I believe that the fix should make it possible for saves which didn't work in R41 to start working correctly again in R42.
I've considered this, but the main issue is that having any Chosen die in the first place is generally a sub-optimal result. An upgrade that makes it more likely for the Chosen to die might make it easier to win that loop, but it'll slow down the player's overall strength progression.
Thanks for catching this. It'll be fixed in the next version.
R41 included a bugfix that was causing some weird decisions for Chosen group actions, but that bug had also been concealing an underlying issue with low-tier sinful downtimes. Apparently, back in Release 1, I had decided that ANGST should only be a factor when deciding whether to perform downtime actions worth +2EE and up (i.e. Chosen currently only consider FEAR, DISG, PAIN, and SHAM when deciding whether to perform +1EE actions). R42 will properly have ANGST be a factor for those actions as well (each point of ANGST will be worth 1/10 of 1 point of trauma, which is similar to how other downtime action decisions work, so 2000 ANGST will guarantee +1EE even if all trauma has been resolved).
I wasn't able to reproduce this bug. If you can upload a save where it happens, I'll take a look.
Chosen base susceptibility to trauma and damage ranges from 0-100. The bonus from ANGST normally makes it so that a value of 0 isn't much worse than a value of 1, but this is an edge case where it is. It's not a bug, but it might be something that should be rebalanced.
As of R41, I agree that the bonuses for beating bosses are a bit lackluster. But once the advanced species are implemented, beating bosses is how you'll unlock them, so I think that will make them feel a bit more significant. And more importantly, the second boss sort of acts as a "boss achievement" dispenser herself - she'll start off resisting and applying penalties even as Forsaken, but as you beat other bosses, you'll be able to flip those penalties into equivalent bonuses.
Thanks for the bug reports. They'll both be fixed in R42.
Being able to rearrange Forsaken would make sense. In addition, the Angel species of Forsaken (which will be unlocked by beating Victory) will provide you with options to "retire" Forsaken for various passive bonuses, which will allow you to interact with the happily-retired Forsaken if you feel like it, but will also reduce clutter on the main Forsaken list.
Yes, it was related to a bug in the custom sex scene code which was causing some other reported crashes as well. They should all be fixed in R42.
For what it's worth, the new boss will also be available as soon as Loop 10, and she'll have a single play scenario too (although the scenario version won't involve all the post-"defeat" effects unique to her).