In my experience, I find it to be a toss up between the pantsu items, since they seem to be passive bonuses for the entire loop, and the ones that heighten damage and unresolved trauma or start the first Chosen in a battle with 10k to specific damage types since they can really speed up a run.Finally gathered my bearings and got some time to do another run. Will go in fresh with this start i think
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And speaking of Starts - what's people opinion on strongest starting Item? i find those 10K breakers quite good as they save several turns worth of time by quick infusion of points due early t2 break. (at best i got 4 turn 2 capture commander at turn 8 with it)
Of course! The bug and typo reports are very helpful.Geez, do you read literally every single comment in here since you last posted yourself?
When cycling though species with cheats, it just stops flat at undead. Or rather, it won't cycle to undead, so you get stuck on animalistic.
I ran into a problem when creating a custom chosen team in version 38. I was just messing around with it (still pretty new to this game) and made a team of sisters with Purity, Stigma, and Royal (Royal originally had a custom name, but it made her use the same portrait as her sister so I changed it back). Purity was the youngest sister, Stigma the middle sister, and Royal the eldest. I saved them to file as "3 sisters.ros" and then started a new campaign, but the Chosen I got wasn't one of the three I made. Figuring I messed up a setting somewhere (and realizing that I didn't make sure their stats were balanced so that they could fit into a single Chosen team), I finished the first fight, quit to the main menu, went back to the new campaign menu, and attempted to edit my created Chosen. However, when I attempted to edit one of them, upon selecting which Chosen I wanted to edit the game froze. I could still scroll the text box and close the window with the X in the top right corner like normal, but I couldn't interact with the game otherwise. You can see that the text stops outputting at the Relations section. Interestingly, I can open the exported .ros file with the previous version 37 and it functions normally, i.e. allowing me to edit and properly showing their relationship as sisters. Also, deleting two of the sisters in version 38 allows me to edit that remaining sister normally, so I'm guessing it's something about their relationship that's causing the issue. I've attached a screenshot of the frozen game and the roster file. Hope it helps!
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EDIT: Realized after a little more searching of this forum that making them sisters apparently makes them unable to be on the same team? Whoops!
EDIT2: Found a typo in two vignettes.
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Whatever you do, do not use apply aphrodisiac and then immediately use persecution, there is a soft lock in 38 when doing those training actions in that order.
View attachment 2356599
I think the relationship string in the Forsaken's taunt is backwards, I'm pretty sure she is the big sister, as seen in the flavor paragraph, as well as the 'PLEA up!' notification.
EDIT Same two characters, the banter's a bit wonky.
View attachment 2356623
EDIT Oh, uhh, this is Force Orgasm, if that helps.
Speaking of which, thanks for all of these. They should be fixed in 38c, which I've just uploaded.View attachment 2358773
Well.... I don't think that's quite right....
Doing a bit of testing with cheat mode enabled, wanted to try out the new temp undead forsaken. It seems that once they use their ability to capture a flying chosen, they take -100% stamina damage for every turn they are active afterwards. That's even if they switch targets, and go after a non-flying chosen. That negative stamina is kept after the battle as well. In the above example, puppeteer ended up with -1311.0% stamina the next day.
I don't think that's exactly intended. If it is, maybe they should be able to deploy in a non-combat role? Coming with you and passively restoring stamina as you inflict trauma on the chosen.
I think I've figured out a good way of showing this, so I plan on adding it as an extra button in the profiles section for the next release.One thing I do wish is that you could see what forsaken punisher effects a chosen has in-game rather than having to play match the vulns with a text file every time you want to check.
Just curious since this would probably be one of the more interesting things I have seen in a long time as a programmer, what happens when the actions do actually happen, some massive onslaught? Does it have any further effects after they trigger like turns not going by anymore or the entire battle no longer ending even under the conditions for it?CSdev Uploading my save for the two bugs (animalistic warbeast - four surrounded actions not going through, and softlock on second chosen Release). Creating demon commander and recreating Forsaken didn't fix the issue. Using custom portraits so portraits won't show. No worries if this is save file corruption due to version - was going to start a new campaign anyway.
Actions to replicate:
Four surrounded actions - Load game 181615, next battle (commander Hymn), battle - shield, capture, do nothing, do nothing, release, surround. Then, if you try to grind/pummel/carress/humiliate Shield, it won't end the round but all pressed actions will happen next round.
Release softlock - Load game 181615, next battle (commander Hymn), battle - shield, capture, do nothing, do nothing, release, surround, capture Sky, release Sky.
That's perfectly normal. You can skip breaks, though its usually pretty rare. you can skip T1's with careful play or the 10k circ damage items. Skipping T2 usually happens if you hit them with a decent orgy before getting all their T2's.Not sure if this is intentional, but got a chosen that skipped a T2 break into T3. The save that shows this should be the most recent one.
You know, for example if you surround at Round 4, then pummel at round 5, then Round 5 gets processed with only pummel in effect? With the first bug in my save, if you press pummel at round 5, the button gets pressed but does nothing. Press grind/humiliate/caress and it also does nothing. Then if you Capture another chosen, then the Round 5 will be processed but with the surrounded chosen will be treated as having all four surrounded actions ongoing. So the variable is being set, but I think GoToRoundProcessingStage or some function like that is not being called in some specific instance.Just curious since this would probably be one of the more interesting things I have seen in a long time as a programmer, what happens when the actions do actually happen, some massive onslaught? Does it have any further effects after they trigger like turns not going by anymore or the entire battle no longer ending even under the conditions for it?
I didn't see a comment from before this across a few pages going all the way into the later part of the comments leading up to 38b being released.
Trauma is what you inflict when you use 4 basic options (threaten, slime, attack, taunt) ignoring precise percentage - with Trauma being accumulated on girls - they start use more extreme methods to vent their stress leading to you getting more Evil Energy from their actions. you have seen their normal after combat actions by now.1. What does it mean when it says "1% trauma required to do worse stuff" (<- something like that anyways). What is trauma exactly and what does the game mean when it says 1% trauma required??
To have any success there you need to thoroughly corrupt the chosen that you want to have some fun with (failure there have no effect on the main game so feel free to experiment). Also this interaction is used in Distortion corruptions (specific corruption paths that restrict the way you have to break the chosen in, but you do not need to worry about those for now).2. What does the info -> chosen -> approach do? I found that more or less by accident and I figured that you can use that to fuck them in different bodies but everything just catapults hatred up and at 10k they leave... What's the point or what do I need to look out for to make use of this? Does it even affect anything in the game or what is it there for?
MOR INN CON DIG are 4 personality traits of each girl . Morality, Innocence, Confidence, Dignity. they are also marked with Core Significant(sig) or Minor(min) status. you always get 2 girls with a single core trait and one with 2 core traits and there is always a Core for each personality trait. (so basically if 2 first chosen you got have let's say MOR core on 1st and INN Core on 2nd - you can clearly say that last one will have dual CON DIG core).3. What does the corruption progress tell me exactly? I have MOR, INN, CON, DIG which I assume are corresponding to hatred, disgust, pleasure etc. But then there is +2, T1, T2, T3, T4 and some have an X in the brackets and some don't even though I just started this playthrough. No idea what it's supposed to mean or how to get X's in there if that's what I'm supposed to do.
You need to learn to use basic commander. You do not need any upgrades that do some kind of specific damage, those will be needed late game. Early game you usually want to rush 4 turn 2 capture basic commander and learn to play it while efficently juggling surrounds and damage inflicted. it should be enough to force those T2 Breaks. I am not going to explain each Surround action and correlation, smarter people can do it (Or you can go read Guide txt in game folder)4. I read a few of the missions which I assume work like a tutorial?! It says that I need to get the girls injury up to 10k but I can't get even remotely close. Even with a strong commander I end up around 5k before I get kicked out by the others. The fact that it's 3 of them is really annoying. Basically as soon as all of them are there I have no chance of staying there for more than 1-2 rounds which means I can't deliver any more damage to them either
There is damage (it's what you dealing with basic actions Fear Disgust Pain Shame) and there is Circumstance damage (is what you do when girls are surrounded)5. What does damage mean anyway? Vulnerabilities tell me that I need to get to 10k damage but what does that mean? Is it overall points in all aspects (PAIN, DISGUST, etc) or is it just injury, or something else entirely? What is damage?
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This post/guide changed helped me break through the wall I've been hitting in my loops. I recommend anyone stuck to take a look at this. I would also like to hear of other combos that help you break out of the 3 to 4 EE daily hell cycle.Well, with the experiment concluded I didn't exactly determine what I set out discover, but I certainly came upon something amazing. But before we go into the juicy details of my "experiment" let's say 2k trauma is most likely not enough to trigger tier 2 sins. Not sure about the 20k range. I'm sure though that lower tier group activities can override/prevent higher tier sins from happening. After a full 3 member group activity I skipped through a battle and the broken-in heroine finally gave in and gave me my juicy 2 EE.
But let'soutlineset the stage formy experimentour heroines downfall.
It is day 10. No bonus EE collected so far. All the 1-2 cost non-Commander updates are unlocked. Enough EE to get a single 3-turn ambush Commander. 2 EE left over, but nothing we can unlock that will help us further.
These are the Dastardly Damsels I am workingagainstwith. Everything randomly generated except for the team's "name". All acquaintances at this point in the game.
Fortune is about to make me her namesake in EE. Not sure if it's possible to get a more vulnerable heroine in this game. The pre-broken Confidence is just an open (back-)door invitation. And the weakness to PLEA is theYou don't have permission to view the spoiler content. Log in or register now.cherrygrapefruiton top the delicious cakelodged deep inside her already gaping ass. Time to cash in!
Ambush on Fortune for 3 turns
Turn 1) INJ sets up every other circumstance
-> Pummel
Turn 2) PLEA is needed to get the traumas high enough for subsequent captures
-> Caress
Turn 3) This one is more tricky: EXPO would give us more options on the others later but HATE will give further bonuses on Fortune now
-> Grind
Turn 4) One turn for a trauma attack until reinforcements arrive. Putting a trauma to 1k for a Lv2 opening will help. But beware: DISG is capped to 1 by the 3 def and any Trauma level increase makes it harder to level the corresponding circumstance. Anyway ...
That the following works is bonkers and absolute overkill. Fortunately that's what this game is all about so here we go:
-> Attack!
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Turn 5) Reinforcements arrive but we ignore them for now.
-> Surround (4 turns) on Fortune
Turn 6) We need trauma to make any further surround happen, especially PAIN
-> Pummel
Turn 7) Caress
Turn 8) 2 Turns left we need to prep another heroine. With Morale decreasing trauma and no exposure yet on Fortune hitting on a weakness is imperative.
-> Threaten on Freedom (Slime on Vanilla also works and neither compromises further surrounds on them)
Turn 9) Surround Freedom
Edit: Surrounding Vanilla actually has an impact. On turn 9 the one who isn't surrounded will boost morale thus reducing trauma. Vanilla has the stronger boost (13% vs 7%). This results in a sightly higher trauma. Might be negligible in the grand scheme but Freedom also is even weaker to EXPO making a single turn surround > humiliate last for longer until regenerate kicks it back down.
So (ab-)using Vanilla on turn 8+9 is the better course of action in most cases and absolutely crucial if you want to keep Fortune's minor Innocence intact while getting the final surround off. So many little pieces coming together to create the prefect storm.
Now it is turn 10 on day 10. A poetic time. The extermination is at 192/200 (96%).A freaking miraclejust according to my plans. Let's look at Fortune'ssorryjuicy state:
With her PAIN barely edging () above 10k we are looking at a pre-extermination surround of 9 turns against a measly defense of 5. There's an even longer surround looming ahead. Even with a moderate understanding of the game it's clear we're looking at the possibility of a Defiler action. It's almost no longer about how much we can wring out of her broken body but about what do we not want to break for story/rivalries/friendships etc.You don't have permission to view the spoiler content. Log in or register now.
She still has an unbroken minor Innocence Vulnerability. Any use of caress or humiliate at this point will inevitably break it.
Oh hey, both other heroines also still have a surround remaining. We'll need one to bridge Fortune's surrounds, with a turn or two to spare and push a trauma higher (like PAIN above 100k). The other one we can use to get some early exposure in to intensify Fortunes misery. Or save her for when we're done with Fortune. There's enough time to rack up the trauma to get a 4+ turn surround. With the massive Exposure that should be on Fortune by then getting a break in or two should be absolutely possible.
I'll save myself typing out further turns. There's still plenty to puzzle around with the later turns if you don't just want to go all out on Fortune. I've attached the Export and Save files in case anyone wants play around with it.
View attachment 976592
I mainly just focus down one Chosen at a time with a mix of alternating high level commander captures and thrall surrounds until something breaks or a new action opens up while keeping the other two from having free reign if they've appeared by using surrounds. This tends to get me a good income fairly quickly just from the number of breaks on the one Chosen in a single battle and sometimes I get lucky and one of the others gets a break or two from the surrounds keeping them occupied.This post/guide changed helped me break through the wall I've been hitting in my loops. I recommend anyone stuck to take a look at this. I would also like to hear of other combos that help you break out of the 3 to 4 EE daily hell cycle.
I suppose you meant Negotiation?This is going to be a pretty significant amount of work. I'll need to go through most of the code of the game and manually add the appropriate sex-act-incrementing functions wherever they're applicable. But there will be some resulting benefits for custom sex scenes. It'll no longer be necessary to artificially prevent the Chosen from having sex or experiencing orgasm before the relevant Vulnerabilities have been broken, because sex experience and Vulnerability Break will be stored as separate variables. Furthermore, it'll be possible to add different ways of breaking the same Vulnerability. This will allow for things like Rampancy and Aversion Forsaken who are still virgins, or MILF Chosen who start out as non-virgins but haven't suffered Morality Break. It's one big step toward several of the much-requested features I've seen.
there's one feature which I wanted to add at the start of the month this time just because I was tired of putting it off: a "retry" button for battles and training.
This was a bit tricky, because the amateurish way in which I coded saving and loading for Release 1 didn't fit well within loading directly into other scenes. But I just finished implementing and testing it last night, and it all seems to be working properly.