muschi26

Engaged Member
Jun 22, 2019
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To make Kiyoko more distinct and to follow the role.
Kiyoko already has the distinction of being able to give birth every five days, as opposed to every 270 (or however long the other kitsune pregnancies take).

If Kiyoko needs to stand out, I’d rather it be organically, by giving her content that focuses on her role as den mother, and that draws attention to just how many kids she’s having, how she’s raising them, etc. IDK, after what happened with Kinu, you might be able to participate a little more. Or maybe give her more pregnancy-specific content—as is I think she only has the double belly-job with Miko.

I also think lore goes out the window when you can have hundreds of children all under the care of one person in the nursery of a small border-town. There’s just a slight inconsistency problem. For Kohaku in particular, she says you should wait until your kid is weaned before you have another, but realistically you could spend however many years that takes in-game, and then what would be stopping you? The code, not the lore.
 

Lord Kentus

Active Member
Jan 4, 2021
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So pretty obvious that TOBs didn't actually want to do Kohaku pregnant content and made your character an asshole about it out of spite.
This is the one fair point I will actually give TOBs, none of the writers besides maybe J-Star are anywhere near decent at actually writing the PC and perspective for them. They self insert, keep them painfully bland and neutral or essentially just use them as a non interactive camera, you are not a person with any of them.

So TOBs in this regard is just painfully average in this mound of shit rather then standing at its pinnacle like normal.
 

Furmilk

Active Member
Nov 27, 2019
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To make Kiyoko more distinct and to follow the role.
I'ma stop you right there and say that I greatly enjoyed all the fox pregnancies, Kohaku in particular, and the fact that they're a 1 time only event makes me hide modders in my basement to keep them safe and allow them to do gods work.
 

muschi26

Engaged Member
Jun 22, 2019
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This is the one fair point I will actually give TOBs, none of the writers besides maybe J-Star are anywhere near decent at actually writing the PC and perspective for them. They self insert, keep them painfully bland and neutral or essentially just use them as a non interactive camera, you are not a person with any of them.

So TOBs in this regard is just painfully average in this mound of shit rather then standing at its pinnacle like normal.
I will say, it’s pretty hard to give the PC any personality, because if you do, for every one person who resonates with the way the PC was written, there’s at least one other who’ll think, “What the hell! My character doesn’t act like that!” Honestly, I’m trying to imagine what a writer could possibly rely on to inform their writing the PC, and I can’t see much beyond corruption—as in, very low corruption means “generally a good guy”, whereas very high corruption means “generally a bad guy”—but even then, it’s not much to go by: a PC with low corruption could still be anywhere between a firm and self-confident guy who’s nonetheless respectful and understanding to a total pushover; and likewise, a highly corrupt individual could be a smoothtalking, subtle agent of corruption, or they could be a complete brute who just crushes or bends over everything they run into.
 

Wrynn13

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Apr 11, 2018
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A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...

Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
 

muschi26

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Jun 22, 2019
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A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...

Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
That could be an option, but it would mean a lot more work for the writer. I also wonder as to the limitations of such buttons: the first thing that came to mind was the dialogue wheel in Fallout 4, which works on a similar principle, and was horribly misleading most of the time; how well could a onetime prompt from the player accurately reflect the tone of an entire scene, especially a longer one?
 

Walk Cycle

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Dec 18, 2018
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A writer could for example give the player a number of prompts that set the tone for the encounter, for example button #1 is something snarky and sarcastic leading to a scene from a snarky sarcastic PC #2 for a edgelord response ect...

Of course there is a limit to how many prompts/flavors of the scene you can come up with and there will always be someone playing something outside of them but it's better than not trying.
Another method is how TiTS does it: Brute/Bimbo Speech to affect how the character talks and personality alignments (Kind/Mischievous/Hard) for how the character acts. The problem is barely any writer bothers in using them.
 

Seyser Koze

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Aug 23, 2021
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I am referring to old stuff.
For example. Doctor Badger is someone SI which when first introduced would forcibly transform and rape the MC without warning, while being impossible to retaliate or fight.

When people complained, fen and co responded with widespread bannings on their forums and deleting of all complaints.
They then played whack a mole with players posting on their forums for a few weeks before finally relenting and:
1. giving warning and making it avoidable
2. allowing you to seek revenge by bimbofying badger
Didn't this already happen in the first game with that centaur character?
 

muschi26

Engaged Member
Jun 22, 2019
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Another method is how TiTS does it: Brute/Bimbo Speech to affect how the character talks and personality alignments (Kind/Mischievous/Hard) for how the character acts. The problem is barely any writer bothers in using them.
CoC2 also has a brute/bimbo perk (or was it just bimbo?), but it doesn’t have a personality meter, does it?
 

Lord Kentus

Active Member
Jan 4, 2021
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I will say, it’s pretty hard to give the PC any personality
This is actually one of the best formats for it, text based CYOA is by far the best platform to do multiple iterations of personality. That involves actually work, taking feedback and working out generalized personality archetypes though. Savin&Co aren't that diligent and aren't anywhere near that skilled.

That said though this is one of better arenas of it, text based, multiple choice games tend to offer at least the illusion of freedom most of the time though most simply lack the scale to put much in the way of depth into said system, COC II is the piggy bank of these hacks and they more then have the coin to implement said system.

They don't though because its far easier and simpler to just what with whatever is convenient for their current scene.

But they could do it, of that I have little doubt.
 

Walk Cycle

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Dec 18, 2018
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Really? Is it displayed anywhere? All I can see are things like initiative, leadership, corruption, etc.
No I said if it does have. Unlike in TiTS where you can stumble upon them in questlines I don't remember any prompts at all while playing CoC2. The closest we have to that is the "Dark Knight" perk and Corruption, and I don't want to discuss the last one because there's great contention on what corruption actually is.
 

muschi26

Engaged Member
Jun 22, 2019
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No I said if it does have. Unlike in TiTS where you can stumble upon them in questlines I don't remember any prompts at all while playing CoC2. The closest we have to that is the "Dark Knight" perk and Corruption, and I don't want to discuss the last one because there's great contention on what corruption actually is.
Oh, I misread that, sorry.
 

mrttao

Forum Fanatic
Jun 11, 2021
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Didn't this already happen in the first game with that centaur character?
... Kelt? yes, yes it did.
IIRC kelt originally raped both MC and your waifu marble the cowgirl.
Then there is Akabal who is "protected" against all retaliation from MC and wants to rape you. At the request of the commissioner who paid them money to insert his fursona.

I don't recall mass censorship and banning over kelt though. but I could have just missed it.
 
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Alterism

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Feb 17, 2019
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Really? Is it displayed anywhere? All I can see are things like initiative, leadership, corruption, etc.
It's your corruption. At high levels of corruption a very minor amount of things change. None of the content available actually changes, and fewer still are the scenes that make reference to the modifier at all.

... Kelt? yes, yes it did.
IIRC kelt originally raped both MC and your waifu marble the cowgirl.
Don't forget Urta and Amily. Which... I'll avoid emphasizing.
 

Wrynn13

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Apr 11, 2018
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That could be an option, but it would mean a lot more work for the writer. I also wonder as to the limitations of such buttons: the first thing that came to mind was the dialogue wheel in Fallout 4, which works on a similar principle, and was horribly misleading most of the time; how well could a onetime prompt from the player accurately reflect the tone of an entire scene, especially a longer one?
It is definitely more work, and obviously more work than this crew would ever do, and isn't perfect. It is still something that would be better than the blank blob these people write the protagonist as though.
Hell just being able to set your characters sexuality would be better than what we have, of course the writers would probably just ignore that as well cause how dare you not want their special snowflake OC.
 
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Deviton123

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It's your corruption. At high levels of corruption a very minor amount of things change. None of the content available actually changes, and fewer still are the scenes that make reference to the modifier at all.
I've walked into town with full corruption looking like the embodiment of a fucked up orgy with nobody reacting at all. The lead writers really dropped the ball on CORRUPTION of Champions 2.
 

Alterism

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Feb 17, 2019
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I've walked into town with full corruption looking like the embodiment of a fucked up orgy with nobody reacting at all. The lead writers really dropped the ball on CORRUPTION of Champions 2.
It's not so much dropping the ball.
Somebody wanted to recontextualize what corruption was with his nonsensical 'corruption of the soul' yip-yap. So this is what you get.
Where corruption doesn't mean what it did in CoC1 and it's this new avenue which is a bit lackluster and half-baked greatly explored in depth.
 
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