that was preventing most of the commander text from showing up. I've uploaded a bugfix release this morning which should fix that.
There are other options than just Patreon though
I'll look into other options when the time comes. But since the banks themselves seem to be behind this trend, I'm not optimistic about finding a long-term solution.
After some thought, I think the only issue I have with this concept is how Orgy, specifically, interacts with it - currently, getting a good Orgy set up is a special thing in term of game mechanics, and something to actively work towards in an encounter. It also feels like a nice way to take a break; "You literally can't do anything now, so don't feel like you're wasting rounds by passing". In short, it's positioned as something for the player to aim for regardless of goal.

But... Because it inflicts so much trauma across all types, you can't use this special mechanic if you have any interest in leaving any type of Vulnerability unbroken. It's introducing a nice puzzle into the battle, but simultaneously telling a significant portion of players that they have to avoid solving it.

Maybe it would feel better if multiple types of Orgy were included, allowing you to exclude a certain type of damage? Or if there were an alternative action in general that offered you some other bonus for having accomplished the setup? This isn't an issue for the other special actions because there's always an alternative the player can employ - if they're avoiding Inseminate, they can use Force Orgasm. But because there is no other action requiring as much setup, having to specifically shun Orgies ends up feeling like bad play, rather than a deliberate decision.

Though if they don't serve as gates, I would also recommend changing how second-level breaks work - they're the only ones that currently require specific player action (or, in certain cases, rival Chosen action) to break, in contrast to the other three, which doesn't feel in line with the paradigm you've otherwise established; the player has near-complete control over this Break level. It also feels off to me thematically, as it's the only one where you're decisively doing something to the Chosen, rather than the Chosen themselves choosing to sink further.
The way I've classified it in my design doc is that the first and third levels are intended to be difficult to control, while the second and fourth levels can easily be held back until the player wants to trigger the corruption. I suppose it could be inconvenient to be wanting to use a particular punisher commander when the corresponding minor vulnerability is already above 1000% effectiveness, but it's still ultimately the player's choice as to whether to pull the trigger and break it.

Regarding orgies specifically, my tentative plan is to make it so that you can lock-in an alternative corruption path before it becomes feasible to hit the team with an orgy, so that by the time orgies become feasible, you aren't breaking anything you don't want to break by initiating them. If it can't be made to work out that way, then I'll certainly be open to reworking the mechanic itself.
Any chance of a family setting for the Chosen? Either off screen family corruption or on screen family fun times with each other. A grandmother mother daughter Chosen combo would be pretty amazing.
This is the plan. Particularly in the endless mode, you'll be able to encounter Chosen who are family members or otherwise loved ones of the Chosen you've fought before. If you succeeded in corrupting those Chosen, you'll even be able to have them fight each other. Having related Chosen be on the same team against you might have to wait a little longer, since I think I'd want to have their relationships be reflected in the break scenes (which will require a lot more writing), but it's definitely planned.
I was under the impression that Evilfuzzyman was proposing something more in-depth than the current relaxation activities, considering the impact that such a development should have. Having casual sex with your friends is something that most people can brush off; your grandmother is a different matter.

And if we're talking about such an expansion, I think it would be nice to build on the cult of personality that some Chosen have so that it's more than just a profile note, or to do things like sending in someone to work their way into a loner's trust so that they can be pushed a bit more firmly down the path of corruption, or to watch their innocent little book club grow into something unrecognizable. It's not something we see as much these days, and I think it would be more memorable.

Since the dev has stated they're not going to work on side matters like this until they've finished the main gameplay loop, we're talking about things that are months out regardless.
As for corruption of their broader social circles, I don't intend to introduce specific mechanics surrounding it (since it would take the focus off the Chosen themselves), but once the vignette system is in, a lot of the daily vignettes will put a spotlight on how the corruption of the Chosen is affecting their social lives.
I for one would love to see a storyline with just the one heroine. She would represent all that is good and innocent, because she's the only one maybe she's physically tougher, braver, but has all the further to fall. Her loneliness can be accentuated. She can still have friends and colleagues perhaps in her personal life who can be made to betray her. As the solo-heroine story progresses she realizes more and more just how badly the odds are stacked against her with hordes of enemies with only her to focus on and no other distractions. The weight of the world on her shoulders alone and a world full of people aroused by her failures. A vessel for physical and emotional suffering who can be broken and return from her broken state over and over.
I think it would be hard to make this work with the flow of this game, but I do want to do something very close to this for my next project. It'll still be awhile before I'm done with Corrupted Saviors, though.
 

SqueeNoEvil

Newbie
Oct 22, 2019
36
89
I'll look into other options when the time comes. But since the banks themselves seem to be behind this trend, I'm not optimistic about finding a long-term solution.
I would take a look at SubscribeStar Adult. It's where I've seen some of the more controversial projects go after Patreon cracked down. Their spash page says:

"Is my content OK?"
Any legal content is OK. In-demand content is a winner.
Fair warning though: I've noticed that many people will get very possessive of a game and its direction once they've spent money to support it. Hold off if you're not ready for that kind of pressure. You have though kept a very consistent update schedule for the game so far, and that will also keep people happy too.
 

Seamonkey

Member
Oct 24, 2017
306
373
Yeah with all the talk of ways to monetise games it is important to remember that with so many voices from a supporter base there comes many problems. The most notable of which being that a lot of people give money under the expectation that it will give them a say on the direction of a game, this is despite the fact that most of these people don't have the slightest understanding of how a game is developed or why pushing more of there niche fetish may dilute a games focus.

CSdev has thus far showed a lot more discipline and sound judgement than the typical porn game dev regarding prioritisation of work and actually following a roadmap but this would become infinitely harder if you start having to try to keep a bunch of people who are expecting more content to there taste regularly. Having to constantly please a crowd is part of why so many porn games get stuck in development hell so seeking crowd funding is not a decision to be taken lightly.
 

05841035411

Member
Jan 10, 2018
445
624
The way I've classified it in my design doc is that the first and third levels are intended to be difficult to control, while the second and fourth levels can easily be held back until the player wants to trigger the corruption. I suppose it could be inconvenient to be wanting to use a particular punisher commander when the corresponding minor vulnerability is already above 1000% effectiveness, but it's still ultimately the player's choice as to whether to pull the trigger and break it.

Regarding orgies specifically, my tentative plan is to make it so that you can lock-in an alternative corruption path before it becomes feasible to hit the team with an orgy, so that by the time orgies become feasible, you aren't breaking anything you don't want to break by initiating them. If it can't be made to work out that way, then I'll certainly be open to reworking the mechanic itself.
That sounds good to me, then; the only thing that I could think of might pose a continuing issue is the niche situation where the player wants to leave a vulnerability completely untouched - but I can't imagine that happening much once there are more forms of corruption introduced, and it strikes me as the sort of thing that should pose unique challenges.

As for corruption of their broader social circles, I don't intend to introduce specific mechanics surrounding it (since it would take the focus off the Chosen themselves), but once the vignette system is in, a lot of the daily vignettes will put a spotlight on how the corruption of the Chosen is affecting their social lives.
Well, let me preface this by saying that I don't actually have strong feelings about this topic, and I'm just posing an example; in truth, I think the vignettes would probably be a better avenue for it in general since it'll be a less rigid structure.

But... Let's take for example a corruption pathway where you're getting a Chosen hooked on drugs, as an alternate Innocence break. After her first break, she's tried them and really enjoyed it, but is trying to control herself and her desire for more, with the support of her best friend. After her second break, she's well and truly hooked, secretly seeking out more while her friend helplessly tries to talk her out of it. After her third, she's talked her best friend into doing it (or a highly diluted form, since I'm imagining a special drug that lets the Chosen get high... Though now that I think about it, I don't actually remember if drug immunity is a thing in this setting) with her for the first time, and wonders why they had been so hung up about it. After her fourth, she's even high when she fights, and her best friend has destroyed her career and her life trying to support her own habit.

The idea here isn't to dilute the focus on the Chosen, but to reflect the consequences of their decisions in ways that can't easily be seen in the lives of the Chosen themselves; in the early stages of the example offered, for instance, much of the harm of drug abuse comes in the way that it hurts one's social ties, as they prioritize their habit over their old friends and family. From the perspective of the Chosen, this isn't much of an issue at all, as we don't know or care about their friends, and we don't see the pain they cause; from the perspective of a friend, though, it's sudden, it's alarming, and it's painful. In the third stage, introducing others to the "joy" of drugs doesn't carry much weight at all if it's being given to a complete rando, but it's another thing entirely if it's being given to one who was invested in trying to pull the Chosen out of that life - in that context, it becomes something worthy of being a third-level break. And in the fourth stage, we can't completely destroy the Chosen's life to the point where she stops functioning as a Chosen - even after, I imagine the idea is that she starts serving the Dark Lady in return for her supply. But we can show how her friend lost the trust of her subordinates, the favor of her bosses, and blew off so many projects while getting high that her rare sober moments are fixated on trying to get more drugs from her Chosen friend.

This is the kind of thing I'm thinking of when I talk about their friends and social circle - most of it would be better in vignettes, since they don't generally need to be a recurring presence, true. But there are certain circumstances in which they could serve as a better window into a Chosen's fall than they themselves would - an outside perspective that can better conceptualize just how big a mistake they're making.

Yeah with all the talk of ways to monetise games it is important to remember that with so many voices from a supporter base there comes many problems. The most notable of which being that a lot of people give money under the expectation that it will give them a say on the direction of a game, this is despite the fact that most of these people don't have the slightest understanding of how a game is developed or why pushing more of there niche fetish may dilute a games focus.

CSdev has thus far showed a lot more discipline and sound judgement than the typical porn game dev regarding prioritisation of work and actually following a roadmap but this would become infinitely harder if you start having to try to keep a bunch of people who are expecting more content to there taste regularly. Having to constantly please a crowd is part of why so many porn games get stuck in development hell so seeking crowd funding is not a decision to be taken lightly.
I'm also going to have to echo this point - people get really weird around crowd funding, and even if the people giving you money are satisfied, you're going to have plenty of people constantly, vocally judging whether you "really" deserve that money, despite your backers being perfectly happy with what you've done.

To avoid these pitfalls, it might be a better idea to open a Ko-Fi (which emphasizes one-time donations, and doesn't prominently display your monthly donations unlike Patreon or SubscribeStar), or possibly sell the game on Itch (which has a payment option that allows people to pay more than requested amount). This would still allow fans to show their appreciation, without creating an environment where we feel entitled to your attention, or for others to act like you're Scrooge McDuck because you have a visible source of income.

Though, well, even as I say this, it's not like I'm the one getting the money here. It's easy for me to talk about the drawbacks, but you're the one who knows best about how much the money could benefit you.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
9,235
7,753
I'm excited for the alternate corruption paths (I love the drug idea), endless mode and blood-related Chosen. Will it be possible to defeat/recruit a Chosen without the use of sexual methods? I like keeping one Chosen relatively untouched, just to witness her friends succumb to madness and debauchery, acting as their foil in all the chaos (though I suppose taking this into the late game would require some way prevent the mutual Core/Minor breaks due to tier difference). Some Chosen can already see from the outset how hopeless the war is, so it would't be much of a stretch to be able to break them using "only" torture. Or alternatively, a non-sexual Morality corruption path. Right now, it seems a bit arbitrary that promiscuity goes hand-in-hand with violence.
 
Last edited:

bobjones9792

Member
May 27, 2017
263
736
Yeah with all the talk of ways to monetise games it is important to remember that with so many voices from a supporter base there comes many problems. The most notable of which being that a lot of people give money under the expectation that it will give them a say on the direction of a game, this is despite the fact that most of these people don't have the slightest understanding of how a game is developed or why pushing more of there niche fetish may dilute a games focus.
Probably the best route, given the cultured nature of this game, is to setup something like Liberapay or Ko-fi, like 05841035411 suggested. The idea should be to support the creator, rather than a specific work. That way, as opposed to something like Patreon, which is intimately tied to the works of a creator, there would just be a generic profile/site that's linked to by the game but not the other way around. Its also less skeezy then paywalls and avoids most of the entitlement issues that Patreon has.
 

yijieking

New Member
Dec 5, 2017
2
0
My compliments to the game dev, I think this is a really well written game, but there is something that I cannot for the life of me understand and it is proving to be a significant hindrance to progress.

For the first tier vulnerability breaks, the text just says Core Vulnerability: Use [X] and [X]. When I get a chosen into these situations nothing happens. For example, I was able to get a chosen into a 7 turn surround and then used caress and humiliate because it was a core vulnerability. Even when DISG went past 10,000 during the surround, nothing happened. I've tried a bunch of different scenarios to experiment and none of them work. What am I missing to trigger the break?
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
9,235
7,753
My compliments to the game dev, I think this is a really well written game, but there is something that I cannot for the life of me understand and it is proving to be a significant hindrance to progress.

For the first tier vulnerability breaks, the text just says Core Vulnerability: Use [X] and [X]. When I get a chosen into these situations nothing happens. For example, I was able to get a chosen into a 7 turn surround and then used caress and humiliate because it was a core vulnerability. Even when DISG went past 10,000 during the surround, nothing happened. I've tried a bunch of different scenarios to experiment and none of them work. What am I missing to trigger the break?
Those particular vulnerability breaks (that want you to use certain actions) are one of the least intuitive game mechanics, but my experience is that these things are very easy to break accidentally, sometimes even when you're using other actions.

But anyway in your case, it seems you're looking at DISG instead of PLEA. Trauma isn't used to break vulnerabilities until 2 tiers later. For now, you need roughly 5-10K circumstance damage, i.e. PLEA. The best ways to get that: Pile on INJU levels (which quadruples circ damage per level), HATE (which doubles it, but also doubles trauma) and, even better, have someone else stripped (EXPO) in advance for a 2x circ damage multiplier per EXPO level.

You'll want to use a 2-Capture commander to pull all this off if you're aiming for a core vulnerability, especially if it shows no minuses on the right side. Ambush someone who's easy to get EXPO on (but you want to start with Pummel and/or Grind before Humiliate), then when your primary target shows up, Capture her. After she gets away, surround her before extermination is completed and then you'll have a third round with her after extermination, assuming someone else is surrounded at the time when she is released. Usually a capture and 2 surrounds will suffice to break the early tiers.
 
Last edited:

Seamonkey

Member
Oct 24, 2017
306
373
My compliments to the game dev, I think this is a really well written game, but there is something that I cannot for the life of me understand and it is proving to be a significant hindrance to progress.

For the first tier vulnerability breaks, the text just says Core Vulnerability: Use [X] and [X]. When I get a chosen into these situations nothing happens. For example, I was able to get a chosen into a 7 turn surround and then used caress and humiliate because it was a core vulnerability. Even when DISG went past 10,000 during the surround, nothing happened. I've tried a bunch of different scenarios to experiment and none of them work. What am I missing to trigger the break?
If the chosen has already reached 10000 in a given circumstance then you may have been working to fast. The chosen have an internal logic that determines if they are at risk of of going over 10000 circumstance damage and if they meet the conditions they use one of the appropriate damage mitigation option which then breaks the first tier vulnerability. Sometimes it can take a couple of tries to get the chosen to use the move especially if you are stacking modifiers.

EDIT* Yeah looking over your post again your mixing up trauma damage and circumstance damage. The chosen use there damage mitigation abilities when they risk a circumstance (HATE,PLEA,INJU,EXPO) going over 10000 not the trauma's which let you surround them.
 

HSHS1111

Active Member
Feb 8, 2019
890
1,396
Started playing little game a few days ago and boy has it been a ride. Lot's of experimenting and retrying. Thought I hid a wall at the second vulnerability break (<10k circumstance). But then I found out how to use the Anger Suppressor to get through the heroines INJ resistances and it's been downhill from there. For them that is.

It's day 15 and the abusive social snowflake would-be leader just got back with 343M PAIN and 1.24G (yes that's a G) DISG. She's so fucked. I mean she has been fucked. About 11 turns iirc. Followed by 17 turns of forced orgasms.

This has been a wild ride. Of the good kind.
 

CSdev

Member
Game Developer
Oct 14, 2020
169
558
I would take a look at SubscribeStar Adult. It's where I've seen some of the more controversial projects go after Patreon cracked down. Their spash page says:



Fair warning though: I've noticed that many people will get very possessive of a game and its direction once they've spent money to support it. Hold off if you're not ready for that kind of pressure. You have though kept a very consistent update schedule for the game so far, and that will also keep people happy too.
Yeah with all the talk of ways to monetise games it is important to remember that with so many voices from a supporter base there comes many problems. The most notable of which being that a lot of people give money under the expectation that it will give them a say on the direction of a game, this is despite the fact that most of these people don't have the slightest understanding of how a game is developed or why pushing more of there niche fetish may dilute a games focus.

CSdev has thus far showed a lot more discipline and sound judgement than the typical porn game dev regarding prioritisation of work and actually following a roadmap but this would become infinitely harder if you start having to try to keep a bunch of people who are expecting more content to there taste regularly. Having to constantly please a crowd is part of why so many porn games get stuck in development hell so seeking crowd funding is not a decision to be taken lightly.
Thanks for the advice. The risk of patrons trying to pull the game in directions that might not work with the bigger picture is also something I'm worried about.
Well, let me preface this by saying that I don't actually have strong feelings about this topic, and I'm just posing an example; in truth, I think the vignettes would probably be a better avenue for it in general since it'll be a less rigid structure.

But... Let's take for example a corruption pathway where you're getting a Chosen hooked on drugs, as an alternate Innocence break. After her first break, she's tried them and really enjoyed it, but is trying to control herself and her desire for more, with the support of her best friend. After her second break, she's well and truly hooked, secretly seeking out more while her friend helplessly tries to talk her out of it. After her third, she's talked her best friend into doing it (or a highly diluted form, since I'm imagining a special drug that lets the Chosen get high... Though now that I think about it, I don't actually remember if drug immunity is a thing in this setting) with her for the first time, and wonders why they had been so hung up about it. After her fourth, she's even high when she fights, and her best friend has destroyed her career and her life trying to support her own habit.

The idea here isn't to dilute the focus on the Chosen, but to reflect the consequences of their decisions in ways that can't easily be seen in the lives of the Chosen themselves; in the early stages of the example offered, for instance, much of the harm of drug abuse comes in the way that it hurts one's social ties, as they prioritize their habit over their old friends and family. From the perspective of the Chosen, this isn't much of an issue at all, as we don't know or care about their friends, and we don't see the pain they cause; from the perspective of a friend, though, it's sudden, it's alarming, and it's painful. In the third stage, introducing others to the "joy" of drugs doesn't carry much weight at all if it's being given to a complete rando, but it's another thing entirely if it's being given to one who was invested in trying to pull the Chosen out of that life - in that context, it becomes something worthy of being a third-level break. And in the fourth stage, we can't completely destroy the Chosen's life to the point where she stops functioning as a Chosen - even after, I imagine the idea is that she starts serving the Dark Lady in return for her supply. But we can show how her friend lost the trust of her subordinates, the favor of her bosses, and blew off so many projects while getting high that her rare sober moments are fixated on trying to get more drugs from her Chosen friend.

This is the kind of thing I'm thinking of when I talk about their friends and social circle - most of it would be better in vignettes, since they don't generally need to be a recurring presence, true. But there are certain circumstances in which they could serve as a better window into a Chosen's fall than they themselves would - an outside perspective that can better conceptualize just how big a mistake they're making.
I think that this kind of corruption pathway fits into the way the game works. By not wanting to "introduce specific mechanics surrounding it," I meant that I don't want to put in an extra system where the player is making decisions regarding how to approach and influence the Chosen's social group in between battles. It's important that everything come back to the game's central mechanic (the battles) and that the more corrupt behavior happens as a result of what's done to the Chosen during battle.

In this example, that'd probably mean something like forcibly injecting the drugs into the target, then forcing her to acknowledge that she enjoys how they feel, then tempting her into abusing them in the middle of battle, or something like that. The post-battle scenes, the downtime scenes, and (later) the vignette scenes could all feature her social circle and show how she's corrupting them in turn, but the player is only acting on the Chosen herself.
I'm excited for the alternate corruption paths (I love the drug idea), endless mode and blood-related Chosen. Will it be possible to defeat/recruit a Chosen without the use of sexual methods? I like keeping one Chosen relatively untouched, just to witness her friends succumb to madness and debauchery, acting as their foil in all the chaos (though I suppose taking this into the late game would require some way prevent the mutual Core/Minor breaks due to tier difference). Some Chosen can already see from the outset how hopeless the war is, so it would't be much of a stretch to be able to break them using "only" torture. Or alternatively, a non-sexual Morality corruption path. Right now, it seems a bit arbitrary that promiscuity goes hand-in-hand with violence.
Yes, it'll be possible, but difficult, and probably only feasible if the other two are heavily corrupted. The Attack+ upgrade allows you to slightly decrease "Resolve" even against non-corrupted targets. The Resolve stat is unique to the final battle, and bringing it to 0% will be what allows you to recruit the Chosen.
Probably the best route, given the cultured nature of this game, is to setup something like Liberapay or Ko-fi, like 05841035411 suggested. The idea should be to support the creator, rather than a specific work. That way, as opposed to something like Patreon, which is intimately tied to the works of a creator, there would just be a generic profile/site that's linked to by the game but not the other way around. Its also less skeezy then paywalls and avoids most of the entitlement issues that Patreon has.
I appreciate the advice, but I want to note that my games will never be behind a paywall. If I set up some sort of crowdfunding, it will purely be a tipjar, not early access or a commission system or anything else.
Started playing little game a few days ago and boy has it been a ride. Lot's of experimenting and retrying. Thought I hid a wall at the second vulnerability break (<10k circumstance). But then I found out how to use the Anger Suppressor to get through the heroines INJ resistances and it's been downhill from there. For them that is.

It's day 15 and the abusive social snowflake would-be leader just got back with 343M PAIN and 1.24G (yes that's a G) DISG. She's so fucked. I mean she has been fucked. About 11 turns iirc. Followed by 17 turns of forced orgasms.

This has been a wild ride. Of the good kind.
I'm always happy to see new players learning the joy of reaching the gigadamage levels.
 
3.80 star(s) 58 Votes