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MandyF

Newbie
Mar 12, 2022
53
128
This game really wears on you after a while, at first it's intriguing trying to find how to break certain stuff or maximize numbers, but over time it just becomes a frustrating, repetetive slog. It's the exact kind of game that forces me to keep playing to try and get SOMETHING, and I'm sure after two or three more playthroughs and three or four more times reading the guide it'll become obvious how to win easily, but nothing I do aside from dumping evil energy into commanders ever seems to do anything, and even that never gets any actual returns. The guide promises a lot of stuff that simply doesn't happen, like a +2 evil energy reward for "dealing 1000 damage in a circumstance to the one strongest against that circumstance", or the girls doing increasingly corrupt stuff at higher damage levels. After every single battle it's just the same +3 evil energy "the girls all get together for a boring party when I guess they could be helping the city or something" event. Oh well, here we go I guess, another playthrough.
 
Dec 1, 2021
214
337
I decided to start creating a full-ass portrait pack for the game—because why not?
I can draw, and so I am drawing it.

I'm taking the lazy approach, which means I'll be drawing a base character and then adding clothes and hairstyles over her, because I can be a bit lazy.
Nova Tela.png
The differences between the characters will be their clothing, hairstyles, and eyes, which I will change each time.
So, technically, I'm staying on theme for anime art styles, where those are the only differences between human beings.

However, I do plan to create "unique" portraits for the bosses because they are special after all.
Anyway, you can see some of the expressions I've done below.

Hey, here's the actual purpose of this post, does anybody know what the fuck does "Focus" mean? What kind of expression is that?
anger.png fear.png neutral.png swoon.png
 

aumhs

Newbie
Dec 5, 2022
56
7
The guide promises a lot of stuff that simply doesn't happen, like a +2 evil energy reward for "dealing 1000 damage in a circumstance to the one strongest against that circumstance", or the girls doing increasingly corrupt stuff at higher damage levels.
What guide are you using? It seems like either you misunderstood something, or that it was missing information.
That +2 evil energy is specifically for the first time a choosen gets 1000 damage in a core vulnerability, and you can see if you already triggered that, assuming you bought "psychic reading". In the screenshot below, you can see that the dignity vulnerability has a box in the +2 column, and it doesn't have an X, meaning it hasn't been collected yet.

1735325045287.png

You might want to take a look at the walkthroguh in the wiki, if you aren't even getting to +2 energy/day for each choosen, then you are probably missing something basic.
 

Kalloi

Member
Mar 20, 2019
462
530
I decided to start creating a full-ass portrait pack for the game—because why not?
I can draw, and so I am drawing it.

I'm taking the lazy approach, which means I'll be drawing a base character and then adding clothes and hairstyles over her, because I can be a bit lazy.
View attachment 4381719
The differences between the characters will be their clothing, hairstyles, and eyes, which I will change each time.
So, technically, I'm staying on theme for anime art styles, where those are the only differences between human beings.

However, I do plan to create "unique" portraits for the bosses because they are special after all.
Anyway, you can see some of the expressions I've done below.

Hey, here's the actual purpose of this post, does anybody know what the fuck does "Focus" mean? What kind of expression is that?
View attachment 4381685 View attachment 4381686 View attachment 4381687 View attachment 4381689
Looks good! The paperdoll method of doing things is what I went with as well, looking forward to the first release! :D

The focus expression varies but for the most part its when the chosen/character is engaged with something or "focused" for lack of a better term.

With the varying chosen personalities, "focus" can be a more stern or serious expression for chosen with the "minor-significant" confidence vulnerabilities, and for the more cocky or chosen with the "core" confident vulnerability can use more confident and flamboyant expressions

Civillian expression you can relax the expressions a little bit if you want to go the extra mile since the focus expression is sometimes used for less intense moments like a chosen playing a video game or going out with the teammates.

Personally I draw core confident vulnerability chosen that way, especially minor confident chosen's focus expressions.
The best thing i found while somewhat tedious is to make the chosen personality type you're drawing for with the custom campaign feature and match the expression to the dialogue, while in the beginning stages it doesn't seem realistic but as you begin filling out the roster it will be worth it in the long run when you need to start assigning portraits to specific names

Hope progress goes well! And if you have any other questions about the portrait system I should be able to answer, I maintain my own pack as well as discuss changes + improvements about the portrait system with CSDev at times so I know about most of the features and quirks of it.
 
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Reactions: DisasterOnLegs
Sep 2, 2020
23
8
This game really wears on you after a while, at first it's intriguing trying to find how to break certain stuff or maximize numbers, but over time it just becomes a frustrating, repetetive slog. It's the exact kind of game that forces me to keep playing to try and get SOMETHING, and I'm sure after two or three more playthroughs and three or four more times reading the guide it'll become obvious how to win easily, but nothing I do aside from dumping evil energy into commanders ever seems to do anything, and even that never gets any actual returns. The guide promises a lot of stuff that simply doesn't happen, like a +2 evil energy reward for "dealing 1000 damage in a circumstance to the one strongest against that circumstance", or the girls doing increasingly corrupt stuff at higher damage levels. After every single battle it's just the same +3 evil energy "the girls all get together for a boring party when I guess they could be helping the city or something" event. Oh well, here we go I guess, another playthrough.
I don't really feel it that hard? The campaign really feels like roguelike, which I utterly enjoy, and every item feels like it really changes how you play, some forsaken turn the whole game around, species combinations make you consider diffrent strategies, etc. etc. It's can get on the nerves playing everyday, sure. Other bigger games aka Rimworld, Civ, or any other poison of your choice do better, but...it's diffrent. I guess my desire is to see more diffrent 15-30-45 day events, maybe more coop vignettes and some more ways for forsaken and chosen not interact. Maybe even forsaken+chosen vignettes, or extra events that give EE, or something to that extent. Still, I think iit should affect gameplay because splitting game in two kinda loses the point of porn game. Oh and put more meaning into meating. Don't even care if it's gonna make game simpler, man it would be nice to have meeting make sense from stratigical point.
 
Sep 2, 2020
23
8
Looks good! The paperdoll method of doing things is what I went with as well, looking forward to the first release! :D

The focus expression varies but for the most part its when the chosen/character is engaged with something or "focused" for lack of a better term.

With the varying chosen personalities, "focus" can be a more stern or serious expression for chosen with the "minor-significant" confidence vulnerabilities, and for the more cocky or chosen with the "core" confident vulnerability can use more confident and flamboyant expressions

Civillian expression you can relax the expressions a little bit if you want to go the extra mile since the focus expression is sometimes used for less intense moments like a chosen playing a video game or going out with the teammates.

Personally I draw core confident vulnerability chosen that way, especially minor confident chosen's focus expressions.
The best thing i found while somewhat tedious is to make the chosen personality type you're drawing for with the custom campaign feature and match the expression to the dialogue, while in the beginning stages it doesn't seem realistic but as you begin filling out the roster it will be worth it in the long run when you need to start assigning portraits to specific names

Hope progress goes well! And if you have any other questions about the portrait system I should be able to answer, I maintain my own pack as well as discuss changes + improvements about the portrait system with CSDev at times so I know about most of the features and quirks of it.
Oh can I ask a few? Like what's the diffrence between usage of lewd and used pictures in game. Also I saw "smug" being used in CY and I wonder how and when does game use it. Also do you know where did Chekhov_Ghost gone? He seems to not been active for several month.
 
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Karnewarrior

Well-Known Member
Oct 28, 2017
1,678
1,982
Pretty sure the alternatives are used with certain lines of dialogue (natch) but only if included.

Portraits are, honestly, a little neglected. Which is fair, this is a text game and the dev has been quite reasonably focused almost entirely on gameplay mechanisms thus far. Even the vignettes we have are mostly because he wanted to do a patreon call-request thingamajig.
 
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daru

Newbie
Oct 5, 2017
48
17
This game really wears on you after a while, at first it's intriguing trying to find how to break certain stuff or maximize numbers, but over time it just becomes a frustrating, repetetive slog. It's the exact kind of game that forces me to keep playing to try and get SOMETHING, and I'm sure after two or three more playthroughs and three or four more times reading the guide it'll become obvious how to win easily, but nothing I do aside from dumping evil energy into commanders ever seems to do anything, and even that never gets any actual returns. The guide promises a lot of stuff that simply doesn't happen, like a +2 evil energy reward for "dealing 1000 damage in a circumstance to the one strongest against that circumstance", or the girls doing increasingly corrupt stuff at higher damage levels. After every single battle it's just the same +3 evil energy "the girls all get together for a boring party when I guess they could be helping the city or something" event. Oh well, here we go I guess, another playthrough.
After you solve it, it does get easier yes. Still the campaign changes the rules a bit each loop. Check the guide for the effects of trauma and circumstances to win reliably.

TL;DR of how to start
Get evil energy from each chosen asap, the +1 from each, invest in 2 EE cost skills, after that start to get commanders.
You want to capture and aim to pummel early to get more circumstances, then aim for their weaknesses. Once you can capture 2 times, you want to capture someone weak to humiliation so they give more circumstances to everyone else and go back to your 1st target and work on them more, then I think you can figure it out.
Generally my order is like: PAIN->FEAR->DISG->SHAM
Depends on the situation and their weakness too...
 
Last edited:

Kalloi

Member
Mar 20, 2019
462
530
Oh can I ask a few? Like what's the diffrence between usage of lewd and used pictures in game. Also I saw "smug" being used in CY and I wonder how and when does game use it. Also do you know where did Chekhov_Ghost gone? He seems to not been active for several month.
As Karnewarrior said used and smug alternate usage of the "lewd" and "joy" expressions respectively I believe CSDev used them to accomadate CY's portrait pack. Think of those as the more dirty version of those expressions so if you have extra expressions you can utilize those two, otherwise the normal joy and lewd are fine! :D

As for chekhov's ghost in all honestly I don't have a clue myself, Its been awhile since I've been to the forum outside the occasional notification glance, its possible they're taking a break from the game which is understandable
 
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Aug 27, 2018
38
9
Now that I've played a bit more with Despair I'm starting to question Imago Quickening at 300 EE. I know it's used in loop 1 for the alternate route and there's a case to be made for the extra days it gives you to train the current loop recruits, but I often find myself just skipping days in order to get enough EE for despair, then waiting some more for IQ. If taking it would subtract its cost from the despair requirement I feel easy loops would be less tedious.
 
Sep 2, 2020
23
8
Now that I've played a bit more with Despair I'm starting to question Imago Quickening at 300 EE. I know it's used in loop 1 for the alternate route and there's a case to be made for the extra days it gives you to train the current loop recruits, but I often find myself just skipping days in order to get enough EE for despair, then waiting some more for IQ. If taking it would subtract its cost from the despair requirement I feel easy loops would be less tedious.
But isn't sparing choses equvalent to getting them through despair? On top of being able to tweak forsaken to get best bonuses. I don't think the change proposed is needed.
Also, did yall ever wanted to see animalistic chosen? Here she is, magic-girl-horse...what do you mean it should be magic horse-girl
 
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Reactions: Karnewarrior
Aug 27, 2018
38
9
Yeah, despair spares the chosen. It would be a convenience change to not have to skip over more days to get the 300 extra needed for IQ over what you already need to trigger despair. Having IQ be a consideration means you're already sure you'll win the final battle. In most other cases getting enough EE for IQ isn't an issue but if you're trying to despair one or more chosen having to wait more days slows down the game a bit. It's a minor enough change that obviously it's not required, but imo would be nice.
 

CSdev

Member
Game Developer
Oct 14, 2020
171
559
My question for you is: Do you want a game where losing is the end, or losing is just another step towards eventually winning?
dessign philosopy is very important, and the fact that the power of your demon is time jump...makes me think you were aiming for the later
My main concern here is that I want all players to be generally starting the game from the same "initial point." I want discussions of Loop 1 strategy to be possible between longtime players and new players. Otherwise, you run into a situation where some players are saying "I always play Loop 1 like this," but their playstyle involves making use of a bunch of buffs from previous runs, so it isn't applicable to anybody else.
Yes, all releases were downloaded directly from your blog under an hour before my message, including when I tried with the earlier versions.
I also just tried with the newest version (aka. Release 60), and I´m still getting the same issue. Downloaded 10 minutes ago, simply sped through the creation process, froze in the exact same spot as with versions 57, 58 and 59.
Alright, got me a bug during character creation. Here's how i got it: Go in normally and make a male forsaken (composition made of 3 male chosen), went through the quiz and chose eastern names. Started designing the character's outfit and weapon (weapon type: Shoot). After finishing this step, it will freeze in this state, you being unable to click on anything:
View attachment 4286921
Old bug that I forgot to report since forever:
When creating a body, adding or removing an oviposter doesn't update the physical traits list until you change something else afterwards.
How to reproduce: Create male or female body, click oviposter, see that the description doesn't change. Now change something else (easr,horns,wings...) and the oviposter shows up.
bug report and confirmed steps to trigger:
hit 10.000 plesure on aproach at the same time with chosen and demon lord while using caress and kiss
usually caress, kiss, strip, and lubricate anus.
This will leave the demon lord on a loop of pleasure
I think I have hit 10.000 without using caress and kiss and it almost looped and repeated pleasure twice, but using caress and kiss WILL loop it 100%
Found a bug during custom sex scenes, here's the step-by-step on how to trigger it, screenshot and the save file for debugging:

To trigger the freeze, load the save, choose to meet a forsaken, pick Bridget, choose to meet them alone in your already created body and choose private chambers. Proceed to strip their clothes one piece at a time. Your screen will freeze during one of the stripping interactions.

View attachment 4293379
I have run into a game freezing bug I am not sure how to replicate, it happens late in a battle, but not every time. It seems to trigger from inspecting Claw, but I haven't figured out any other condition then that...

running game version R60b, save was started on R60
As of 60c, the same problem persists:
And another bug found, it's like the river dam in a can! Here's the details:
Male body, anal womb pregnancy going into labor after clicking "Next City". No button to continue, pressing buttons does nothing, can't progress. Save file attached. To replicate this, load the save, click Next City, voilá. If you go and delete the currently pregnant demon-lord body, then a male forsaken with anal womb pregnancy that's going into labor will pop up and the same bug will happen, except instead of it being with the demon lord's current body, it will freeze on the male forsaken's body instead, ending with you being unable to proceed during this vignette. View attachment 4306111
Bug report: Game breaks on Reign T2 morality break in this save, if the following steps are taken:

target servant
capture servant
do nothing until servant is free
capture reign
surround servant
pummel servant
humiliate servant
caress servant
surround servant
surround reign
insemniate reign

This is on version 60C, but the save started on version 59, then was migrated to 60 and then 60C, not sure if that matters.

EDIT: I just noticed that 60D exists. Same bug happens on that version, if I copy the save.
Playing on 60d, I've also encountered the run-killing bug when trying to go to the next city while having a pregnancy pop. attached save file with the only requirement being going to the next city.
Bug report: the game stops working after I recruit Victory as second-in-command after switching to Splendor as forsaken with Hot Tag. Save files the 1535 (latest), and to reproduce the bug:
  1. Next battle
  2. Dirge, confirm
  3. Barrier 4 times until Victory appears
  4. Swap commanders
  5. Recruit Victory
  6. the Continue button doesn't work anymore
Any other variation of the fight should reproduce the same bug; I have also found that if Victory is the last one standing, the continue button works once and I get the text that the Chosens are captured, and then it stops working, if that is in any ways relevant.
Bug report: Setting the distortion plan to Despair for all 3 choosen during loop 7 (Reign fight) breaks the requirement description.
View attachment 4370278
No idea what's causing it, but I can no longer start battles as of loop 9. When picking the next city from the "9" save I have to click confirm twice to pick a city. After choosing either option and trying to start day 1 confirming the battle does not work at all. I got offered a different set of cities exactly once after cleaning saves and restarting but now it's offering me the gps sat and crystal ball loops again and softlocking me on day 1. The "bug" save was made after picking a loop 9 city.
I found a display bug (or perhaps it isn't technically a bug but a feature not yet added), if you inspect Reign after you have captured her with a distortion it doesn't display the distortion effects, for example this Reign was captured with Aversion

edit for clarity the ability IS working it is just not n her profile
View attachment 4373407
Oh gosh darnit, if you send ambassador to negotiate with all the chosen game bugs when you push negotiate button. Damn I didn't save before it.
Edit: save Hallelujah, day 20. Info-approach all-send ambassador-negotiate- bugged, happens with any forsaken
Thank you all for the bug reports! I've been gradually releasing fixes for these over the course of the month, and all of these should be fixed in the current Release 60f.
I figured I might as well check, and defeating Reign via Temptation is really easy in the final battle as she'll keep doing Fantasize without recovering until she has enough to be properly tempted. I'm guessing that's not designed to happen yet though since the game does freeze/bug-out after the battle ends.

Also, it makes sense that Reign is only worth 1 point for achievement purposes, since her species is human, but it does feel a bit sad.
The game crashing definitely wasn't intended (and should be fixed now), but having Reign be one of the Forsaken will initially be more of a "postgame" thing. Once the Loop 35 boss fight is properly implemented, Reign will be (mostly) undefeatable until then. I'll probably add some sort of other reward for bringing her to 0% Resolve in any encounters before then.
After a bit more testing, it seems that defeating Reign in Loop 7 completely breaks Splendor as a forsaken. Either that or it's a bug related to this version. If you have Reign as a forsaken it does flip one of Splendor's debuffs upon defeat.

I've added a save file with a few related saves, although I suspect it's just the way it is because you're really not supposed to defeat Reign in Loop 7:

- There's the Loop 11 city choice which is only an Undead or an Animalistic (no devil)
- There's the save directly after defeating Splendor to show that she has forgotten she's the Undead Leader.
- The 2 different END saves represent the final fight with either Splendor set for Megalomaniac or just nothing/Despair. Clearing either of those will show Splendor in her proper form before the game forgets. It's typically fine until you save/load a file or pass some time/days/something?
- The last save is just to show the point before I got lazy and just cheated to skip to the end battle rather than waiting until I had enough EE to initiate it. I normally would skip the day ahead some to not get free training days but neither of the forsaken from this loop are sticking around.

As an aside, since I'm second guessing my memory with the above being an issue and cannot remember past runs: Does the Loop 10 fight with Splendor or Victory not have city difficulty mods or is that also a bug/update with this patch here? I have a save where I didn't defeat Reign and it also doesn't have mods on Loop 10 choices.
This was a separate bug which should now be fixed. Thank you for bringing it to my attention!
Just an odd thought I had - but considering that the boss chosen are all named&known - does that imply they haven't been defeated before? Except for Splendor of course.

If so, then does that mean we are the first "successful" demon lord? How far have other lords gotten before they were defeated? What happens to the Forsaken of a defeated demon lord?
Some of this is implied in Splendor's and Reign's story scenes, but I can give an outright canon answer here: All of the boss Chosen other than Splendor and Reign are undefeated. Splendor allows herself to be "defeated" in order to do her thing, and Reign always seems to escape without being corrupted. When Reign finds a Demon Lord too strong for her to defeat alone, she's known to relay the Demon Lord's info to Crown, who sends another boss Chosen to take care of it (usually either Victory or Splendor, but occasionally one of the others will squash a little Demon Lord). It's only with either Victory's or Judgment's defeat that the player's Demon Lord distinguishes itself as stronger than any other before.
Question about the Reign fight:
Breaking the core vulnerability of Servant in the loop 7 fight doesn't trigger any core-vulnerability scene between Servant and Reign after the battle. That means breaking the core vulnerabilities gives no EE, as core vulnerabilities don't give EE during the battle.

Is that working as intended? Most of the events don't make sense for bosses, but maybe core breaks should at least get the normal EE that other vulnerability breaks get in-battle in that situation?

I assume other bosses with core vulnerabilities are the same? I haven't played into later loops before this version, was waiting for Reign.

EDIT: I'm specifically talking about T1 vulnerability breaks here, and the 3 EE that minor and major vulnerability breaks get there in battle.
Normally, with every T1 and T3 Core Break, the game checks to see whether there will be a post-battle scene where the bonus EE will be granted. If there won't be a post-battle scene (usually because you're dealing with a boss fight team), then the game instead grants the EE immediately. The EE wasn't being granted in the Reign fight due to an oversight on my part, but this should be fixed now.
10^9 or ten to the ninth power is one billion. 10^9 is also giga or G. A gigawatt is one billion watts. The demon king is on the metric system, so it makes sense to use units like gigatrauma or whatever.
Yes, the Demons use metric prefixes but American spelling. This is how you know that they're a force of chaos.
Also, the wording of T4 breaks seems to imply that you would get +100% (4*+25%) damage to all chosen after breaking Reign even if T1 and T2 was skipped; does anyone know that for sure?
I can confirm that this is correct. Achieving a Total Break with intact corresponding T1 and/or T2 is the only way to "skip" Reign's damage reset and deal multiple Vulnerability Breaks at once.
bug: none of my forsaken regain motivation for some reason

The problem may be the item balance pantsu
I already said this on the blog, but just for anybody else who might have been confused by the same thing: Forsaken only passively regenerate Motivation when there's some specific effect that lets them do so (like Spared Forsaken or items). Otherwise, it's normal for them to only restore Motivation when trained.
Hey guys, bit of a fan here.
Just decided to share some of the Ai generated portraits packs for them "saviours", all in the crisp quality Chehkov_Ghost style that I so much enjoyed. Came upon some Chosen that didn't have the right portrait pack, so here's a new one that I..."made" and curated for my and now your enjoyment.
Specifically there's Undead(Goth) one - Undertaker, Animalistic(Songbird) - Fantasia, Animalistic(Cat) - Crossroads and Boss-Animalistic(Dog) - Success(meant as a replacement for Victory).
Beware - nudity, fluids, totaly consentual snuggle-struggle and some spicy pictures, along with a bit of a bonus to mix and match, or just look, just for yall.
Mega
Okay here I am again, with my AI portrait pack, with even more chosen species - Spectacular Species. Style consistent with Chekhov's Suntorn Dawn and Conversion packs.
This is replacement+extra portraits pack. Victory and Crown are replaced, others - added. That's 9 Chosen, 18 packs(that includes forsaken and civilian versions), 9 images per pack + a lot of extra bonus stuff. Some extra information in the txt guide in the pack.
This pack aims to breathe life into the chosen, through visual action. Some poses include full body shots, most - focus on the face expressions. This pack of course focuses on chosen species, the unique chosen that now display their unique features in pictures. I also added some visual corn, so as to complement the text corn we all enjoy so much.
Once again beware: nudity, tentacles, explicit actions, magic, fluids, wings and spicy crispy goodness
Mega
P.S. Do tell me of any mistakes in the pack, and write your fave chosen species you want to added more of, for this pack is W.I.P.
I decided to start creating a full-ass portrait pack for the game—because why not?
I can draw, and so I am drawing it.

I'm taking the lazy approach, which means I'll be drawing a base character and then adding clothes and hairstyles over her, because I can be a bit lazy.
View attachment 4381719
The differences between the characters will be their clothing, hairstyles, and eyes, which I will change each time.
So, technically, I'm staying on theme for anime art styles, where those are the only differences between human beings.

However, I do plan to create "unique" portraits for the bosses because they are special after all.
Anyway, you can see some of the expressions I've done below.

Hey, here's the actual purpose of this post, does anybody know what the fuck does "Focus" mean? What kind of expression is that?
View attachment 4381685 View attachment 4381686 View attachment 4381687 View attachment 4381689
It's always nice to see people making stuff for the game!
Does the first Reign fight always contain an undead, or am I just unlucky? (I can choose between uindead + superior and undead + animalistic).
I suspect that a superior+animalistic fight would be easier, as undead and Reign synergize well: The undead energy drain hits hard as Reign prevents you from getting good EE income from her.
It's not a problematic level of difficulty though, just preventing me from getting the distortions I want.
Starting in Loop 5, every city will always have either an Animalistic or an Undead Chosen, and Reign's appearance is no exception. Because the two city choices are also forbidden from having the exact same species array, it's pretty common for the guaranteed-Animalistic fight to also contain an Undead (or vice versa), particlarly because Reign takes up a slot herself.
Huh, using Shape Memories changes the name of the Chosen. Even if you manually renamed them before. Is that intended?
Yep! The flavor is that you're giving them a fake set of memories that "branches off" from before you beat them, so the event of you changing their name "hasn't happened yet" from their perspective. In fact, the "virginal" memory set even sets them to before their first Chosen transformation, so they revert to their civilian name instead (along with being very confused about how they ended up in a Demonic hive with superpowers).
Bug report? Exploit report:I don't think it's a feature, it shouldn't be anyway. You can "refund" energy spent on forsaken twice over. Once for ghost pepper, another for energy raider from Undead Forsaken. So for 11 EE you get back 19 EE(with 10 coming from pepper) just for deploying Forsaken. It does say refund, so it shouldn't go above 100%. Here's a save, deploy Quinie and end the day, profit.
This is intended, since I don't think it's game-breakingly strong. The refund limit on the Inferno Pepper means that you can't infinitely double your EE like this, putting it closer to the Unicorn Lard - and while it does give you that bonus while also letting you fight at the same time, it locks you into using a relatively weak Forsaken for that battle compared to what else you could be using. I think it's comparable to other synergistic item interactions elsewhere in the game.
The focus expression varies but for the most part its when the chosen/character is engaged with something or "focused" for lack of a better term.

With the varying chosen personalities, "focus" can be a more stern or serious expression for chosen with the "minor-significant" confidence vulnerabilities, and for the more cocky or chosen with the "core" confident vulnerability can use more confident and flamboyant expressions

Civillian expression you can relax the expressions a little bit if you want to go the extra mile since the focus expression is sometimes used for less intense moments like a chosen playing a video game or going out with the teammates.

Personally I draw core confident vulnerability chosen that way, especially minor confident chosen's focus expressions.
The best thing i found while somewhat tedious is to make the chosen personality type you're drawing for with the custom campaign feature and match the expression to the dialogue, while in the beginning stages it doesn't seem realistic but as you begin filling out the roster it will be worth it in the long run when you need to start assigning portraits to specific names
This is a good way of expressing what I was going for with the focus expression!
I don't really feel it that hard? The campaign really feels like roguelike, which I utterly enjoy, and every item feels like it really changes how you play, some forsaken turn the whole game around, species combinations make you consider diffrent strategies, etc. etc. It's can get on the nerves playing everyday, sure. Other bigger games aka Rimworld, Civ, or any other poison of your choice do better, but...it's diffrent. I guess my desire is to see more diffrent 15-30-45 day events, maybe more coop vignettes and some more ways for forsaken and chosen not interact. Maybe even forsaken+chosen vignettes, or extra events that give EE, or something to that extent. Still, I think iit should affect gameplay because splitting game in two kinda loses the point of porn game. Oh and put more meaning into meating. Don't even care if it's gonna make game simpler, man it would be nice to have meeting make sense from stratigical point.
The main reason I keep them split is that I don't want to put players in a situation where they say something like "I don't like futa, but the penis-related actions would make it easier to hit the PLEA threshold to get a bonus for this custom sex scene, so I feel obligated to change my toggles."
Now that I've played a bit more with Despair I'm starting to question Imago Quickening at 300 EE. I know it's used in loop 1 for the alternate route and there's a case to be made for the extra days it gives you to train the current loop recruits, but I often find myself just skipping days in order to get enough EE for despair, then waiting some more for IQ. If taking it would subtract its cost from the despair requirement I feel easy loops would be less tedious.
Despair is getting an overhaul pretty soon. I'll keep this in mind for figuring out how it interacts with Imago Quickening.
Not sure if this is intended but if you have Crashed GPS Satellite and Tomorrow's Newspaper you get your energy refund for the free unlocks.
This interaction is also intended. Otherwise, having one item would make the other weaker.
 
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fenyx

Member
Jun 16, 2017
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I already said this on the blog, but just for anybody else who might have been confused by the same thing: Forsaken only passively regenerate Motivation when there's some specific effect that lets them do so (like Spared Forsaken or items). Otherwise, it's normal for them to only restore Motivation when trained.
But if you have a forsaken into a trainer position, and train them everyday with a plan they should regain motivation right? (at the very least the game has been working like that for me forever)

Either im retarded and sent a save without a trainer (and had been without a trainer for some days and I didnt catch it) or there is a bug in that save file I sent

If the save I sent had no trainer, the forsaken in that save werent regaining motivation even after using training motivation multiplier effects and that is the reason I reported it as a bug


Confirmed : in this save there is a trainer. If you pass the time twice to regain stamina , and then train Prayer with motivation multipliers, she still regains 0 motivation

 
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Sep 2, 2020
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But if you have a forsaken into a trainer position, and train them everyday with a plan they should regain motivation right? (at the very least the game has been working like that for me forever)

Either im retarded and sent a save without a trainer (and had been without a trainer for some days and I didnt catch it) or there is a bug in that save file I sent

If the save I sent had no trainer, the forsaken in that save werent regaining motivation even after using training motivation multiplier effects and that is the reason I reported it as a bug


Confirmed : in this save there is a trainer. If you pass the time twice to regain stamina , and then train Prayer with motivation multipliers, she still regains 0 motivation

Version 60e. I think you are a bit confused, Training by Trainer forsaken does not restore motivation. Training "by hand" personally does. But I do see 1 issue you have - your forsaken have extremly low hostility. That means that they will not tantrum. Restoring motivation can be done by: 1)tantrum due motivation lower than hostility, 2) personal training, 3)angel forsaken ability, 4)high disgrace(I think) spared chosen/forsaken. First 2 are early game and main way of getting motivation back. I recommend increasing hostility and always keeping it on everyone around 30%-50%, hostility debuffs are meager. Also personal training with max motivation resoration can be done by doing deviancy-obedience actions.
Here's a screenshot of both forskaken's motivation restored, no errors. But don't be hard on yourself, game is full of mechanics. Taking it all at once and understanding it is tough. It's all about experience and reading guides included.

I do have one thing I don't understand myself - training guide says "restore motivation completely" after tantrum, but...it doesn't. Or maybe it is a matter of motivation restoration decrease from forsaken species. Feel free to correct me, whether they do restore motivation up to 100% or its connected to some stat or other.
 
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