I really wish each character had at least a basic version of tank, dps and healer, so there was freedom in choosing whoever you want regardless of what class you are. Sure in games where party members are class locked that's unreasonable but with the kit system it just seems like a waste that you have some characters getting like 4 or 5 dps specs, 2 or 3 healer specs, and occasionally one will get a tank kit. Why would they give characters multiple damage kits with different damage types instead of making sure they could at least do any role? It's not because of lore reasons, cait can randomly pick up a sword and become a master duelist, surely having everyone capable of each role would add in a lot more value than quadruple the number of sub classes to balance.
It just makes me stop feeling bad when they talk about the combat balancer having a lot of work on his plate when theyve just done it to themselves, and that's kinda scattered across the whole game now. Bloat everywhere, choosing multiple characters to have customizable body types but complaining about all the text changes, to the point of requiring a party member to be removed and content finished, people deciding to undertake mammoth projects alone in a poorly lit dark basement with no breaks then complaining it was too much, (imagine my shock), people like tobs being publicly referred to as a salt miner who does things to knowingly, directly piss people, fans and customers off but then cry whenever people talk back, development going from politically neutral pushing back against people upset about pronoun usage or not being enough of a hugbox into etheryn being a complete minefield that saying the wrong thing will now straight up get you threats from the devs