- Dec 22, 2017
- 182
- 238
I agree everything you said, I feel the lack of choice in this game is by design because someone thought it was a good ideia to make a RPG without much freedom in dialogues, most of the time the "choices" aren't really choices, it's more "go to next page of this conversation" than a choice.For real, it takes away the immersion by substracting the player's imagination from the moment, hell something like You tell Cassia that time hasn't diminished her beauty is IMPLICIT ENOUGH for you to imagine the exact words YOU would say and fill in the blanks WAY BETTER than literaly saying "Ayo Milf I think you hot!"
Am I alone on this feeling? The feeling that in an RPG if the PC is meant to be a free canvas 100% personalized by the player then it should have AS MUCH IMPLICIT DIALOGUE AS POSSIBLE so the player can imagine what they would say in each situation? Only actually putting words in the PC's mouth on important moments where is very obvious what they are gonna say.
TiTS is similar in design but is more enjoyable, I don't know if it's because of the story, the content or the writers, I don't really know but CoC 2 feels more like you're reading a book that you're in but your "choices" don't really matter because that's only for the story to move forward or something (does that even make sense or I'm crazy?).
Look, I don't know if it's Wsan fault or Savin fault (probably Savin but idk how deep Wsan influence on this game is in regards to the development), but I think Wsan still the best (if not the only) writer of this game.