NODOGAN

Well-Known Member
Dec 11, 2017
1,622
2,802
One thing that was well done in the Sun castle is there is a flying racetrack you can compete in if you have wings. My Wyld Elf absolutely smoked the giant not really a valkyrie at it, though I'm not sure if that was from being a natural flyer or having maxed agility. I assume it was put there for people getting the fake Valk wings though.
Must be agility, I remember my Rogue Catfolk beat her in that track as well and it wasn't a Valkyrie (still refuses to partake in a gender-locked content, I wanna play as male dammit!)
 

Biostar

Well-Known Member
Aug 4, 2017
1,190
5,704
If you explore the north area of the windy peaks there's a random chance the Vulperine hunters will spawn with a female leader that is an "Empath" (basically a Dreamweaver born with telepathic powers.)
Of course they put the straight stuff behind RNG.
 

M0nte

Well-Known Member
Oct 4, 2020
1,380
3,033
I'm confused, where are you getting this content from? The only Vulperine content I see is with male ones. Am I missing something?
Like are we talking about males as in actual males, or are you just calling girls with dicks males?
 

Biostar

Well-Known Member
Aug 4, 2017
1,190
5,704
Like are we talking about males as in actual males, or are you just calling girls with dicks males?
I'm not that anal with futas/dickgirls to call them males. They're males as far as I can tell, with all the he/hims and the appropriate equipment to go with them. For obvious reasons I can't tell you what happens in the 3 scenes available to them since they're all receiving.
 
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Alterism

Active Member
Feb 17, 2019
519
3,651
Do Valkyrie wings even let you fly? I'm gonna assume no/you still need flying companions for those game sections.
Outside of a handful of scenes? No. There's no flying ability to ability either like CoC or TiTS. Every area where flight could be a solution to a puzzle it just isn't. It's cosmetic and extremely seldom referenced just like the rest of your characters appearance in this game.
 
Jul 22, 2022
59
126
Seriously what the hell is even the point of giving us the ability to have wings if we can't actually use them to traverse the world, or actually in combat

Seriously this is what I LOVE about Lilith's Throne in that game there's entirely new ways to solve a problem.

Such as flying over a Fence, flying after a Harpy Lady or freaking Fast Traveling across the Map!

But for real, why even give us the choice to have something if your not going to let us USE it!

These Devs I swear! Get your heads out of your Asses and actually follow through on the choices and TF options you give players and actually let your players have fun and use them otherwise why bother!?

Or above all else, if Savin is so against the idea of Power Fantasies then why is our Protagonist addressed as a Champion and on top of that what are we even the champion of exactly.

The Champion of being a Beta, the Champion of being a Loser, like seriously why give us this title if it means literally nothing!?

And also I LOVE how Savin is so against the idea of the players having a power fantasy, but he, TOBS and every other egotistical writer with their mindsets allows their OC's and Self Inserts to have their Power Fantasies but not us the Protagonist the literal Player Character AKA the most important character in the damn story/game.

Its almost like they don't know what a "Protagonist" even is in the first place.

And the fact that if you try to give them valid criticism they just outright Ban you or come up with terrible excuses to justify their decisions, for even daring to question their design its childish and unbecoming.
 
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Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,567
8,630
Seriously what the hell is even the point of giving us the ability to have wings if we can't actually use them to traverse the world, or actually in combat

Seriously this is what I LOVE about Lilith's Throne in that game there's entirely new ways to solve a problem.

Such as flying over a Fence, flying after a Harpy Lady or freaking Fast Traveling across the Map!

But for real, why even give us the choice to have something if your not going to let us USE it!

These Devs I swear! Get your heads out of your Asses and actually follow through on the choices and TF options you give players and actually let your players have fun and use them otherwise why bother!?
See, you already made the mistake of thinking these devs can think of basic QoLs like those in the first place. :KEK:
I know I did too.
 

Alterism

Active Member
Feb 17, 2019
519
3,651
The stated reason was that they didn't want to make it so that appearance was tied to power upgrades as the strongest combat options were all TF based in CoC1. Never you mind the fact that CoC1 can be aced and dusted with the same nonexistent difficulty by running through as a pure human using the sword you picked up at the start of the game.

The more probable reason is that they didn't want to account for TFs that people don't write. Same reason PC manticore tails were removed and why all nonstandard TFs that aren't just "human in cosplay" aren't existent in this game. They didn't want to deal or account for them.

On the topic of the now dead manticore tail vagina
A brief refresher;



" I care about having literally unusable TFs in the game "
and then the curtain pulls back and the vast majority of TFs that do exist (what little there are) are completely functionless. Does your burning salamander tail do anything? Of course it doesn't.

Certainly a "true sequel" to CoC.
 

M0nte

Well-Known Member
Oct 4, 2020
1,380
3,033
I'm not that anal with futas/dickgirls to call them males. They're males as far as I can tell, with all the he/hims and the appropriate equipment to go with them. For obvious reasons I can't tell you what happens in the 3 scenes available to them since they're all receiving.
Sorry for acusatory tone, just got tiered of seeing someone call something gay, leading to me thinking to myself "oh nice, male content" to then be just let down because it is actually just a dickgirl/female.

But, alas, as a guy who likes to top I have to agree with you, pass. Why, in a game where most of our interactions when it comes to female specimen is as being alpha as alphaca, yet the male anal cavity perpetrualy eludes as like a warm breeze in these winter nights.
 
Jul 22, 2022
59
126
Savin and any other Dev on COC2 need to listen to his advice right here

Be fair to players.
Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Game over." Nowadays, players want their skill and choices to be rewarded. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind.
  • Don't make important events hinge on a die roll. For the most part, if a player has figured out what to do, he should succeed 100% of the time.
  • Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
  • Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
  • It's fine to permanently close off an area partway through the game, but the player should be given fair warning before this happens. If a choice makes the game unwinnable, this should be obvious in advance, and it should end the game instead of letting the player keep trying with no hope of winning.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,622
2,802
Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
This in particular made me think of Matiha/Berwyn's quest, that shit was confusingand when I learned that the labyrinth itself CAN GIVE UP IF YOU TAKE TOO LONG AND GO "fuck it, here's the exit" I just gave up on subsequent playthroughs and kept my finger pressing D/Right till the Labyrinth gives up because FUCK IT, if they don't care, why should I?

Nowadays I just do that quest because you get the best hat in the game and a female Berwyn with big tits to fuck.
 
Jun 1, 2017
180
1,196
Savin and any other Dev on COC2 need to listen to his advice right here

Be fair to players. Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Game over." Nowadays, players want their skill and choices to be rewarded. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind.
  • Don't make important events hinge on a die roll. For the most part, if a player has figured out what to do, he should succeed 100% of the time.
  • Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
  • Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
  • It's fine to permanently close off an area partway through the game, but the player should be given fair warning before this happens. If a choice makes the game unwinnable, this should be obvious in advance, and it should end the game instead of letting the player keep trying with no hope of winning.
I mean step 1 was to *not* build their entire gameplay system on the sh******* possible version of dnd

Step 2 was to see the truly massive backlash over Cait, Kiyoko, Kinu, entire den, Azyrran, the entire mallach religion lore, berwyn, etc, and fix it or address it instead of
A. Doubling, tripling down
B. Refusing to acknowledge any fault
C. ""Fans"" enabling everything they do in hugboxes, gold or poop, clap, consume product await next product
D. Have entire community forums and content creators die from disappointed fans and loss of interest while staff calls them various insults
 

lethrington

New Member
Mar 31, 2023
7
57
The stated reason was that they didn't want to make it so that appearance was tied to power upgrades as the strongest combat options were all TF based in CoC1. Never you mind the fact that CoC1 can be aced and dusted with the same nonexistent difficulty by running through as a pure human using the sword you picked up at the start of the game.

The more probable reason is that they didn't want to account for TFs that people don't write. Same reason PC manticore tails were removed and why all nonstandard TFs that aren't just "human in cosplay" aren't existent in this game. They didn't want to deal or account for them.

On the topic of the now dead manticore tail vagina
A brief refresher;



" I care about having literally unusable TFs in the game "
and then the curtain pulls back and the vast majority of TFs that do exist (what little there are) are completely functionless. Does your burning salamander tail do anything? Of course it doesn't.

Certainly a "true sequel" to CoC.
Just wanted to say how much I enjoy your posts both here and on their other game. You always have very clearly explained thoughts and you are always very insightful.

In regards to the TF issue... I think it wouldnt be as much of an issue if it wasnt for the dual development. Too much script work is being divided between too many projects and I think that limits what they at least *feel* like they can implement. I think many of these kinds of issues couldve been avoided if they had finished TiTs before diving so deep into CoC2.
 

ScholarOfTheFirstSin

Active Member
Jan 13, 2019
659
1,546
Savin and any other Dev on COC2 need to listen to his advice right here

Be fair to players. Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Game over." Nowadays, players want their skill and choices to be rewarded. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind.
  • Don't make important events hinge on a die roll. For the most part, if a player has figured out what to do, he should succeed 100% of the time.
  • Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
  • Don't make a puzzle that can't be solved on the first playthrough, such as one that requires knowledge of the next area or a trial-and-error puzzle that kills you if you don't guess correctly.
  • It's fine to permanently close off an area partway through the game, but the player should be given fair warning before this happens. If a choice makes the game unwinnable, this should be obvious in advance, and it should end the game instead of letting the player keep trying with no hope of winning.
Hello im Savin the creator of COC 2! channels4_profile.jpg
after not so careful consideration Me and my boyfriend Tobs has decided that we rather shit our hands and clap then listening to your stupid advice
thank you for the critique and please keep sending your money to us so we can keep pumping futa horse cock cuckoldry content and ruin another character RynGasp.png !!!!!!!


Watch me streaming Dungeon and Dragon with my penis locked in chastity cage!
 
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2.90 star(s) 122 Votes