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Sinistrem

Member
Feb 18, 2018
193
403
I dunno, the default commander seems to be much more powerful due to rising up all multipliers at once. I guess supressors/defilers get good once you can use stick multiple upgrades onto a single commander, but since my daily allowance is ~15 EE that's not happening anytime soon.

Anyway I just got my first orgy and all 3 of them are ready for t3 breaks so I'm fully expecting myself to get completely destroyed since I have no idea how to counter them :KEK:. Hopefully whatever event happens on day 30 gives me enough of a boost to get some more upgrades.
 

Beroxxus

New Member
Jul 25, 2018
8
2
Wow I had no idea this upgrade existed, I feel like I'm twice as strong now lol, thanks a lot!
Are there any other upgrades I should be beelining now? I'm getting 15 EE per turn and a 6 turn / 3 cap commander costs 14 EE, so should I just be deploying it every turn now to rise trauma for even more EE gains in the future? Or should I be saving for some other upgrade, like the 200 evac / 500 extermination ones?

Also since I've never done t3 breaks before, should I aim for specific ones, like their core vulns? Do some t3 breaks increase difficulty much more than the other ones?
I think there is one called Reality Sealing. Instead of clicking Do Nothing, there will be a barrier which adds extra damage to everything for the rest of the battle. You can do it as often as you want as long as the citizens have not evacuated.
 
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Beroxxus

New Member
Jul 25, 2018
8
2
I dont get how to make the girls do the slaughter/fantasize etc actions. I just end up surrounding/capturing one and spamming do nothing so the other ones can randomly do their shit. How do i make them do those?
Fantasize will happen as long as the girl is not captured/surrounded. Slaughter happens when another girl is captured/surrounded. Fantasize will reduce the trauma damage a girl takes. Slaughter will reduce the rounds another girl is captured/surrounded for.

And for a heads up. Strip tease will occur when another girl is captured/surrounded. This reduces the circumstance damage a girl takes.

Then there is the detonate one. This occurs when a girl is captured/surrounded and she frees herself early.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Fantasize will happen as long as the girl is not captured/surrounded. Slaughter happens when another girl is captured/surrounded. Fantasize will reduce the trauma damage a girl takes. Slaughter will reduce the rounds another girl is captured/surrounded for.

And for a heads up. Strip tease will occur when another girl is captured/surrounded. This reduces the circumstance damage a girl takes.

Then there is the detonate one. This occurs when a girl is captured/surrounded and she frees herself early.
And also has a chance to cost an extra capture, sometimes resulting in the commander being destroyed entirely.
 

Sinistrem

Member
Feb 18, 2018
193
403
So how do you deal with those actions? Do you try to do something special to prevent/coutner them? Or do you just ignore/encourage them to rise their % up asap for t4 breaks? By the way what do t4 breaks do? Are they like t2 and make the game easier? or like t1/t3 and make the game harder?
 

Beroxxus

New Member
Jul 25, 2018
8
2
So how do you deal with those actions? Do you try to do something special to prevent/coutner them? Or do you just ignore/encourage them to rise their % up asap for t4 breaks? By the way what do t4 breaks do? Are they like t2 and make the game easier? or like t1/t3 and make the game harder?
You want to get them to 1000% so you can T5 break them and have a way to beat them in the final battle. Honestly at that point you are just setting up the final victory. Every break makes the girls weaker to trauma or circumstance damage. You also get a lot more EE points for higher breaks. I think T4 breaks yield 45 EE. T5 I think 60.

Also, when you start getting snazzy, you might work on creating rivalries amongst the girls.
 
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Sinistrem

Member
Feb 18, 2018
193
403
Well it's my first time getting this far into the game, and this is my current progress on day 29. I've also just did the first negotiation meeting so I'm not doing anything today. Hopefully the future negotiation requirements aren't super hard.
Although I'm not sure what progress I should have at this point so I might be already too slow / screwed by now :KEK:
29.png
 

Sinistrem

Member
Feb 18, 2018
193
403
Wait, negotiation resets all trauma on the negotiator? I knew there would be a catch...

Oh well, nothing an orgy or two can't fix :BootyTime:
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
So I have defeated my first group in single play, though I can't exactly call it an achievement since heavy cheating was involved on the magnitude of using every cheat except the ones that prevent Chosen taking specific types of actions in response to what I do and around 3,000 EE to get me enough to build a ton of high level commanders. Resulted in an all vulnerabilities, no distortions sweep of the entire team.

Now that I have these three, I am attempting to generate a family member, but no luck after around 10 attempts.

1. I know that there has to be a Forsaken assigned as bait, I did this already, but do I also have to deploy the same Forsaken to battles for this to have any effect? I'm getting no results for family.

2. There is a ton of talk in the thread about how eventually a loop should generate family, but I am not in campaign due to lack of cheats and not wanting to lose even one Chosen to being sacrificed or killed by another Chosen in the final battle, which is why I also gave up on my previous campaign run that I was going through when I posted before. Could it be that single play does not allow for family generation?
Seems I found out how to enable cheats in campaign, the C key shortcut really needs to be better advertised as enabling cheats. I found nowhere in the game where it directly pointed at the C key, the only mention of enabling is in the options and that's a button. Added my single play Chosen to campaign and now I'm going to try getting family of theirs on the second loop.
 

Khaitoh

Well-Known Member
Feb 28, 2018
1,302
860
Tried playing thia again and now I forgot how to play xD

Guides/Walkthroughs here are kinda confusing so if I get it right, first you want the to deal highest trauma to chosen, then the corresponding consequences or core vulnerability?

Afterwards, Beeline to Network Conciousness and Reality Sealing.

Anyways why should we avoid Minor Vul? So Chosens would "fight" with others with Core Vul of the same Circumstance?

I remember there was a guide before, now it's more of a "quest" though so was kinda confused.
Also how does "approach" work? Or it mainly works after designated Distortion is done?

Also yeah, feel like Suppressor and Defiler Commanders sucks lel. I mean I think if you deal decent circumstance damage, you can use the Corresponding Vulnerability attacks on the chosen even if you don't have those on your commander, or maybe I'm just confusing them lel.

Anyways getting a "perfect" start up is hard in campaign lel. Can't get that 21 ee on Day 9 :/

Also Main Menu doesn't work after every Campaign failure, also is it possible to make an "undo battle" button or you just really either finish the day then reload or close the client and reload lel.
 

Sinistrem

Member
Feb 18, 2018
193
403
Do you get new stuff as you progress negotiation path? I've met her 3 times already and it seems the same, is there any reason to meet again apart from increasing resolve damage from "appeal" (whatever that means)? So far it seems like just a reset of all trauma/angst for barely any return.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Can Chosen who were generated with broken vulnerabilities that I can't break myself without sacrificing the distortion still get a distortion that needs the vulnerabilities that are pre-broken?

This is what I am working with and my goal is aversion:

Untitled.png

Do you get new stuff as you progress negotiation path? I've met her 3 times already and it seems the same, is there any reason to meet again apart from increasing resolve damage from "appeal" (whatever that means)? So far it seems like just a reset of all trauma/angst for barely any return.
Resolve damage is the damage dealt in the final battle of a loop that determines how much longer they will stand against you. If it hits 0, they join you as Forsaken, though there is a chance they may be killed by other Chosen from their own team instead depending on the relationships among the Chosen.

Appeal is a move specific to the negotiate distortion that does resolve damage dependent on how much negotiating you do with the specific Chosen it is used on and can even be a one hit win against a Chosen with high enough development of the move through negotiating. Appeal is basically the negotiation distortion version of tempt, which can be developed with the temptation distortion and does basically the same in battle.

As for what you get, most of it comes when they become Forsaken, which then gives them benefits based on the distortion that was used to bring them to your side. Not sure if you get new stuff during their time as Chosen, I only ever cleared a loop on just breaking their vulnerabilities and am only just now looking at doing a distortion run with aversion distortion on all three as my goal.
 
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Sinistrem

Member
Feb 18, 2018
193
403
Yay just won my first loop, captured 2 chosen and distorted the last one, almost felt like a pushover compared to breaking t3/t4 vulns lol. Also antipathy op af, now I want to get all of them to hate each other.

My final battle was basically capture with commander -> use the "command +" twice to break the chosen, wait until the next one shows up, do the same, appeal to the final chosen to instantly break resolve -> win.

Is there anything I should do with the forsaken in particular? Since the later loops get progressively harder I don't want to mess up with managing forsaken and fall behind the curve.
 
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Eski

Newbie
Jun 25, 2018
23
11
I'm on Loop 5 and this is the first time I've gone past Loop 2. By the way, what's the highest loop you guys have been in?

Any general tips on how to deal with Animalistic Chosen? The whole cycling weaknesses thing almost seems like cheating and a pain to get around. My impression of the game is that it rewards keeping damage more or less balanced between the types but how the hell am I supposed to do that when 3/4 of my CIRC attacks are doing 1/10 damage? Am I supposed to just heavily stack EXPO on the other Chosen?

I'm having trouble getting anywhere with the Animalistic one. You can see my roster attached if curious.

I've been going heavy on Negotiation in this campaign and I lucked out extremely well by picking up 2 items:
  • Schwerer Guison: Once per loop, the target Chosen at the start of battle will begin with 10k INJU damage.
  • Propaganda: When one of the Chosen first becomes a valid target for the Negotiation Distortion, deal 1 billion ANGST to the entire team. Also, on truce days, all active Tier-3 breaks gain 50% Punisher progress.
After I got all my Chosen (see attached) I saw an immediate opportunity. The Animalistic Chosen, Updraft automatically came with prebroken INN. So I used my INJU item to immediately break her CON vulnerabilities and made her eligible for Negotiation on just Day 8. This instantly gave the entire team 1 Billion ANGST and I could deal 29-30 Base Damage to all the Chosen.

However I can't Negotiate with Updraft because she immediately removes ANGST beneath the Negotiation threshold but even then, I'd probably wouldn't Negotiate right away. It would set her ANGST spiraling down to zero and it would take forever to build it back up again.

My plan is to get Updraft to the Billion ANGST threshold, Negotiate with her, then Negotiate with another Chosen to activate my free ANGST item again. However, even with 999M ANGST on Updraft I can't get her to 10K CIRC to do any defiler actions. Hell, I'm struggling to do even 1K. Any insight?
 
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Khaitoh

Well-Known Member
Feb 28, 2018
1,302
860
Dem, having a decent "first loop" chosen is hard. Why do I keep getting ones with T2's already broken and sometimes 2 of them with 2 T2 broken lel.

Also forgot that Item Name but it rocks, the one with -1 Energy for 10x Trauma xD
 
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