perhaps it shows correctly before battle? I really don't remember, but it works.the first copy paste is from the deploy screen so...???
This is related to the bugged state that could affect Chosen which was fixed in the R43f. There wasn't any easy way to clean up the situation for saves which were already affected by the bug, but at least it shouldn't be cropping up anymore.One more! Currently, the Bait position is either bugged or I got a weird edgecase; My Bait Chosen is related to the second chosen who appeared (Who has no such relation on her info screen) AND is the childhood friend of the third chosen (Which would normally be the family relation). Check Honey, Axiom and the forsaken.
You pretty much hit the nail on the head. I did do some playtesting after implementing the genetics stuff, but only for one loop, and some of these issues only happen later. This is part of why I don't think that Corrupted Saviors is a good fit for the usual monetization model of "backers receive release immediately, everyone else gets it a month or two later." The monthly releases and long gameplay loop make it hard to do a thorough playtest, so it'd just mean that backers would be more likely to run into bugs before they get reported.Also, gonna go out on a limb here and assume the genetic stuff you wrote in last minute has been breaking everything?
This is a surprisingly common opinion. I do plan to take it into account and focus on more lovey-dovey stuff for custom sex scenes next.Yo, that's actually really cool, I'd love some options to give affection to my Fallen, especially after everything I put them through.
Disgrace affects how much damage the Rampant Forsaken deals for each EE cost. When you deploy them for however much EE they'd normally cost at their Disgrace level, they're fully efficient. When you deploy them from a much lower or higher EE cost, they're weaker than a Forsaken at that EE cost normally would be. Their Reputation Strength value turns green when they're close to their natural EE cost and it turns red when they're far from it. If you want to see this in action, you can get two Rampant Forsaken with different Disgrace levels and see how their Reputation Strength values are different at the same EE amount.Btw, disgrace doesn't matter with Rampage chosen, right?
This has been fixed in R43f, which the thread maintainer has linked in the first post.On R43c for some reason i can't go forward after breaking Triumph's tier3 DIG , during the after battle scene the button seem stuck , luckly i managed to continue with the previous version, but just to inform if anyone had the same issue.
Thanks for the feedback. I agree that a more condensed view would be a good idea.There should be a "compacted view" of the Forsaken stats (a table with key stats like motivation, stamina, combat style, EE deployment cost, Hostility, Deviancy, Obedience, Disgrace...) to easily compare different forsaken stats. As is, you would almost need an excel to keep track of them once you start having 3+ of them, especially considering how many stats there are.
This sounds very much like what Mating Dance is supposed to do, but if you do run into a case of it happening when Mating Dance isn't active, I'd definitely appreciate a save so I can check it out.I ran into what I think is a new bug.
If you have a Rampancy Chosen and you break her Morality or Dignity ending her distortion
If you capture her again on the same day. with her hate greater then her injury the UI will say she is surrounded like normal, but you can not issue any orders to you thralls the first round of her capture. second round works correctly.
I may need to test that again, I just realized this might have been due to a mating dance from an anamalistic chosen
They can, in fact, give birth! It currently only happens in campaign mode, two loops after the impregnation took place.View attachment 2747383
I got bored and knocked up a couple of the forsaken as the demon lord, I'm curious to know if they actually give birth at some point or if it's just a place holder sort of thing until later.
Thanks for the bug report. Looks like this is related to the childhood friend relationship, and it went unnoticed until now because it's more rare to see that relationship ever since family relations got reworked.Edit - Wanted to add for some reason, if I use Vanguard to capture Decree - it hangs and technically continue does something but it doesn't go back to the battle. Just keeps adding points as if the action is continous.
The actual value will show up once you select that Forsaken for deployment. The reason why it doesn't show up beforehand is that I wanted to avoid cases where a player might see the punisher effect amount, spend some EE, and then return to find that the effect has decreased. Almost all of the punisher effects scale linearly with the Reputation Strength value displayed.Practical Publicist (+variable% victim EXPO damage as Forsaken)
have a forsaken whose bonuses all have the word variable in them instead of a number.
possibly related
Trait: Demon Knight
Motivation lost when idle, gained when deployed, deployment cost and strength depend on Evil Energy, +50% HATE and EXPO damage
(total breaks done while a chosen)
First Impregnation: Demon Lord
First Parasitism: Demon Lord
I'd suggest this post for a basic rundown of the thought processes for how to use and train Forsaken.Hello, can someone tell me what bonus as forsaken I should try to get, I'll be honest, I don't really understand what thing like "+ victim inju damage as forsaken" or "gain own expertise by impregnation" mean.
What is the green tutorial text/hint telling you to do? If I know where you're having trouble, I can provide some advice.Maybe its because I dont understand what I'm doing, but this game makes me feel dumb for not being able to beat the first loop of campaign mode. Any advice for an idiot?
Its mostly in efficiency and getting enough EE, the farthest I got was to use the Defiler on one of the Chosen, but by the time I had gathered enough resources to do it my time was up for the loop.What is the green tutorial text/hint telling you to do? If I know where you're having trouble, I can provide some advice.
You need to be able to get Defiler with a 4-turn-2-Capture (5EE) commander.Its mostly in efficiency and getting enough EE, the farthest I got was to use the Defiler on one of the Chosen, but by the time I had gathered enough resources to do it my time was up for the loop.
Advice: Don't send a Commander out until you can send one with 2 captures that sticks around for 4 turns. It's generally in most cases a waste of energy to send a Commander out without a specific purpose in mind. Until that point, make sure that each Chosen has enough ANGST to give you 1EE per day (around 200) and don't stress too much that you aren't making progress.Its mostly in efficiency and getting enough EE, the farthest I got was to use the Defiler on one of the Chosen, but by the time I had gathered enough resources to do it my time was up for the loop.
Advice: It sounds like you maybe don't have Networked Consciousness. That should be your next tech goal. It's like adding an extra turn to every surround, but at the beginning, so it's even more useful than it appears. If you have that, see below for techs I would suggest.I'm on loop 3 and just want to ask two questions on efficiently finishing the loop.
1. I'm on day 21 and broke all t2 on all three chosen using a rampage forsaken. I can't break T3 because I can't do an orgy w/ my rampage forsaken because the captures are so long (7 turns each) that evac & extermination is complete before I can capture the 3rd chosen. Do I rush Soul Resonance/Passion Release to delay ending the fight and hopefully get enough time to do an orgy with my rampage forsaken, or do I rush Synthesis for a 4 turn, 3 capture Defiler & Suppresor commander to try an orgy with?
2. My EE gain is 5 + 2 + 2 per day. Should I try to increase my EE gain to 5 + 5 + 5 before saving up EE for upgrades or continue to buy upgrades with 9 EE per day?
1.sometimes chosen will have the ability to break out 2 turns of surround ON EVERY TURN, I can't figure out what happens, but I just target another chosen for early game.Its mostly in efficiency and getting enough EE, the farthest I got was to use the Defiler on one of the Chosen, but by the time I had gathered enough resources to do it my time was up for the loop.
This sounds like a bug that was fixed in R43d. I tried out your save in R43f (the most recent version), and I wasn't able to reproduce it. So, you should be able to continue by updating to the most recent version.Is this a bug? I was able to get one of my chosen rampaging but at the end of battle, the continue button doesn't work. No idea on how to duplicate it but I was lucky to get it in a few try.
In the provided save, Hope isn't actually set on the Temptation Distortion plan. She has all the right Vulnerability Breaks, so her profile does display the instructions to trigger it, but because you haven't manually told the game that it's what you're going for, the game still assumes that you aren't actually interested in distorting her.ran into a display bug in R43f,
I marked 2 chosen for temptation Distortion path. (avoid breaking morality & confidence)
The game still shows morality break via Pummel as green. sodomize confidence break also shown as yellow
save#1, hope and oracle on temptation path.
I must have deselected it by accident. Was under the impression that the requirement would only display after the plan has been manually selected.This sounds like a bug that was fixed in R43d. I tried out your save in R43f (the most recent version), and I wasn't able to reproduce it. So, you should be able to continue by updating to the most recent version.
In the provided save, Hope isn't actually set on the Temptation Distortion plan. She has all the right Vulnerability Breaks, so her profile does display the instructions to trigger it, but because you haven't manually told the game that it's what you're going for, the game still assumes that you aren't actually interested in distorting her.
It looks like the warnings are displaying correctly for Oracle, who has had her plan manually set.
I updated to most recent version and it worked. Great game btw.This sounds like a bug that was fixed in R43d. I tried out your save in R43f (the most recent version), and I wasn't able to reproduce it. So, you should be able to continue by updating to the most recent version.
In the provided save, Hope isn't actually set on the Temptation Distortion plan. She has all the right Vulnerability Breaks, so her profile does display the instructions to trigger it, but because you haven't manually told the game that it's what you're going for, the game still assumes that you aren't actually interested in distorting her.
It looks like the warnings are displaying correctly for Oracle, who has had her plan manually set.