Another bug report, this time on 60f, its very similar to the previous one, with what I suspect being Hot Tag messing things up, as the fight works fine if I use a commander with only 1 charge and I can't use Swap Commander after using it up. From the "Bug" save file, with a 2/2 hate punisher commander and a forsaken attached, the steps to reproduce it are:
Also I felt like Judgment was a massive pushover; the loop was honestly over at day 4 out of 32, and the rest of the time I just accumulated EE for Imago Quickening. I don't know if the chosens are actually randomised for the boss loops, but if so it is admittingly lucky that I got the right chosen to do a day 1 tempt and day 1 rampage to massively accelerate the EE gains. If I had to analyse it a bit, I think the issues are:
- Buy Imago Quickening
- Next battle, Blessing, confirm,
- Barrier
- Swap commander
- Capture
- Barrier x2
- Tempt
- Barrier x3
- Capture Judgement
- Surround and Grind Blessing
- Tempt Judgment
- Barrier x3
- Capture Testament
- Barrier
- Tempt
- Barrier until the fight is over; the continue button stops working.
Also I felt like Judgment was a massive pushover; the loop was honestly over at day 4 out of 32, and the rest of the time I just accumulated EE for Imago Quickening. I don't know if the chosens are actually randomised for the boss loops, but if so it is admittingly lucky that I got the right chosen to do a day 1 tempt and day 1 rampage to massively accelerate the EE gains. If I had to analyse it a bit, I think the issues are:
- +own% and +victim% trauma damage publicists are completely wack. The fights difficulty seems to be based on the two angels absorbing all trauma and buffing Judgment, but a buffed up forsaken (Ciel in my save) can nuke Judgment hard enough to force a early T3 break, making the whole fight moot. It might be also due to having Hot Tag so I can use a 4x style commander to soften them up beforehand, but my Ciel easily dealt 100G DISG to Judgment on I think day 3, and I don't feel like that was supposed to happen.
- Temptation is such an easy distortion to trigger, and gives so much reward. The instant 100EE when only 2 T2 breaks are needed makes it much more attractive than any other options, and it give a forsaken that can do 100%INJU/EXPO and switch to 1000%PLEA, which makes reaching 100kPLEA easy even on an animalistic chosen. And once triggered, it is completely trauma agnostic, and the forsaken can keep triggering it to make it easy to reach the final battle threshhold, so all the loop difficulty modifiers do not matter. And if the chosens make for poor forsaken, you can (with the exception of the Judgment fight) never bother to trigger T3 breaks, so the chosens never get to fight back. Except for the punishers and the occasional use of Ciel, I basically have used the same 3EE tempted undead chosen from loop 8? to loop 20 and beat Reign, Victory and Judgment with her, which feels underwhelming.
- (Side note: for being the weakest member of the Council of Ten, Reign felt by far the hardest, and I can't even see how to approach her if I had to fight her third or fourth harmonic)
- Undead tempted forsaken makes the issue even worse as they can be deployed on day 1, can fly and cost effectively no stamina and no motivation at all to deploy until you need to fly. As such you can capture a chosen for EXPO, and then double or even triple capture another to trigger tempt, and then every day after recovering consistently trigger tempt to achieve basically 1 capture = 1 tempt, making the rest of the loop a formality. The chosens can't do anything against the captures either, with even devil chosen using their T3 INNO break move rarely and only at level 1. And given how early triggering tempt can be done, this means that maybe 3/4 or more of the loop is just waiting around, although getting the right punishers onto good forsaken material can still be an interesting challenge.