it still blows me how in the first game, for a very substantial part of it, the player could choose to be an abhorrent monster. With a much more functional corruption mechanic too like it was immersive. even if you didn't choose to be terrible, the divergent path still added to the fantasy of being heroic or righteous. the severely toned down diverging paths in the current game make me feel like all villian/hero/traveler fantasy is headcannon, as if I'm on rails being righteous. most coc1 dungeons are: survive these agents of chaos adventurer, or fail lol who cares. while most coc2 dungeons are: you must save us champion !!, different dialog isnt nearly enough, the player almost never feels in danger of succumbing to corruption. and if you don't like romancing kasyrra then youre really left out to dry. no corrupted hive, centaur village, or khorminos makes me feel like that anyways. no corrupt khorminos(it was cut right?) is such a fumble bc it would have been massive for the pc's character, moreso than the hive and village. the choice to save the city or let it fall, feedback for player choice wow please i really needed that. instead of being railroaded into a saved city, adds nothing to my connection with my character. I see my character as a faceless bag looking for another npc to add to the wayfort. a world moves with or without you, one that you can intervene in, is intensely more immersive than one that only progresses by you.
The lupine dungeon in all of its modularity and path choices was what i expected from the entire game, when it first launched. an even more robust web of upped ante and player choice. for something meaningful to happen at various corruption levels, more than just gear. more than switched dialog. more than a pocketful of characters. more pressing struggles with doing what's right, having to make the hard choice, being unable to save everybody idk i wish corruption was actually a character here like the flood in halo, not 1 to 1 but menacing in presence. and choosing how to combat it is defining for our character and instrumental for the bond with them. im actually feeling kindof stupid for wanting a porn game to deliver that
The lupine dungeon in all of its modularity and path choices was what i expected from the entire game, when it first launched. an even more robust web of upped ante and player choice. for something meaningful to happen at various corruption levels, more than just gear. more than switched dialog. more than a pocketful of characters. more pressing struggles with doing what's right, having to make the hard choice, being unable to save everybody idk i wish corruption was actually a character here like the flood in halo, not 1 to 1 but menacing in presence. and choosing how to combat it is defining for our character and instrumental for the bond with them. im actually feeling kindof stupid for wanting a porn game to deliver that