Those content didn't affect the main story at all as I remember who it was. Al of them were side characters so you could of just ignored them. His mistakes in CoC still run rampant in TiTs as the game ran into a complete stand still on main content and now with his libido cut, he had to pass it to others.
Nah, the issues with TiTs are completely different than the ones CoC, or at least, the big ones.
CoCs problem was that it started small and was never planned to get that big, and lack of planning beyond the next waifu character.
Tits problem was the opposite imo. The scale was HUGE. It initially had 20 planets planned, fleets, factions, comes ship mechano s and all kinds of crazy stuff. It gradually dropped planned features as dev went on until it got to something more reasonable - and then it had to be cut even more when Fen semi-retired.
TiTs shot too high.
TiTs got huge because of again, a name attached to it. At this time everyone knew who Fen was so it wasn't hard to make a huge game again. It is like John Ramero making Daikatana and getting funding because he is a big name. Offbeatr is the same as kickstarter as they both are crowdfunding so pointing that out was a moot point. Savin's patreon is at 32 while Fen's is at 35 so in retrospect TiTs is still in the lead.
Remember that CoC2 has both a whole other service in Subscribestar, AND Steam, of which Tits has neither. CoC2 is way bigger.
A few months? At 30K a month that is about 7 months of income to start up a text game. That actually makes it even worse because where the fuck did that money go to?
Paying people that work on the game. I did some spitballing on that not that long ago....
It's simply not a huge amount of money once it gets divvyed up between full time employees.
I guess? But do you have the numbers for every other game to prove it is the biggest or are you assuming? Finically yes, but CoC never had a tracker so I can't be too sure.
Makes more money, has far more exposure, has the benefit of the fanbase from the previous entries, has more content being submitted, etc.
CoC was popular for a game that had basically no exposure and existed basically on some random website on the internet you'd never visit unless someone told you about it.
I mean, you could say that we'll never know because we don't have hard numbers...but really, it's kinda all weighted in one direction.
Least popular on initial but this is on a strange scale because CoC "finished" and like I said, never had anything to track it's numbers. For all we know, CoC 2 could be smaller but brings in more money because of the patreon model that never existed in the past. Plus we can't even separate patreon members from steam because people are crazy enough to buy it also on Steam to have it auto update so the numbers get weird.
16000 people bought CoC2 in the first month alone.
It has about 6k patrons. Even if every single patron also bought it on Steam (wildly unlikely) that's still 10k more people who bought it than Patrons, in the
first month.