Tobs:
"Kinu is ultimately a story about growing up and leaving the shadow of your parents, which is why so much of her story is told through her eyes without the involvement of the player character as the champion. It is a story about coming into your own, taking what has been handed down from those before you and passing them down to those who come after. This entire storyline where you as the champion influence her stats, skills and weapon in her childhood eventually comes full circle where she has to fight her own battles and you as the champion are not around to be in the picture all the time.
The champion's detachment in this storyline is deliberate, building up from the very first events where point-of-view swaps happen; at the end of the day, she has to struggle for her own beliefs. As the player, you're able to have agency in directing her; as the champion, much less so."
Wsan:
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