- Sep 6, 2019
- 759
- 6,201
*Looks back at Wsan finding out about the Hobgoblin shit*Now we can actually do things semi-professionally"
Semi-professional, guys
That's if you're looking at regular VNs. Hell, some VNs(Nukige) are made more for beating your meat than anything else and have sex throughout the whole thing. Also the tone of these games are absolutely fucked so that's just a moot point to me.VNs are usually games where you spend a large amount of time pursuing a single person. VNs usually have long, wandering routes devoted to said person, with the reward towards/near the end being sex.
The character just seemed really out of place in the world of TiTs, in style and tone. And overall, I just hated her writing, I though it was really bad and overly saccharine.
Paige was a much better example of a character that you took some time to romance and was still a fairly sweet experience.
Not asking for relationship development with them. Just saying that if you're going to have 2 extremely similar characters, just combine the content into one character to avoid bloat and challenge the devs to do more creative things with each character. Making Hashat and her clone is basically the equivalent of putting 1 bonus stage in a game like mario, changing the placement of a few enemies, and then calling it 2 stages. It's largely unnecessary and just sucks up dev time.Orlaith and Hashat aren't really the kind of characters that really need more to them in terms of relationship development, they just exist to scratch an itch (also, both of them have more content planned iirc). Having a character that's a slight twist on another concept is probably just more exciting and not too much more work for the audience when there's no real emotional weight behind the character.
Unless you want me to be excited for something that won't happen for another half decade, this means absolutely nothing to me, sorry. 8 characters isn't even THAT much to flesh out anyway if they properly focused on them and actually had multiple people writing one companion without completely fucking it up. JRPGs manage to do that in way less time, which wraps back to my complaints of having too many characters in this game.And, for what's it's worth, I know Sav plans to go further in the direction of "less companions, more depth", in their next game. pretty sure I can even find the quote if I look for a sec.