How good is rampage, I usually avoid it? I'm curious is there a use to them, it seems like it just forces you to use them or you basically get destroyed by motivation. I'm struggling to understand why I should try get them? I would assume they have low deviancy so they have high training value? But why would I not just spam like temptation undead or something. Seems like its hard also to even get multiple of them since u got use them or am i misunderstanding idle?
If you put them in a position it stops them from losing motivation, you don't have to field them in battle, so if you only have one make them the trainer. As for their use, as long as you don't raise their Disgrace too much they scale throughout each loop due to how their EE Cost/Rep Strength works. Early in the loop you can cheaply field them and they'll be effective, and later in the loop as long as their Disgrace isn't too high you can spend more EE on deploying them to make them stronger. Meanwhile without one you need two Forsaken, one low cost Forsaken for early breaks and one more expensive Forsaken for later breaks/setting up orgies. Obviously that's a gross over simplification, you'll obviously want a lot of Forsaken for attacking different configurations of vulnerabilities at different points in a loop, and you wont want a lot of Rampancy Forsaken, but as long as you know how to manage them they're
very effective in the earlier loops when you don't have don't have so few Forsaken that aren't all that well built.
Also what loop do you guys starting having to swap to forsaken? I'm trying to find a usage for forsaken when tomorrow's newspaper is so busted. I'm on Loop 7 and I usually can proc a temptation on like Turn 9. I usually just build up upgrades till day 7 where I get a 5 ee commander then nuke them for 30+ ee on day 8 and then nuke them again for a temptation. (also correct me if I'm wrong but isnt increasing innocence to higher break points just bad since it correlates with deviancy (exp value)
I try to switch into Forsaken as soon as possible, but that's also just a personal thing to force myself to get better with Forsaken as even after all this time I'm only really passable with them. Though really, as long as you're still making sure to build up your Forsaken throughout the loops (such as using the Forsaken you want to build with positions that increase their damage for T4 breaks to do T4 breaks) so that they're ready for when Commanders stop working, there isn't any issue with just using Commanders until getting to that point.
As for Deviancy, ehh it's more of a judgement call than a hard rule. If you want to use the Chosen as a Forsaken to attack Innocence vulnerabilities then higher breaks for Innocence is fine since you'll want them at 35-50 Deviancy anyways for Defilers/Punishers. Though if you don't want to use them to target Innocence then I probably would avoid going past a T2 Break, but if they aren't an Aversion/Rampancy Distortion (and thus cant get Innocence Breaks anyways) a T3 INN Break isn't the end of the world, and if you're desperate for EE doing the T4 Break isn't really bad either as iirc that only puts them in the 50s or 60s for Deviancy which is manageable.