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delusions

Newbie
Aug 7, 2017
38
77
216
I wasn't able to replicate this bug. During my test just now, male Chosen stayed as male even after getting raped when the shifting setting was turned off. Which scene was incorrectly causing them to shift?
it seemed automatic from when any chosen became forsaken/entering the forsaken loop
 

ddwdq

Newbie
Apr 8, 2017
47
122
265
I'm just worried about making the tutorial too long, since I don't want to discourage people from actually trying the game. I'm wondering if a better solution would be for the game to give more specific tips after each battle. For example, if you buy a commander and it doesn't achieve any vulnerability breaks, then the game could advise you to focus more on upgrades instead of commander purchases.
Maybe it would be alright if you put a short version of the Guide.txt ingame where you can click through the points. I don't 100% remember what exactly is mentioned in the tutorial but explaining how lvls work and how you can get openings with each trauma is incredibly important and I didn't remember that from the tutorial.

Also commanders are really hard to use if you haven't played the game before. Frankly it's really hard to get value from a commander without any upgrades - unless he has +1/2 duration it's usually not worth to buy it (which means buying it is a mistake that just cost you EE you could have used for something else) and thats not something a new player can know. It's also not a fun thing to find out because you just run into a wall where you buy commanders and don't achieve anything with them while also not getting enough EE to progress because you're spending it all on useless commanders.

Increasing the cost of Focus to 3/4 EE and afterwards making the commander free/automatic might end up making the game slightly easier but probably also a lot more accessible for new players.
 

Arachnofiend

Newbie
Jul 22, 2017
33
18
194
I wasn't able to replicate this bug. During my test just now, male Chosen stayed as male even after getting raped when the shifting setting was turned off. Which scene was incorrectly causing them to shift?
Assuming they're referring to the same issue I had, it's not when they get raped, it's when the game ends and the Forsaken based on this character is generated; the new Forsaken seems to be treated as if they were always a girl.
 

vanquishedValiant

New Member
Dec 8, 2020
10
12
13
1621238530675.png
Was able to get a Tier 3 Confidence break via Detonation due to MASSIVE unresolved Trauma long before I'd used Sodomize to break T2. I'm curious about whether this was a sequence break bug or an intended feature because it seemed to provide a different result in the text, and the UI clearly displays it here.

Is this a bug with the tiered break requirements not technically requiring the earlier steps? Or an (un)intended feature allowing you to skip particular breaks but still achieve others?

The text is still basically treating her as fully T3 broken, but it's skipping references to the anal torture from t2 AFAIK.
 

Seamonkey

Member
Oct 24, 2017
330
439
249
View attachment 1199102
Was able to get a Tier 3 Confidence break via Detonation due to MASSIVE unresolved Trauma long before I'd used Sodomize to break T2. I'm curious about whether this was a sequence break bug or an intended feature because it seemed to provide a different result in the text, and the UI clearly displays it here.

Is this a bug with the tiered break requirements not technically requiring the earlier steps? Or an (un)intended feature allowing you to skip particular breaks but still achieve others?

The text is still basically treating her as fully T3 broken, but it's skipping references to the anal torture from t2 AFAIK.
As far as I know, the ability to skip certain tiers of breaks is deliberate and is meant to feature more heavily when CSdev starts work on alternate corruption paths later in development, for now it is a neat side thing that you can do and as you noted has effect on the flavour text.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
10,897
9,088
896
So how exactly am I suppose to make the chosen ones hate each other? I still don't get it.
Break the Core vulnerabilities before breaking the minor ones. E.g. if Chosen A has Core Morality, Chosen B has Significant Morality and Chosen C has Minor Morality, breaking Chosen A's morality will trigger a negative interaction with Chosen C after combat. On the other hand, if you first break Chosen C's Morality and then A's, there will be a positive interaction between them after combat. This is per tier of the vulnerability (1, 2 , 3, 4) and only happens once per tier.
 
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JjoeV

New Member
Feb 17, 2018
8
0
185
I've tried using Ctrl + F to try to see if anyone else has talked about this but found nothing so I'm gonna ask, how do you get the chosen's aspects (Impreg/Hypno/Drain/Para) to 1000%? I've tried using a commander with the hypnosis punisher upgrade but it had no effect on her Hypnosis level. The only way I've seen to increase the levels is to leave them alone to fantasize for hypno or to have them detonate themselves for drain but it seems kinda inefficient? Is there something that I'm missing?
 

Seamonkey

Member
Oct 24, 2017
330
439
249
I've tried using Ctrl + F to try to see if anyone else has talked about this but found nothing so I'm gonna ask, how do you get the chosen's aspects (Impreg/Hypno/Drain/Para) to 1000%? I've tried using a commander with the hypnosis punisher upgrade but it had no effect on her Hypnosis level. The only way I've seen to increase the levels is to leave them alone to fantasize for hypno or to have them detonate themselves for drain but it seems kinda inefficient? Is there something that I'm missing?
The chosen gain percentage by doing the corresponding corruption actions as you noted, the percentage gain is higher for the ones which you have limited opportunities for per battle such as the drain from commander detonations. I believe that higher levels of the appropriate circumstance at the time of using the corruption action also ups the amount of percentage gained but I may be remembering wrong.
 

JjoeV

New Member
Feb 17, 2018
8
0
185
The chosen gain percentage by doing the corresponding corruption actions as you noted, the percentage gain is higher for the ones which you have limited opportunities for per battle such as the drain from commander detonations. I believe that higher levels of the appropriate circumstance at the time of using the corruption action also ups the amount of percentage gained but I may be remembering wrong.
So say I wanted to get hypno to 1000% I'd have to get their PLEA up a lot and them leave them alone to fantasize?
 

Seamonkey

Member
Oct 24, 2017
330
439
249
So say I wanted to get hypno to 1000% I'd have to get their PLEA up a lot and them leave them alone to fantasize?
Yeah. Just leave them doing the appropriate corruption action, in the case of hypno its fantasize as you said. The others can be a bit more complex due to the action triggers but hypno is fairly easy to raise as long as you leave that chosen alone for a while in the fights.
 
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vanquishedValiant

New Member
Dec 8, 2020
10
12
13
Finished my first run, really enjoying this game. The quality of the writing and the adaptation to so many different permutations of personality, breaks, order of operations, etc makes it amazing for developing an emerging narrative. The math heavy combat takes a good bit of brain scratching to get into at first, but it's quite satisfying once you've got a handle on it. I'm especially looking forward to being able to use the Forsaken, as well as alternate corruption methods. Now to play around with different strategies...

One (presumably) minor UI request?; would it be possible to make it so that the start of day shop "Profiles" menu returns back to itself instead of the shop after you "Continue" from reading a Chosen's profile? Currently, it returns completely to the main 'shop' menu and thus re-prints a list of every single available upgrade description, putting as many as two or even three fullscreen pages of text between each girl's profile if you examine them in order, making it hard to compare two or all three girls or check on all their status in turn. It seems like if it simply "stepped back" one from Chosen A/B/C > profiles select it would just reprint the Break list, which would keep the relevant information all close at hand until you're finished with it?
 

thelolkat

Newbie
Feb 4, 2019
24
5
66
I'm happy that people here seem to be enjoying the game! The feedback has been helpful. I figure I should respond to the suggestions and let people know where development is heading. (And yes, I've already posted a staff ticket to get tagged.)


Their powers make it so that they don't get pregnant easily. The next tier of commanders is going to include one with super-potent semen that can overpower their protections provided that they've turned evil enough.

You're correct that eraGvT is the main inspiration. I was dissatisfied with the way that lewd stuff in that game would only happen when the player loses. I can't claim that Corrupted Saviors is bug-free, though - as the poster above noted, I missed some overflow errors in the current version, and sometimes those errors can cause a crash. Save frequently.

Images aren't planned. I think one of the main benefits of text-based games is easy customization, so I've gone all-in on that aspect. Adding images at this point would require some sort of paper doll system that's beyond my ability to code and draw.

It's half-intentional. I leaned into that aesthetic because it was what was within my abilities. Believe it or not, it used to be worse. I'm always looking for ways to improve it (though a lot of the features are so entrenched at this point that they restrict what improvements are possible).

My concern here is that the tutorial is already very wordy. I figured it might be better to just give players the bare essentials to get into the game there, and only give them the full details once they care enough to look for themselves.

I can see how the current presentation would be a problem for players who have played enough to have read the upgrade descriptions before, but haven't played enough to know them all by heart. Tooltip summaries are a good idea.

A couple of the mechanics currently in the game were intended to address the second problem you mention - namely, Slaughter (which cuts surround turns directly) and the multi-target defilers (which cut the surround turns of the higher-duration target). I'm aware that it's not enough, but I'm struggling to find a good method to deal with it that doesn't punish the player for being "too successful." Even if the process of playing out all 20+ turns is tedious, I expect that players would still feel unsatisfied with just giving up those turns for no benefit.

That's very puzzling. I checked the file uploaded here on my own system and it appears to be clean. Are you sure you weren't trying to delete the file while the game was open in the background?

Senpai noticed me.
Howdy, love the game btw, I'm trying out these EraGvT games, but I'm suuuper frustrated by the window size. I can't seem to get it to a size bigger than 800x800 in the settings for emuera; whenever I raise the height or width it resets back to 800x800.
 

tpk

Member
Aug 24, 2018
128
109
228
Finally, I passed the hard difficulty, barely.

I mean, they killed each other and the last one escaped, but I managed to win. However, I saved scummed that playthrough.

So my opinion is that this hard mode is good, I don't really know where you could make it harder/better. :D
 
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MilkMan97

Newbie
Aug 9, 2019
23
42
177
I'm sure an issue like this has already been addressed and I'm just too lazy to go find it, but I'm having a bit of a problem moving on to level 2 core vulnerabilities. I broke all 3 of the Chosen's core vulnerabilities (it took me forever to figure out how to play properly, the game is really intricately deisgned) but now when I look at one of their profiles I just see all four of their affinity bars appended with "Minor Vulnerability: Use Grind and Pummel" "Core Vulnerability: Use Caress and Humiliate" and all that—nothing else, no goals I have to hit or anything. Is there a particular action I have to take to unlock the next tier? I thought it was 'get the relevant Defiler upgrade', but that didn't seem to be it, either.

To be honest, I might just not have actually broken the vulnerability—I know I got bonus Evil Energy, but when I look at their statistics the boxes are unchecked—did I do it wrong, somehow? I love the game, it's very intricate in how the systems work together, I'm just a bit confused at what's going on in this instance.
 

Omicronzeta

Member
Nov 14, 2017
146
74
250
I'm sure an issue like this has already been addressed and I'm just too lazy to go find it, but I'm having a bit of a problem moving on to level 2 core vulnerabilities. I broke all 3 of the Chosen's core vulnerabilities (it took me forever to figure out how to play properly, the game is really intricately deisgned) but now when I look at one of their profiles I just see all four of their affinity bars appended with "Minor Vulnerability: Use Grind and Pummel" "Core Vulnerability: Use Caress and Humiliate" and all that—nothing else, no goals I have to hit or anything. Is there a particular action I have to take to unlock the next tier? I thought it was 'get the relevant Defiler upgrade', but that didn't seem to be it, either.

To be honest, I might just not have actually broken the vulnerability—I know I got bonus Evil Energy, but when I look at their statistics the boxes are unchecked—did I do it wrong, somehow? I love the game, it's very intricate in how the systems work together, I'm just a bit confused at what's going on in this instance.
There are different levels of broken vulnerabilities. Personaly i think the second stage vulnerabilities tool tip could be better. What you need to do to break that is to use a surround action (aka Grind, Caress, Pummel or Humiliate) to get the the corresponding circumstance damage (aka HATE PLEA INJU or EXPO) above 10k damage in a single battle.
The break happens when the surround action is going to bring the circumstance damage above that threshold.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
10,897
9,088
896
I'm sure an issue like this has already been addressed and I'm just too lazy to go find it, but I'm having a bit of a problem moving on to level 2 core vulnerabilities. I broke all 3 of the Chosen's core vulnerabilities (it took me forever to figure out how to play properly, the game is really intricately deisgned) but now when I look at one of their profiles I just see all four of their affinity bars appended with "Minor Vulnerability: Use Grind and Pummel" "Core Vulnerability: Use Caress and Humiliate" and all that—nothing else, no goals I have to hit or anything. Is there a particular action I have to take to unlock the next tier? I thought it was 'get the relevant Defiler upgrade', but that didn't seem to be it, either.

To be honest, I might just not have actually broken the vulnerability—I know I got bonus Evil Energy, but when I look at their statistics the boxes are unchecked—did I do it wrong, somehow? I love the game, it's very intricate in how the systems work together, I'm just a bit confused at what's going on in this instance.
It sounds like what you broke was the "reach 1000 [circumstance]" condition, which isn't really one of the 4 vulnerability tiers, it's more like the stepping stone to tier 1 for Core Vulnerabilities. What you need to do in order to break t1 vulnerabilities is to do enough circumstance damage (put it on track to exceed 10k by the end of the surround) to force the Chosen to use a sinful action like Begging. I wrote a couple of posts to hopefully help newbs here and here.
 

quiboune

Well-Known Member
Sep 2, 2018
1,220
1,398
252
I've said on multiple occasions that this game is excellent but the gameplay is extremely puzzle-like. The addition of some mechanics to control the battle (like spending Energy mid-battle to summon more demons/kidnapping more humans, an upgrade to completely stop humans fleeing without the chosen personally evacuating them, some kind of skill that allows us to put a Chosen down for the rest of the battle) would improve gameplay greatly.
 

MilkMan97

Newbie
Aug 9, 2019
23
42
177
It sounds like what you broke was the "reach 1000 [circumstance]" condition, which isn't really one of the 4 vulnerability tiers, it's more like the stepping stone to tier 1 for Core Vulnerabilities. What you need to do in order to break t1 vulnerabilities is to do enough circumstance damage (put it on track to exceed 10k by the end of the surround) to force the Chosen to use a sinful action like Begging. I wrote a couple of posts to hopefully help newbs here and here.
Ah! Okay, that explains it a lot better, thank you. That matches up with what I was seeing. And thanks for the links, I could really use some help with that stuff (given that it took me until day 23 to break all 3 of those 1k damage steps).

There are different levels of broken vulnerabilities. Personaly i think the second stage vulnerabilities tool tip could be better. What you need to do to break that is to use a surround action (aka Grind, Caress, Pummel or Humiliate) to get the the corresponding circumstance damage (aka HATE PLEA INJU or EXPO) above 10k damage in a single battle.
The break happens when the surround action is going to bring the circumstance damage above that threshold.
Yeah, I agree on the tooltip being inaccurate, but thank you for the tip! I'll get back into it and see if I can actually get the vulnerability broken.
 

vanquishedValiant

New Member
Dec 8, 2020
10
12
13
I've said on multiple occasions that this game is excellent but the gameplay is extremely puzzle-like. The addition of some mechanics to control the battle (like spending Energy mid-battle to summon more demons/kidnapping more humans, an upgrade to completely stop humans fleeing without the chosen personally evacuating them, some kind of skill that allows us to put a Chosen down for the rest of the battle) would improve gameplay greatly.
I'm not sure if more battle control to stall out individual battles is entirely necessary since part of the core gameplay strategy is making the most use of what limited battle duration each day has. The more damage you do, the more and longer surrounds you get, the longer a battle lasts and the more rewards you might get. Doing this efficiently on the micro scale gives you more time on the macro scale to accomplish your goals, and the final battle effectively tests both at once; how much your efficient macro has affected the chosen, and how many upgrades you've accrued, as well as the micro scale; for example defeating all 3 Unbreakable Friends even with all t4s requires very knowing and deliberate turn management, or at least one will quickly be killed or escape.

I think multiple use (3+) commanders already fulfill this role well enough in the middle game anyways; especially with the Relentless / Flight upgrade that lets you grab flying chosen; if you are absolutely desperate to extend a battle or ensure they stay locked down, you can spend EE to give yourself the security of a third, fourth, or even fifth flying grab to make sure you get a break that day. And if you don't need the insurance, you're playing efficiently and can keep that EE for faster upgrades.

I found that in Normal mode, if you're playing well and not holding back on breaks you can easily buy a medium-high strength commander every single day past day 20 or so and still have full upgrades with well before the final battle, so it's likely doable even on hard with more frugal spending.

I am however of the opinion as many others are that Suppressors are enormously niche and difficult to use on their own without at least versatility or perfection, and are simply a highly visible trap option for new players early in the game. They are very easily accessed, promise to be upgrades, are required for progression, and sound very appealing, but are much harder to use and more specialized than the normal commander. Doubly so because before Reality Sealing, an Ambushing Suppressor leaves you with 2 to 4 turns of fruitless "Do Nothing" before the next girl arrives. You might get 1 free turn of overlap you wouldn't have had to Attack the new girl, but you still waste a few, and a 5 turn basic or a 4 turn with instant orders already has that turn free, and is unoccupied to Capture her to boot! Even some kind of warning or adjustment to the tooltips to emphasize their niche use would be helpful.

Even so, there's just quite limited value to causing only one type of circumstance in the early game when ramping up damage requires compounding multipliers from several stats in concert, and 2 of the 4 circumstances will instantly negate themself with Trauma reduction. Injury strikes me as the one most potentially useful, since it's the only circumstance that potentially compounds upon itself positively rather than immediately neutering itself and others to x1/2 or x0 damage by inducing high trauma. Injury is also doubly the strongest circumstance stat since Pain is the only opening that can easily be stacked to achieve an unconditional followup Surround; Fear is also okay but requires you to burn turns attack target 2 or a second capture, but Disgust won't get a second early surround because it's rounded down from half of 3 to a max of 1, and Shame can't be the sole opening.

I wonder if a possible simple solution to this is to make Suppressor commanders deal *only* their circumstance damage, but not trauma? Or at least much less or none of the trauma of the same type as their circumstance? This could allow you to more selectively target earlier circumstance breaks or damage multipliers, without instantly falling off, and providing less benefit to subsequent grabs than normal commanders. I'm not sure how some cases would be described in narrative though, since it seems quite odd to be causing Injury without any Pain, or Exposure without Shame etc. Perhaps anesthetic blades?

As an aside to this, I'm hope / imagine that future alternate corruption paths might change the relative strength or relationships of Circumstance and Trauma multipliers, so that perhaps Pleasure or Exposure could increase other Circumstances in order to reduce reliance on Injury and Hate to break vulnerabilities. It's certainly possible but extremely unintuitive and inefficient to break t3-4 expo / pleasure without causing at least t2 injury, hate, or both.

There are different levels of broken vulnerabilities. Personaly i think the second stage vulnerabilities tool tip could be better. What you need to do to break that is to use a surround action (aka Grind, Caress, Pummel or Humiliate) to get the the corresponding circumstance damage (aka HATE PLEA INJU or EXPO) above 10k damage in a single battle.
The break happens when the surround action is going to bring the circumstance damage above that threshold.
I appreciate the intent of showing "Grind / Caress" etc seeing as those are the actions the resulting tactic works against, but unless I'm mistaken about how the break mechanics work and which tactics are used accordingly, it would probably be more clear to new players to just write "Reach 10k ___". I'd say something like "Put at risk of 10k" or "Be about to cause 10k" but im unsure if the details are confusing here; I think clueless players would be more willing to understand getting the break early if they thought they needed to exceed 10k already dealt than knowing it's about incoming DPS.


Unrelated, I ran into two curious situations with multiple gender shifts enabled; I had Male > Female on Inseminate, and Female > Futa enabled. My male character broke his T3 Innocence before I broke his T2 Morality, so he didn't shift, and then was locked out of shifting to Futa for the rest of the game since the shift happens on the "First' fantasize / innocence break, and not again. Is this intended, or is it necessary because the shift is calculated on the break? Would it be possible to recheck the shift on subsequent uses of Fantasize?

Secondly, while I had these settings on the friendship innocence break scene afterwards had the other character (Who started female and had since become Futa) refer to relating to having "lost her masculinity", which would be a perfectly fine line if she had started male, but since she'd started female and currently had a penis, was utterly confusing.
 
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