There are definitely guides or advices in these 180+ pages, but I'm too lazy to search for them so I'm just write another one up for yah. Note this will cover stuff that has already been covered in Guide.txt, but I guess in a more digestible manner. But please when I write ( Step # Guide.txt) look at that textfile as well because it gives a much more in-depth explanation and some more advice. I rather note it than regurgitate what has been read before) (╯°□°)╯︵ ┻━┻
So Lets begin by starting a campaign because it has an item start(will discuss this later). Also please note this will not really talk about third and fourth vulnerability as the guide.txt on Step 9/10 are rather straight forward on how to do them, once you understand how to do vulnerability 1/2, it should make sense when you read it.
Finishing Your First Day:
After you finish your first day you might get something like this
-0 ANGST, -5 DISG, -5 PAIN (some numbers based on the attacks you did (i just pressed 1 button to skip the day so thats why its so low)
Prophet would rather be facing some weaker opponents who can't fight back as much, but she feels she's still strong enough to win against the Demons. (81% of trauma required for more sinful action.)
Total unresolved trauma: 0FEAR +49DISG +139PAIN +0SHAM = 188 added ANGST
Total ANGST: 188
As you can see here I didnt get any EE today because I did not hit the trauma required to hit the sinful action.
OR
-0 ANGST, -5 FEAR, -5 DISG, -105 PAIN, -5 SHAM
Total unresolved trauma: 105FEAR +21DISG +77PAIN +60SHAM = 263 added ANGST
Total ANGST: 263
+1 Evil Energy
Usually try to aim to get +1 EE for a Chosen when you first meet them. You get +0 EE if you just ignore them, so hit them a bit and rough them up. Now that we've gotten our first day, lets go for psychic reading so we can see what the Chosen vulnerabilities are.
What the hell are Chosen's vulnerabilities?
As you continue through you might need see that require % trauma, but it does still exist in some way to get more EE. Don't worry about this honestly, you gain EE as you play and try break vulnerabilities to truly break the Chosen to become Forsaken. There are also additional different requirements as well to generate more EE per Chosen. Sometimes you need to break vulnerability. Each Chosen has 4 vulnerabilities morality, innocence, confidence, and dignity. For now we will go into the vulnerabilities of a Chosen and what they are.
Once you unlock psychic reading you can see more into the Chosen. More importantly their core, minor, and significant vulnerabilities. Below is a photo of what a Chosen has for their vulnerabilities.
View attachment 2790072
As you can see (c) = core, (m) =minor, (s) = significant. Core vulnerabilities are what define a character, their guiding principle, so if you see someone with high confidence their dialogue will reflect this confidence. Part of the game is choosing what vulnerabilities you break and seeing how the Chosen reacts to their vulnerabilities being broken one at a time. Turning a Chosen into a rampaging Forsaken(corrupted Chosen) or turning her into a meek shy girl is all up to you to decide with how you break her in. That's the fun of it. Shy Tomgirls Wooo (•̀ᴗ•́)و
But that's all fluff, what does core actually mean? It means that when you deal trauma(step 1 guide.txt) to her with Threaten, Slime, Attack, Taunt to their respective vulnerability they do more damage than they would to minor or significant. So in this case Threaten would do more to Prophet because morality is her core and Innocence is something she considers minor. However, when it comes to doing Circumstances damage(Step 4 guide.txt) its harder to do damage to their respective Circumstances so in this case Hate since morality is the core meaning we do way less damage than if we hurt pleasure (innocence Circumstances). If we had to rank most damage it goes Core, Significant, Minor for trauma and the inverse for Circumstance Damage.
What does this mean practically? It means that if we wanted to get Prophet surrounding we would want to attack her Core so we can surround. BUT in this case it wouldn't work because we would need to hit INN or CON to actually get the surround.(Step 2 guide.txt) So ideally we would hit Confidence and Disgust on day 2 because there is only Prophet currently and the other two Chosen have not shown up yet. Confidence to actually surround and Disgust to boost the surround if we want. Later on maybe we would hit morality when more Chosen show up. Step 2 of guide has more tips/advice.
The next thing to talk about is in guide.txt step 1, but I'm repeat it here because its important.
"The in-battle effects of damage are measured in levels. At the start of battle, all damage levels are 0. At 100 points of a damage type, the level hits level 1. Level 2 requires 1000 points, level 3 requires 10000, level 4 requires 100000, and so on."
The important thing to note is that once a surround ends you need to get to a higher level in vulnerabilities to get another surround.
The important thing to understand is that trauma allows you to surround, which allows you to do circumstance damage, which is important. That's what allows you to break vulnerabilities. Circumstance attacks: Grind, Caress, Pummel, and Humilitate also provide bonuses as well that allow you to do more trauma so its essential that you try to get levels in them. (Step 4 guide.txt) does talk about this. Please look at this as I will assume you did when I discuss my battle advice later in the guide.
TLDR:
Core Vulnerability = more trauma damage | less Circumstance damage
Significant vulnerability = middle ground of both damage
Minor Vulnerability = less trauma damage | more Circumstance damage
Circumstance attacks are key to hit billions of damage
Goals to go for in order to get more EE generator and EE bonus:
1. Try to deal 1k circumstance damage to a Chosen to whatever vulnerability is their core. This gives +2.
2. Break First Vulnerabilities: (This occurs when they think their circumstance is going hit 10k) You can tell if you get a green option when surrounding. This gives a good amount of EE and also permanent EE+ bonus.
3. Break Second Vulnerability: have a Chosen take 10k Hate, PLEA, INJU, or EXPO and then when surrounded you press their respective defiler action in orange.
4. Third Vulnerability and Fourth Vulnerability (Ignore these for now, get through the second and first vulnerability) When you get past Step 1,2,3 look at (Step 9/10 guide.txt)
Upgrade Tree Advice:
This part is
pretty important and its something that is learned after playing couple times. This is also going to be very basic and broad, so there will be better and more optimal strategies, but lets just discuss a good teching path as EE generation is very varying based on how you play so no day by day playbook.
Try to get all the 1 EE upgrade tree Focus, bonus to Extermination and Evacuation, etc. Try to get Enhance Polymorph for more trauma damage and weakness sense for the 50% bonus to circumstance also. Then try to upgrade your turns on the commander and ignore the suppressor upgrades, hunger, anger, lust, and mania for now. At this point we're going to try to hit Second Vulnerability around here with our Commander if we use the Inevitability item (advice will be given how to actually do this later). Chill for a while to get some EE and use some commander as needed to get your Vulnerability breaks. We're looking to upgrade rush into an upgrade called
Networked Consciousness. Basically it lets us immediately do a Circumstance attack on the surround turn and this turn tempo is essential to actually hitting higher vulnerabilities. Networked Consciousness is the most essential upgrade in the game. After you get this you can really tech into whatever after, you should be hitting higher vulnerabilities soon enough.
TLDR: Get the early EE upgrades besides the supressor upgrades hunger, anger, lust, and mania. Then start spamming 4 EE commanders till you can get second vulnerability and then use the EE to get Networked Consciousness and then snowball from there.
Actual Early game and Combat Advice:
- After day 1: Click Info, Items, Swap Items, Pick Inevitability
This item is not essential, but its really really overpowered. It might honestly become a crutch because of how much it progress you early on, but its really useful to understand the game to get past the early game.
"While Activated, gain -1 Evil Energy per day, but deal 10x damage with Threaten, Slime, Attack, and Taunt. Does not function during final battle."
You should use this on and off till you get enough EE to ignore the -1 daily, try to not use it that much early on so you can actually get upgrades.
- Make sure to vary the trauma because it lowers the respective Circumstance damage by 1/2 or even higher based on level for the trauma that is way higher than all the other trauma. Then another 1/2 if its the most focused Chosen as well. So try to vary your trauma attacks and circumstance damage.
- When you make a commander you can let them have a specialty with suppressor upgrades and so forth, but if it has NO upgrades besides surround duration and how many times you can use them you can use them as if they are surrounded normally. This is usually always better as suppressor just hits 1 thing causing the above issue to become a problem and also its less efficient, but allows you to focus on other Chosen.
- Never be afraid to retry. No seriously this game was made to be replayed multiple times on days if you want to try to get some optimal results.
- 4 Cost Commanders no specialty are fine to use, you can use them to surround someone and just drop some circumstance on them really quickly to allow for trauma to be accumulated quicker. You honestly don't need to use suppressor/specialization upgrades till maybe the end of the game.
- Try to make sure your first surround takes some expo damage as that gives 2x circumstance damage to allies meaning you can hit other Chosen harder. Results vary per Chosen but going Inju, Expo, into Hate/PLEA in that order for circumstance damage is pretty reliable. Vulnerability make results vary.
- ^Based on the above advice. Look at the Vulnerabilities its important, choosing which Chosen you meet first in battle is essential to a good day of bullying Chosen (´ヮ`). If you want to get some orgy (3 surrounds with same 10k deflier actions) then maybe its good to choose a Chosen with a minor Vulnerability in Dignity so you can hit some high Expo level # so you can do more circumstance to everyone. Save the day before you go into a day and play around, try to see which character gets the best results.
- Though usually the first Chosen you choose takes the most damage so do note that if you want break some vulnerabilities on someone, where the second Chosen that arrives takes the next or sometimes more damage.
- If you aren't going for orgy, early on just focus on the first two chosen to arrive to pound some trauma/circumstance damage and then when you have time throw some stuff on the third one. We don't have enough love to spread to everyone. (◍•ᴗ•◍)❤
- This game is a snowball game. When you start snowballing your going hit beyond trillions of damage on Chosen, so your first couple of turn on a day matter. Mess around with retry and see what the optimal attacks are going to be.
I'm sure there's more I'm missing and there are people way more knowledgeable than me, but this is a general guide/ramble of how to start off. This guide does not discuss about distortion, friendship manipulation, forsaken, last battle, and some more advance stuff. But I'm sure you'll learn more about that in the Forsaken guide and playing the game. Best of Luck. ¯\(◉◡◔)/¯ If you have any question just ask.