Oh my god with the addition of Retry the game suddenly feels playable thank you dev man
Excellent work Zargal! Sorry for replying sooner, I've been hyper focused on finishing the portrait pack before the end of March, but I did take a look at your save by the time I reacted to your post and just want to say first and foremost that using the suntorn dawn pack is no problem! However you have been disqualified on grounds on the sheer number of puns in your game have been legally classified as a hate crime against comedy. Take solace with the Evil you've put into the world and know the authorities will come for you soonLoop 17, where all the choices are bad...
View attachment 2473185
I was a fair bit luckier with my loop 15 than SuperSkippy- the mitigation was only in the 30's, though I had to pass up a much better item to go there. L16 wasn't dreadful either, 20 day time limit but I could've been done by d14 if I'd been less pedantic about setting up and breaking all the vuln's. I imagine L17 would be possible but I need a break and I think I'd have to leave chosen behind which would ruin my record. This demon lord is satisfied with his work for now.
I'd apologise for the terrible puns/naming, but I'm not actually sorry.
Similiar to superskippy's first run, it was a bit disappointing that you couldn't come across the distortion item for the one distortion you were specializing in the most. I wonder how much the Green Fairy Dust item would have helped in your playthrough.Items
View attachment 2473199
The 10k items were vital to my strategy and I think I picked up the Exp one L5 so I did well there. Other than the Pants though it was a rather meh haul.
Some thoughts upon looking at your save it's once again fascinating to see the differences in playstyles not only from super skippy, nightclaw, and your playstyles, but seeing the differences in my own as well. Temptation might be the second to last distortion I use in my playthroughs with the last being rampancy (although that placement is due to rampancy's traits leading to more unruly forsaken then I'd like than simply preference) So your strategy outline and save having so many temptation forsaken in play is really awesome to witness! Even the usage of undistorted forsaken in your roster caught my eye (Miss Queef sticks out particularly as that undead forsaken you used for day 1 sodomizing)Forsaken
- Basically I used a bunch of tempted in various damage configurations which could then switch to tempt as needed. These I upgraded to animalistics as I went and had a variety of costs as well, with my 4EE, Inj/Exp being my mainstay.
- I also had an undistorted undead who did all injury and cost 1EE, she could usually break inj straight away and get me through the early rounds cheaply. With the 2 10k circ items, that left only pleasure as my weak point and with such a temptation heavy team, I could get that easily enough on day 4. Still, would have liked to have found a day 1 solution.
- I experimented with an undead rampancy, I just never quite realized her potential I think- I always seemed to have a better choice. Still, I liked having her as an option and tantrums aren't nearly the disaster I thought.
- My rampant animalistic experiment never quite got off the ground, the theory of an orgy specialist was good but again I don't think I used her properly and could never justify the cost vs a 4circ commander.
- Because I never got the psychomter (L17 notwithstanding), I ended up going with undead punishers, focusing on damage and motivation increases which I was fairly happy with. I could have min-maxed this better but oh well.
- In that vein, I was very lazy with training once they had the distributions I wanted, but seeing Superskippy's goons, I see I cheated myself out of about 10% damage. Oh well again.
My last loop I used a good chunk of my roster so I'm happy with how it turned out.
I've always skewed towards friendships if possible but seeing how direct and effective this strategy is, I'm interested in trying a campaign run where I intially focus on building out my roster first and then afterwards go for a scorched earth style just to see how far I can go, two of my most noticable things I have against my own playthroughs is 1. I get too invested in the corruption storyline aspect of a chosen team so I tend to draw things out or go out of my way for specific corruption methods like ensuring a demon commander body is the first one to eve sodomize a chosen, etc. 2. I don't want any of my chosen to kill each other or have a T4 escape ending so the moment I see that as an inevitability I become disinterested in my campaign save. I don't really think these aspects need fixing but I do genuinely want to see if I fully let loose one of these days, maybe before boss chosen are introduced. apologies for the minor tangent lolGeneral Strategy
Quickly break the cores using items and specialist forsaken to rake in a bunch of EE. from breaks and rivalries.
Target battle elongation researches and rush network consciousness.
Go for a 10 turn orgy to get the T3's started.
Use either general type forsaken to get a whole lot of moves used or target a specific one with a specialist.
Decide whether a "complete" commander was needed to get a 15 turn orgy going. This was the laggiest part of my runs and so I avoided if possible.
Grab one 100EE + move (taunt+ ended up my favourite) and antipathy (I nearly always rivaled them up).
Use punishers, trying to limit the number of times they'd be needed.
Final battle (remember to save!)
Stray Thoughts
- I think SuperSkippy and I have different strategies and they were both viable, so that's the mark of good design. Nice work CSdev! The items are also a big factor in how you'll play, but as seen, even a mediocre acquisition can be worked with.
- On that note, I'm none the wiser as to what influence actually indicates. Is it how much influence you gain from that city or is it the cost of the item? Could there be a running total on the item page?
- I found Undead much easier to deal with than animalistics, probably more on par with superiors. The EE drain isn't bad unless you let the loop drag on and while their T3 abilities are nasty, they can be dealt with. I'm really looking forward to the "exhausted" change to stop a broken undead just spamming enervation though!
- On the flipside, animalistic forsaken seem to have more utility after you fill the low cost slots of the roster.
- Is it possible to have the Forsaken page as a spreadsheet style thing? It would be great to have cost, damage type, training plan all on the one page. Having "unassign all" and and a button to implement everyone's planned training would also be great.
- Level 5 sacrifice fired on 42 when it says the threshold is 60.
- PSA: You don't need to buy the punisher research (eg. hypnosis) to get the associated T4 training after winning the final battle. They unlock automatically in the "offseason". Saved myself so much time from this.
Congratulations on your second run! You went even farther beyond your last, it was really exciting to see the back and forth between you and nightclaw, it almost feels like you two spurred each other on even farther than you both may have normally would've gone from your posts but I could always be wrong, either way reaching the 20s of a loop is something I've never done myself or seen anyone else besides you and night claw, its really impressive!Loop 24---not sure I can beat either damage mitigation here. Godzilla couldn't break a window in this Tokyo:
View attachment 2499395
I'll give Yokohama a shot, but I'm not terribly optimistic. The last time I went up against a damage mitigation close to that (55% in Loop 22), I could just barely limp through after an Orgy broke only a single T3 core. I don't have many tools that are much stronger than loop 22, I've got only one new Forsaken of note and she's a bit weaker than I'd like. We'll see.
Edit: Nope, not doable from my position. Can't even break all T2 Cores with what I have.
Kalloi, here's the udpated Saves.sav.
the rar did set off windows when i went to the drive that i had it on (as little as that means, but i didn't wanna get side-swiped for not double-checking over here at least, but it's probably way too soon to ask other people about this)I saw no warnings when I downloaded.
Ty for the bug report! I'll send a message to CSDev over on subscribe about this nowNot sure what's causing it, but trying to train Mayhem in any way in the attached savefile causes the menu to freeze, meaning a restart. Other 2 forsaken don't have this issue when training and I have been able to train Mayhem previously.
(latest save, loop 2)
I don't recall any updates bricking existing campaigns besides the result of some bugs, but depending on how many forsaken you have in your save it may take a bit to load the save initially, afterwards it should be good to go!New update is up atYou must be registered to see the links
Anyone know if new updates tend to be compatible with existing campaigns, or do you need to start over if you update?
Can confirm that you don't gain the initial EE hit for returning temptation/rampaging chosen but personally rampaging chosen and negotiation returning chosen have their use since the EE from early rampages allows one to get most the upgrades you need to do major damage early on and negotiation chosen can give the angst bomb to their newly made teammates as soon as you can meet them in person again. It would be interesting if aversion/temptation had as similar buff that could be utilized as soon as they show up thoughI remember passing up the Astrolabe early on in my run, since it didn't seem too useful to me. I buy those upgrades when things have been stabilized and I have a lot of EE from breaks/distortions. Dominance is handy to get Network a little quicker, but the others I've found are 'win-more' upgrades. Maybe I'd think differently if I was using Commanders.
I also passed up the 3 EE tier version, although I'm beginning to regret that decision as it would really help out the early game with cheaper evac/ext increases when EE is tight. Can't remember what the alt item was though, so it may have been unavoidable.
I presume it's intended, but returning chosen seem like a much bigger hindrance in these quick loops. Yes, they're pre-broken which means easier damage but you lose out on a lot of early EE from breaks/rivalries (if you broke cores). I haven't tested with a returning Tempted/Rampaging chosen, so I'm curious if you lose access to the initial 100 EE hit for starting the distortion path.
Just seeing the modfiers active for you and super skippy's save made me run for the hills, I suppose its to be expected but still haha. It was fascinating to see how small and utlilitarian your forsaken roster was, as well as the specialization in Negotiation!Loop 25
After your display in the competition I can see wanting the change in pace, personally it's one of the reasons I'm still able to enjoy the game so much outside of mechanics, there's a certain amount of freedom to craft your own corruption storyline arcs for each chosen, even going out of my way to extend a loop just to accomplish a narrative beat in my head, I highly reccomend it, recently I saw an old post that reminded me that at some point I wanted to defeat a "pure chosen" convert them into a forsaken with almost no breaks. I believe I did it a long time ago either just before or after temptation was introduced but it seems like it would be fun to revisit the idea . I also really like the per chosen toggle since it was a bit of pain to quit a save and go to the main menu just to flick it on/off.I think with the changes in this version it's the perfect time to focus on a story aspect for my run/s, building up more forsaken and testing out the relationship system more.
The fact that the body-shift feature is now a per-chosen toggle is very much appreciated. I'm looking forward to when MOR T2 doesn't automatically mean loss of virginity, since that is something that steers me away from going Rampancy and Aversion more.
It's really great to hear that friendly back-and-forth like this was able to push things as far as they did, as I said previously, I don't think I ever seen saves reach into the 20s and it was frankly inspiring for me to get my game up as it were hahaSome more thoughts on the competition/my run:
- I can confirm that I definitely only got as far as I did because of SuperSkippy. The later loops felt more like a math puzzle to solve than anything else, which is totally understandable as it's not expected to get that far but I remember constantly thinking of things to mix up the difficulty as I was going through loops.
- A part of me was actually thinking of restarting at Loop 11 when my item choices were Unicorn Lard and Orgasm in a Can. The latter of which seemed very limited at the time, as using it would add a lot of extra mitigation on the other circumstances and I had no issues getting PLEA to 10k anyway, whilst also setting the fight up for better things. When I got the item that ignored levels of PLEA for other damage, it become a useful item for triggering an initial Rampage. But I mostly just wasted it without much thought.
- The Trainer position stops a forsaken from throwing a tantrum, because they're busy planning.
Oh, something I only just remembered now: Relatively early on in my run, I found out that a Forsaken using the 'Penetrate' defiler action wouldn't change the chosen's virginity on the stat page: It would still say they were a virgin who had never been vaginally penetrated despite having a broken T2 MOR and everything. I only ever tested with 1 forsaken, so it might have just been an issue with them, but I could presumably go and replicate it easy enough when I have a spare moment.
Can confirm on my end as well. I was going to post a second, slightly further save and be done, but I pushed harder when I saw that otherwise I'd be tied with someone else. So, I pushed on past a few things instead of just quitting when my first impulse didn't work.I saw no warnings when I downloaded.
I think with the changes in this version it's the perfect time to focus on a story aspect for my run/s, building up more forsaken and testing out the relationship system more.
The fact that the body-shift feature is now a per-chosen toggle is very much appreciated. I'm looking forward to when MOR T2 doesn't automatically mean loss of virginity, since that is something that steers me away from going Rampancy and Aversion more.
Some more thoughts on the competition/my run:
- I can confirm that I definitely only got as far as I did because of SuperSkippy. The later loops felt more like a math puzzle to solve than anything else, which is totally understandable as it's not expected to get that far but I remember constantly thinking of things to mix up the difficulty as I was going through loops.
- A part of me was actually thinking of restarting at Loop 11 when my item choices were Unicorn Lard and Orgasm in a Can. The latter of which seemed very limited at the time, as using it would add a lot of extra mitigation on the other circumstances and I had no issues getting PLEA to 10k anyway, whilst also setting the fight up for better things. When I got the item that ignored levels of PLEA for other damage, it become a useful item for triggering an initial Rampage. But I mostly just wasted it without much thought.
- The Trainer position stops a forsaken from throwing a tantrum, because they're busy planning.
Oh, something I only just remembered now: Relatively early on in my run, I found out that a Forsaken using the 'Penetrate' defiler action wouldn't change the chosen's virginity on the stat page: It would still say they were a virgin who had never been vaginally penetrated despite having a broken T2 MOR and everything. I only ever tested with 1 forsaken, so it might have just been an issue with them, but I could presumably go and replicate it easy enough when I have a spare moment.
ok, good, 40b isn't getting windows to try and give me a heart attack anymore. Apparently before the hotfix, update 40 (allegedly) had a trojan called sabsik in it, but nobody else had this happen to them soooo... my paranoia derped out (albeit because of windows derping out even harder than it did).Can confirm on my end as well. I was going to post a second, slightly further save and be done, but I pushed harder when I saw that otherwise I'd be tied with someone else. So, I pushed on past a few things instead of just quitting when my first impulse didn't work.
I'll be travelling most of this week--back on here when I get back home.
*heavy horny breathing*Content: Added Forsaken impregnation and birth.