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Omicronzeta

Member
Nov 14, 2017
139
74
I just got around to testing the behavior of the angelic capture bonus, as I was unsure if it would retroactively effect previous forsaken. It dose not. If you plan to retire forsaken it would be best to wait as long as possible.
 

star12341

Newbie
Apr 19, 2020
51
68
What's the point of info - > and meeting up in the alley.

The trauma doesn't seem to carry over to the night fight?
 

Loki_viese

New Member
Sep 5, 2021
8
1
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i want to report bug where i can't press continue after using capture the second time. I'm not sure if it's due to I'm using space key, it happen multiple time after I'm clearing on loop 16.
 

Omicronzeta

Member
Nov 14, 2017
139
74
The last two Distortions will break this pattern. There are only two Vulnerability Breaks which disqualify the Chosen from the Megalomania Distortion: Total Confidence Break and Total Dignity Break.
Interesting, in this case could you do one of the first four distortions, discard the distortion by deliberately breaking a disqualifying vulnerability. and then proceed to get one of the final two distortions? I might try that on vanilla chosen in early loops.
 

mathiau

Member
Aug 4, 2020
333
234
I understand why the wrong T3 break don't prevent you from triggering Megalomania but being able to do the T2 too feels weird
 

Instantiation

Newbie
Mar 15, 2018
29
47
What's the technique for dealing with Chosen (in this case superior chosen) that have crazy swings on their strengths and weaknesses? Literally any contact shoots her up to 2 pain and pummel does, and I am not kidding here, 3 damage. Low circumstances (because pain is at 3, no not level, 3 total) stops me from just piling on.

1712616787171.png
 

Ragzul

Newbie
Oct 15, 2019
67
74
What's the technique for dealing with Chosen (in this case superior chosen) that have crazy swings on their strengths and weaknesses? Literally any contact shoots her up to 2 pain and pummel does, and I am not kidding here, 3 damage. Low circumstances (because pain is at 3, no not level, 3 total) stops me from just piling on.

View attachment 3523026
I would say focus on the other two, get their expo levels up a little and then jump over to the superior to raise Hate, Plea, and then INJU. In that order.
 

Celerarity

Member
Apr 23, 2018
217
229
What's the technique for dealing with Chosen (in this case superior chosen) that have crazy swings on their strengths and weaknesses? Literally any contact shoots her up to 2 pain and pummel does, and I am not kidding here, 3 damage. Low circumstances (because pain is at 3, no not level, 3 total) stops me from just piling on.

View attachment 3523026
Aside from the obvious 'save up EE and destroy them with a forsaken' answer, you can get more out of your circumstances with better EXPO. They're super vulnerable to PLEA too so using that in a combo could make them a good target for temptation distortion.
 

TheFakeOne23

Newbie
Feb 9, 2020
45
13
I´m not sure what triggered it but I´ve now experienced the game freezing a few times during clothing customization when creating a new team of chosen, specifically while toggeling areas which are covered by a piece of clothing. Oddly enough it´d unfreeze as soon as I swap between window/fullscreen but if I don´t the freeze seems to last indefinitly (Or at least more than 15 minutes). It hasn´t really been a big issue, but it´s odd enough that I thought mentioning it would be good.
I´d post a save, but at this point there litterally WAS no save yet...
 

Omicronzeta

Member
Nov 14, 2017
139
74
I have run into a minor bug. Sadly I do not have a save for it. If you start a new city and you prolong the first battle long enough that the other two chosen show up. (I managed this in a city with a 20 day limit) only the first chosen gets her intro speech.

EDIT the second intro speech triggered on the third day and the third intro was on the fifth day,
 
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Mygoodness777

New Member
Sep 20, 2018
10
12
This game is insanely complex and really engaging. It's just really daunting to try to understand everything. I've probably started 4 or 5 new loops from the beginning. Gotten pretty decent at getting to T3 breaks (and pulled off orgies) in a timely manner (as soon as like Day 23 or 24 iirc), but at that point I realize I've made a lot of sub-optimal decisions and feel compelled to restart. There's just so much to min-max. Auto-piloting with a 'break every vulnerability' mindset has probably been holding me back. I've started looking at relationships and distortions in the hope that they're the final pieces of the puzzle for the game to make sense. I just want to complete a loop and feel like I've done a good job.

The other part of it is that this thread is so huge that all the guides are hard to find...and I'm at the stage of the game where the day-by-day guides just aren't that useful anymore.

To anyone else who's in the same boat of trying to figure this out, most of my progress has come from reloading a save over and over again and trying a different approach...
 

Sanctusmorti

Newbie
May 25, 2018
30
89
This game is insanely complex and really engaging. It's just really daunting to try to understand everything. I've probably started 4 or 5 new loops from the beginning. Gotten pretty decent at getting to T3 breaks (and pulled off orgies) in a timely manner (as soon as like Day 23 or 24 iirc), but at that point I realize I've made a lot of sub-optimal decisions and feel compelled to restart. There's just so much to min-max. Auto-piloting with a 'break every vulnerability' mindset has probably been holding me back. I've started looking at relationships and distortions in the hope that they're the final pieces of the puzzle for the game to make sense. I just want to complete a loop and feel like I've done a good job.

The other part of it is that this thread is so huge that all the guides are hard to find...and I'm at the stage of the game where the day-by-day guides just aren't that useful anymore.

To anyone else who's in the same boat of trying to figure this out, most of my progress has come from reloading a save over and over again and trying a different approach...
my 'eureka' moment happened when I enabled cheats and just had a bit of fun with all upgrades to learn how the distortions play out, why to avoid just attempting to fully break everything etc. After a loop or two of that I could actually play the game and understand what the items really did.
 

CSdev

Member
Game Developer
Oct 14, 2020
168
557
Hey CsDev, a feature request that I'd love to see added eventually.. The ability to "keep" forsaken from previous campaigns. Say we're fresh in loop 1, we get one, two or all the heroines corrupted and turned into forsaken. They carry on into loops from then on, but... When the campaign ends, instead of losing them the character and their information could be stored into a separate folder (call it "Forsaken", with text/character files, or along such lines as you prefer) and carried over into future versions of the game. And even be used in new campaigns.
Generally a New Game+ style feature that's lore friendly and user friendly. That way we could also keep our favorites without needing to rebuild them and corrupt them again for each playthrough.

I know this option is already available in single runs, but it'd be nice to use forsaken acquired from either in either. And also to make this entirely optional for the people who live for the grind when starting from scratch. I like fresh starts, same as the next person, but I keep forgetting how to play in between breaks/updates, and starting from scratch while trying to relearn everything and hoping I do it all right by the finale isn't my favorite thing in the world.
Personally I know this would throw balance off a bit, but if it's an optional feature (to bring old forsaken into new campaigns), it would allow players to still train their forsaken and deploy them while in the campaign rather through singles and the main menu. Plus think of the epic update title you could include "When Worlds Collide Update"..... (title is a bonus incentive to an awesome gameplay feature)
I thought it was a fantastic thing when I got through my first single play city and got a forsaken, and then used her to terrorize the next batch... But was dismayed a bit when I found that they can't be used either for or in a new campaign at all. :c
Even a definitive "maybe" as for this feature getting added would be great. I'd be able to reach newer content much easier and contribute to late game conversations too.
This is planned as a cheat option. It'd be pretty much impossible to balance it so that the difficulty remains consistent regardless of the Forsaken roster you bring over, so it'll be up to the players to decide how strong an advantage they want to give themselves.
hey i got i bug again when i try to check forsaken stats,
The stats don't appear correctly and only a few are displayed, some even don't exist at all, but there are those who don't experience this bug, one of which is Forsaken which has a relationship with Chousen who protects a city that is being attacked but it looks like it's just luck because in the previous campaign I did too. experienced this bug and it hit everyone even those who had ties to the chousen who protected the city View attachment 3499646
View attachment 3515514

i want to report bug where i can't press continue after using capture the second time. I'm not sure if it's due to I'm using space key, it happen multiple time after I'm clearing on loop 16.
Had similar happen, though I think that the trigger for mine was when the 3rd chosen would appear.

edit: The day may change, but it was on Loop 11.
Based on where the crashes were happening, I believe I found what was causing these and should have it fixed for R53, but I'm not 100% sure. It'd still be helpful for me to be able to look at a save where the bug occurs.
Thanks! It seems to work well now
Glad to hear it!
To be blunt, I think the onboarding process isn't productive or nice either, though had I realized the devs were active and reading I would have been a lot nicer. I'm sure main dev is slamming his head into walls over writing guide #5 and seeing people still clueless.
Don't worry, you're downright civil compared to some of the posts we get in here. I agree that the game needs to give more guidance regarding what kind of value you get for a Commander with a given EE cost. It's just tricky to give a general answer for that which will be true regardless of what kind of team you're up against.

I am starting to lean more toward the answer of "provide a full playthrough from Day 1 that players can follow along with." But rather than just providing a single line through the game, I want the playthrough to branch off in order to show players that there are lots of ways to beat a given team. A common piece of feedback I often see from new players is "any deviation from the optimal path causes you to lose," and that's just not true. With all the ways that Distortions can be combined, there are plenty of possible approaches to win. But even doing a single line requires a sequence of thousands of moves, so multiplying that by a bunch of different branches will be even more work. I want the game to be very, very stable by the time I do that.
Is there any possible way to edit a save file?
Not to my knowledge. The way the save system works is just to have the playthrough information stored in an object which implements the Java Serializable interface.
Interesting, in this case could you do one of the first four distortions, discard the distortion by deliberately breaking a disqualifying vulnerability. and then proceed to get one of the final two distortions? I might try that on vanilla chosen in early loops.
Indeed, you could do that in order to double up on the achievement bonuses! However, the bonuses for the last two Distortions will require you to actually defeat the subject using the Distortion rather than just trigger it, so you won't be able to triple up by grabbing the Confidence and Dignity Total Breaks too.
I understand why the wrong T3 break don't prevent you from triggering Megalomania but being able to do the T2 too feels weird
I agree that this doesn't feel great. However, the Megalomania Distortion condition lends itself well to having a "soft" requirement that becomes a bit harder with each Confidence and Dignity Break. I'm testing this now, and if it looks good, then I'll provide further details in the next weekly post.
I´m not sure what triggered it but I´ve now experienced the game freezing a few times during clothing customization when creating a new team of chosen, specifically while toggeling areas which are covered by a piece of clothing. Oddly enough it´d unfreeze as soon as I swap between window/fullscreen but if I don´t the freeze seems to last indefinitly (Or at least more than 15 minutes). It hasn´t really been a big issue, but it´s odd enough that I thought mentioning it would be good.
I´d post a save, but at this point there litterally WAS no save yet...
If you can find a sequence of customization options that reliably causes a crash, I'd definitely appreciate seeing it. There are a lot of possible options to test here.
I have run into a minor bug. Sadly I do not have a save for it. If you start a new city and you prolong the first battle long enough that the other two chosen show up. (I managed this in a city with a 20 day limit) only the first chosen gets her intro speech.

EDIT the second intro speech triggered on the third day and the third intro was on the fifth day,
This is more of a case of missing flavor text. Once I've written up a version of the scene that takes into account when two Chosen show up for the first time on the same day, it won't be too hard to make it display in this situation.
Love this game, I started to even make a little fan art (with the help of a stable diffusion local setup, 2000+ images later I have six to share.)
It's always fun to see people creating Corrupted Saviors-related things.
 

Mygoodness777

New Member
Sep 20, 2018
10
12
So I've got an example of a situation I don't really understand. I started a campaign, figured out who my Chosen are and sort of stumbled into an attempted 3 distortion configuration with the intention of seeing if I can manage all 3 in one run. It doesn't really matter to me if the distortions are good or the right choice, as I've never actually completed one. With Tomorrow's Newspaper I got a nice accelerated start. Currently on Day 18 (got Networked Consciousness a few days ago) so I think I've got lots of time:

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I was able to break Decree's vulnerabilities first, then Hope, then Pariah, increasing order of difficulty. Pariah and Decree are acquaintances otherwise it's all friendships. Anyway, to complete the distortions it seems to require me to either get really high angst on everyone or 100K plea (for Pariah). My usual next step on previous runs when I'm done T2 vulnerabilities is to set up orgies for quick T3 breaks. Well, turns out it's really hard here because Pariah is the only one I can ramp up the EXPO, and she's got a lot of penalties for circumstance growth. I've screwed around with suppressors, defilers and punishers, and things just don't add up. I think my problem really comes back to not having enough EXPO. That's usually been the key to overpowering penalties in the past...so maybe my setup is whack?

So anyway, that's kind of where I'm at with my thought process. I've reached around this point in a lot of other runs and abandoned them...and I think it's probably coming down to just not setting up my teams properly and not understanding how the multipliers interact.

I'm curious if anyone has an idea of where I'm going wrong or what might set me on the right track.
 
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