- Nov 3, 2017
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Excel sheet with gameplay inspired by "Sengoku-Rance", set in the universe of Touhou,What's that?
To simplify the game without going into number specifics, there are 3 characters, each one has their weaknesses and resistances. The game advances with you dealing a specific type of damage to those weak to it, which will give them "Surround Points", then actually surrounding them when you have enough and attacking the others meanwhile. The exact mechanics of each damage are in the guide.txt file.anyway, to go back to "Corrupted-Saviors",
i'll be honnest, i think i'm too dumb to understand how the game work,
i've played the tutorial and i can still barely surround the characters once in a while,
i barely manage to make "evil-points" too.
i know the game probably focus on slow snowballing, but i'm 99% sure i'm doing something wrong
especially with theses multiplicators, i can't understand how they work at all
First upgrade should always be Psychic Reading because it allows you to know each Chosen's strengths and weaknesses. More lines means she is weaker to that type of attack. Early in the game do attacks against specific Chosen that are weak against disgust, pain, or shame. Preferably get them up to two surround levels and then surround that chosen. Then hit hate, pleasure, injury, or exposure depending on which one they are most vulnerable to. If you do this to each one at least once, you should generate three evil points per battle early on.anyway, to go back to "Corrupted-Saviors",
i'll be honnest, i think i'm too dumb to understand how the game work,
i've played the tutorial and i can still barely surround the characters once in a while,
i barely manage to make "evil-points" too.
i know the game probably focus on slow snowballing, but i'm 99% sure i'm doing something wrong
especially with theses multiplicators, i can't understand how they work at all
I tried your save on my end, but it returned an "invalid stream header" error, which I believe means that the save is probably corrupted. Sorry, but I don't think I'll be able to fix this one.PC froze (as happens once a week) while playing. After a restart the saves.sav seems to have corrupted itself because as long as it's there the game just boots to a blackscreen without any text or options. Remove the saves.sav and it's back to normal.
This is really impressive! And yeah, by Loop 7, the game balance currently breaks down somewhat. There are more options planned to give the player the tools necessary to get further than that.Well, I beat loop 6 in campaign mode after 2 weeks of trying to master this damn game:
Yokosuka - Day 36
Damage Mitigation: 19% per level
Preparedness: Final Battle on Day 35
Luxuries: 193% Trauma resolution speed
Elites: 1 Superior Chosen
I think loop 7 might actually be impossible, though. These are my options:
Kanazawa
Damage Mitigation: 9% per level
Preparedness: Final Battle on Day 38
Luxuries: 596% Trauma resolution speed
Elites: 2 Superior Chosen
Amagasaki
Damage Mitigation: 26% per level
Preparedness: Final Battle on Day 35
Luxuries: 309% Trauma resolution speed
Elites: 1 Superior Chosen
It's proven tricky to figure out a wording for SHAM that makes it clear when it works. My hope was that by making active openings turn purple, the player will be able to figure out quickly enough when they're working and when they're not.Sooo, got a thought right now... Discuss the next thing, so i can get a conclusion:
What's the best thing, upgrading the EVAC req. (100 > 120 > higher) or upgrading the EXTERM req. (100 > 140 > higher...)?
I'm trying to look for a "correct" or "logic" answer. but tbh not sure.
I think in the first 10 days, priority should be EXTERM and after that, EVAC. Or going 1 for 1, because if evac is 100%, Chosen unleash themselves and their power goes up, and less EXTERM means less turns...
damn, difficult. lmao
EDIT:
Oh right! In case the developer reads this: Recently noticed through the first 13 days guide given by our dear Kalloi , the "Shame" trauma works with the other traumas (I.E, if stats are:
FEAR 0
DISG 1
PAIN 0
SHAME 1)
Shame and Disgust will actually work together so they can surround the Chosen... But something to notice, the guide in the game folders says:
"SHAM: Only when the other three traumas are already making it possible to surround the target."
imo, my interpretation of that is that you need the other 3 traumas so you can use SHAM. But, shouldn't it be "SHAM: Only when ANY of the other three traumas are already making it possible to surround the target."???
I'm not a English native, so, if you want to tell me why i am wrong, go ahead. But in my correction, it makes it easier to interpret. Funny how i've got almost 6 months playing this and recently noticed lol.
Thanks for reading
Good luck on this, and thanks again for the coding tips you shared with me via email! The next game I make shouldn't be quite so painful to read through.Hey y'all, I'm writing a pregnancy mod for corrupted saviours. I've got the coding handled, but you feel like it, adding some descriptions/vignettes of the character traitsYou must be registered to see the linkswould be greatly appreciated, and help the chosen/forsaken feel much more varied in-game. Thanks!
This was a difficult design decision for me. On one hand, it would be more consistent rules-wise if the game respected the fact that you broke the core first. But on the other hand, the post-battle scenes always depict the character with the minor vulnerability not having it broken yet. I was worried that it'd take people out of the game if they see e.g. a non-virgin acting like she's still a virgin.Something interesting that I discovered today. If you break a core vulnerability and then later in the same battle break the same vulnerability for the chosen who has it as a minor vulnerability then their relationship gets strengthened, even though you technically broke the core vulnerability first.
Incidentally, I'm hoping to introduce the first draft of a system like this in the March release. It'll take longer for it to get as many features (and as much support for 9-person orgies) as eraTohoK, but I think the time is ripe to let the player have some more freeform sex scenes with Forsaken (and maybe with some of the Chosen).It's got a crazy system, you can plow three girls together, you can bang a girl fucking another girl, and you can have 9 (I think) person orgies where everyone is set with a different partner doing naughty things. Or you can somehow creampie 8 girls at once, don't ask me how he has the energy or the ability to give them all an equal amount. Just be careful since the more girls to handle means they can get a bit anxious if you're not loving up on them.
I hope these two lines are related! I would really like to get more use out of the Forsaken and rely on them more extensively in the later loops rather than commanders. As it is, they're kind of expensive, and generally not worth deploying until the mid to late game.This is really impressive! And yeah, by Loop 7, the game balance currently breaks down somewhat. There are more options planned to give the player the tools necessary to get further than that.
....
Incidentally, I'm hoping to introduce the first draft of a system like this in the March release. It'll take longer for it to get as many features (and as much support for 9-person orgies) as eraTohoK, but I think the time is ripe to let the player have some more freeform sex scenes with Forsaken (and maybe with some of the Chosen).
In order to surround a chosen you need either disgust or pain. Fear only counts if you've surrounded another chosen and shame only counts if you have enough of the other 3 to be able to surround without the shame.anyway, to go back to "Corrupted-Saviors",
i'll be honnest, i think i'm too dumb to understand how the game work,
i've played the tutorial and i can still barely surround the characters once in a while,
i barely manage to make "evil-points" too.
i know the game probably focus on slow snowballing, but i'm 99% sure i'm doing something wrong
especially with theses multiplicators, i can't understand how they work at all
do not break the Morality and Confidence VulnerabilitiesI am feeling monumentally dense at this point but can someone explain like I am five how to start the 'Tempt' path?
Are you asking about clarifying description itself or for advice about actually pulling it off?I am feeling monumentally dense at this point but can someone explain like I am five how to start the 'Tempt' path?
i'll be honnest, i don't think this game is for me,To simplify the game without going into number specifics, there are 3 characters, each one has their weaknesses and resistances. The game advances with you dealing a specific type of damage to those weak to it, which will give them "Surround Points", then actually surrounding them when you have enough and attacking the others meanwhile. The exact mechanics of each damage are in the guide.txt file.
To get a good feel of the game you will want to use the first 3 days to know what each chosen is weak to and cause as much damage on them as possible. On day 4 cause disgust damage on the chosen weak to it until you can surround them and do it. While they're surrounded, cause fear damage on the chosen weak to it until you can surround them and do it. On the last one hit their exposition damage (I forgot the name) and repeat what you did on the others.
After a few turns surrounding them (and using the appropriate surround actions to further increase that chosen's chosen damage, and this part might take a few days) you'll probably break a few vulnerabilities and will start understanding how the game works.
This was the only way I played a long time ago and defeated them. I had a really shitty ending and I probably made as few points as possible, but this is how I learned how to play.