I’ll counter with every single RPGM game ever made.It's not uncommon for porn games to at least try with their combat systems.
I’ll counter with every single RPGM game ever made.It's not uncommon for porn games to at least try with their combat systems.
Nah, there's a couple standard combat systems the vast majority of games fall into but there are also some who try and shake it up for better or worse, first one that springs to mind is Karyns's prison. Turns it into a resource management based system with damage being centered around a stance based combat triangle.I’ll counter with every single RPGM game ever made.
Pure nonsense. Go back to the beginning of virtual roleplaying games and point me to the games that DIDN'T focus on combat. Never heard of Darklands? Wizardry? Wasteland? This imaginary idea that RPGs should focus on story and only make a serviceable gameplay is ENTIRELY modern, result of the genre becoming mainstream.That's my point, dude. If anything should be the weak point in an RPG, it's the combat. The focus of an RPG should be the story and characters. Combat is ancillary.
I wish we could use wild animals in the place of companions. We're basically giving kill commands already, so I'd rather hang out with some wolves and bears and sic them at people. At least we'd look more competent that way, instead of having to rely on whores.snip
if you include the moddablity of the above games then the comparison is even more apt.So from the comments:
Morrowind, Oblivion, Skyrim(depending on the person) = COC1
Fallout 76, Starfield = COC2
Xia at the very least trys to have a decent combat system smh.My experience as a charmer in coc2 after some levels was as follows:Pure nonsense. Go back to the beginning of virtual roleplaying games and point me to the games that DIDN'T focus on combat. Never heard of Darklands? Wizardry? Wasteland? This imaginary idea that RPGs should focus on story and only make a serviceable gameplay is ENTIRELY modern, result of the genre becoming mainstream.
Going back to the discussion. Honestly, this game's combat is a fucking piece of shit. I think I'm reasonable with my criticism of the game, but I just can't stand the fucking card game RPG shit and the need to have a bunch of fucking shadows following me everywhere because the hero of the story can't handle some goddamned wolves. What a disgrace. Xianxia has problems, but it's a thousand times more enjoyable than the trash Savin came up with.
My experience as a warrior:Xia at the very least trys to have a decent combat system smh.My experience as a charmer in coc2 after some levels was as follows:
1.press allure
2.press allure
3.press ultimate
4.press allure
5.Watch your goons kill everything if you havent already killed them yourself
6.Profit
Don't try to diminish my argument by calling it nonsense, jackass. You don't agree? Fine, but that doesn't mean it doesn't make sense. I will repeat once more, role-paying games, virtual or not, are about story, characters, and player freedom. I said that combat was ancillary (look it up), and I used an example to illustrate my point. If you can't understand plain fucking English, don't fucking reply.Pure nonsense. Go back to the beginning of virtual roleplaying games and point me to the games that DIDN'T focus on combat. Never heard of Darklands? Wizardry? Wasteland? This imaginary idea that RPGs should focus on story and only make a serviceable gameplay is ENTIRELY modern, result of the genre becoming mainstream.
You used a single game to illustrate a point I already explained. RPG only started being visual novels with a leveling system recently. It has always been about gameplay, even if it is aimed at specific niches.Don't try to diminish my argument by calling it nonsense, jackass. You don't agree? Fine, but that doesn't mean it doesn't make sense. I will repeat once more, role-paying games, virtual or not, are about story, characters, and player freedom. I said that combat was ancillary (look it up), and I used an example to illustrate my point. If you can't understand plain fucking English, don't fucking reply.
Are those supposed to be examples of games that are RPGs which focus on combat? Because right off the bat, Morrowind is nothing like Skyrim, to say nothing of the Dark Souls titles (which I don’t think anyone classifies as RPGs; they’re usually considered action-adventure games).And I already gave more examples than you, lol. New Vegas is a recent game. More examples then, this time of "modern" consoles. Morrowind, Oblivion, Skyrim, Fallout 3, Fallout 4, multiple Final Fantasy games, multiple Dragon Quests, multiple Tales of, most of the Megaten games, Dark Souls, Demon Souls, Bloodborne, Pokémon. Want more? Those are considerably recent games. If I want to completely null your argument I could just point, again, to Darklands, Ultima, Wizardry, Might and Magic, Everquest, Wasteland, Icewind Dale, Temple of Elemental Evil and an endless amount of dungeon crawlers I can't remember.
Yeah, it’s kind of fucked now, because too many people equate stats and levelling (which are a mechanic) with RPGs (which are a type of game experience).Nobody's agreed on the "what is an RPG" discussion for the last 40 years, doubt we're going to solve it now.
I'm flashing back to impassioned back and forth on forums when I was in high school about how JRPGs weren't real RPGs and it was a weeb conspiracy slapping the label on them...
I don't care what some specific people arbitrarily define as RPG. But let's say we exclude From's games, what about the rest? How is Morrowind being different than Skyrim relevant in ANY WAY? I'm giving examples of games of the genre, not making comparisons between games within a franchise for whatever reason. Address the point. Also, address the old games. I'd like to see how you're going to paint Icewind Dale and Temple of Elemental fucking Evil as anything but RPGs. Lol, lmao.Are those supposed to be examples of games that are RPGs which focus on combat? Because right off the bat, Morrowind is nothing like Skyrim, to say nothing of the Dark Souls titles (which I don’t think anyone classifies as RPGs; they’re usually considered action-adventure games).
First off, you mean the point that I explained, not you. But if you want more examples of good RPGs with shit-to-mid combat, off the top of my head:You used a single game to illustrate a point I already explained
Visual novels? Don't make me laugh. They're not 30 hours of crawling through some fucking dungeon if that's what you mean, but they're not bereft of gameplay by any stretch.RPG only started being visual novels with a leveling system recently. It has always been about gameplay, even if it is aimed at specific niches.
These are all examples that I would cite, except Fallout 4 and maaaaybe Skyrim, so what's the issue here?Morrowind, Oblivion, Skyrim, Fallout 3, Fallout 4
So what? Game design has evolved, so everything I say is invalid? Well, in that case, why don't we just all just play Donkey Kong from here to eternity?Darklands, Ultima, Wizardry, Might and Magic, Everquest, Wasteland, Icewind Dale, Temple of Elemental Evil
What are you on? Skyrim is a terrible RPG. It’s more like a sandbox with the veneer of an RPG in my book. (It does have pretty bad combat, though.)maybe including Skyrim depending on your point of view
Yep. I'm an unabashed Skyrim fan, put over 10,000 hours into it across the two editions, and was megahyped for ES6. Was. Bethesda's unrelenting shitfuckery since and the mess that Starfield clearly is has me in the mindset that ES6 can wait until a) it's discounted and b) there's a clear consensus that it's a decent game, which frankly I doubt will be the case.It's not uncommon for porn games to at least try with their combat systems.
There's the typicals that people sape on like Alchemy Meister, Sengoku Rance, and recently Flip Witch. But there's also MGQ Paradox, Succubus Affection, half of Libra Hearts roster, Shrift, EMM's games, etc.
Generally though they're aim for not being obtrusive. CoC2 has the encounter rate of Majin Tensei without being even 2% as interesting or deep. You cap out on xp and money becomes meaningless while random encounters will give you literally nothing worthwhile so what in the world is the encounter rate doing being so high?
Honestly I wasn't expecting to live in a reality where I regretted a purchase more than I regretted buying Brink but here we are.
If I'm going to be realistic, whatever E6 ends up being is also going to be overhyped garbage. And it's also going to print money.
Good job moving the goalpost.Snip
A bit of a reductive outside looking in observation of RPGs as a whole. Might and Magic, Wizardry, Baldur's Gate 1 and 2, every single jrpg created by Kawazu, Etrian Odyssey, Shadowrun: Dragonfall, DOS, ToEE, Dungeon Siege, and...Combat is ancillary.
No it doesn't. Various Daylife has terrible Combat. Dragon Age: Inquisition has mediocre combat. Fallout New Vegas had decently good combat that used it's RPG elements to influence combat performance.Fallout: New Vegas has terrible combat
That's a paddling. The combat in Arcanum isn't the best, well balanced, well polished, or even particularly good when weighed against it's peers but that's not for lack of trying and the mechanics going into the world were, at least on a conceptual level, well thought out. They didn't toss shit to the wind. They tried. Mistakes were made sure.Arcanum: Of Steamworks and Magick Obscura
It's a balance with multiple foundations that are all equally important (dependent on the game)Yep. I don't know if many people who played it had the same immersion experience you did - a number of people who played could not get past the Mortuary because it was so heavy on dialogue and not much to DO, gameplay-wise. I think it gets easier when it gets out to the Hive and suddenly the RPG elements become more open - there's a ton of little quests you can do fast and quick in any order to get more numbers. But even then, we had to stage some fights in there to break it up along with some mini-dungeons - and since then (Targos in Icewind Dale 2), I've tried to include a lot more combat at the beginning to break up the talking.
Keeping with the theme they bothThe Elder Scrolls games
That's why I mentioned paradox. RPGM is just a vehicle and interesting games with interesting systems have been made using it.I’ll counter with every single RPGM game ever made.
I'm not shifting the goalposts; you're imagining goalposts that aren't there. I said that they were examples of good RPGs, not that they were perfect RPGs. Yeah, they have flaws, big ones. You wanted more examples because oNe'S noT EnOugh, so I gave you more. I didn't grow up listening to Motley Crue 8-tracks, so I don't have your nostalgia for old 8-bit tat that needs to left in 1987 where it belongs.Fallout 3 has the most idiotic story I've seen in a post apocalyptic story and I say with confidence that most people don't give a fuck about it. The main town of the game is built around a nuke. I'm sure that can stand even the lightest amount of scrutiny, like the rest of the main quest and the return of dead factions like the BoS and the Enclave.
Morrowind and Oblivion are even worse with their MQ. You don't have a single relevant choice in Morrowind and Oblivion makes everyone immortal on top of that. Where are the choices you're speaking of?
I said combat was secondary, not gameplay. Are you blind or just bad at English?No, gameplay is not secondary, never was.
I don't want to say this, really, because usually it's a cop out, but this is my opinion. I think you're brought out all of these guys who outrank me because you think I'm trying to speak some sort of gospel truth or whatever. I'm not. This is my opinion. These are the ideas that I've come away with from my own experience playing video games. I feel very strongly about my opinions, which is why I'm defending them, but whatever you're trying to accomplish by posting all of this stuff, it's not going to happen.-snip-