Evizzy89

Well-Known Member
Aug 1, 2021
1,289
2,127
for CoC Xianxia any OP magic builds?

my first character was a guantlet duel fisty person at level 40 was hiting 360k per round but my mage character is lacking.....
 

Plumpunikitty

Member
May 7, 2019
154
248
for CoC Xianxia any OP magic builds?

my first character was a guantlet duel fisty person at level 40 was hiting 360k per round but my mage character is lacking.....
It's been ages, just go Kitsune and look for a shrine attendant in the deep woods, she sells gear that you might be interested in. As for weapons, I think the Harpy Queen's staff has the strongest spell power, but I personally like using the spell blade from Dominika. It's easier to get, but it's slightly weaker. Don't forget to pick up some of the enchanter perks, so you don't burn turns buffing, and the perk that changes Might to buff Intellect instead of strength.
 
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Evizzy89

Well-Known Member
Aug 1, 2021
1,289
2,127
It's been ages, just go Kitsune and look for a shrine attendant in the deep woods, she sells gear that you might be interested in. As for weapons, I think the Harpy Queen's staff has the strongest spell power, but I personally like using the spell blade from Dominika. It's easier to get, but it's slightly weaker. Don't forget to pick up some of the enchanter perks, so you don't burn turns buffing, and the perk that changes Might to buff Intellect instead of strength.
Ive tried looking on the fandom and went through every perk list in the game, nothing mentions might or even how to get might on the wiki it doesnt say anything about how to aquire it either -.-
 

Plumpunikitty

Member
May 7, 2019
154
248
I've tried looking on the fandom and went through every perk list in the game, nothing mentions might or even how to get might on the wiki it doesn't say anything about how to acquire it either -.-
You get might by reading the black book once you pass an intelligence check and learn a few other spells in the book. The easiest way in Xainxia is by buying it from the wondering trader named Giacomo, where you can find him in the explore option. Otherwise, some enemies drop spell books, or you could try your luck on the tower in Tel'Adre.
 
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ExcitedTengu

Newbie
Jun 27, 2018
97
318
"Funny" thing about this system
its heavily stolen "inspired" by 4 edition D&D (which Savin, Garde and SKoW play/played)
4e D&D combat is considered bad and a lot of people despise it...
so of course they felt inspired and decided they had to have it
4e wasn't even that bad but the abomination that the ability setup in this game is garbage, you get too few to make combat interesting and fun interactions stop at grease+fire
 
Jun 1, 2017
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IMO the skill card system is one of if not the weakest system in the game. It was just a bad idea from the start.
I'm willing to eat a lot of crap, but still imo it's ok-ish. Two particularly dumb things to me though is that they repeatedly promised party "tactics" for some time, kind of stuff that's been in various games, like for example having a menu for Cait where you can prioritize her auto actions, ie priority 1, revive fallen ally, 2 heal ally below 75% hp, 3 aoe. Like scripts in dnd games. Then they shifted to saying companions would get kits, "just play full manual every fight lmao" and pushed tactics under the rug.

Therefore, the auto party can be very dumb. It's particularly egregious when doing stuff like sparring a high level azyrran, she auto ults after like 50% hp every time, generally acts smarter, makes her a lot better. It'd be nice if at minimum there were options like that for the party, particularly when the game was originally built for only PC manual control, and there's so many rest options "wasted" ults would be incredibly minimal compared to not using them at all. for people that just want ero stuff and/or play auto battler, that makes their experience worse.

Then, for people that like trying to min max or take it seriously a bit, as was mentioned, they chose like the most universally poorly received core dnd system. Also, been a while since I saw the post a dev made mentioning it, but long story short, the other flaw with their gameplay system is bosses can never be particularly complex, or have like changing behavior patterns in the same fight, which is probably what leads to the Mexican standoff fights damage wise, and weird fight interruptions like in Alissa's second fight. Haven't checked in game but I'd guess that'd probably be a clever way of replacing them with a duplicate, but with changed abilities to mimic a new phase.

It's dumb though because it either makes enemies that should be a minor concernTM, like lovecraft monster, very reasonably one shot, or like with Alissa, will randomly start a cutscene, completely destroy your rotation and can cause a victory to become a loss. Imo could probably do with another durability update, all ally/enemy damage being reduced. Random ally one shots are more annoying than enemies being spongy, and some enemies do need to be spongier. (Except for gweyr/kinu fights those can be stoopidly boring and annoying) It'd be nice to have some reasonably long, resource draining fights, maybe with more money to compensate. Then again, think they've said there'll be no superboss-y fights with stuff like the gods.

It's really annoying how, on every level, there's no "every hole/horse weiner's a goal" freedom, there's restricted power levels, and far too many characters need a kick in the head but PC is gaslit or unable to do so. You can't bang x *because*, y is constantly a prick to PC but *muh culture*, you will never be able to be on the same level as an augmented human paladin (??) bish whur. Step one needed to be making sure players had at least some reason to not commonly want a Berserk Eclipse, but apparently they thought perma cripple Griffith would make for a great mc
 

Quintilus

Engaged Member
Aug 8, 2020
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Dont you find its weird that random shmuck (player) knows how/able to seduce/tease enemies up to the boiling point? Ok, if its charmer class than its kinda have some sense, but for barbarian warrior or white mage aristocrat thats just dumb.
Cait is the only character that should be able to do it 'out of the box' SUPER EFFECTIVE since shes, you know, professional slut. All other characters, excluding demons and cultists probably, shouldnt be able to do it, at least as effective as it is currently.
 

Noone202

Active Member
Jan 18, 2020
783
1,223
Dont you find its weird that random shmuck (player) knows how/able to seduce/tease enemies up to the boiling point? Ok, if its charmer class than its kinda have some sense, but for barbarian warrior or white mage aristocrat thats just dumb.
Cait is the only character that should be able to do it 'out of the box' SUPER EFFECTIVE since shes, you know, professional slut. All other characters, excluding demons and cultists probably, shouldnt be able to do it, at least as effective as it is currently.
Idk I just let my summoned creature + damage dealing party members do the work for me
 

Comiies

Well-Known Member
Aug 27, 2022
1,456
2,616
Dont you find its weird that random shmuck (player) knows how/able to seduce/tease enemies up to the boiling point? Ok, if its charmer class than its kinda have some sense, but for barbarian warrior or white mage aristocrat thats just dumb.
Cait is the only character that should be able to do it 'out of the box' SUPER EFFECTIVE since shes, you know, professional slut. All other characters, excluding demons and cultists probably, shouldnt be able to do it, at least as effective as it is currently.
Legit made that argument in TiTs and why tease is weird cause there is no set lust class.People just said i have no imagination with my RP and booed me
 
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IcemanR

Member
May 1, 2019
106
251
Dont you find its weird that random shmuck (player) knows how/able to seduce/tease enemies up to the boiling point? Ok, if its charmer class than its kinda have some sense, but for barbarian warrior or white mage aristocrat thats just dumb.
Cait is the only character that should be able to do it 'out of the box' SUPER EFFECTIVE since shes, you know, professional slut. All other characters, excluding demons and cultists probably, shouldnt be able to do it, at least as effective as it is currently.
This boils down to "it's a porn game". I agree with you, everyone just whipping out their junk and fapping magic lust at each other is stupid. It makes sense for two characters and that's pretty much it.
 

Susan Xandera

Active Member
Jul 13, 2017
816
1,076
Idk I just let my summoned creature + damage dealing party members do the work for me
Grease+Fireball (PC)+other AOE attacks from party members (kudos if more fire) does wonders for the annoyingly repetitive fights that seem to come up whenever you take two steps and hit explore when trying to find THE DAMN WITCH IN THE DAMN FOREST THAT IS SOMEHOW STILL ANNOYING BECAUSE 1 ASSHAT DECIDED TO PUT A DAMN STUPID JACKASS WITH DICK ISSUES THAT WILL NOT LEAVE UNTIL YOU PICK AN OPTION TO PERMANENTLY REMOVE HIM, ON TOP OF PLANT GIRLS THAT STILL DO NOT HAVE AN OPTION TO ONLY APPEAR IN THE CRUSTY ASS CASTLE YOU ARE 'GIVEN'!
 

Alterism

Active Member
Feb 17, 2019
513
3,551
I'm willing to eat a lot of crap, but still imo it's ok-ish.
If you mean against other games made in the text-based porn space? Sure. There are far worse combat systems in this genre. But those games don't put you in even a 20th of the encounters this game does so these problems while existent are buried behind the rest of the game.
The more your combat you force the player to suffer through the bigger onus is on making that combat enjoyable.
Ah fuck it. I've got time.

the other flaw with their gameplay system is bosses can never be particularly complex, or have like changing behavior patterns in the same fight, which is probably what leads to the Mexican standoff fights damage wise
The high damage matched with limited (but still comically powerful) healing and generally poor item support creates encounters that revolve exclusively around alpha striking and this exhibits itself most acutely in the boss fights. This exhibits itself to such an extreme that the only "hard" boss fight is one that has 2 encounters and a (potentially) full party aoe cc. And that fight still ends in less than four turns on dark.

Trail rations and the overall high damage and limited duration of per sleep buffs makes it clear that this was the intended design. This wasn't an accident. So they had a game design idea and acted on it but the end result of this isn't very exciting as centering combat around large amounts of encounters that will almost entirely all playout exactly the same regardless of what you're fighting is what leads to the monotony that exists now.

More importantly,
It'd be nice to have some reasonably long, resource draining fights
That doesn't work in this system nor would it be fun. You're taking a poorly thought out recharge system and extending it further, at a point you'll spend multiple turns doing nothing but normal attacking.

Secondly, item support is miserable. Items are either useless or overpowered with no in between. Full HP heals, 50% hp heals, full hp revives, items that max out stats on one hand. On the other hand minor heals that scale like shit, buffs that contribute an inconsequential amount of damage, and poor scaling summons.
Party members can use exactly 0 items I guess because they're less dexterous than Pochi
pochi.jpg
This powerful pooch pulverizes enemies. Also has better AI. Low HP? Doggy healing grenade. Don't wanna fight shit and the ability has a chance of working? Doggy bark. Put him in the doggy tank and equip him with a doggy rocket launcher.

and some enemies do need to be spongier.
Fixing the boss fights isn't as simple as "just make them tankier" because the systems in the game aren't built to sustain any kind of depth or complexity when you're limited to 5 abilities. 2 of which you realistically can only use once an encounter and 1 of which can be eaten up by a stance.
To take your aforementioned example when spaced over a longer fight
I summon a mook
I cast grease
I cast fireball
I cast grease
I do nothing
I cast fireball
I cast grease

Oh. Sorry! I couldn't see you over my clearly massive tactical dick.
I even used trail rations so after the fight is over it's a full team heal, look at me.

Or hell let's say you're a charmer. Your at-will is your song, your encounter is song of splendor. You use allure. Repeat splendor into allure into every encounter. What's that? Instead of song of splendor you're using dawnbreak or a summon? Swapping out your dual wield cleave build for a two-hander cleave build that uses the same skills or different skills with the same effect. Goodness how dynamic.

On other side of this
Random ally one shots
Reducing party incoming damage is now at odds that you have a 60+% heal you can potentially use every single turn and any number of items that are a full refresh whilst you waltz about with the maximum hp due to consumables that you can use and abuse that max toughness.

And additionally it's not so simple as reducing damage to begin with as these one shots happen due to enemy target prioritization for skills. Speaking of skills
All of this is before getting into the CC. Garrote/Silence, Stun's to infinity, and disarms.
Which I guess I'll put in the category of "shit only inexperienced indie developers do" where you have no clue how to balance incoming and outgoing so you add CC to spice up combat in encounters with no meaningful on demand counterplay for your companions so it ends up just being shit you take and dish out with no thought or nuance at an extremely high degree of accuracy.

It's obviously too much to look at the history of games in the RPG genre and even attempt to internalize why status afflictions often are attached to middling success chances influenced heavily by skills.

You can't bang x *because*
it's a magical golem! This is going to be the last of my points in an overly long post.
When was a new repeatable sexable NPC encounter added?
Unless I'm mistaken. Over a year ago.

The reward for engaging with the endless tide of combat sucks.
And the sex scenes that do exist for random encounters are few per encounter. Gone are the days where the lowly random goblin has like 9 scenes. You'll be lucky to get an encounter with more than 3. When they're not unfuckable monsters to begin with.

...
Anyways
In other news Bubs is still AWOL
I wonder if Savin is going to pull a Hugs and murder his character(s).
 
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