Goodness. I've had to delete so much post just to make room for new observations as more and more interesting topics came up... At any rate.
here's no "Dom who will make you beg, then give you cuddles after sex" kind of thing
There's technically Xotchi but she's into pain play so obviously not gonna be for everybody. Still there's tons of aftercare after her scenes and her associated "bad" end is actually pretty alright. Actually I like it a lot. She sacrifices nearly everything and risks being blackballed by her own race for no sake other than the MC's.
She also has variations and degrees of doting depending on how far you let her take her session. For an entire relationship that has quite basically no sex at all the author of that character did a pretty good job creating a consensual s/m relationship. And it's not one of those helplessly one-way affairs. Even in the bad end when you sign the contract it has a clause to have an out an-... Ah hell let me pull it up...
... Here we go
Bit of a shame that I just am not into that fetish. But I do like depictions of strong relationships where theirs sacrifice on both sides for the sole purpose of their one and only. So while I'm not into her content I greatly appreciate the effort of the author regardless.
But I've talked about your points a lot for one character or another.
Also I feel TiTS still has a good amount of characters that are more than the fetish or a collage of sex scenes where they profess their love in a relationship that didn't develop love in a bungled attempt at romance which is the case of most of the relationships in CoC2. A good deal of them DO have content show where they reserve their intimate face for the MC alone... For the most part.
So you have:
- Paige (until recruitment at any rate)
- Fissi
- Quinn
- Bess/Ben
- Xotchi
- The Frostwyrm (though almost all of that development happens pretty much after you've already agreed to lay her)
- Tessa
- Technically Mirrin
and probably a handful of other characters I can't think of. I guess I could add Sera too given the person she is on either routes of her content and the person she is when she's doting on her children are completely different people.
CoC2 does have characters that try to be more than galleries of sex scenes like:
- Serena
- Valencia
- Gonna add Etheryn
- Also Kiyoko
- Annika(?)
- Aileh
CoC1 has
- Sheila
- Whitney
- Scylla
- Arian
- Proto Paige Brooke (until sex scenes unlock at any rate. Damn it, B)
- That one cat thief whose name I can't remember
- Marble
I had to be really strict with CoC1. We could include Dominika but her content isn't finished. Phylla also even if her end goal really is just making her hive with you. Urta but I dislike Urta.
The only futas i can think of that have a lot of content is Etheryn, Arona and Evelyn.
And Kas. The entire game revolves around her and you encounter her no less than 3 times (over double that on the romance path). Also shows up in what now? 5 bad endings? Mirror, both versions of portal, losing on the second KM quest. In the plane betweens or w/e it's called there's a metric ton of content in general both sexual and nonsexual in nature.
Technically a lot of content is tied to Etheryn in general. WC, Dracia and I guess we'll include Seastones temple with Seastone the futa being the reward. The village elder you rescue in Harvest Valley is futa. Evergreen is a futa. Meira is a futa.
Ghosts of the Past or w/e it's called centers around a dickgirl. The
recently released mushroom dungeon has 2(?)
Like mind you the content distribution is still weighed towards females. But they're not mythical in their scarcity either. As a result, somebody who doesn't particularly enjoy them is going to see them quite often in a sizable amount of mandatory encounters. Not as if that means a lot given how few those are, when you get down to it.
Maybe futanaris are more memorable? I dunno
Bias. It's the same thing when people feel like they're getting screwed by a system in which there's true RNG but you go back and tally the outcomes and they have a mostly even spread. It's just the outcomes you don't like are more prevalent in your mind due to our brains being wired with a negative bias.
If you don't like something and you see it regardless of the number of times you see it, it resonates more in your mind.
Could you provide more than one example then?
Resident Evil Operation Racoon City had the usual amount of "Why not make Outbreak" Criers.
So did Umbrella Corps
So did Resistance;
274 individual posts on Resistance. About Outbreak.
They're in every community. They won't shut up about it. I wish for them to step on the lego I stepped on three months ago.
Megaman fans are fiending for the Legends 3 that will never happen. Then there's the DMC fans who were eventually appeased but they were rather... vocal for awhile.
Castlevania fans at one point were this. But, between the god awful overpriced emulator rom "ports", the scummy heinous "happy anniversary NFTs", and that netflix adaptation, the people that still remains on the [REDACTED] fan site just pray for the series to die at this point.
Respawn went so far as to shadowdrop Apex Legends, because they knew everyone would be mad they weren't making Titanfall 3.
There was a lot more than just making fans angry.
Goodness this posts getting long. Let's make this brief.
The reasons as stated in an interview were
- Being inspired by Beyoncee and Kanye(?) stealth album release and the subsequent performance they made
- Not wanting competitors to steal their innovations/QoL (which did happen so stealth release was a good call)
- Not giving fans of TF2 a chance to feel alienated
- Prevent the narrative forming of big bad EA forcing them to switch genre (which people would have done as it absolutely was EA's fault for TF2's piss poor advertising and releasing near both Battlefield 1 and Call of Duty)
- Reduce optics of both the f2p nature and microtransactions
Was a gamble and it paid off. Good on them.
It's not like having a different name would make it better or worse
It's not the first time a game get a bad sequel, and it won't be the last
Generally it would taper expectations. The last thing people enjoy is a sequel that's not a sequel and promising something you never intended to deliver continues to stupidly plague this industry.
People would still have complaints regardless of name for this product in particular. But at least this product wouldn't also have to add "promised to be a sequel and then didn't even attempt to be" to its sheet.
Breath of Fire had two of these.
Once with Dragon Quarter (which despite being nothing like the games that preceded it, wasn't a bad game. Just not what you'd expect from Breath of Fire) and again with 6 (Which WAS a bad game and had next to nothing to do with any of the series establishments and ensured the series would never see the light of day ever again. Thanks Capcom)