Some of my more favored scenes all came from that person who came in and added tentacock content for like most of the NPC's. So that's pretty swell in my book. I usually hunted all the scenes that had multi-cock support and that remains true for Xianxia.It's a bit of a niche interest, but I decided to go back into Meridyx's doc and added multi-cock reactivity. Hope the 20 or so fans that engage in that content like it. I did it because, if anyone's gonna have overindulgent content, it's her. It also goes without saying she's gonna have cumflation content.
If she's a not-companion summon I'm a bit mixed on at-will's. Stances take a turn to activate for summons. Even a haphazardly thrown together party still absolutely crushes most fights dependent on companions.I'm interested in what people would like to see with Meridyx as a camp follower. Would you rather she have a tease set or a storm set?
Set 1 - Tease
At-Will 1: Flight
At-Will 2: Butt Stomp
Recharge 1: Allure
Recharge 2: Suggestive Sway
Recharge 3: Counterspell
Set 2 - Storm
At-Will 1: Flight
At-Will 2: Attack (Storm Damage)
Recharge 1: Leaping Bolt
Recharge 2: Crackle Powder
Recharge 3: Counterspell
Set 3 - Mixed
At-Will 1: Flight
At-Will 2: Butt Stomp
Recharge 1: Arc Cannon
Recharge 2: Allure
Recharge 3: Counterspell
edit: There's also the idea of having a hybridization of the two, but I'm not too keen on splitting the damage types.
So what would happen is
Turn 1: She's summoned. She uses flight
Turn 2: Combat is over.
OR
Turn 1: She's Summoned. She uses flight
Turn 2: Everybody but one enemy is dead. She uses allure which hits one person
Turn 3: Combat is over
With CoC2, fights end by turn 2 on average and turn 3 at the latest. So spending the turn to summon is at a premium dependent on the summons turn 1 action.
That minor nitpick aside. The first set is great. But crackle powder is, as I hear a bit more often in my household then I'd like, 'cracked' (heh). We've got tons of damage. But, aoe CC is actually in short supply. None of the companions are CC focused including Kiyoko's set based on debilitation.
If more... delicately designed fights get added that take longer, damage would be obtainable anywhere, but unique CC would be at a premium. In those longer fights, flight would have a chance to matter too. So she'd have a niche rather than being at risk of being buried beneath the other other various summons that aren't used.
But unless those types of fights are added, she'd not be very useful as a summon with any set.
That said
Set 1 puts makes her a bit too close to Lust Golem.

and Lust Golem is just raw better for longer fights due to lust tag. The one two punch of lust tag + suggestive sway is comically unbalanced..