Yeah this seems to be it, like in TiTS I have an Amazonian naga plant/dryad zaika hybrid and there is a lot of reactivity to my choices, but CoC 2 feels "bare".The biggest problem seems that TiTS is more about player freedom to create the character they want vs CoC2's more limited character options and the dev's seeming position that the player's character shouldn't feel important to the story.
Like in TiTS my character is a slime/dragon hybrid and I'm able to adjust her basically anyway I want vs in CoC where I liked the manticore tail because it was interesting but that option was removed due to no one writing many scenes for it.
Wow, the devs have really outdone themselves this time. They managed to disappoint both futa haters and lovers in just one update.aaaaaaaand it was a waste of time, you can't even interact with the Lapis Hotlite looks like, should've known, how foolish of me
Claralover posted it last pageOk I give up/IDK fuck all of Astrology, can someone give me the answer to this fucking puzzle?
The biggest problem is that the CoC2 writers just want to write their own stories about their own ocs but they've decided to shoehorn those things into CoC2 for marketing reasons. So you get to make your own character and roleplay to a degree but then you get to Suxxdix69's 500,000,000 word epic about his ocs who are totally irrelevant to the rest of the game and suddenly your character either becomes a quiet third wheel or turns into Suxxdix69's self insert regardless of how you played up to that point.The biggest problem seems that TiTS is more about player freedom to create the character they want vs CoC2's more limited character options and the dev's seeming position that the player's character shouldn't feel important to the story.
Like in TiTS my character is a slime/dragon hybrid and I'm able to adjust her basically anyway I want vs in CoC where I liked the manticore tail because it was interesting but that option was removed due to no one writing many scenes for it.
I’m really curious, because there are a bunch of things that look weird to me.No, at least I hope so. The drawing just seems unfinished.
So it's an allegory for the whole game then? I wonder if that was on purpose.I’m really curious, because there are a bunch of things that look weird to me.
- The rightmost minotaur’s face looks more like a dog snout than a cow’s muzzle. The fingers of his right hand look like they’re splitting into two at the tips.
- The centre minotaur’s right hand looks like a birdclaw. There’s something off about how his shoulders and pectorals fit together.
- The leftmost minotaur’s hand is melting into his face.
- There are weird double-vision effects and transparencies, like the drinking-horn on the table(or at least that’s what I assume it’s supposed to be; it looks almost like a scroll), the head of the background minotaur on the left. On the bottom left of the table, you can see what appears to be a hallway with a door. The top of the image has a fold, as though this were footage from an old VCR cassette.
- The background marble statues (are they supposed to be more minotaurs? If they’re supposed to be placeholders or pose studies, they’re very detailed) are completely wrong, with their pecs in particular being lopsided and having multiple lobes.
- The level of detail is confusing. The rightmost minotaur at the table has detailed arm air on hid left arm, when his left hand is still just a blob. Surely, if this were just a rushed piece, the artist would’ve spent less time on the background minotaurs in favour of finish the hands on this guy, right?
- The table doesn’t even have legs and just fades into existence. The minotaurs aren’t sitting on chairs, and no outline of a chair even exists.
....You can literaly see her naked form next to her clothed one?
if those are supposed to be statues, the head on the right does not belong to a minoThe background marble statues (are they supposed to be more minotaurs? If they’re supposed to be placeholders or pose studies, they’re very detailed) are completely wrong, with their pecs in particular being lopsided and having multiple lobes.
I'll expand on what I spoke of on my review. The entire game playing it from earlier versions feels disjointed. The main town feels like platform that became bloated. A dumping ground for player's unwanted companions. A bunch of NPCs there feel incomplete as well and forgotten. Then the areas around the town don't have any personality you have all three flavors of starting areas for the sake of starting locations. Woods check those are North, hills check those are east, and plains check those are south. Congratulations, Savin and co you just proved you have no grasp of why games try to make their starting areas feel unique compared to others.I'm genuinely kinda curious about the general opinion on CoC2 atm, I've just read some the reviews like one of the recent ones being a long ass rant about the kitsune content and stuff which seems to mainly boil down to less choice, power fantasy variety and MC status influencing the story as it should than before? In the very least, the review score seems to have dipped a bit since I last checked ^^
For reference, I played like 2-3 years ago I think when the centaur village + Kitsune village was relatively new, only got to the part where I freed my fox waifu and did some of the early quests until I reached a content block with the kitsune village, but I can't say I recall it being particularly bad or anything when I personally experienced it compared to that long kitsune rant review.
I only remember it being a waste that you didn't have the option to add the daughter to your harem if you eventually wanted to for corruptions sake but other than that I liked it as it was then, so I'm quite curious as to how the game feels now when I've stacked so so many updates for it compared to when I last played.
(I'm doin the same thing with TiTs as I really enjoyed that game when I first tried it a few monthes ago so I'm curious about how CoC2's been.)
From what I think I just did you need to make itOk I give up/IDK fuck all of Astrology, can someone give me the answer to this fucking puzzle? View attachment 3188074
Several writers have left since then. There's been overall less content added per update. Outright stupid shit like some pregnancies being limited to one-time deals. Lots of drama.I'm genuinely kinda curious about the general opinion on CoC2 atm, I've just read some the reviews like one of the recent ones being a long ass rant about the kitsune content and stuff which seems to mainly boil down to less choice, power fantasy variety and MC status influencing the story as it should than before? In the very least, the review score seems to have dipped a bit since I last checked ^^
For reference, I played like 2-3 years ago I think when the centaur village + Kitsune village was relatively new, only got to the part where I freed my fox waifu and did some of the early quests until I reached a content block with the kitsune village, but I can't say I recall it being particularly bad or anything when I personally experienced it compared to that long kitsune rant review.
I only remember it being a waste that you didn't have the option to add the daughter to your harem if you eventually wanted to for corruptions sake but other than that I liked it as it was then, so I'm quite curious as to how the game feels now when I've stacked so so many updates for it compared to when I last played.
(I'm doin the same thing with TiTs as I really enjoyed that game when I first tried it a few monthes ago so I'm curious about how CoC2's been.)
The fucking immersion/pace breaking Kitsune daughter stuff that comes out of nowhere still baffles me to this day.The biggest problem is that the CoC2 writers just want to write their own stories about their own ocs but they've decided to shoehorn those things into CoC2 for marketing reasons. So you get to make your own character and roleplay to a degree but then you get to Suxxdix69's 500,000,000 word epic about his ocs who are totally irrelevant to the rest of the game and suddenly your character either becomes a quiet third wheel or turns into Suxxdix69's self insert regardless of how you played up to that point.
Savin/salamander was always the lead for CoC2, he paid Fen off to use the name to con people into thinking it was a legitimate sequel.since when coc2 dev become savin/salamander-studios? even the naming in the link kinda throw me off since instead the usual coc2 II ver its salamander studio instead.
The kitsune content and by extension the soul content tries to do something like Skyrim did with sub-factions. You want to align yourself with a faction then do a questline however the game misses the mark. When you do something like the Dark Brotherhood or the werewolf quests do them because you were organically introduced to them. You discovered them while exploring on your own. Now with Savin model the main quest takes you to the werewolves and makes you fight an incredibly powerful one so you feel compelled to join. Then when you join the questline never ends and the main questline is effectively derailed.The fucking immersion/pace breaking Kitsune daughter stuff that comes out of nowhere still baffles me to this day.
Sort of comes with the territory when every emotional interaction, response, thought, feeling and etc falls into one of the God's domains, courage for example is a positive of Khorne, or for Slaanesh ambition, the desire to better yourself and improve.Positives you say? Just let me get my Bolter, I mean pencil to jot them down...