Again, saying this is completely pointless and almost feels like you're insulting my intelligence. I understand why things are the way they are, that doesn't mean they should be this way. This is not any less neutral considering you're speaking objectively lmao.
So then get a real coder so that this shit isn't a bottleneck. Get another reviewer so this shit isn't a bottleneck. You said it yourself, this game is making quite a bit of money. Moreso than most indie projects. The game is making almost 400k a year. That's just under 5 people making 80k a year. 2k less from each person solves that issue, so it's 78k. So for game development to have this little content every week for theoretically 5 people working on it 8 hours a day 5 days a week is kind of strange. Especially when you consider the fact that all of this is "amateur" work as you put it. Something has to be up behind the scenes because the work - output ratio doesn't seem to be there. And I assume a big part of it comes from the fact that authors can't freely interact with each other's work, which as Shiro put it, leads to it feeling like a game of telephone.
Not trying to take a shot at the devs here. I'm just saying that the numbers seem pretty big for a game that gives out a patch like this:
- New win scene for the Crazy Horses of Harvest Valley (by BubbleChaser)
- New Codex: Spells & Magic
- Lyla’s talks have been edited for worldbuilding consistency
- Quin has more dialogue and options in various quests
- Many bugfixes
- Vitruvius has a new bust (by DCL)